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[SPORE] Galactic Adventures Available Now!
Posts
The expansion, Spore: Galactic Adventures is out.
Adventures are basically creature stage. With missile launchers.
seems like the kind of storytelling tool Arcadians would jump all over.
I haven't re-installed Spore yet, so I don't have it. But I'm interested enough...
That one video was pretty promising. Can you make enemies of different size? all those thatched roof cottages gave me a few good ideas... >_>
Not sure if I want to invest into anything Spore-ish again
Yes you can make enemies of different sizes. Even epics, and smaller than epics.
I guess not many people have gotten Galactic Adventures because they got tired of regular spore, and thought the expansion would be 'more of the same'. I enjoy GA more than regular Spore. But it's better to do the adventures during space phase (but you don't need to even touch space to do the adventures). It just adds things to do in space.
I had to go to a planet. And help an army. It wasn't the Spode army. I had to help destroy Spode. That was epicly awesome.
Shame game crashed and I was going to save right after that mission.
The way I'm reading this, you're saying you helped kill their god
Which is way too awesome to be possible
PSN ID : DetectiveOlivaw | TWITTER | SCREENED | STEAM ID | BUY SOME STUFF!
Yes, Spode worshippers asked me to do a jihad on themselves. And I obliged (and used my amazingly awesome weapons for it)
Other Spodians are also in the galaxy, and I want to eliminate them. The rest of my buddies are fine. Only two spodian races around, and the warriors who demand I pay them or die (but the warriors are no threat)
It involves some Spode worshippers wanting to open a portal to bask in Spode's divinity.
Instead they end up finding Lovecraftian horrors.
Gamertag - Mightyvvhitey
Rather than use a simple, informative interface to show the player what their needs are and how to find them in their environment, they tacked on at the last minute a busy-paced adventure game that corrals the environment into successive stages and forces the player to move from point A to B and complete those 'challenges'. Even your creatures and tools/vehicles don't have impact beyond the ability score values assigned to them.
Galactic Adventures' use of user-created creatures, vehicles, and buildings seems to be wholly superficial. I'd rather have a mod that makes the first four stages more random, diversified, and natural. Something that actually lets you explore before Space Stage and encourages you to observe and adapt with the environment. I saw somebody who edited the distance creatures roam from their nests, but that's about it.
Oh, I made a couple a while ago, I just never got around to using them for anything.
This.
I thought the space stage had the potential to be fun, it just needed a lot of fleshing out, which I expected would come in an expansion. Things like actual diplomacy, empire management, etc.
edit: also those creatures are awesome.
This is a fun expansion.
Also I'm gonna post solutions to a couple problems I had.
Unexplored stars and planets all named BAD_DATA: DO NOT SAVE THE GAME, or they'll be stuck that way. Create a shortcut to the expansion executable (by default "C:\Program Files\Electronic Arts\SPORE_EP1\SporebinEP1\SporeApp.exe") and under Properties add the following to the Target line: -locale:en-us. For the English version anyway.
DVD not being read after install: If it tells you to insert the disc, even if you have. There's no real solution I know of, but you can work around it by uninstalling the expansion (via Add/Remove Programs), registering your CD key on the EA Download Manager, and downloading and installing a digital download copy with no CD check.
I guess this is one source of the problem with Spore.
Some of us want it to be a simulation, but EA keep trying to turn it into a "whacky" lightweight of a game. I'm not saying that either is right or wrong, just that they're difficult to combine.
The original version actually kind of sucked at both, creature-based awesomeness aside. We're probably never going to get a better simulation, so focusing on the content creation is a good idea.
What the space stage needed to be was very much like GalCiv II. That would have been truly epic.
As it was, I got bored with the space stage. Perhaps I'll have to grab this expansion.
Well Maxis didn't make that particular adventure.
Really, spore is the problem with spore. Other than the first stage the game was a complete and total failure at all levels other than "wacky creature creator". I'll buy an expansion when it makes the game more complex and interesting than a java app someone could write in 5 minutes with some fancy graphics.
Now I think thats just plain not giving them enough credit. For their editor to be able to animate the monstrosities that some people put out and make it look fine clearly took time. The problem is it very clearly took all their time, to the point where when they were finalizing their editors they forgot they had to make a game around it.
I don't suppose there's a mod community for Spore..?
It was more a push between sim and cute, if I remember right. I heard they wanted to put little sneakers on all the feet.
Though its funny to see the one i made tower over a village and consume it
Gamertag - Mightyvvhitey
That scares me in ways unimaginable.
All hail the Hypno-Spode!
It more or less seems like a single EA rookie designer is to blame: From earlier in the thread.
I just feel that I would have been much more involved in it and probably still be playing it, if it had a tad more depth and complexity to it. As it is, I did my obligatory penis creatures, tried my hand at more complex designs, brought a couple of races through the first stages, only to be near terminally bored by the space stage. Maybe a couple more expansions will add more meat to those bones.
How successful was Spore, anyway? Crazy Sims successful?
Dumbing down the underlying simulation doesn't really help anyone anyway. It means nothing interesting or exciting can happen. You make the game overlayed over the top the simple to understand part. Look at the sims for example, there's a bunch of stuff happening behind the scenes that allow the game to surprise you or act in ways you didn't expect so you can talk to people and go "Oh man, in my game my sim did such and such and then..." but with spore that never happened. "Oh man, in my game my creature... killed all the other creatures that just stood around their nests doing nothing. Oh that happened in your game too huh?"
its an enjoyable way to waste time, but with no payoff. its like an mmo grind without the phat lewts or whatever the kids are saying these days. the first couple of times i brought a creature up i kept thinking if i did something differently that i would finally get the pleasure i wanted from having thing roam the stars, but not really.
another gripe is that going carnivore/veg kind of shoehorns you into agg/peaceful
Not really, I have a race of herbivorous hyper-agressive one-legged eyeless moles. Maybe with the carnivore thing though.
Herbivore, Predator, Aggressive, Economic.
Yes, it's possible. He became a knight.