Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
An EPIC Tale of CRIME and CORRUPTION in the LAND OF THE DEAD
I was driving along the other day when a few tracks from the game's soundtrack came up on my iPod and I realized it's been way too long since I played. Sadly, I appear to have lost my copy of the game the last time I moved, but I had already got to thinking about it and it's been on my mind ever since.
If you don't know what this game is, then I feel bad for you, but here you go:
Grim Fandango is a graphic adventure computer game released by LucasArts in 1998 and primarily written by Tim Schafer. It is the first adventure game by LucasArts to use three-dimensional graphics overlayed on pre-rendered 2D computer backgrounds. As with other LucasArts adventure games, the player must converse with other characters and examine, collect, and use objects correctly to solve puzzles in the game in order to progress.
Grim Fandango's world combines elements of Aztec beliefs of afterlife with style aspects of film noir, including The Maltese Falcon, On the Waterfront and Casablanca, to create the Land of the Dead, which recently departed souls, represented in the game as calaca-like figures, must travel through before they reach their final destination, the Ninth Underworld. The story follows travel agent Manuel "Manny" Calavera as he attempts to save Mercedes "Meche" Colomar, a newly arrived but virtuous soul, during her long journey.
Back in the good old days when LucasArts didn't just make dumb Star Wars games, they made stuff like this, with great art direction and one of the most compelling storylines in gaming. So let's talk about this awesome game, and maybe some other LucasArts classics if you want.
It shone pale as bone, as I stood there alone, and I thought to myself how the moon
That night cast its light on my heart's true delight, and the reef where her body was strewn.