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Suikoden Tierkreis - out now
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overall id still say its one of the best RPGs on the DS and a musthave...
warning serious endgame spoilers ahead
whats atries purpose in everything? i mean the guy is nice and all but what for did i have to collect all 108 stars just to see him again? the only possible excuse i could think of is that he could be a leading character of a sequel maybe, but thats a bit doubtfull as the credits hint that theres more going on in the north of this world. which brings me to another point, this world? not really worth exploring any more. while you collect stars you get a lot of optional story and mention of other places, but that should be it. what is this world, completely randomly thrown together places from all around this "infinity" with no common ground or history. personally i wouldnt mind if i never saw any of it or any of the characters ever again.
overall the game was a nice snack and because of its length id say its definately worth the money, but as suikoden game its a huge step backwards, thats for sure, even if they got a lot of aspects right. Im willing to see it as a handheld thing though, the next console main suikoden game better make some sense again.
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this is soemthing that is completely messed up due to awfull pacing of the story, but a major aspect is supposed to be this method of combining the power of all the stars. its supposed to mean that all 107 stars sacrifice themselves and get wiped from existence and combine their power with the hero. i didnt even get the deal why this was mentioned constantly and they were like "lets better not discuss this" because to me it wasnt clear at all that everyone would die that way.
if you chose to go this way in the plot, what happens is that everyone combines and the hero turns into *gasp* the one king himself. which would be a nice event, but the game does a real good job at messing this up so until now a few hours after finishing it i only realized what they meant to say.
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That, and the 3-d game models are just.... ugh. I really wish game makers would leave the 3-d attempts for the PSP.
Being non-voiced and 2-d would of made starting this game a lot easier to go through. I'm hoping that as I play on, these things will become less frustrating to me. As it stands, I'm having troubles inspiring myself to play...
This is a really great game, one that any JRPG fan should be able to appreciate. It reminds me a lot of a Tales game. Backgrounds are pretty and also brings to mind the PSX Final Fantasies. The music is really awesome at times, particularly the violin stuff. I also like how many of the stars are actually significant. Many of them are voice acted, at least briefly, and have a good 15 minute plot associated with them. I have 60 to 70 of them and I can still look at a lot of them and remember why I like them. Of course there are also a lot of crappy throwaways too but even those can be fun.
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But yeah, like UncleSporky said, eventually it does get better.
(I guess you could try to tie these fights into the overarching theme of predestination, but I'm pretty sure the game's saying "nuh-uh!" to that idea, so.)
S/he said sixish hours, not sixtiesh. It's not that long.
It's definitely longer than 6 hours... I'm 10 hours in and don't even have 10 stars yet
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I'm a ways past that and you don't have another dungeon for a while.
Actually I forget, you may have to do some ruins but they are just a one floor maze with like 4 dead ends.
Nintendo Network ID: unclesporky
Revisiting that town mine was a little annoying.
Nintendo Network ID: unclesporky
actually, worry. worry indeed
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There's a worse one? Do you have to slog through it more than once in order to recruit characters?
Actually yes but it's not necessary. You have to go all the way back to the end of the Coastal Cave and meet the pirates, fight a battle, and IIRC you then have to walk back out.
The Coastal Cave also has the most important accessory in the game that you have to make sure you pick up: running shoes that double the hero's movement speed.
Nintendo Network ID: unclesporky
Also this game's encounter rate needs to have been knocked down a couple hundred notches.
Yeah, I was referring to the Coastal Cave there... carmofin seemed to be saying that there is a worse dungeon out there. I don't mind a worse dungeon than the Coastal Cave if I don't have to do it twice (and walk back out both times).
I did get the Adept Shoes if that's what you were referring to. But I faqed what else is in there, and found out the only other thing I missed was $30,000. Nah. Not worth it. I haven't had less than $100,000 sitting around the whole game. Probably because I don't know any secret characters to recruit and thus haven't had to equip any more than 5 or 6 guys.
Does the way you use a character affect their development? Or are stats just predetermined by level and then aided by equipment? When looking at the faq I noticed my damage against the Coastal Cave boss was way different than what they were talking about. i.e., my hero was doing a fraction of what they said Masterpiece should do, but my Cougar was doing substantially more. And in general my regular attacks seem to be more effective than most Marks of the Stars, hence my general abuse of the automatic attack command. But if I am "doing it wrong" and the marks are supposed to be more effective, that would be good to know now as opposed to later. My hero has a sword and shield setup.
They're getting awesome damage by using two swords. In fact, most of my sword-wielding characters (Hero, the knights, etc) forego shields in favor of dual-wielding. Unless you have no other choice, there's little good reason to use anything but two swords or spears (obviously some characters can't do so, like the cats and mages...)
Nintendo Network ID: unclesporky
And in this particular case, this one dungeon, you get the most useful thing in the game. If I didn't explore the cave I would still be running around slowly. And what if there was a character down there to recruit at some dead end?
Nintendo Network ID: unclesporky
Presumably because you are having fun. If you think the Coastal Cave isn't horrible, and that it's worth it, and you're having fun, then you loot that place dry. If, however, the constant empty dead-ends, high encounter rate and (until you get that one item) horrible movement speed is not worth it for you, then go in a straight line.
Well, yes, but to get that most useful thing in the game?
You go in a straight line
At first I was just going to beat the game with who I have right now and just get all 108 party members in a second play through, but I kinda wanna get them all now.
The missable ones:
Nintendo Network ID: unclesporky
Yeah, first time through you can't get it - the water jet thing skips a floor. But once you've beat the boss and finished your business at Naineneis, you can come back and get the item. And that has nothing whatsoever to do with
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Nothing. That's why a lot of long-time fans were disappointed.
I'm still waiting for a real "sequel" to Suikoden 3. I was really disappointed when 4 and 5 took place before it.
I certainly wouldn't have had any objections to battle-hardened deathmonger Lilly traveling the world crushing nations under her heel.
We already pretty much had that with Suikoden V. What most Suikoden fans really want is probably a game that surpasses Suikoden II, which I doubt Konami has the talent available to do.
Anyway, I'm like two minutes into Tierkreis and I've already got a question. Anyway to turn the voices off completely? I'd like to listen to the background music but can't stand the voice acting. I looked for an options menu but couldn't find one, which seems pretty ridiculous.