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Boardgames - The special love between a man and his little wooden tokens

Mojo_JojoMojo_Jojo Crushing pussy; Marry a manRegistered User regular
edited September 2009 in Critical Failures
Back before we had this forum we used to keep a semi-active boardgame thread floating in G&T were we'd recommend games to one another, give session reports and just generally chat. It was good fun, and recently I've felt a terrible burning lust to spend some of my hard earned cash on a cardboard box filled with bits of wood and plastic.

Either way, I'll try to do a proper OP and outline the "big" games.

Settlers of Catan


In Settlers of Catan, players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players collect these resources to build up their civilizations to get to 10 victory points and win the game. Multi-award-winning and one of the most popular games in recent history due to its amazing ability to appeal to non-gamers and gamers alike.
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This is pretty much a genre defining game. It treads a strange area between the common boardgames you can find in any toyshop and the weird ones you have to go to specialist for. It's excellent, but like all gateway drugs you end up hungering for more.

There are some expansions too, the big ones being Seafarers and Knights and Cities. The former can be seen as essential (it was originally planned to be part of Settlers but was removed due to the expense) while the latter isn't quite an expansion in the normal sense, instead it changes the game into something very different. As a word of advice, avoid the 5&6 player expansions, they really damage the carefully balanced elegance of the basic three and four player game.

Fluxx


A card game where the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win. There are 84 cards in the deck with additions available.


Fun, but in a very different way to most other games I'm going to talk about. It's very random (so much so that you won't ever really develop any strategies) but it makes you laugh and a game will only last about ten minutes at the absolute maximum, so it's a nice game to crack out with a couple of beers. It does get old fast though. It comes in a few different themed flavours, such as Stoner Fluxx, which has cards telling you to smoke.

Carcassonne

In this fairly light tile-laying offering, players pull a tile from the pool and place it against one of the previously played tiles. If you start a new object (city, road, farm, or monastery), you can place one of your control markers on the tile to denote your control. Markers (called Followers by the publisher and called Meeples by us) cannot directly compete when placed, so to achieve some gains, you must place your marker and use later tiles to connect up to it.
As subsequent tiles are arrayed on the board, objects get bigger or even merge. When roads or cities are completed, or a monastery is surrounded, the control marker is returned to you and you score the points. However, farmers are not returned and will score points at the game end (there are several rules variations for the farmer scoring).
Therefore, it's possible to have all of your control markers locked on the board on incomplete objects, and not be able to convert them into farmers later in the game. You must balance the need to score points during the game with the need to score farmer points at game end.
The goal is to have the most points at the end, which can be tricky to control considering your choice for each turn isn't the tile itself, but rather the placement of the tile that you drew. Think of a more strategic version of Metro's tile placement, with some of the scoring methods from El Caballero or even the Very Clever Pipe Game.
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I'd say this is second to Settlers in terms of how commonplace it is. Nearly everybody who plays boardgames has played this. It's a solid game, lots of strategy and depth while not causing strokes. The main downside is that scoring can take some time at the end of the game.

Puerto Rico

The players are plantation owners in Puerto Rico in the days when ships had sails. Growing up to five different kind of crops: Corn, Indigo, Coffee, Sugar and Tobacco, they must try to run their business more efficiently than their close competitors; growing crops and storing them efficiently, developing San Juan with useful buildings, deploying their colonists to best effect, selling crops at the right time, and most importantly, shipping their goods back to Europe for maximum benefit.
A novel game system lets players choose the order of the phases in each turn by allowing each player to choose a role from those remaining when it is their turn. No role can be selected twice in the same round. The player who selects the best roles to advance their position during the game will win.


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This is widely regarded as the best boardgame there is. There's very little luck involved which most people enjoy, as it means that most of the time the winner was the best player. The only downside is that interactions between players are rather indirect. Also some people don't like the theme, claiming it to be racist, but those people have special needs and should be sent to the camps.


Munchkin


Munchkin is a stand-alone card game designed by Steve Jackson that "simulates" (well, sorta') a fantasy-themed RPG (oh, ok, DnD) in a simple, card-based game that's chock full o' silliness. Everyone begins the game as a 1st level Human with NO Class (heh-heh) and via cards, they acquire Races (Elf, Dwarf, etc.), Classes (Thief, Wizard, Cleric, etc.), Items, Armor, Potions and more that they use to combat hideous monsters like the 4th level Undead Horse, the 10th level Net Troll and the 14th Level Unspeakably Awful, Indescribable Horror (very nasty, indeed). The object of the game is to reach Level 10 and levels are acquired via the slaying of monsters and the selling of acquired treasure (1,000 Gold Pieces equals 1 Level).

Often mention but not very good. Really it relies on your players having an understanding of roleplaying (specifically older D&D) humour, which as we all know is generally quite poor. Still, you'll laugh the first time and maybe play it three or four times but it quickly falls apart under scrutiny and the theme isn't strong enough to hold it alone. If you want something light and fast, Fluxx is a better bet. Although you could just keep buying Munchkin expansions to extend its life.

Twilight Imperium


Twilight Imperium Third Edition is an epic empire-building game of interstellar conflict, trade, and struggle for power. Players take the roles of ancient galactic civilizations, each seeking to sieze the imperial throne via warfare, diplomacy, and technological progression. With new oversize geomorphic board tiles, finely detailed plastic miniatures, hundreds of cards, and a massive plurality of options,
The TI gameplay has been refined and redone by original designer Christian T. Petersen. The new design features faster gameplay, and involves players in a far more active game experience with much less downtime. In addition, TI3 will include new Race Cards, as well as a dramatic new approach to the structure of the gameplay itself using the new "Command" system.

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If you've ever played Master of Orion then you will most likely like this. It's a lovely space empire simulation. Nice pieces, elegant rules and not all that long compared to other games of this type. The key criticism comes from people who try to play it like Risk and don't understand why they lose as a result (due to victory being determined by victory points rather than domination). There's an expansion now, but sadly I no longer live near the guys I used to play this with so I've not given it a whirl (it introduced some new races, more pieces to allow for eight players rather than six and some other goodness).

Other stuff

I could go on and mention Axis and Allies, Risk (And its seven hundred variants), Tigris & Euprates and even crap like Monopoly. But I think I've covered the main bases here without too much slant to my personal perferences.

Right now I can only really game with people who find Settlers a bit of a stretch and that is a shame. I'd love to be able to bust out the TI3. Still, as I said back at the top of this post, I've got the lust. So I'm looking for something fun, light (not fluxx light but Settlers light) and without too much direct competition. Agricola has caught my eye, so I'm in the process of reading reviews. Or I might just buy Descent (think Heroquest) and use it as an attempt to lure my friends into the dark realm of roleplaying.

Mojo_Jojo on
Homogeneous distribution of your varieties of amuse-gueule
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Posts

  • Mike DangerMike Danger "Diane..." a place both wonderful and strangeRegistered User regular
    edited August 2008
    Troy wrote: »
    This. All those Phalla games you play...Only its Battlestar Gallactica.

    It is a truly brilliant game. Everyone should get it.

    Just trust me on this.
    The Site wrote:
    At the beginning of the game, each player is dealt a face-down card from the Loyalty Deck. These cards separate the Cylons and Cylon sympathizers from human characters. Human players will try to rally all of their resources into solving the many crises in the game, while players who side with the Cylons will secretly undermine those efforts. More cards from the Loyalty Deck are dealt out midway through the game (in the Sleeper Agent Phase). At this point, someone who had been whole-heartedly supporting the humans may find out they were a Cylon all along!

    I have never been so filled with desire for a board game as I am now.

  • crimsoncoyotecrimsoncoyote Registered User regular
    edited August 2008
    Mojo, move to FL. I've got a group of like 6 or so friends that are always down for some TI. We have the expansion, and I think it makes things more interesting, and overall more fun.

  • AkinosAkinos Registered User
    edited August 2008
    Hooray new boardgame thread.

    Uh oh. BSG boardgame? My two greatest loves combined...

    I just got Agricola from Pozy.com (like Woot.com but for boardgames) for a pretty good price, looking forward to trying it.

  • enlightenedbumenlightenedbum Ann Arbor, MichiganRegistered User regular
    edited August 2008
    I would like to say that besides Puerto Rico, my favorite board game is Power Grid.

    Basically you are networking either American or German cities together and buying various kinds of power plants and the resources to run them. The goal is to get the most cities serviced. It is a brilliantly designed game with a lot of fantastic mechanics that you should all check out.

  • poshnialloposhniallo Registered User regular
    edited August 2008
    Mojo_Jojo wrote: »
    Troy wrote: »
    This. All those Phalla games you play...Only its Battlestar Gallactica.

    It is a truly brilliant game. Everyone should get it.

    Just trust me on this.
    I don't trust tie-in games as a rule, but I am going to look into this.

    I think in the past there was lots of... shovelware? I'm not sure of a good word for it. But recently, with the nu-boardgames renaissance thingy, there are plenty of good tie-in games. The companies with licenses are using proper designers instead of 'It's like snakes and ladders, but with dark side wormholes and light side wormholes!'

    Or they just rip off other games, but at least they're ones with good mechanics instead of monopoly or risk.

    I figure I could take a bear.
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    edited August 2008
    In what relatively little boardgames I play nowadays, these seem to top the list currently:

    Robo Rally:
    Chaotic game where you lay out 5 orders in advance for your robot, then everyone executes the order simultaniously. Five orders make mistakes common enough to provide hilarity, and due everyone taking their turn at the same time, the game doesn't slow down much going from 3 to 8 players (But adds more chaos). Robots get damaged by shooting each other, or standing in lasers, fall or get pushed into pits, and you have to adjust for belts which can make it quite tricky.

    The concept of the game is difficult to explain to new players though.

    The game was out of print for a long time, but nowadays is plenty available since Wizards picked up the license.

    Primordial Soup
    Even more chaos then Robo rally, trying to win the evolutionary race out of the primordial soup has a pretty big chance factor at times. But the base mechanic is fun (Every turn, amoebes must eat, and with it, they make the square they stand in lower on nutrients. Players buy evolutionary traits to deal with this, either by eating less, controlling movement better, or eating opponents). The floating direction makes a lot of difference.

    30 secondsMore of a party game then a board game (Though it does have a board), it relies on fast associative thinking, and the ability to understand what your teammates knows, and how they think as well. Much hilarity comes from exposing people's blindspot (What do you mean, you don't know who Bruce Willis is?!?)

    Steam: SanderJK Origin: SanderJK
  • Mojo_JojoMojo_Jojo Crushing pussy; Marry a man Registered User regular
    edited August 2008
    Ooooh, looks like Chinatown is actually getting a reissue. I've heard great things about this.
    poshniallo wrote: »
    Mojo_Jojo wrote: »
    Troy wrote: »
    This. All those Phalla games you play...Only its Battlestar Gallactica.

    It is a truly brilliant game. Everyone should get it.

    Just trust me on this.
    I don't trust tie-in games as a rule, but I am going to look into this.

    I think in the past there was lots of... shovelware? I'm not sure of a good word for it. But recently, with the nu-boardgames renaissance thingy, there are plenty of good tie-in games. The companies with licenses are using proper designers instead of 'It's like snakes and ladders, but with dark side wormholes and light side wormholes!'

    Or they just rip off other games, but at least they're ones with good mechanics instead of monopoly or risk.
    It's largely because I bought the Warcraft game. It's so weird, the rules read like it'll be fun, but it really isn't. Not at all. It was just so damn dull.

    Homogeneous distribution of your varieties of amuse-gueule
  • PolloDiabloPolloDiablo Registered User regular
    edited August 2008
    Seeing the BSG game reminds me of this gem:

    Shadows Over Camelot

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    In the final days of Arthur's Camelot, players take the roles of knights of legend in an attempt to stave off darkness. Combat Mordred's hordes of Picts and Saxons, or quest for Lancelot, Excalibur, and the Holy Grail. But beware: some knights may have already fallen to darkness, and are working in secret to bring Camelot down from within. Work together, but watch your back, to save Camelot.

    I really like this game. It's got the whole secret enemy mechanic that really turns players into a bunch of paranoid lunatics. That, and it's cooperative (unless you're a traitor), which is always a huge plus in my book. I'm a big fan of the theme, too, and it really does get across the feeling of fighting the inevitable. The players need to work very well together if they want to stand a chance, it can get pretty tough.

    Also, holy crap this came out three years ago it feels like yesterday where is the time going oh my god.

    I guess card games are kosher, so:





    Once Upon a Time

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    This game probably depends most on having the right group. It can be cutthroat, but it's best played when the players aren't only out to win at all costs. Players get a hand of cards, and tell a story. Each time you introduce an element into the story, you can discard a corresponding card. The goal is to run out of cards. Other players can take control of the story by doing the same thing: discarding a corresponding card when you introduce that element. So the whole game is this big linguistic wrestling match, which I find to be amazingly fun. We've had some fantastic stories come out of this game. Some shitty ones, too, but it's always fun getting there. I highly recommend this game.




    This is an obscenely long post, so I'll leave you with:


    Republic of Rome

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    It's pretty much the ultimate political strategy game. You control senators in ancient Rome, and you compete against the other players to seize more power for your families. But you also have to work together to protect Rome. So you might urgently need to assassinate a powerful rival, but you also need him around because he's the best general Rome has. Difficult decisions abound, and it's guaranteed to make you and your friends hate each other. It's getting a re-release someday, so now everyone can get a chance make new enemies.

    Be excellent to each other you stupid cunts.
  • AkinosAkinos Registered User
    edited August 2008
    Oh god, friend just sent me pictures from GenCon, the booth he's manning is very close to the BSG boardgame booth. If they happen to be selling copies I could end up with a signed copy. :o :D :rotate:

  • Dr. FaceDr. Face Registered User regular
    edited August 2008
    I've been playing the solitaire game Zombie in my Pocket when I have downtime at work lately.

    Zombie in my Pocket

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    In Zombie in my Pocket, you're searching for the secret of the evil temple where you can find the item to destroy the zombies rising from the dead. You can pick up items to bash zombies along the way; a machete, golf club, chain saw, or even your former uncle's grisly femur.

    Find the zombie totem, then bury it in the backyard graveyard before midnight and you've saved the world. Otherwise, you're zombie food.

    The game is free, fits in your pocket, and the modular board combined with the development cards make it a different game every time. BoardGameGeeks

    jswidget.php?username=DrFace&numitems=10&text=none&images=small&show=top10&imagepos=left&inline=1&imagewidget=1.png
  • leafleaf Registered User regular
    edited August 2008
    Everyone seems to be forgetting

    pgzombiesbox.jpg

    Zombies!!! puts you in the middle of the action as you try to escape the ever advancing zombie horde. Players must use a combination of wits and brawn to be the first to the heliport and certain escape. The only problem is, the zombies are everywhere, they appear to be very hungry and your opponents would really prefer if you didn't escape.

    Relatively cheap (about half the price of last night on earth), easy to pickup in under 5 minutes, and fairly fun and social in the "how can I fuck over my opponent the most?" sort of way. Each turn you pickup and place a tile, adding to the city. each tile tells you how many zombies (touch one, kill it by rolling 4+ on a d6), hearts (hearts - they are your health and also let you remove one for a complete re-roll), and bullets (using one from your stockpile adds +1 to a low roll). You also get 3 cards to dick your opponents with at any point once per turn. Either kill the most zombies, or reach the helicopter tile to escape. Tons of expansions.

    I fairly like that one so far as zombie games go. It's funny how the toy store I work in has pretty much all these games and more. I have a question though - my dad sort of liked catan, and he likes trains. Would he like ticket to ride? I'm trying to think ahead of a decent xmas gift.

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  • AkinosAkinos Registered User
    edited August 2008
    leaf wrote: »
    I have a question though - my dad sort of liked catan, and he likes trains. Would he like ticket to ride? I'm trying to think ahead of a decent xmas gift.

    Yup.

    Seriously, though, TTR is a pretty safe bet. I don't really know anyone that hates TTR.

  • Mojo_JojoMojo_Jojo Crushing pussy; Marry a man Registered User regular
    edited August 2008
    leaf wrote: »
    Everyone seems to be forgetting

    pgzombiesbox.jpg
    I don't think it's been forgotten so much as deliberately ignored. I've mostly heard bad things about it.

    Also, the Travelling Man in Bristol has closed, so I have to make do with Forbidden Planet for my purchasing needs (or possibly Thoughthammer or whatever that super cheap online place is called, although people often claim that they are evil, so I'm not sure about using them).

    Homogeneous distribution of your varieties of amuse-gueule
  • UtsanomikoUtsanomiko Registered User regular
    edited August 2008
    I found Zombies!! was an entertaining little game for 3-4 people, you just have to be really prepared for the end of the game to always end with every zombie being funneled into the final stretch to the helicopter. Invariably the player in first will clear out half a dozen of them one square at a time, get killed and moved to start, and this will repeat for the next three players until player one catches up and reaches the helipad through the now-clear route. Every single time.

    Reminds me a bit of Fireball Island, which is a fun game.

    hmm.gif
  • DarkewolfeDarkewolfe Registered User regular
    edited August 2008
    Utsanomiko wrote: »
    I found Zombies!! was an entertaining little game for 3-4 people, you just have to be really prepared for the end of the game to always end with every zombie being funneled into the final stretch to the helicopter. Invariably the player in first will clear out half a dozen of them one square at a time, get killed and moved to start, and this will repeat for the next three players until player one catches up and reaches the helipad through the now-clear route. Every single time.

    Reminds me a bit of Fireball Island, which is a fun game.

    I found Zombies! to be not fun for exactly the reason you just described. It had one of the better toy factors ever, though, because, seriously, who doesn't like a billion plastic zombies? You could even get ones that GLOWED IN THE DARK.

    Brave Frontier for Android and iOS. Final Fantasy-ish graphics/basic gameplay with a Puzzles & Dragons/Rage of Bahamut collection model.
    My referral code is: 81123930, which gets you a thing to level your guys.
  • DarkewolfeDarkewolfe Registered User regular
    edited August 2008
    leaf wrote: »
    Everyone seems to be forgetting

    I fairly like that one so far as zombie games go. It's funny how the toy store I work in has pretty much all these games and more. I have a question though - my dad sort of liked catan, and he likes trains. Would he like ticket to ride? I'm trying to think ahead of a decent xmas gift.

    If your dad enjoys board games on some level, and loves trains, I think he will enjoy Ticket to Ride, yes. bear in mind that there are at least three versions now. I like Europe because... well, building trains is more exciting to me than trains in the midwest, and also it introduced tunnels.

    Brave Frontier for Android and iOS. Final Fantasy-ish graphics/basic gameplay with a Puzzles & Dragons/Rage of Bahamut collection model.
    My referral code is: 81123930, which gets you a thing to level your guys.
  • NerissaNerissa Registered User regular
    edited August 2008
    250px-Arkham_Horror_revised_box.png

    We just picked up Arkham Horror a couple of weeks ago, and it's amazing. Good with 4 people, a bit tougher with 3, we haven't tried with 5 or 6. I wouldn't suggest trying to play 2 player with 2 characters each until you're really familiar with the game, though. Too much going on every turn. We haven't got any of the expansions yet, so I can't comment on those.

    I think my favorite part is that it's a cooperative game -- the players vs the board, rather than player vs player. So if you've got a group where some people feel outclassed by others in strategic ability, you can still all have fun playing, because there's incentive for the more strategically-minded to help out the others -- they're all working together to win.

    Personally, I like D&D because I find OCD much more interesting than ADD.
  • PadrePadre Registered User
    edited August 2008
    Man, I really like boardgames, but the people I know are only interested in simpler, more common games like Cranium and Risk. However, I have gotten them to play the following games, which I think are really great:

    Blokus

    This is a great strategy game for 2-4 players that is simple in its execution. From what I understand, it sells really well, so while I only learned about it a few months ago, a lot of you have probably already know of it. In this game players take turns setting down colored, tetris-like pieces on a grid so that each piece touches another piece of the same color at its corner but not at its side. The game ends when no one can place any more pieces, and the winner is the player who has the least number of remaining squares (each piece being made up of 1 to five squares). I have only played the original version, but there are two other versions available as well, one for two players only (Travel Blokus) and one based on triangles (Blokus Trigon).

    Apples to Apples

    This is a straight up party game with almost no strategy involved that's still a blast to play. It's a card game featuring two different kinds of cards: Noun cards and Adjective cards. Everyone starts the game with a hand of Noun cards, with the goal of the game being to acquire a set number of adjective cards first. Each turn, one player plays the role of the judge, who pulls an adjective card from the pile for all the players to see. Then, the other players select one noun card each from their hands for the judge to consider. He is free to choose any player's noun card, so that if the adjective were "Famous", he could choose a logical submission like "Madonna" or an ironic submission like "Me" (Some cards are self referential). The winner of that round gets the adjective card, and the judge position rotates to someone else. This makes game play hinge greatly on not only matching noun cards to adjective cards, but also making these matches based on what you think that round's judge will pick. The game continues like this until one player wins by getting enough adjective cards.

  • crimsoncoyotecrimsoncoyote Registered User regular
    edited August 2008
    Nerissa wrote: »
    snip

    We just picked up Arkham Horror a couple of weeks ago, and it's amazing. Good with 4 people, a bit tougher with 3, we haven't tried with 5 or 6. I wouldn't suggest trying to play 2 player with 2 characters each until you're really familiar with the game, though. Too much going on every turn. We haven't got any of the expansions yet, so I can't comment on those.

    I think my favorite part is that it's a cooperative game -- the players vs the board, rather than player vs player. So if you've got a group where some people feel outclassed by others in strategic ability, you can still all have fun playing, because there's incentive for the more strategically-minded to help out the others -- they're all working together to win.

    I did the same the other night, it seems to be a pretty good game, just kinda stumbled through the first one, but we're getting it down. :)

  • UtsanomikoUtsanomiko Registered User regular
    edited August 2008
    Apples to Apples is definitely a good party game, potentially hilarious if a couple of people have the same kind of humor (I won 'endless' with 'screeching' because the noun's description was simply 'please stop').

    Due to being short one person in our last three games, we've played with "random" as a player. So the judging player would play his green card and add the first red card on the draw pile along with the other players' red card. Usually it will be something nonsensical like 'peanuts' for 'famous', but you'd be surprised how many times soemthing will come up better than everyone elses', and the Judge says 'alright, who played George Washington?' and everyone else just looks at eachother, dumbfoundedness turning into shock realization that Ranom won again.

    Random's current score is 1-2 win/lose, but one loss was 7 out of 8 points.

    hmm.gif
  • FirebugFirebug Registered User
    edited August 2008
    Fluxx has to be one of my favorite games ever and I've gotten several friends hooked as well.

    Betrayal at House on the Hill
    The players start off working together to explore a tile-based house, discovering horror-movie events called Omens. Once enough Omens happen (determined randomly), the Haunt begins and one player turns traitor against the rest, trying to complete a goal chosen from the scenario booklet. There's a tremendous amount of variety in the scenarios ranging from mundane (House is flooding; get to the boat before traitor does) to bizarre (traitor is an alien, transports house to another dimension).

    Only played a few times but had a blast each time.

  • PolloDiabloPolloDiablo Registered User regular
    edited August 2008
    I love playing Apples to Apples with my family, but my friends are a little too literal for their own good. There's nothing wrong with playing it straight, but I'd rather get a lot of funny submissions than a lot of precisely matching submissions. I really like the idea of a random card, though.

    Be excellent to each other you stupid cunts.
  • DarkewolfeDarkewolfe Registered User regular
    edited August 2008
    Arkham Horror is a GREAT game. But you can't play it too much, because it's the sort of game where you can develop a winning system, and then the game just isn't the same. You either win or lose because of what monsters came up and how you rolled the dice, but you know that your system is the best system you could develop, and there's no more surprises or anything. That's true for a lot of similar board games, though.

    Brave Frontier for Android and iOS. Final Fantasy-ish graphics/basic gameplay with a Puzzles & Dragons/Rage of Bahamut collection model.
    My referral code is: 81123930, which gets you a thing to level your guys.
  • AkinosAkinos Registered User
    edited August 2008
    Friend just texted me from GenCon... BSG boardgame acquired. :D

    I replied with tons of thanks, etc, and his final text said, simply, "So say we all."

  • PolloDiabloPolloDiablo Registered User regular
    edited August 2008
    Awesome. You've got to let us know what it's like when you get your hands on it.

    Be excellent to each other you stupid cunts.
  • leafleaf Registered User regular
    edited August 2008
    In Zombies! we refer to that as the conga line of death, which we tend to find more hilarious than a negative thing.

    Blokus is sort of fun, there's travel, octagon, regular, and giant blokus. Giant blokus is kind of a ripoff though, all the staff at our store had thought it was a giant board with small pieces, but it's the exact same as regular blokus, only scaled up in size.

    TTR has 3 different sets - US (the first set), europe, germany, and the 1910 expansion. I'm thinking of germany for him, and I've seen quite a few seniors come into our store asking/buying it, so I think it'll be a good one for him. He's 74, so yeah, senior does apply.

    Someone do a little writeup on the starcraft boardgame. Man that thing has a bajillion pieces. And was somewhat hard to learn. We paired up when we were learning to play it at pax last year, one drunk person with a sober one to equal 1.5 people per team. I can't say I helped all that much, but from what I remember before falling asleep it was pretty fun.

    newsig-notweed.jpg
  • Mojo_JojoMojo_Jojo Crushing pussy; Marry a man Registered User regular
    edited August 2008
    Akinos wrote: »
    Friend just texted me from GenCon... BSG boardgame acquired. :D

    I replied with tons of thanks, etc, and his final text said, simply, "So say we all."
    We demand a write up as soon as possible.

    Homogeneous distribution of your varieties of amuse-gueule
  • LightRiderLightRider __BANNED USERS
    edited August 2008
    Yes, I must hear about this BSG game as well!

    TELL US EVERYTHING!

  • UltaruneUltarune Registered User regular
    edited August 2008
    This is kind of off-topic, but I figured this would be a good place to ask this question. I've recently started playing D&D, and while a friend of one of our group used to play the mini's game and has buckets of minis which we now use, if I were to start a second game with a different circle of friends I would likely be sunk. Does anyone have a recommendation of a boardgame that comes with many and varied pieces that would fit in a 1 in. by 1 in. square and be stable? Expense is my main concern, I've heard descent mentioned, but its like 80 bucks or so, does anyone know of anything cheaper? The actual game that comes with the pieces being good would be a plus. I'm currently leaning towards a mix of legos and dollar store army men, but suggestions would be nice. Thanks for any help.

  • poshnialloposhniallo Registered User regular
    edited August 2008
    I played Zombies only once, at the end of a long day of board-gaming, when I hadn't had any dinner and there was no food to be found. I get ratty when I'm proper hungry, and after the 57th time the zombies took out someone and sent them back to 'respawn' I decided I hate that game.

    I figure I could take a bear.
  • DarkPrimusDarkPrimus Registered User regular
    edited August 2008
    Utsanomiko wrote: »
    Apples to Apples is definitely a good party game, potentially hilarious if a couple of people have the same kind of humor (I won 'endless' with 'screeching' because the noun's description was simply 'please stop').

    I need to have you guys over sometime to teach my relatives how to play the game, because they just don't get it. :(

    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • DarkewolfeDarkewolfe Registered User regular
    edited August 2008
    Primary advantage to winning a five and a half-week long game of Twilight Imperium with your coworkers?

    Referring to yourself as the Lord Regent in all e-mails the next day.

    Brave Frontier for Android and iOS. Final Fantasy-ish graphics/basic gameplay with a Puzzles & Dragons/Rage of Bahamut collection model.
    My referral code is: 81123930, which gets you a thing to level your guys.
  • Mojo_JojoMojo_Jojo Crushing pussy; Marry a man Registered User regular
    edited August 2008
    Darkewolfe wrote: »
    Primary advantage to winning a five and a half-week long game of Twilight Imperium with your coworkers?

    Referring to yourself as the Lord Regent in all e-mails the next day.
    Were you taking less than one turn a day?

    Homogeneous distribution of your varieties of amuse-gueule
  • DarkewolfeDarkewolfe Registered User regular
    edited August 2008
    Mojo_Jojo wrote: »
    Darkewolfe wrote: »
    Primary advantage to winning a five and a half-week long game of Twilight Imperium with your coworkers?

    Referring to yourself as the Lord Regent in all e-mails the next day.
    Were you taking less than one turn a day?

    We only played about once a week, for about four hours a day. The game went through almost the entire deck of objectives. (Also, we don't play with the 2 victory point role card. It speeds things up, but it's detrimental to the juicy strategy and politics of the game, we think.)

    Brave Frontier for Android and iOS. Final Fantasy-ish graphics/basic gameplay with a Puzzles & Dragons/Rage of Bahamut collection model.
    My referral code is: 81123930, which gets you a thing to level your guys.
  • kuhlmeyekuhlmeye Registered User regular
    edited August 2008
    DarkPrimus wrote: »
    Utsanomiko wrote: »
    Apples to Apples is definitely a good party game, potentially hilarious if a couple of people have the same kind of humor (I won 'endless' with 'screeching' because the noun's description was simply 'please stop').

    I need to have you guys over sometime to teach my relatives how to play the game, because they just don't get it. :(

    Surprisingly my family is really good at making this game exciting. Very good at making some ironical choices in card selection. Apples to Apples is one of my favorite party games.

    steam_sig.png
    PSN: the-K-flash
  • UtsanomikoUtsanomiko Registered User regular
    edited August 2008
    DarkPrimus wrote: »
    Utsanomiko wrote: »
    Apples to Apples is definitely a good party game, potentially hilarious if a couple of people have the same kind of humor (I won 'endless' with 'screeching' because the noun's description was simply 'please stop').

    I need to have you guys over sometime to teach my relatives how to play the game, because they just don't get it. :(


    "Don't get it"? Do they not grasp the basic grammar-building rules, or are they essentially robots?

    I mean your siblings are kind of like robots, but they still seem to understand playing. You'd have to despise any game that wasn't such as throwing balls into hoops to dislike Apples to Apples.

    Is this dilemma going on as we speak? I could head over after work.

    hmm.gif
  • Evil MultifariousEvil Multifarious Registered User regular
    edited August 2008
    today, i am going to buy a boardgame. but only one.

    currently i have two contenders: arkham horror and puerto rico. which do y'all suggest?

    Inquisitor wrote: »
    I fucking hate you Canadians.
  • DarkewolfeDarkewolfe Registered User regular
    edited August 2008
    today, i am going to buy a boardgame. but only one.

    currently i have two contenders: arkham horror and puerto rico. which do y'all suggest?

    If you are only going to have one new game, Puerto Rico, Puerto Rico, a thousand times Puerto Rico. Arkham Horror is a very fun game, but it does not have variable replayability like Puerto Rico does. One game is a jolly romp through Arkham, fun with beers, the other is a masterful demonstration of how deep a company can take the strategy on a simple game system.

    Brave Frontier for Android and iOS. Final Fantasy-ish graphics/basic gameplay with a Puzzles & Dragons/Rage of Bahamut collection model.
    My referral code is: 81123930, which gets you a thing to level your guys.
  • TroyTroy Registered User
    edited August 2008
    Battlestar Galactica
    So I have played the BSG game and I have to say I was incredibly pleased.

    A very basic run down of the game.
    game-layout.png
    There are four dials Population, Fuel, Morale, and Food. As bad stuff happens these dials get turned down. Additionally if you don't have fuel you can't jump, however there are ways to acquire more fuel.

    Everyone has different Character cards. They all have different positive effects and one shitty effect, for example Saul is a drunk so I think he has to give away cards from his hand every turn. On the cards there are stats for how many cards from the different ability cards you can draw. For example Starbuck could draw 2 from piloting, 2 from engineering, and maybe one from leadership (not the real stats I don't remember them). One character is always an admiral, and the other is the president this allows for special abilities and desicion making capabilities. The admiral is the only one who can launch nukes, and the only one who can decide to jump.
    game-charsheet-apollo.png
    Also everyone draws a card that says whether they are or are not a cylon. Usually its just one or two people. And again halfway through the game another set is handed out to indicate sleeper agents. Unfortunatly there is no Bob Dylan to play during this phase. If a cylon is ever outed a special card is drawn, and it is usually some terribly tragic. The outed cylon is then sent to either caprica, or the ressurection ship. Either way they still have a significant role in the game after being outed.

    Your position on the ship is important from the command center you can launch raptors, or from the gunning station you can shoot at ships outside. There is a brig where you can throw suspected Cylons, and from their they can't do anything.

    So a typical turn would go as follows (mind you I have only played it once)

    You draw the number of cards indicated by your character sheet.
    Then you get to move to a different location. (you may also launch in a raptor, or fly over to Colonial one)
    You may then play an action, this may be associate with your location (fight a cylon ship in your space, or do some research in the lab etc..) or you may play a card from your hand.

    Next you draw an event card. This is almost always something terrible. It usually does multiple things. If it is a challenge it lists a series of skills, for example politics and engineering. Next everyone puts cards (all the skill cards are associated with a skill and have a number in the upper corner.) face down into a pile. All the numbers that have the needed skills are totalled inorder to beat the score. Any cards that are in the pile that aren't associated with the skill are subtracted from the score. Thus the cylon agent is able to sabotage skill challenges. Failed skill challenges typically end in the loss of resources.
    Another event that can happen is a map showing the placement of Cylon ships, these ships are then placed and start attacking.
    Every once and a while an event card will have a little star. This indicates that you can move the jump prep counter up to the next step. Jumping is required to get closer to finding earth, and it also clears the board of cylon fighters and base stars.

    I've left out some of the other things that happen (boarding parties, Ship combat, civilian ship protection, chain of command.) What I really want to get across is how frantic the game feels. You might be one step away from jumping, you could jump now but you would probably lose some civilian ships, and there are about 50 cylon raiders outside, and that son of a bitch baltheir is acting terribly sketchy. You have to work together and survive, but at the same time you are struggling to figure out who the Cylon is. I had a blast playing it and to be honest it is the best game I've played all year.

    I apoligize if the grammer in this post is shit, I'm at work and really don't have time to look it over, but I figured you all would like to see what it's all about.

    camo_sig.png
  • crimsoncoyotecrimsoncoyote Registered User regular
    edited August 2008
    Darkewolfe wrote: »
    Mojo_Jojo wrote: »
    Darkewolfe wrote: »
    Primary advantage to winning a five and a half-week long game of Twilight Imperium with your coworkers?

    Referring to yourself as the Lord Regent in all e-mails the next day.
    Were you taking less than one turn a day?

    We only played about once a week, for about four hours a day. The game went through almost the entire deck of objectives. (Also, we don't play with the 2 victory point role card. It speeds things up, but it's detrimental to the juicy strategy and politics of the game, we think.)

    Ehh, I suppose if you have the space to dedicate to the game the entire time, go for it, but I'm not sure I see the benefit of it too much. Then again, sometimes our games get pretty heated.

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