Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

40k Action game: "Space Marine"

-SPI--SPI- Registered User regular
edited September 2008 in Games and Technology
So there was some rumours recently that THQ is working on a melee heavy action game set in the Warhammer 40k universe. Turns out they were correct, and the game is called "Warhammer 40k: Space Marine" a 3rd person action game where you play a, wait for it, Space Marine.

And here's the developer walkthrough that came out of nowhere.
edit- Video was pulled by THQ.

Looks interesting for something so early. Keeping my eye on this one.

-SPI- on
«13456789

Posts

  • warder808warder808 Registered User regular
    edited September 2008
    It "looks" great. But they're gonna need a lot of animations and fighting game combos to make it fun.
    It reminded me of Ninja Gaiden. . . In Space Marine form. It's early but unless you have the option of making various combos, killing blows it will be boring.

    camo_sig2.png
  • FrostyFrosty Registered User
    edited September 2008
    Very awesome in my opinion, though a lot of that might just be the fact that I have basically wanted "this game" to come out for a long time. However like everyone else has said, I'll chalk most of the oddities to an early build (Chaos marines, especially ones that look like they might be Khorne, wouldn't just stand there shooting at you from 10 feet away)

    Also, stabbing with a chainsword looks just as awkward and wrong as I'd always imagined it would

    Mashalot wrote: »
    Steven Speilberg presents Camp Lazlo's Seahorse Adventure Sudoku
  • randombattlerandombattle Registered User regular
    edited September 2008
    Could be good but I think it's too early to tell.

    This really isn't the kind of video you want to be showing on the internet though. More of the kind of thing you just show people behind closed doors and let them talk about it.

    itsstupidbutidontcare2.gif
    I never asked for this!
  • BamelinBamelin Registered User regular
    edited September 2008
    My first thought watching the video? "Gears of Warhammer"

    With that said the combat system is obviously melee based ... combo's ending in Gears style execution moves?

    Actually in a way the combat system in the video also reminds me abit of Heavenly Sword. That's not a bad thing.

  • gunwarriorgunwarrior Registered User regular
    edited September 2008
    This looks like it could be good, but 3 questions.

    What use is the over kill system? Can't you stun them and insta-kill em anyway?
    How powerful will the bolter be and will it be viable as an alternative to mellee combat? It will get boring to have the shooting only as a means to close into mellee range.
    And will we take part in any huge battles? Like on the scope of an RTS warhammer match.

    I'm worried, but I'm still cautiously optimistic.

    tf2_sig.png
  • Smug DucklingSmug Duckling Registered User regular
    edited September 2008
    I hate, hate Gears of War-style "Cinemaction". If I want to watch a movie of someone killing a dude, I'll watch a movie. I want to do it, goddamnit.

    smugduckling,pc,days.png
  • DisruptorX2DisruptorX2 Registered User regular
    edited September 2008
    Fits the 40k universe better than a fucking mmo, at least.

    Firewarrior was worth playing just to see the 40k guns in an FPS, even if it was mediocre through and through.

    1208768734831.jpg
  • OtakuD00DOtakuD00D Too stupid to feel pain. San DiegoRegistered User regular
    edited September 2008
    -SPI- wrote: »
    And yeah, the boltgun seems a bit "klobby" at the moment. Eh, it's early. The city environment looks pretty impressive though.

    ....Poor Klobb. You never get any breaks.

    Anyway. This looks really awesome and I'd definitely give it a shot. :D

    makosig.jpg
  • noobertnoobert Registered User
    edited September 2008
    Someone should hire the team that did CoD4 and tell them to make an awesome 40k FPS with a strong focus towards multi player.

  • EddieDeanEddieDean Registered User
    edited September 2008
    Definitely keeping my eye on this. Shame the internet's seemed to discover the site though- it's down at the mo.

  • ben0207ben0207 Registered User regular
    edited September 2008
    Rhe Bolter needs a bit more kick, and to throw back enemies properly. Throw them back in pieces, probably.

    And the combat just seems awkward. Early build, I guess, but Halo 3 and Gears managed to have better melee combat, and they're mostly about shooting!

  • subediisubedii Registered User regular
    edited September 2008
    Could be good but I think it's too early to tell.

    This really isn't the kind of video you want to be showing on the internet though. More of the kind of thing you just show people behind closed doors and let them talk about it.

    Those were my thoughts as well.

    Looking at what they showed, it could be interesting, but the combat mechanics they showed, not to mention the "Gears of" style camera didn't really seem to fit all that well, it just seemed as if they were trying to imitate other actioners instead of going with the heavy and just plain momentum based combat of the univserse. I did like the running attack on the Guardsmen though, that looked cool. But the rest just looked like the standard "A A A, A A" combo style combat, no matter how many buzzwords about cinemaction they try to dress it up in.

    But yeah, way too early to tell, and I don't think they should've even been showing it publicly yet.

  • EchoEcho very gravitas Super Moderator, Moderator mod
    edited September 2008
    I just smirked at all the "we call this Silly Buzzword" moments.

  • EddieDeanEddieDean Registered User
    edited September 2008
    Wow, having seen that trailer walkthrough, I will definitely get this game.

    It looks basic, and a little mindless, but damn entertaining. And plus, I love the setting. The epic gothicness of the whole thing looks fantastic.

  • major_tommajor_tom Registered User
    edited September 2008
    OtakuD00D wrote: »
    -SPI- wrote: »
    And yeah, the boltgun seems a bit "klobby" at the moment. Eh, it's early. The city environment looks pretty impressive though.

    ....Poor Klobb. You never get any breaks.

    Anyway. This looks really awesome and I'd definitely give it a shot. :D

    Haha, klobb. It's become the ultimate byword for shitty guns. If you had one, enemies could look forward to some seriously painful bruises.... Possibly even a dead arm/leg type situation.

    If you had two klobbs you could chip a tooth.

    i can't watch the video at the mo. I love developer buzzwords though.

    "We call these our 'dynamic cinematic moments'." So its a QTE. Basically. And maybe the camera will pan around something in slow motion.

    This is what i get for caring about gamercards...
  • CherrnCherrn Registered User regular
    edited September 2008
    It's early, but promising. It reminds me a lot of Viking: Battle For Asgard (which is totally awesome and underrated, by the way), and if it has non-linearity and huge armies as well, it'll likely kick a lot of mutant ass.

    All creature will die and all the things will be broken. That's the law of samurai.
  • ZzuluZzulu Registered User regular
    edited September 2008
    They might just have sequels/expansions planned with a name like this

    WH40K: Space Marine

    WH40K: Eldar

    WH40K: Imperial Guard

    WH40K: WAAAAAAAAAAAAAAAGH

    t5qfc9.jpg
  • Dr_KeenbeanDr_Keenbean Registered User regular
    edited September 2008
    I've been saying since well before Gears or War released that it was the best 40k game around.

    Someone needs to make exactly it with a 40k skin, which is exactly what I was hoping this was. Still looks interesting.

    Also why is the marine alone? They kinda don't really get to do that.

    And change the title to Warhammer 40k: Death Watch for Christ's sakes. Then you get marines who don't have to answer to their specific chapters and you could have characters representing all the chapters people will want.

    PSN: Dr_Keenbean LIVE: Dr Keenbean
    Dr_Keenbean42.png
  • RookRook Registered User regular
    edited September 2008
    major_tom wrote: »
    "We call these our 'dynamic cinematic moments'." So its a QTE. Basically. And maybe the camera will pan around something in slow motion.

    I think they're more like the kills in Assassin's Creed where once you've done the right setup to do the move, it'll cut the camera angle to something better looking. If they can manage the same number of take downs that game had, then it should work pretty well.

  • ZzuluZzulu Registered User regular
    edited September 2008
    I've been saying since well before Gears or War released that it was the best 40k game around.

    Someone needs to make exactly it with a 40k skin, which is exactly what I was hoping this was. Still looks interesting.

    Also why is the marine alone? They kinda don't really get to do that.

    And change the title to Warhammer 40k: Death Watch for Christ's sakes. Then you get marines who don't have to answer to their specific chapters and you could have characters representing all the chapters people will want.

    Well he woke up dazed in a ruin

    so yeah, that's why he's alone. His squad is either destroyed or MIA

    t5qfc9.jpg
  • ArasakiArasaki Registered User regular
    edited September 2008
    Frosty wrote: »
    Very awesome in my opinion, though a lot of that might just be the fact that I have basically wanted "this game" to come out for a long time. However like everyone else has said, I'll chalk most of the oddities to an early build (Chaos marines, especially ones that look like they might be Khorne, wouldn't just stand there shooting at you from 10 feet away)

    Also, stabbing with a chainsword looks just as awkward and wrong as I'd always imagined it would

    You aren't meant to thrust with a chainsword - it's a slashing weapon according to the books.

    There was a thing in Gaunt's Ghosts about it.

    I do love the idea of running around killing hordes of things as a genetically engineered super-human though.

    My only regret is that I didn't drink every pub dry and sleep with every woman on the planet.
  • ZzuluZzulu Registered User regular
    edited September 2008
    there better be powerfists and hammers in this game

    t5qfc9.jpg
  • EinEin New Jersey, USARegistered User regular
    edited September 2008
    It's weird, I never considered marines to be implicitly close combat oriented. On the tabletop they do at least half of their work with shooting.

    This is more like playing an Ork in power armor.

    Also, why did the chaos marines jump off a thunderhawk? Boooo.

    btest3.gif
    Server info: mc.crafti.ca
  • GyralGyral Registered User regular
    edited September 2008
    Looks interesting, even at this early stage, but if you have to go to a cinematic for every killing blow, that'll get old fast.

    scornsig.jpg
  • ZzuluZzulu Registered User regular
    edited September 2008
    Gyral wrote: »
    Looks interesting, even at this early stage, but if you have to go to a cinematic for every killing blow, that'll get old fast.

    He got a few kills without cinematics

    I think the cinematics are only for the combo-kills, which the narrator of the video seemed to just love to do

    t5qfc9.jpg
  • EinEin New Jersey, USARegistered User regular
    edited September 2008
    Gyral wrote: »
    Looks interesting, even at this early stage, but if you have to go to a cinematic for every killing blow, that'll get old fast.

    Not to mention concluding each cinematic seemed a bit clunky. Seems to me that in a melee close combat, you wouldn't finish off your enemy and then take a few steps back, plant both feet on the ground, and wait for a second or two for effect before continuing while surrounded by enemies. You'd plow right on through one guy and into the other six.

    btest3.gif
    Server info: mc.crafti.ca
  • ZzuluZzulu Registered User regular
    edited September 2008
    Ein wrote: »
    Gyral wrote: »
    Looks interesting, even at this early stage, but if you have to go to a cinematic for every killing blow, that'll get old fast.

    Not to mention concluding each cinematic seemed a bit clunky. Seems to me that in a melee close combat, you wouldn't finish off your enemy and then take a few steps back, plant both feet on the ground, and wait for a second or two for effect before continuing while surrounded by enemies. You'd plow right on through one guy and into the other six.

    It reminds me of assassins creed

    I've only played a few hours of it, but I constantly could run up to guards, get a combo kill on one (where I take my time to plunge my blade into his back and then get off him while his guardfriends are pretty much just standing there)

    t5qfc9.jpg
  • ArasakiArasaki Registered User regular
    edited September 2008
    Ein wrote: »
    It's weird, I never considered marines to be implicitly close combat oriented. On the tabletop they do at least half of their work with shooting.

    This is more like playing an Ork in power armor.

    Also, why did the chaos marines jump off a thunderhawk? Boooo.

    Depends on the Chapters. Iron Warriors use a lot of Imperial tech. Space Wolves and Blood Angels are the two chapters that spring to mind for close combat marines.

    My only regret is that I didn't drink every pub dry and sleep with every woman on the planet.
  • EinEin New Jersey, USARegistered User regular
    edited September 2008
    Arasaki wrote: »
    Ein wrote: »
    It's weird, I never considered marines to be implicitly close combat oriented. On the tabletop they do at least half of their work with shooting.

    This is more like playing an Ork in power armor.

    Also, why did the chaos marines jump off a thunderhawk? Boooo.

    Depends on the Chapters. Iron Warriors use a lot of Imperial tech. Space Wolves and Blood Angels are the two chapters that spring to mind for close combat marines.

    I'd be totally down with it if he were a space wolf, but he looks to be a generic ultramarine of some variety.

    btest3.gif
    Server info: mc.crafti.ca
  • ArasakiArasaki Registered User regular
    edited September 2008
    Can't access the video at work, but fuck Ultramarines.

    This game was sounding awesome and now it does not.

    My only regret is that I didn't drink every pub dry and sleep with every woman on the planet.
  • Dr_KeenbeanDr_Keenbean Registered User regular
    edited September 2008
    Arasaki wrote: »
    Ein wrote: »
    It's weird, I never considered marines to be implicitly close combat oriented. On the tabletop they do at least half of their work with shooting.

    This is more like playing an Ork in power armor.

    Also, why did the chaos marines jump off a thunderhawk? Boooo.

    Depends on the Chapters. Iron Warriors use a lot of Imperial tech. Space Wolves and Blood Angels are the two chapters that spring to mind for close combat marines.

    Oh man, let me play as a Death Company marine. All having crazy flashbacks all up ins while I hack up some mans.

    Also: I want jump packs.

    PSN: Dr_Keenbean LIVE: Dr Keenbean
    Dr_Keenbean42.png
  • ArasakiArasaki Registered User regular
    edited September 2008
    Running around yelling "I AM SANGUINIUS DIE HORUS" would be good times.

    My only regret is that I didn't drink every pub dry and sleep with every woman on the planet.
  • ZzuluZzulu Registered User regular
    edited September 2008
    powerclaws

    powerclaws also need to be in this

    t5qfc9.jpg
  • Dr_KeenbeanDr_Keenbean Registered User regular
    edited September 2008
    Zzulu wrote: »
    powerclaws

    powerclaws also need to be in this

    You mean lightning claws? :P

    PSN: Dr_Keenbean LIVE: Dr Keenbean
    Dr_Keenbean42.png
  • ZzuluZzulu Registered User regular
    edited September 2008
    yes

    and those axe things

    t5qfc9.jpg
  • The Black HunterThe Black Hunter Registered User regular
    edited September 2008
    Anything witht he word "power" in it needs to be in this game.

    "Assault" aswell

    sig-1.jpg
  • GoombaGoomba __BANNED USERS
    edited September 2008
    What they should do is give this guy a jetpack so he has a reason for getting into melee. That'd be a nice move.

    [SIGPIC][/SIGPIC]
  • ZzuluZzulu Registered User regular
    edited September 2008
    his reason is that he's running out of ammo but he can use his trusty chainsword forever and ever and ever

    see I just made up a perfectly fine reason

    also, chainsawing chaos folk is more fun than just pew pewing them.

    t5qfc9.jpg
  • bloodyroarxxbloodyroarxx Registered User regular
    edited September 2008
    They need to just do this right and make a 40k universe game that plays like Republic Commando.

  • -SPI--SPI- Registered User regular
    edited September 2008
    He's running into melee all the time because the game is god of war with a 40k skin. The "cinemaction" kills, the way it drops enemies in and the combat itself all reminds me of god of war. And to be honest, I don't really mind that it's a god of war clone, as long as we get a thunder hammer at some point.
    They need to just do this right and make a 40k universe game that plays like Republic Commando.
    That would be cool. Personally I always wanted a 40k version of Full Spectrum warrior.

Sign In or Register to comment.