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Warhammer: The Game of Fantasy Battles

2456762

Posts

  • DisruptorX2DisruptorX2 Registered User regular
    edited September 2006
    Indeed. The vampire models are awful.

    Some of them are ok, like this ancient one

    This one isn't too bad either. But yea, horrific models overall. They really shouldn't try to show off the fact that they have fangs, it makes them look ridiculous.

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  • MorskittarMorskittar Registered User regular
    edited September 2006
    Some of the Mordheim vampires aren't so bad.

    newimage.asp?Size=A&Img=10049

    snm_sig.jpg
  • themailedfistthemailedfist Registered User
    edited September 2006
    I actually like the Vampire range - not many companies really go for the beastial look like the Strigoi.

    Wait, WTF? Most of the good models are not in the current range? Dumbasses. I can't even find the best ones that I'm thinking of, the ones that looked like half-bats.

    --TMF

  • CalliusCallius Registered User regular
    edited September 2006
    Arrer boys cost more points than gobbos, don't shoot any better, and are on large bases, limiting the amount of shots you can make.

    I've heard that in the new rules, they make a great bodyguard for your shaman, though, as they will have something to do while the shaman sits back and casts spells.

    That's actually a good idea... keep the arrer boyz close to a caster and let them do ranged damage while keeping the caster safe.

    Now I don't feel so bad wasting two weeks painting my arrer boyz.

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  • RiemannLivesRiemannLives Registered User regular
    edited September 2006
    Morskittar wrote:
    Keep in mind that some "useless" units may have nice models or fluff reasons to be fielded. Or you could always have them count as something else.

    Good point. Like 'Arrer Boyz!

    Echo... you should've gut-barged the workers. There was seriously no way to get to the shop? I'd be pissed if I were that business owner.

    For all Arrer Boyz suck, they are actually more cost effective at shooting than High Elf archers. And are way better in close combat.

  • MorskittarMorskittar Registered User regular
    edited September 2006
    Morskittar wrote:
    Keep in mind that some "useless" units may have nice models or fluff reasons to be fielded. Or you could always have them count as something else.

    Good point. Like 'Arrer Boyz!

    Echo... you should've gut-barged the workers. There was seriously no way to get to the shop? I'd be pissed if I were that business owner.

    For all Arrer Boyz suck, they are actually more cost effective at shooting than High Elf archers. And are way better in close combat.

    Speaking of which, are your archers still worryingly free of rusty blades in their backs?

    snm_sig.jpg
  • MorskittarMorskittar Registered User regular
    edited September 2006
    Dual post of sheer terror:

    I just checked out the forums on the GWUS site... I have no idea why. Seeking 7th edition discussion, perhaps?

    I hate tournament players. So much. The asinine rules-lawyering there disgusts me.

    snm_sig.jpg
  • Salvation122Salvation122 Registered User regular
    edited September 2006
    You have entered the Eye of Terror?! You fool! Begone, lest ye bring their stench upon us!

    sig.png
  • DisruptorX2DisruptorX2 Registered User regular
    edited September 2006
    Morskittar wrote:
    Dual post of sheer terror:

    I just checked out the forums on the GWUS site... I have no idea why. Seeking 7th edition discussion, perhaps?

    I hate tournament players. So much. The asinine rules-lawyering there disgusts me.

    Ditto. Worthless people with meaningless lives who have to win at a board game played with toy soldiers in order to find any happiness.

    Anyhow, finished writing out a shitload of definitions for my Music History class, so I'm in the mood for some writing. Here's the fluff and projected army list for my Nurgle warband.

    The Varsaag tribe, like many northern tribes, worships the great chaos gods and do battle on their behalf. In ages past, the tribe entered into a covenant with Grandfather Nurgle, whom they revere above all other gods. It is nurgle who protects the tribe from sickness and the wear of age. In return, the finest warriors of the tribe gladly pledge themselves to waging endless war and bringing plague, disease, and decay to those foolish enough to defy the natural state of the universe: entropy. while a normal member of the tribe appears as a normal man, the champions of the tribe are encased in rusting armor and show all of the glorious poxes and plagues of nurgle. These champions, the chosen, wander the chaos wastes, but return from time to time to lead the tribe to war and in such times, the marauders of the varsaags take up arms to smash down the works of the foolish and arrogant men of the south, as well as the other races that they might find.

    Army List, 2k points.
    Heroes:
    Skaal, son of Skaarn. Lord of Chaos. 362 points
    Hellfire Sword, Mark of Nurgle, Shield, barded Chaos Steed.
    -leads Chaos Knights regiment.

    Aspiring Champion. 121 points
    Battle Standard Bearer. Barded Chaos Steed.
    -leads the Chosen Chaos Knights

    Sorceror 160 points
    mark of nugle, level 2
    -leads marauder unit 1

    Core:
    Marauder Unit 1 (19 men) 158 points
    -full command, shields, light armour.

    Marauder Unit 2 (20 men) 165 points
    -full command, shields, light armour.

    Marauder Horsemen Unit 1 (5 men) 105 points
    -full command, flails.

    Marauder Horsemen Unit 2 (5 men) 105 points
    -full command, flails.

    Chosen Knights of Nurgle (5 men) 325 points
    -full command, mark of nurgle

    Knights of Chaos (5 men) 182 points
    -full command

    Special:
    Plaguebearers (20) 320 points

    total 2003 points

    This is just a general idea, so any comments would be welcome. I haven't got any knights at all yet, but I definately intend on fielding marauders and plaguebearers.

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  • Salvation122Salvation122 Registered User regular
    edited September 2006
    Needs dispell scrolls and something that can stand up to a combined charge. I don't know what I'd drop to make it fit, but a single unit of Warriors, even a smallish one (15?) would make it a lot more effective, I think.

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  • DisruptorX2DisruptorX2 Registered User regular
    edited September 2006
    Needs dispell scrolls and something that can stand up to a combined charge. I don't know what I'd drop to make it fit, but a single unit of Warriors, even a smallish one (15?) would make it a lot more effective, I think.

    I forgot about the scrolls, I'll have to fit those in somehow. I figured that anything that charges and hits hard would have an easier time killing warriors than plaguebearers, since the plaguebearers have a ward save, cause fear, and anything that strikes them gets -1 to hit.

    1208768734831.jpg
  • Salvation122Salvation122 Registered User regular
    edited September 2006
    The entire unit can also literally evaporate on a bad Break test.

    I dunno, I've never seen Plaguebearers in action, really, so they may work. Give it a spin, let us know. :)

    sig.png
  • DisruptorX2DisruptorX2 Registered User regular
    edited September 2006
    I'll definately need to do some trials.

    Its so hard making a chaos list, you can't fit anything in, and your characters are half the army. :( I don't have room for any of the chariots, dragon ogres, or furies I wanted. In my skaven army, I fielded everything I wanted, and had points to kill.

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  • PkmoutlPkmoutl Registered User regular
    edited September 2006
    Anyone here ever play the Warhammer RPG?

    It was like MERPS-lite.

    Lots of critical hits, only one table.

    gray.jpg
  • Der Waffle MousDer Waffle Mous WALK 3X FASTER New Yark, New Yark.Registered User regular
    edited September 2006
    Pkmoutl wrote:
    Anyone here ever play the Warhammer RPG?

    It was like MERPS-lite.

    Lots of critical hits, only one table.
    I ran a game- first combat we get in, the bounty hunter uses a fate-point to keep his leg from being severed from his body.


    I only later thought that it'd be neat for someone to have a peg-leg.

    zaku.png
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: WaffleMous#1483
  • PkmoutlPkmoutl Registered User regular
    edited September 2006
    why wrote:
    Pkmoutl wrote:
    Anyone here ever play the Warhammer RPG?

    It was like MERPS-lite.

    Lots of critical hits, only one table.
    I ran a game- first combat we get in, the bounty hunter uses a fate-point to keep his leg from being severed from his body.


    I only later thought that it'd be neat for someone to have a peg-leg.

    That was the game where we discovered that you could, in fact, use a dead halfling as a missile weapon.

    Yeah, our halfling ran out of Fate Points. The first one was lost when he got thrown from his horse.

    gray.jpg
  • GrimDog420GrimDog420 Registered User
    edited September 2006
    my first stab at a new nurgle list. The hellcannon might be a bit much, but I have the model so its in there. I have a chariot too I might swap out the hellcannon for.

    1 Chaos Lord @ 325 Pts
    Mark of Nurgle; General; Halberd; Chaos Armour; Barding
    Filth Mace [35]

    1 Chaos Steed @ [0] Pts

    1 Chaos Sorcerer @ 145 Pts
    Mark of Chaos Undivided; Magic Level 2; Chaos Armour
    Dispel Scroll [25]

    4 Chosen Chaos Knights of Nurgle @ 325 Pts
    Mark of Nurgle; Barding; Chosen Unit; Shield; Standard; Musician

    1 Champion @ [20] Pts

    5 Chaos Steed @ [0] Pts

    4 Chaos Knights of Nurgle @ 265 Pts
    Mark of Nurgle; Barding; Heavy Armour; Shield; Standard; Musician

    1 Champion @ [20] Pts

    5 Chaos Steed @ [0] Pts

    11 Chosen Chaos Warriors of Nurgle @ 332 Pts
    Mark of Nurgle; Chosen Unit; Shield; Standard; Musician

    1 Champion @ [12] Pts

    11 Chaos Warriors @ 234 Pts
    Mark of Chaos Undivided; 2ndWeapon; Heavy Armour; Standard; Musician

    1 Champion @ [12] Pts

    14 Marauder Horsemen @ 255 Pts
    Flail; Standard; Musician

    1 Chieftain @ [12] Pts

    15 Warhorse @ [0] Pts

    1 Hellcannon @ 270 Pts

    3 Hellcannon Crew @ [0] Pts
    Heavy Armour

    Casting Pool: 4

    Dispel Pool: 3

    Models in Army: 53


    Total Army Cost: 2151

    [SIGPIC][/SIGPIC]
  • BlankspaceBlankspace __BANNED USERS
    edited September 2006
    Hello I'm blankspace an I have a confession....I used to be a devout Lizardman fanatic, and thus have been embroiled in a eternity-spanning duel with the flithy Horned rat worshiper Morskittar. But after reading Skavenslayer I....I god help me have come to like the flithy rat-things. Should I call a priest? an exsorcist? an extermenator?

    Oh and Morskittar just so you know, this changes nothing.
    Pistols at Dawn.

    SIG.gif
  • MorskittarMorskittar Registered User regular
    edited September 2006
    Hello I'm blankspace an I have a confession....I used to be a devout Lizardman fanatic, and thus have been embroiled in a eternity-spanning duel with the flithy Horned rat worshiper Morskittar. But after reading Skavenslayer I....I god help me have come to like the flithy rat-things. Should I call a priest? an exsorcist? an extermenator?

    Oh and Morskittar just so you know, this changes nothing.
    Pistols at Dawn.

    [spoiler:d9b0d6cdb2]NONE CAN RESIST THE WILL OF THE HORNED RAT![/spoiler:d9b0d6cdb2]

    Also, I wrote up a big review of both Nurgle army lists... then left it unposted on my work computer. Bastards kept calling me with relevant questions. In any case, the core of both armies looks solid (with a few tweaks like dispel scrolls).

    A question, though, Grimdog... 2150 points? Maybe I'm outta the loop; is that a tournament value?

    snm_sig.jpg
  • Der Waffle MousDer Waffle Mous WALK 3X FASTER New Yark, New Yark.Registered User regular
    edited September 2006
    Pkmoutl wrote:
    why wrote:
    Pkmoutl wrote:
    Anyone here ever play the Warhammer RPG?

    It was like MERPS-lite.

    Lots of critical hits, only one table.
    I ran a game- first combat we get in, the bounty hunter uses a fate-point to keep his leg from being severed from his body.


    I only later thought that it'd be neat for someone to have a peg-leg.

    That was the game where we discovered that you could, in fact, use a dead halfling as a missile weapon.

    Yeah, our halfling ran out of Fate Points. The first one was lost when he got thrown from his horse.
    I had a DM that managed to buy the whole set of "Enemy Within" books. That was an awesome campaign.

    It's one of those situations where we saved an entire city, and then we were chased out of town as murderers and arsonists (We only did one of those, honest!).

    The warhammer world is awesome.

    zaku.png
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: WaffleMous#1483
  • GrimDog420GrimDog420 Registered User
    edited September 2006
    Morskittar wrote:
    Hello I'm blankspace an I have a confession....I used to be a devout Lizardman fanatic, and thus have been embroiled in a eternity-spanning duel with the flithy Horned rat worshiper Morskittar. But after reading Skavenslayer I....I god help me have come to like the flithy rat-things. Should I call a priest? an exsorcist? an extermenator?

    Oh and Morskittar just so you know, this changes nothing.
    Pistols at Dawn.

    [spoiler:90c7b61f8d]NONE CAN RESIST THE WILL OF THE HORNED RAT![/spoiler:90c7b61f8d]

    Also, I wrote up a big review of both Nurgle army lists... then left it unposted on my work computer. Bastards kept calling me with relevant questions. In any case, the core of both armies looks solid (with a few tweaks like dispel scrolls).

    A question, though, Grimdog... 2150 points? Maybe I'm outta the loop; is that a tournament value?


    2150 is the rogue trader tourney value for WHFB around here, 1850 is 40k.

    [SIGPIC][/SIGPIC]
  • AllonAllon Registered User
    edited September 2006
    why wrote:
    Pkmoutl wrote:
    why wrote:
    Pkmoutl wrote:
    Anyone here ever play the Warhammer RPG?

    It was like MERPS-lite.

    Lots of critical hits, only one table.
    I ran a game- first combat we get in, the bounty hunter uses a fate-point to keep his leg from being severed from his body.


    I only later thought that it'd be neat for someone to have a peg-leg.

    That was the game where we discovered that you could, in fact, use a dead halfling as a missile weapon.

    Yeah, our halfling ran out of Fate Points. The first one was lost when he got thrown from his horse.
    I had a DM that managed to buy the whole set of "Enemy Within" books. That was an awesome campaign.

    It's one of those situations where we saved an entire city, and then we were chased out of town as murderers and arsonists (We only did one of those, honest!).

    The warhammer world is awesome.

    Not heretics? I'd call that a glorious victory...

    RPG.net wrote:
    You have been banned for the following reason:
    "Cockfags" is unacceptable language
    Date the ban will be lifted: 06-10-2006, 05:00 PM
  • MorskittarMorskittar Registered User regular
    edited September 2006
    Allon wrote:

    Not heretics? I'd call that a glorious victory...

    Relatively, the Old World is pretty easy on murderers and arsonists.

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  • DisruptorX2DisruptorX2 Registered User regular
    edited September 2006
    I'm actually less familiar with the Warhammer world's society and such than I am with 40k's, so that kind of confuses me. How can you be a heretic when the Empire is polytheistic? Only by being a chaos worshipper?

    1208768734831.jpg
  • MorskittarMorskittar Registered User regular
    edited September 2006
    I'm actually less familiar with the Warhammer world's society and such than I am with 40k's, so that kind of confuses me. How can you be a heretic when the Empire is polytheistic? Only by being a chaos worshipper?

    I think the closest analog in history would be Rome in the late 4th century. So the Sigmarites, who have always existed as part of (prominent, but still part of) the pantheon, but have become increasingly belligerent, insular, and imperious over the years. By the time the Great War rolls around and Magnus reunites the country (again) the Cult really starts picking up steam, and begins to clash with the 2nd most prominent church: Ulric. So you get the "modern" Empire where Sigmarites tend to be at odds with Ulricans, and are dismissive toward other faiths.

    Heresy would vary from place to place. Mock Sigmar in front of a priest, you might be branded heretic. Worship or mention Khaine, a Chaos God, or some other proscribed cult (and they're out there... aspects of gods, minor gods) and you're an outright hunted heretic.

    Then, there's also the developing schism between Luthor Huss (Martin who?) and Esmer. I'm just waiting for Huss to nail his "900 Theses" to Esmer's head.

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  • DisruptorX2DisruptorX2 Registered User regular
    edited September 2006
    So, am I the only one who gets the urge to make an entire regiment using this rider? His head is seperate, too.

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  • TDLTDL ClubPA, __BANNED USERS
    edited September 2006
    Ok, here's the deal.

    I have my entire Dark Elf army ordered, and waiting to be assembled and painted. I go back to America in a little over 50 days, and I want to have it painted by then. But to do it, I am going to need you guys to guilt me into making steady progress. This is what I need to assemble and paint.

    Lord on Cold One with shield and Gaultlet of Power.
    Sorceress on foot.
    Noble with BSB, one on foot, one in a chariot (need two models so I can place him on the table if the chariot dies)
    Noble with lance and shield, same deal as the other.
    Eighteen Dark Riders with spears and crossbows.
    Ninteen Cold One Knights, one is a champion, one a standard bearer.
    Two Cold One Chariots.
    Two Reaper Bolt Throwers.

    I have all the models, though none are assmbled. I have all the neccisary supplies.

    Should I make a thread for this so you people can constantly harass me on my progress?

    Meet me on my vast veranda
    My sweet, untouched Miranda
    And while the seagulls are crying
    We fall but our souls are flying
  • CalliusCallius Registered User regular
    edited September 2006
    Don't worry, TDL, I can gladly harass you regardless of which thread you're in.

    I'm just that kinda' pal!

    Seriously, stop posting, get to painting!

    tonksigblack.png
  • TDLTDL ClubPA, __BANNED USERS
    edited September 2006
    Well, it's 2:30 in the morning, so I'm going to go to sleep.

    I'll wake up at 8 I think, and get an early start. If there is any support for this idea in the morning, I will whip up a thread.

    Meet me on my vast veranda
    My sweet, untouched Miranda
    And while the seagulls are crying
    We fall but our souls are flying
  • MorskittarMorskittar Registered User regular
    edited September 2006
    Go for it, TDL.

    There's the thread on the Six Mouths site, but I'm not sure everyone here would check it on a regular basis.

    snm_sig.jpg
  • BlankspaceBlankspace __BANNED USERS
    edited September 2006
    Woah. I've been researching the backstory of Warhammer(Particullarly the Skaven, Dwarves, and the Empire) and wow, just wow. I can't belive how awesome it is. My personal favorites right now are Clan Skyre/Moulder(Now I know where your name comes from Morskittar, soon I shall have all your secrets!), The War of the Beard, and Valten. Any idea where I could snag some more fluff on any of these?

    Also I am officially abandoning my Lizardman army. Clan Skyre or Dwarves, guys? Rat-things or Stunties?

    SIG.gif
  • thorpethorpe Registered User
    edited September 2006
    Rat-things. Stunties are assholes. So are Skaven, but they don't hide it behind euphemisms like "grudges" and "honor".

    [SIGPIC][/SIGPIC]
  • MorskittarMorskittar Registered User regular
    edited September 2006
    thorpe wrote:
    Rat-things. Stunties are assholes. So are Skaven, but they don't hide it behind euphemisms like "grudges" and "honor".

    Um... yeah. Pretty much. Gotta appreciate that skaven honesty.

    Blankspace. You've made the right choice. Obviously, skaven are the way to go with a new army, although I can appreciate the stunty love of beer. But really, any army where you can happily blast away at your own troops pretty much wins.

    snm_sig.jpg
  • SilpheedSilpheed Registered User regular
    edited September 2006
    Morskittar wrote:
    I'm actually less familiar with the Warhammer world's society and such than I am with 40k's, so that kind of confuses me. How can you be a heretic when the Empire is polytheistic? Only by being a chaos worshipper?

    I think the closest analog in history would be Rome in the late 4th century. So the Sigmarites, who have always existed as part of (prominent, but still part of) the pantheon, but have become increasingly belligerent, insular, and imperious over the years. By the time the Great War rolls around and Magnus reunites the country (again) the Cult really starts picking up steam, and begins to clash with the 2nd most prominent church: Ulric. So you get the "modern" Empire where Sigmarites tend to be at odds with Ulricans, and are dismissive toward other faiths.

    Heresy would vary from place to place. Mock Sigmar in front of a priest, you might be branded heretic. Worship or mention Khaine, a Chaos God, or some other proscribed cult (and they're out there... aspects of gods, minor gods) and you're an outright hunted heretic.

    Then, there's also the developing schism between Luthor Huss (Martin who?) and Esmer. I'm just waiting for Huss to nail his "900 Theses" to Esmer's head.
    Reading this makes me want to get a copy of WHFRPG.

  • MorskittarMorskittar Registered User regular
    edited September 2006
    Silpheed wrote:

    Reading this makes me want to get a copy of WHFRPG.

    As well you should! Really, the reason I've always dug Warhammer so much is the inclusive background, especially pseudo-historical stuff. It basically has everything cool about decent fantasy and real world history included.

    snm_sig.jpg
  • SilpheedSilpheed Registered User regular
    edited September 2006
    Morskittar: Where's the best place to get all the info on WHFRPG? Or even better, make a new topic about it since you seem quite into the setting :P

  • MorskittarMorskittar Registered User regular
    edited September 2006
    I don't know if a thread would have enough activity, but I'd be happy to do a first post kinda thing.

    In the meantime, have you checked out the WFRP site? Not a lot of setting stuff, but if you're looking for an overview of the world and available products it's useful.

    It's tough to give an overview of the whole setting, but WFRP basically takes the "bottom-up" view of the Warhammer world. All the titanic weirdness, shining armies, and epic magic of WFB is there... but your characters are too busy running from the authorities (who are actually Chaos cultists) and grubbing in the sewers to get any of it. Your average Unit Champion or Hero is about the cap, in terms of in-game character power level.

    It's not about epic heroes, it's about regular people who may be able to do some epically heroic stuff. But probably won't, and will die unsung and forgotten in a forest somewhere.

    snm_sig.jpg
  • Der Waffle MousDer Waffle Mous WALK 3X FASTER New Yark, New Yark.Registered User regular
    edited September 2006
    There's a few notable exceptions, like Knightly Grandmaster, Wizard Lord and Daemonslayer.








    And then there's the little asterisk in the Wizard Lord for high elves where it basically says "alright, you've finished the magical equivalent to grade-school, get back to ulthuan for the neat stuff."

    zaku.png
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: WaffleMous#1483
  • MorskittarMorskittar Registered User regular
    edited September 2006
    why wrote:
    There's a few notable exceptions, like Knightly Grandmaster, Wizard Lord and Daemonslayer.








    And then there's the little asterisk in the Wizard Lord for high elves where it basically says "alright, you've finished the magical equivalent to grade-school, get back to ulthuan for the neat stuff."

    Ahh, right. Although, BI stated that the "Wizard Lord" there is still just a College support-type Wizard. A teacher, researcher, or the like, rather than full on Battle Wizard.

    I think, that if represented in WFB the Wizard Lord there would be, stat-wise, like a Lord character, but without full access to the battle magic lores. Some of the spells do cross over though, but they don't seem as destructive in WFRP. They could probably be seen as lesser versions.

    snm_sig.jpg
  • SUPERSUGASUPERSUGA Registered User regular
    edited September 2006
    I have a version of WHFB upstairs somewhere (not sure which one exactly) and the "Marienberg: Sold down the River" book to go with it. In light of this I would be -extremely- up for a WHFB game on openRPG or similar software if we could get enough PAers together.

    The Marienberg book is a cool read, I'm going to look into similar books for other cities/areas when I have some money behind me.

This discussion has been closed.