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Join the GTVA Fleet! FREESPACE 2 (56K is hit with friendly fire from the Actium)

MechMantisMechMantis Registered User regular
edited February 2009 in Games and Technology
What is Freespace 2?
http://www.youtube.com/watch?v=khIWdolT9xY

Freespace 2 is a very awesome space flight combat simulator released in 1999 to many awards and nice reviews. However, it was marketed not at all, and thus, did not sell too well. Which is a damn shame. If you have something you like in flight simulators, be it taking down giant capital ships, taking down enemy fighters in dogfights, flying escort for bombers, or just want a good story in your game, this is what you should play. See the above intro if you want a taste of the game's story.

Yes yes yes we know what FS2 is (or do now). What's your point?

Now, many of you do NOT know about the Source Code Project.

What's that? What's that got to do with Freespace?

The Source Code Project was formed in 2001 when Volition basically said: "Guys, we aren't going to get to make a sequel to this game like we would have liked. SO have the source code! GO NUTS!"

The community was overjoyed. However, they were also not idiots. So, instead of EVERYONE making a derivative of Freespace 2, they only made ONE. What we now know as Freespace Open.

So fucking what? It's a 1999 game and I played it then. It probably looks like ASS now.

Oh really.

This...

LOOKS LIKE ASS?!
image001.jpg

REALLY?!
image002.jpg

HUH?!
image003.jpg

ASS?!
image004.jpg

Thought so. Doesn't look like ass.

Now these are with the .10 Media VPs, which are still IN BETA, so they are occasionally BUGGY AS HELL. I can't get the normal maps on my copy to work properly so YOUR MILEAGE MAY VARY.
Okay fine it looks pretty. But what ELSE does it do?

The Source Code Project also removes some limits on the campaign editor, and fixes some bugs within the engine itself. Which allows for some pretty cool things.

Like Beyond the Red Line.

Or Inferno (may contain FS2 Campaign Spoilers).

Or Blue Planet (contains FS2 Campaign Spoilers).

They even set up a PXO-alike called FS2NETD so you can play multiplayer!

MUST HAVE MUST HAVE MUST HAVE

The easy way now no longer requires mod approval as it no longer provides Retail FS2 files!

You can get Turey's Freespace Open installer provided you have an install of FS2 to begin with!

Get it here!


For those who like the manual touch, this is how you go about it.

YOU WILL NEED :

One (1) Retail Copy of Freespace 2

One (1) Copy of the FSO Launcher Version 5.5D

One (1) Freespace Open EXE
*You may either use the 3.6.9 Official Release, which will ALWAYS WORK, OR
*You may use A relatively stable Trunk build which allows you to use the .10 media VPs which have the fancy effects.

One (1) Set of Media VPs for fancy graphics
*Note: The game WILL WORK without them you just don't get the fancy effects.
*Use either the 3.6.8 Zeta Media VPs which don't look as nice but are stable
*OR Use the 3.6.10 Beta Media VPs which are somewhat buggy and require a few fixes (read the topic).


If you HAVE all of these parts we may begin construction.

STEP THE FIRST

Install Freespace 2. Use the Maximum Installation option.

STEP THE SECOND

Extract the Launcher into the Freespace 2 Folder, in my case it was E:\Games\Freespace 2

STEP THE THIRD

Extract the EXEs into the Freespace 2 folder.

STEP THE FOURTH

Extract the Media VPs into a NEW DIRECTORY called mediavps in the Freespace 2 Folder.

STEP THE FIFTH

Open the FS2O Launcher and CONFIGURE IT. Check the tabs, make sure you're happy. Under the Mod tab switch your mod to mediavps to play with your new fancy graphics. In the Welcome tag make sure you aren't running a debug build (designated with _d or _dbg). This will break things.

STEP THE SIXTH

Hit the APPLY button. HIT IT. HIT IT.

STEP THE SEVENTH

Hit the RUN button. This will run the game. Once you have applied the settings, however, you can run the EXE you modified without running the launcher. I still do just for old time's sake but it's not required. You can just run the modified EXE.


MULTIPLAYER

Yes we can play multiplayer. Kickass, right? There's a bit of work to it, though. And a few notices. If you play with the 3.6.8 OR 3.6.10 Media VPs, STATS ARE NOT STORED, and you will have a HACKED TABLE NOTIFICATION when you play. This does nothing. It doesn't mean you're a cheater, it means you're playing with prettyfied game. This guide also assumes that you have already installed FSO. If you haven't, get to it.

Another major notice:

3.6.10 is FUBAR'D in relation to multiplayer! DO NOT USE IT. USE A 3.6.9 EXE.

First, you need to make an account here. Write down the info or something.

Second, find the file named fs2open_pxo.cfg Open it, and make sure it contains the following lines

fs2netd.game-warden.com
12000

If this file does NOT exist, fire up notepad and create it. Make sure the EXACT SAME FILE is also in Freespace2\mediavps\Data !!! Otherwise it WILL NOT WORK.

Third, if you want to host, make sure port 7808 UDP+TCP is forwarded.

Fourth, make a multiplayer pilot using the handy multiplayer pilot button at the pilot select screen.

Fifth, go into the FS2 Preferences, go to the Multiplayer tab, and type in your FS2NetD info.

launcher4.jpg

This is an example. Squadron field can remain blank.

Sixth, get the multiplayer mission pack from here, and put it in the root FS2 folder. (Mine was E:\Games\Freespace2)

Seventh, GAEM ON MANS.

HAMACHI MULTIPLAYER

Well you're a lazy bastard and don't want to do all that silly FS2NetD stuff. I feel for you. It's pretty annoying. So I made a Hamachi network for all you lazy bastards out there. Including myself.

We are using Hamachi 1.0.3.0, as Hamachi 1.0.1.5 has committed suicide on my computer. Maybe it will be compatible, maybe it won't. You're welcome to try 1.0.1.5 with me, who will be running .3.0.

1)Download and install it. Once you have it installed, go to preferences (the gear icon) and set up your nickname, etc etc.

2)Then go to the network button, the triangle with the three dots on the points. Go to "Join an Existing Network" there.

3)In the Network Name, type PAFS2. This is CASE SENSITIVE. Password is wang. Per usual. You are now a member of my virtual LAN. You can now play LAN games with other network members. Congrats!

MechMantis on
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Posts

  • zilozilo Registered User
    edited September 2008
    You are a prince among men. The latest set of textures have come a long, long way.

    How much of the single player campaign has been revamped? I remember quite a few one-off ships in there, it would be odd if everything but one or two looked shiny and new.

  • MechMantisMechMantis Registered User regular
    edited September 2008
    All of it.


    I don't think a single ship hasn't received at least a better model or texture.

    These guys even ported the original FS1 campaign over, and are working on HTLing (the term for AWESOMIZING) those ships. You'll have to hunt that one down on your own though. It's a real grey area that I'm not willing to get into here.

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  • expendableexpendable Silly Goose Registered User regular
    edited September 2008
    FS and FS2 have been on my list of games to find for a while now.

    This just makes it harder to not have.

    Spoiler:
    Steam
  • MechMantisMechMantis Registered User regular
    edited September 2008
    Please note that FS1 does NOT gain the enhancements given to FS2. They are different engines.


    So you only need to find ONE game.

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  • expendableexpendable Silly Goose Registered User regular
    edited September 2008
    MechMantis wrote: »
    Please note that FS1 does NOT gain the enhancements given to FS2. They are different engines.


    So you only need to find ONE game.

    Psht. I want the whole story.

    Spoiler:
    Steam
  • zilozilo Registered User
    edited September 2008
    Can you port over the sound and videos from FS1 to the FS2 port? 'Cause I have both and would love to shoot me up some Vasudans.

  • ZxerolZxerol The fullest, most luscious beard. Registered User regular
    edited September 2008
    The FS1->FS2SCP conversion is fucking awesome. You can pretty much play through the entire multigame campaign through one game.

    I mean, for those that forgot, this is what Freespace 1 looks like, in full-resolution 1998 glory:
    fs1_old_n_busted.jpg

    Here is the same level in FS2 SCP:
    fs2_new_hotness.jpg

    And this was about a year ago with an older version. I'm sure they prettified it even more since.

    Also, since they added .mve support in SCP, getting the cinematics to play is pretty must just copy-paste into the install, no fiddling nasty AVI recompression or shit.

  • zilozilo Registered User
    edited September 2008
  • TychoCelchuuuTychoCelchuuu ___________PIGEON _________San Diego, CA Registered User regular
    edited September 2008
    Yeah Freespace 1 works perfectly fine as long as you just download the right mod. I even enjoyed it more than Freespace 2 in a few ways.

  • JarofmoldymayoJarofmoldymayo __BANNED USERS
    edited September 2008
    Fuck me, now I gotta set this up for my X52 again....


    Anyone know where I can get a damn profile... So I don't have to program one myself like with Mechwarrior 4.

  • JarofmoldymayoJarofmoldymayo __BANNED USERS
    edited September 2008
    Sooooo maaaany controls.


    I'll set this damn thing up tomorrow.

  • GlocjtGlocjt Registered User regular
    edited September 2008
    Also, you should totally give the Beyond the Red Line demo a spin. Shooting down cylons (or colonials) is all kinds of fun.

  • darleysamdarleysam Registered User regular
    edited September 2008
    Okay, so I looked up an old guide to getting the fancy textures working, and I think it failed. Sometime soon I will meticulously follow this guide and make FS2 look beautiful.

  • MechMantisMechMantis Registered User regular
    edited September 2008
    There was a post here.


    It's gone now.

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  • Recoil42Recoil42 Registered User
    edited September 2008
    I just want to give the standard PSA here: If there's anyone out there that hasn't played this game yet, you're missing out so hard it's not even funny. Hands down, the best space sim game ever made. Nothing else even comes close.


    Also:
    Spoiler:

  • Sir CarcassSir Carcass I have been shown the end of my world Austin, TXRegistered User regular
    edited September 2008
    Recoil42 wrote: »
    Also:
    Spoiler:

    Now help me rip off these crooked cops and fence the stuff with my guy Redfern.

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  • JulesJules Registered User
    edited September 2008
    The cap ships are still in the latest versions right?

    Updated textures? Must have.

    (USER WAS INFRACTED FOR THIS POST)
  • MechMantisMechMantis Registered User regular
    edited September 2008
    Look at the Aeolus and Deimos.


    I'm pretty sure they're there. :P

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  • skaceskace Registered User regular
    edited September 2008
    I have FS silent threat and FS the great war, not sure which order they are played in, but is that all of FS1? So if I install these I can mod them to look like those pictures? Also, don't think I have FS2 but I'd probably get it just to see what I missed if I still can acquire it.

    http://picasaweb.google.com/skacer | Shiren:5413-0147-4655
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  • subediisubedii Registered User regular
    edited September 2008
    skace wrote: »
    I have FS silent threat and FS the great war, not sure which order they are played in, but is that all of FS1? So if I install these I can mod them to look like those pictures? Also, don't think I have FS2 but I'd probably get it just to see what I missed if I still can acquire it.

    Yeah those are both FS1. Silent Threat is the addon pack for Freespace: The Great War (Freespace 1).

    The mods are for Freespace 2 unfortunately. However, as the op said:
    I'm still waiting on mod approval to provide the EASIEST way to get FSO working properly and without fuss, as it allows you to download the entirety of FS2 with it. So we need to do this the hard way.

    I'm not going to post any more than that until MechMantis gets his verification, since he feels that going that route might be a bit "iffy" on these forums (although IIRC, it was allowed in the last Freespace thread we had).

  • ArtereisArtereis Registered User regular
    edited September 2008
    I love me some FS2, but boy do I feel like I suck with a joystick. I don't know if I just have the sensitivity up too high or what, but I don't really feel like I kill many enemy ships myself at all. I always seem to be struggling to keep them in my sights, let alone lead a target.

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  • subediisubedii Registered User regular
    edited September 2008
    Artereis wrote: »
    I love me some FS2, but boy do I feel like I suck with a joystick. I don't know if I just have the sensitivity up too high or what, but I don't really feel like I kill many enemy ships myself at all. I always seem to be struggling to keep them in my sights, let alone lead a target.

    It's a tough game. Trust me, you'd probably be doing far worse without a joystick.

    When I started off playing it was my wingmen mainly getting the kills as well. Don't take that as saying that you're useless, you've just got to learn the ropes. The AI for your wingmen is actually pretty competent for once in a game of this type.

  • JarofmoldymayoJarofmoldymayo __BANNED USERS
    edited September 2008
    I always give up on the interceptor missions.

    Fucking hard shooting down those bombs.

  • MechMantisMechMantis Registered User regular
    edited September 2008
    subedii wrote: »
    I'm still waiting on mod approval to provide the EASIEST way to get FSO working properly and without fuss, as it allows you to download the entirety of FS2 with it. So we need to do this the hard way.
    I'm not going to post any more than that until MechMantis gets his verification, since he feels that going that route might be a bit "iffy" on these forums (although IIRC, it was allowed in the last Freespace thread we had).

    Yes, but mod approval WAS required.

    So I'm going about this by the book.

    EDIT: On the interceptor missions, you don't need to shoot the BOMBS if you shoot the BOMBERS first. Double harpoons with subach fire should deal with most of them.

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  • subediisubedii Registered User regular
    edited September 2008
    MechMantis wrote: »
    subedii wrote: »
    I'm still waiting on mod approval to provide the EASIEST way to get FSO working properly and without fuss, as it allows you to download the entirety of FS2 with it. So we need to do this the hard way.
    I'm not going to post any more than that until MechMantis gets his verification, since he feels that going that route might be a bit "iffy" on these forums (although IIRC, it was allowed in the last Freespace thread we had).

    Yes, but mod approval WAS required.

    So I'm going about this by the book.

    Fair enough I understand that. What I'm saying is that it's likely to be allowed this time as well.
    EDIT: On the interceptor missions, you don't need to shoot the BOMBS if you shoot the BOMBERS first. Double harpoons with subach fire should deal with most of them.

    Also, be sure to order your wingmen to defend targets as well.

    Give orders to your wingmen, I cannot stress that enough. They're good at following orders and are a fundamental necessity for the later missions. You can't do it all on your own, the missions are too large and there's far too much going on, nor are you meant to do it alone either. Later on you'll be commanding three to four wings of fighters, and you'll want to be setting them up with orders as soon as you enter the mission.

    What surprises me is that even today, it feels like one of the few games where it's really vital for me to give orders to my wing mates, and make sure they're going at different missions whilst I carry out my own tasks. They may not necessarily have a high survival rate, but you really do feel as if you're fighting alongside them when they're carrying out vital tasks.

    First thing I'd do every mission as soon as we'd jumped in would be to give orders to the various wings. Alpha 2, with me, Interceptors Alpha 3 and 4 on bomber defence for the station, Delta wing take down that cruiser...

  • krylon666krylon666 Registered User regular
    edited September 2008
    so i have the old fs2scp fullpack from like 2 years ago when we had a big thread about this. its the 1.5c Shivans pack, also have the 1.8 fullpack update, and the 1.9c update. if i wanted to play now, should i just install all that then run the latest FreeSpaceOpenInstaller to update the files? or safer to just have it reinstall everything for me? (downside being that its a shit ton of stuff to download)

    Monster Hunter 3GU - hastur23 (WiiU) - geek - bgg geek page - Looking for pilots! - Combat Flight Sim thread
  • GlocjtGlocjt Registered User regular
    edited September 2008
    Artereis wrote: »
    I love me some FS2, but boy do I feel like I suck with a joystick. I don't know if I just have the sensitivity up too high or what, but I don't really feel like I kill many enemy ships myself at all. I always seem to be struggling to keep them in my sights, let alone lead a target.

    It'll take a bit of practice - when I started playing again after a few years off, I was certifiably craptacular. I won't make any claims to being good, but I'm better off than I was and am seriously enjoying myself. :)

    What stick are you using, if you don't mind me asking? Having a decent one really helps, too.


    And for the record, I actually really like the bomber intercept missions...they're such juicy targets! :P Anything involving shooting down Dragons...now that's a bona fide pain in the ass.

  • CrayonCrayon TejasRegistered User regular
    edited September 2008
    So I finally got around to reinstalling this. I'm getting an error on my laptop saying I have less than 32mb of memory....errrr I'm running 4 gigs...yeah.

    Add me on X-Box Live: PrettyGoodCake
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  • MechMantisMechMantis Registered User regular
    edited September 2008
    Did you install FSO?


    Vanilla FS2 might be a little wowed by your memory amounts. FSO should have no problems with it.

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  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    edited September 2008
  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    edited September 2008
    Also oh my god I can't wait to play freespace with this:

    R0143036-04.jpg

    I have my joystick to control motion and fire weapons.

    Headband to control targeting, power and viewpoints.

    Keyboard for comm and issuing orders.

  • ZilartZilart Registered User
    edited September 2008
    Rolo wrote: »
    Also oh my god I can't wait to play freespace with this:

    R0143036-04.jpg

    I have my joystick to control motion and fire weapons.

    Headband to control targeting, power and viewpoints.

    Keyboard for comm and issuing orders.
    Does that actually work? How would it keep you from selecting the wrong things?

    Anyways, it is awesome :D

  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    edited September 2008
    Zilart wrote: »
    Rolo wrote: »
    Also oh my god I can't wait to play freespace with this:

    R0143036-04.jpg

    I have my joystick to control motion and fire weapons.

    Headband to control targeting, power and viewpoints.

    Keyboard for comm and issuing orders.
    Does that actually work? How would it keep you from selecting the wrong things?

    Anyways, it is awesome :D
    Learning Curve

    Since we received our review sample several weeks ago, we have attempted to spend about 30 minutes gaming with it each day in Unreal Tournament 3 for practice. On the first day, the only thing we were able to do was control the muscle sensor. However, this was enough to allow us to configure the NIA with basic commands and play a few rounds of UT3. Over the first week, we quickly became very proficient with muscle sensor control and gained a limited level of use of the glance sensor. However, Alpha and Beta control still alluded us.

    Despite being limited to muscle and glance control, we were able to play UT3 quite proficiently by the end of the first week. Using the default UT3 profile which ships with the NIA, the NIA was used for movement and shooting while the mouse was used for steering. We were able to careen around the maps at a decent pace and we were generally able to get where we wanted in quick order. However, control accuracy was lacking, but that was largely due to a lack of control on our part.

    By the end of the second week, we had progressed enough in skill to be able to consistently and easily defeat the UT3 AI at the first four difficulty levels in a free-for-all match using the basic default UT3 NIA profile. We also played a match of Counter-Strike: Source. We whipped up a custom profile in a few short minutes but instead of relying on the NIA for the majority of our movement control, we decided to use the NIA in a support role. The keyboard and mouse were used as usual, but the trigger was set as a NIA switch event. The jump, duck and walk commands were also taken over by a NIA joystick. With this profile, we effectively used the NIA to augment our normal playing and to great effect. The NIA provided superior trigger response time and the difference was quite noticeable and immediate. A reflexive clench of the jaw was all that was necessary to squeeze out a precise burst of fire.

    While it may take weeks to master the NIA's basic functions and maybe longer for the Brainfingers, you will be able to enjoy the benefits nearly immediately, all thanks to custom profiles. Even if you only have very rough control of the muscle sensor, you can still set it to a switch event that controls the trigger. The difference in reaction time between a finger twitch and a twitch of an eyebrow is great enough that unless you are already a very high level twitch-FPS player, you will probably see an immediate improvement in reaction time using the NIA over a mouse for the trigger.

    We also felt that the NIA was quite tiring to use, especially at the beginning. When just starting, we had to make large exaggerated movements to trigger the NIA's sensors. This quickly tired us out and we felt fatigued after only 20 minutes of gameplay. However, with a few days of practice, we were able to easily handle longer stints with the NIA. With some practice we didn't need to make such large movements and after a week a casual observer was no longer able to tell we were moving at all. The muscles in our face were also getting a workout and like all muscles, they became stronger and more resilient over time from use.


    Brainfingers

    At the time of writing, we have learned to control several Brainfingers, however it is difficult to pin-point when we learned how to use them. We initially started trying to learn Brainfingers in the configuration utility by observing the real-time graph of the Brainfinger sensors. We found that we could make the Brainfingers all drop together by relaxing, breathing deeply and clearing our minds. This was easy to do consistently in the configuration utility but unfortunately you can't exactly count on it in a tense multiplayer deathmatch. We also found that working ourselves from a relaxed state to an excited state raised the Brainfingers, also quite consistently.

    Using these observations, we modified the UT3 profile we had been using for daily practice with the addition of the Beta 2 Brainfinger. We chose it because it seemed to move with the most consistency and we set it to simply switch to the next weapon. This proved quite chaotic for this first day or two since a sudden tense moment in the game would cause the weapon to change unexpectedly. Over time, we eventually got a hang on controlling the Beta 2 Brainfinger. We were able to change weapons in the game at will, with only a slight bit of effort and concentration. Unfortunately we found that we were not actually just controlling Beta 2, but also Beta 3 and 4. We eventually learned how to separate Beta 2 from Beta 3 although Beta 4 still alludes us.

    The NIA doesn't come with any documentation on how to learn to use the Brainfngers and we think we know why. There is simply no way to explain how it is done, you must simply learn it from experience. Overall, the best advice we have for learning how to use Brainfingers is to simply play with them in a game.


    I mean sure, you're going to look like a gigantic dork, but this still seems pretty awesome. Actually, since the FS2 source code is open, it'd probably be possible to rig it up with something like this at the same time:

    Skip to 2:44

    It would be a reverse transform of the view frustum based on the player's head position - really not all that difficult to do. And you could just mount the infra-red LED needed on the wii sensor.

    Virtual reality mind-control FS2 here I come!

  • MechMantisMechMantis Registered User regular
    edited September 2008
    Okay, since GOG has re-released FS2 I'd like someone to download the SCP and attempt to install it. I'll update the OP if it works/doesn't work.

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  • darleysamdarleysam Registered User regular
    edited September 2008
    MechMantis wrote: »
    Okay, since GOG has re-released FS2 I'd like someone to download the SCP and attempt to install it. I'll update the OP if it works/doesn't work.

    Yeah, if someone can test/talk through getting the texture/graphics upgrades working on the GOG edition of Freespace 2, I will be a very happy man and will be straight up on a purchase.

  • MechMantisMechMantis Registered User regular
    edited September 2008
    It SHOULD work, but who knows. I think the SCP just needs to access some of the data files. If you DO have FS2 from GOG, please try installing SCP with the guide. If you have trouble or something, PM me.

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  • AthenorAthenor Registered User regular
    edited September 2008
    Whatever happens with GOG, I am really, REALLY hoping that it doesn't kill the SCP or its launcher. I own a legit copy of FS2 (bought about 2-3 months before the SCP uploaded the entirety of the game's assets for download), so I don't even need GOG, but... yeah.

    Hopefully the people at GOG are cool and will work with the SCP guys.

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  • darleysamdarleysam Registered User regular
    edited September 2008
    I've not bought it yet, I'm still deciding what I want to get from there first. If no-one else jumps though, I'll give it a try a bit later on.

  • MechMantisMechMantis Registered User regular
    edited September 2008
    They can't kill the SCP: the source code is LEGALLY OPEN. And quite honestly, this is a very active community. They probably would get enough money together for a defense if need be.


    I'm not worried, though. At all.

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  • RenzoRenzo Registered User regular
    edited September 2008
    I'll give it a go after I buy it tonight.

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