Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

[SPORE] Galactic Adventures Available Now!

15556575860

Posts

  • IAmTheRadIAmTheRad Registered User
    xzzy wrote: »
    Isn't there an expansion or something on the way?

    I think all the stages are a lot of fun.. they just lack depth. I especially enjoyed the tribal stages and space stages. Crank 'em up to Civilization or MOO levels and now we're on to something.

    The expansion, Spore: Galactic Adventures is out.

    Adventures are basically creature stage. With missile launchers.

  • NaloutoNalouto Registered User regular
    so why is nobody here talking about Galactic Adventures?

    seems like the kind of storytelling tool Arcadians would jump all over.

    I haven't re-installed Spore yet, so I don't have it. But I'm interested enough...

    That one video was pretty promising. Can you make enemies of different size? all those thatched roof cottages gave me a few good ideas... >_>

    :winky:
    louzorz.jpg
  • ZzuluZzulu Registered User regular
    I got bored of Spore very quick

    Not sure if I want to invest into anything Spore-ish again

    t5qfc9.jpg
  • IAmTheRadIAmTheRad Registered User
    Nalouto wrote: »
    so why is nobody here talking about Galactic Adventures?

    seems like the kind of storytelling tool Arcadians would jump all over.

    I haven't re-installed Spore yet, so I don't have it. But I'm interested enough...

    That one video was pretty promising. Can you make enemies of different size? all those thatched roof cottages gave me a few good ideas... >_>

    Yes you can make enemies of different sizes. Even epics, and smaller than epics.

    I guess not many people have gotten Galactic Adventures because they got tired of regular spore, and thought the expansion would be 'more of the same'. I enjoy GA more than regular Spore. But it's better to do the adventures during space phase (but you don't need to even touch space to do the adventures). It just adds things to do in space.

  • IAmTheRadIAmTheRad Registered User
    Ha, I got the best adventure from a Spode loving race.
    I had to go to a planet. And help an army. It wasn't the Spode army. I had to help destroy Spode. That was epicly awesome.

    Shame game crashed and I was going to save right after that mission.

  • Nimble CatNimble Cat Registered User regular
    I want the expansion. It looks really cool.

  • OlivawOlivaw good name, isn't it? Registered User regular
    IAmTheRad wrote: »
    Ha, I got the best adventure from a Spode loving race.
    I had to go to a planet. And help an army. It wasn't the Spode army. I had to help destroy Spode. That was epicly awesome.

    Shame game crashed and I was going to save right after that mission.

    The way I'm reading this, you're saying you helped kill their god

    Which is way too awesome to be possible

    7u0YG.gif
    PSN ID : DetectiveOlivaw | TWITTER | SCREENED | STEAM ID | BUY SOME STUFF!
  • TheKoolEagleTheKoolEagle Registered User regular
    i have an itch to play spore but when i put my disc in or try to run it, it doesn't register, and when i go to run it again it says its already running... but its not really... it just says its running in the task manager D:

    McUDh.png
  • IAmTheRadIAmTheRad Registered User
    Olivaw wrote: »
    IAmTheRad wrote: »
    Ha, I got the best adventure from a Spode loving race.
    I had to go to a planet. And help an army. It wasn't the Spode army. I had to help destroy Spode. That was epicly awesome.

    Shame game crashed and I was going to save right after that mission.

    The way I'm reading this, you're saying you helped kill their god

    Which is way too awesome to be possible

    Yes, Spode worshippers asked me to do a jihad on themselves. And I obliged (and used my amazingly awesome weapons for it)

  • IAmTheRadIAmTheRad Registered User
    Well, I hit that time in every Galaxy when you wonder how the heck you get the Mega Laser to eliminate all your foes. The Spodians are now attacking my allies and I want to eliminate them.

    Other Spodians are also in the galaxy, and I want to eliminate them. The rest of my buddies are fine. Only two spodian races around, and the warriors who demand I pay them or die (but the warriors are no threat)

  • SyngyneSyngyne Registered User regular
    IAmTheRad wrote: »
    Olivaw wrote: »
    IAmTheRad wrote: »
    Ha, I got the best adventure from a Spode loving race.
    I had to go to a planet. And help an army. It wasn't the Spode army. I had to help destroy Spode. That was epicly awesome.

    Shame game crashed and I was going to save right after that mission.

    The way I'm reading this, you're saying you helped kill their god

    Which is way too awesome to be possible

    Yes, Spode worshippers asked me to do a jihad on themselves. And I obliged (and used my amazingly awesome weapons for it)
    I am working on my first adventure.

    It involves some Spode worshippers wanting to open a portal to bask in Spode's divinity.

    Instead they end up finding Lovecraftian horrors. :D

  • MachismoMachismo Registered User regular
    I really wish they made the expansion have some fun things to add to the space stage rather than this offshoot of the main game they released. it looks cool and I may buy it, but I'd rather see more cool shit at the space stage like fleets or black holes or better/more weapons or AI transports.

    spoiler-2.gif
  • MightyMighty Registered User regular
    Syngyne wrote: »
    IAmTheRad wrote: »
    Olivaw wrote: »
    IAmTheRad wrote: »
    Ha, I got the best adventure from a Spode loving race.
    I had to go to a planet. And help an army. It wasn't the Spode army. I had to help destroy Spode. That was epicly awesome.

    Shame game crashed and I was going to save right after that mission.

    The way I'm reading this, you're saying you helped kill their god

    Which is way too awesome to be possible

    Yes, Spode worshippers asked me to do a jihad on themselves. And I obliged (and used my amazingly awesome weapons for it)
    I am working on my first adventure.

    It involves some Spode worshippers wanting to open a portal to bask in Spode's divinity.

    Instead they end up finding Lovecraftian horrors. :D
    Might i suggest
    500081139477_lrg.png

    steam_sig.png
    Gamertag - Mightyvvhitey
  • IAmTheRadIAmTheRad Registered User
    You know that adventure you saw me epicly fail at before? I did it again on my current captain, and I finished it. Turns out all I needed was a ranged weapon.

  • UtsanomikoUtsanomiko Registered User regular
    As interesting as the adventure creator tool sounds, the expansion sounds like another forcefully game-like feature tacked on to a program that was at its core a toy-like simulator. They're enforcing a severe disconnect between the things you can make and what you can do with them.

    Rather than use a simple, informative interface to show the player what their needs are and how to find them in their environment, they tacked on at the last minute a busy-paced adventure game that corrals the environment into successive stages and forces the player to move from point A to B and complete those 'challenges'. Even your creatures and tools/vehicles don't have impact beyond the ability score values assigned to them.

    Galactic Adventures' use of user-created creatures, vehicles, and buildings seems to be wholly superficial. I'd rather have a mod that makes the first four stages more random, diversified, and natural. Something that actually lets you explore before Space Stage and encourages you to observe and adapt with the environment. I saw somebody who edited the distance creatures roam from their nests, but that's about it.

    hmm.gif
  • SyngyneSyngyne Registered User regular
    Mighty wrote: »
    Syngyne wrote: »
    IAmTheRad wrote: »
    Olivaw wrote: »
    IAmTheRad wrote: »
    Ha, I got the best adventure from a Spode loving race.
    I had to go to a planet. And help an army. It wasn't the Spode army. I had to help destroy Spode. That was epicly awesome.

    Shame game crashed and I was going to save right after that mission.

    The way I'm reading this, you're saying you helped kill their god

    Which is way too awesome to be possible

    Yes, Spode worshippers asked me to do a jihad on themselves. And I obliged (and used my amazingly awesome weapons for it)
    I am working on my first adventure.

    It involves some Spode worshippers wanting to open a portal to bask in Spode's divinity.

    Instead they end up finding Lovecraftian horrors. :D
    Might i suggest
    500081139477_lrg.png

    Oh, I made a couple a while ago, I just never got around to using them for anything.

    gnaarvakh1xu8.jpg

    uhlvokhna2to6.jpg

    thrrkrxss1xi2.jpg

  • thorpethorpe Registered User
    Machismo wrote: »
    I really wish they made the expansion have some fun things to add to the space stage rather than this offshoot of the main game they released. it looks cool and I may buy it, but I'd rather see more cool shit at the space stage like fleets or black holes or better/more weapons or AI transports.

    This.

    I thought the space stage had the potential to be fun, it just needed a lot of fleshing out, which I expected would come in an expansion. Things like actual diplomacy, empire management, etc.

    edit: also those creatures are awesome.

    [SIGPIC][/SIGPIC]
  • RoshinRoshin My backlog can be seen from space SwedenRegistered User regular
    Well, yes. Expansions that added some depth and complexity to the various stages is something I would pick up instantly. This Adventure editor thingy is something I might buy when it's on sale.

    steam_sig.png
  • IAmTheRadIAmTheRad Registered User
    Dear Spode, let those epics eat your worshippers. Amen.

  • Dr SnofeldDr Snofeld Registered User
    I just beamed to a planet and helped Snoopy defeat the Red Baron.

    This is a fun expansion.

    Also I'm gonna post solutions to a couple problems I had.

    Unexplored stars and planets all named BAD_DATA: DO NOT SAVE THE GAME, or they'll be stuck that way. Create a shortcut to the expansion executable (by default "C:\Program Files\Electronic Arts\SPORE_EP1\SporebinEP1\SporeApp.exe") and under Properties add the following to the Target line: -locale:en-us. For the English version anyway.

    DVD not being read after install: If it tells you to insert the disc, even if you have. There's no real solution I know of, but you can work around it by uninstalling the expansion (via Add/Remove Programs), registering your CD key on the EA Download Manager, and downloading and installing a digital download copy with no CD check.

    l4d_sig.png
  • BitstreamBitstream Registered User regular
    The unrecognized disk thing is endemic to new EA games, it seems. Restarting the PC works for me with Sims 3, and I assume it would do the same for Spore. It seems to be a problem with SecuROM convincing the DVD drive that the disk is invisible.

  • RoshinRoshin My backlog can be seen from space SwedenRegistered User regular
    Dr Snofeld wrote: »
    I just beamed to a planet and helped Snoopy defeat the Red Baron.

    I guess this is one source of the problem with Spore.

    Some of us want it to be a simulation, but EA keep trying to turn it into a "whacky" lightweight of a game. I'm not saying that either is right or wrong, just that they're difficult to combine.

    steam_sig.png
  • jothkijothki Registered User regular
    There are two ways that the game can go, either as a simulation or as a vehicle for players to create and share content.

    The original version actually kind of sucked at both, creature-based awesomeness aside. We're probably never going to get a better simulation, so focusing on the content creation is a good idea.

  • OcculusOcculus Registered User
    thorpe wrote: »
    Machismo wrote: »
    I really wish they made the expansion have some fun things to add to the space stage rather than this offshoot of the main game they released. it looks cool and I may buy it, but I'd rather see more cool shit at the space stage like fleets or black holes or better/more weapons or AI transports.

    This.

    I thought the space stage had the potential to be fun, it just needed a lot of fleshing out, which I expected would come in an expansion. Things like actual diplomacy, empire management, etc.

    edit: also those creatures are awesome.

    What the space stage needed to be was very much like GalCiv II. That would have been truly epic.

    As it was, I got bored with the space stage. Perhaps I'll have to grab this expansion.

    camo_sig2.png
  • EmperorSethEmperorSeth Registered User regular
    I'm more curious about what the space stage has LESS of. That is, does it have less of waves of enemy spacecraft attacking three of your colonies at once with only your one ship to stop them all? Does it have less of ecological disasters only you can fix? Does it have less of space's dumbest pirates?

    41.jpg
  • Dr SnofeldDr Snofeld Registered User
    Roshin wrote: »
    Dr Snofeld wrote: »
    I just beamed to a planet and helped Snoopy defeat the Red Baron.

    I guess this is one source of the problem with Spore.

    Some of us want it to be a simulation, but EA keep trying to turn it into a "whacky" lightweight of a game. I'm not saying that either is right or wrong, just that they're difficult to combine.

    Well Maxis didn't make that particular adventure.

    l4d_sig.png
  • tbloxhamtbloxham Registered User regular
    Roshin wrote: »
    Dr Snofeld wrote: »
    I just beamed to a planet and helped Snoopy defeat the Red Baron.

    I guess this is one source of the problem with Spore.

    Some of us want it to be a simulation, but EA keep trying to turn it into a "whacky" lightweight of a game. I'm not saying that either is right or wrong, just that they're difficult to combine.

    Really, spore is the problem with spore. Other than the first stage the game was a complete and total failure at all levels other than "wacky creature creator". I'll buy an expansion when it makes the game more complex and interesting than a java app someone could write in 5 minutes with some fancy graphics.

    Your puny weapons are useless against me
  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    tbloxham wrote: »
    Roshin wrote: »
    Dr Snofeld wrote: »
    I just beamed to a planet and helped Snoopy defeat the Red Baron.

    I guess this is one source of the problem with Spore.

    Some of us want it to be a simulation, but EA keep trying to turn it into a "whacky" lightweight of a game. I'm not saying that either is right or wrong, just that they're difficult to combine.

    Really, spore is the problem with spore. Other than the first stage the game was a complete and total failure at all levels other than "wacky creature creator". I'll buy an expansion when it makes the game more complex and interesting than a java app someone could write in 5 minutes with some fancy graphics.

    Now I think thats just plain not giving them enough credit. For their editor to be able to animate the monstrosities that some people put out and make it look fine clearly took time. The problem is it very clearly took all their time, to the point where when they were finalizing their editors they forgot they had to make a game around it.

    9e0txHT.gif
  • RoshinRoshin My backlog can be seen from space SwedenRegistered User regular
    I can't remember any links to sources now, but I remember reading somewhere that there were some internal disagreements about which direction Spore should be pushed in (ie sim or adventure game) and the sim guys lost out. Don't know how much truth there is to it, obviously, and I use the term "adventure game" in lack of a better one.

    I don't suppose there's a mod community for Spore..?

    steam_sig.png
  • Dr SnofeldDr Snofeld Registered User
    Roshin wrote: »
    I can't remember any links to sources now, but I remember reading somewhere that there were some internal disagreements about which direction Spore should be pushed in (ie sim or adventure game) and the sim guys lost out. Don't know how much truth there is to it, obviously, and I use the term "adventure game" in lack of a better one.

    It was more a push between sim and cute, if I remember right. I heard they wanted to put little sneakers on all the feet.

    l4d_sig.png
  • MightyMighty Registered User regular
    Syngyne wrote: »
    Mighty wrote: »
    Syngyne wrote: »
    IAmTheRad wrote: »
    Olivaw wrote: »
    IAmTheRad wrote: »
    Ha, I got the best adventure from a Spode loving race.
    I had to go to a planet. And help an army. It wasn't the Spode army. I had to help destroy Spode. That was epicly awesome.

    Shame game crashed and I was going to save right after that mission.

    The way I'm reading this, you're saying you helped kill their god

    Which is way too awesome to be possible

    Yes, Spode worshippers asked me to do a jihad on themselves. And I obliged (and used my amazingly awesome weapons for it)
    I am working on my first adventure.

    It involves some Spode worshippers wanting to open a portal to bask in Spode's divinity.

    Instead they end up finding Lovecraftian horrors. :D
    Might i suggest
    [IMG]http://ll-139.ea. snip 500/081/139/500081139477_lrg.png[/IMG]

    Oh, I made a couple a while ago, I just never got around to using them for anything.

    *snip*
    [IMG]http://img522.snip us/img522/2574/gnaarvakh1xu8.jpg[/IMG]

    [IMG]http://img165.isnip .us/img165/1062/uhlvokhna2to6.jpg[/IMG]

    thrrkrxss1xi2.jpg
    I'd have to say that those are a bit more Horror'y than mine is.

    Though its funny to see the one i made tower over a village and consume it

    steam_sig.png
    Gamertag - Mightyvvhitey
  • Grooveman23Grooveman23 Registered User
    Dr Snofeld wrote: »
    Roshin wrote: »
    I can't remember any links to sources now, but I remember reading somewhere that there were some internal disagreements about which direction Spore should be pushed in (ie sim or adventure game) and the sim guys lost out. Don't know how much truth there is to it, obviously, and I use the term "adventure game" in lack of a better one.

    It was more a push between sim and cute, if I remember right. I heard they wanted to put little sneakers on all the feet.

    That scares me in ways unimaginable.

    [SIGPIC][/SIGPIC]
    All hail the Hypno-Spode!
  • UtsanomikoUtsanomiko Registered User regular
    Dr Snofeld wrote: »
    Roshin wrote: »
    I can't remember any links to sources now, but I remember reading somewhere that there were some internal disagreements about which direction Spore should be pushed in (ie sim or adventure game) and the sim guys lost out. Don't know how much truth there is to it, obviously, and I use the term "adventure game" in lack of a better one.

    It was more a push between sim and cute, if I remember right. I heard they wanted to put little sneakers on all the feet.

    That scares me in ways unimaginable.

    It more or less seems like a single EA rookie designer is to blame: From earlier in the thread.

    hmm.gif
  • RoshinRoshin My backlog can be seen from space SwedenRegistered User regular
    Well, regardless of who's to blame, the "damage" is done and Spore is what it is.

    I just feel that I would have been much more involved in it and probably still be playing it, if it had a tad more depth and complexity to it. As it is, I did my obligatory penis creatures, tried my hand at more complex designs, brought a couple of races through the first stages, only to be near terminally bored by the space stage. Maybe a couple more expansions will add more meat to those bones.

    How successful was Spore, anyway? Crazy Sims successful?

    steam_sig.png
  • -SPI--SPI- Registered User regular
    It just makes me sad more than anything, because I'm certain that I would have loved the hell out of Will Wright's version of Spore, but we'll never get that game.

    Dumbing down the underlying simulation doesn't really help anyone anyway. It means nothing interesting or exciting can happen. You make the game overlayed over the top the simple to understand part. Look at the sims for example, there's a bunch of stuff happening behind the scenes that allow the game to surprise you or act in ways you didn't expect so you can talk to people and go "Oh man, in my game my sim did such and such and then..." but with spore that never happened. "Oh man, in my game my creature... killed all the other creatures that just stood around their nests doing nothing. Oh that happened in your game too huh?"

  • Dr SnofeldDr Snofeld Registered User
    Well, I like the game we got. Perhaps not as much as I would have liked the game intended, but it's still an enjoyable way to spend some time. Apparently that's not allowed though.

    l4d_sig.png
  • ZackSchillingZackSchilling Registered User regular
    To take a quick tangent let me use the creature design vs. performance as an example. We had competing issues to face. First, we wanted the creature’s design to impact its in-game performance. Second, we wanted the economics of the editor to be simple and understandable and connected to performance. Third, we wanted a high amount of aesthetic diversity. We didn’t want there to be one ultimate design direction that the simulator was forcing all the creatures into. In other words if to be fast you had to have long legs that would have met the first goal, conflicted with the third goal and made the second much more complex.

    As the lead designer my goal through most of the project was to make sure the gameplay didn’t end up too complex, which resulted in simplifying many of the level dynamics and editor consequences. I felt like we were already asking quite a bit from the players as we took them through the various level genres. This was totally my judgment call and not even part of the agenda of the “cute” team, and certainly not the fault of Chris Hecker. So to make a long story short I’m the one to be blamed for any faults in the gameplay, that’s my job on the team.

    :(

    ghost-robot.jpg
  • TK-42-1TK-42-1 Registered User regular
    Dr Snofeld wrote: »
    Well, I like the game we got. Perhaps not as much as I would have liked the game intended, but it's still an enjoyable way to spend some time. Apparently that's not allowed though.

    its an enjoyable way to waste time, but with no payoff. its like an mmo grind without the phat lewts or whatever the kids are saying these days. the first couple of times i brought a creature up i kept thinking if i did something differently that i would finally get the pleasure i wanted from having thing roam the stars, but not really.

    another gripe is that going carnivore/veg kind of shoehorns you into agg/peaceful

    sig.jpgsmugriders.gif
  • Dr SnofeldDr Snofeld Registered User
    TK-42-1 wrote: »
    another gripe is that going carnivore/veg kind of shoehorns you into agg/peaceful

    Not really, I have a race of herbivorous hyper-agressive one-legged eyeless moles. Maybe with the carnivore thing though.

    l4d_sig.png
  • IAmTheRadIAmTheRad Registered User
    Here's how I went with my most recent dudes
    Herbivore, Predator, Aggressive, Economic.

    Yes, it's possible. He became a knight.

Sign In or Register to comment.