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Spoiler for the novel
Trueachievements Profile | Gamertag: EyeRChris
More importantly, I was wondering if anyone had the list of PA players handy. Until this matchmaking shit gets sorted out, I'd like to stick exclusively to playing with PA players.
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C. carmine will fall on his chainsaw and die
There is a PA meta tag, it's probably in the OP.
I think it's PA GoW 2
Ah, awesome, thanks.
Also, as of this writing only one person is playing the game.
Oh, and are there similar groups for other Xbox games (Cod4, Halo 3, etc)?
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Do it on Hail and get in the turned over train car, the one that isn't open. The following can't get in
Bloodmounts
Maulers
Tickers
Sires
Boomers
Grinders
makes horde a lot easier. Soloed most of it.
Its fairly common for 360 players to use metatags for there games. CoD4 had one and I would be surprised if Halo3 doesnt.
Time on the pending list is based on how frequently the controlled of the metatag checks for updates.
That reminds me that I need to check the L4D one....
EDIT: Checking the Gears MetaGTs, it appears they haven't been checked/updated in a while.
Gears PA Last seen 12/12/08 playing Xbox 360 Dashboard
PA GoW 2 Last seen 12/09/08 playing Xbox 360 Dashboard
Interesting. I am at the opposite end of the spectrum. I really didn't like the campaign. I thought the story and plot were terrible. The large number of arcade style crosshair shooting levels really took away from my experience.
Regarding the multiplayer though:
I have played levels where people shotgun charge. It depends on the map. I stink with the shotgun (somehow) so I rarely switch to it.
Most of the times I play there is a decent amount of teamwork rather than straight charging. Again, I'm not saying all the time and it also depends on the map.
As for horde, yeah, I'd never even begin it without a team of people I know.
I soloed all the way to 50 on security. Get inside the secured area, hide inside the sandbags and you'll have either a grinder or mortar spawn there. Grenades are also within striking distance, and between rounds you can run out and grab ammo/pistols. Very few things come in from straight ahead, mostly from the sides. The only real concern is not letting a mauler or bloodmount get in with you, because they can wreck your shit from close range real fast, and also make things more chaotic than you want it to be as you run around like a maniac trying to kill them.
As for dealing with bloodmounts, always kill the mount first. No real trick besides shooting the shit out of it, and not letting it get close. Also, after you shoot it a bunch of times, you'll see it stop and do an animation where it pulls its mask(?) off. I THINK they're invincible during this animation, so don't shoot while they're doing it (or go ahead and shoot, who am I to tell you what to do, but you'll be wasting ammo
I'm not sure if people know how to deal with non-shotgun rushers online at this point.
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http://gearsforums.epicgames.com/showthread.php?t=650739
Random question, how many hits does it take to make someone stop revving their lancer?
I like the new shotgun too...
But all they are doing are fixing bugs with it.
Im pretty sure if the player revving receives any damage the revving stops.
Something like that anyways. Don't quote me, but I'm fairly certain its a very low amount of damage/hits.
I don't think that's true, I've definitely pumped rounds into people charging me with a chainsaw and they haven't stopped revving. This is in matches where I had good latency too, for the record.
I know that it takes less hits than in GoW1.
I know, I'm remarkably helpful.
It's usually a stun or slow effect, which is why it's pretty easy to run through a hammerburst, flamethrower, or shotgun, but damn near impossible to run through a lancer. The only time I've seen a shotgun stop a chainsaw is on a headshot, lucky stun, or gib.
I'm glad they're imposing penalties for people quitting early, but....that's not really going to stop people from quitting early. I can see this coming back to bite me when I have to quit early due to half the other retards dropping out, and maybe I don't feel like doing four rounds of target practice.
I'm not really confident here. They should be expressing deep humility and apologies for the matchmaking and solemnly swear that it will be fixed 100%. Then offer up that new map pack for free.
Yes, I'm being overly bitter about this, but that's how much Gears 2 has let me down, and the guy behind that article doesn't seem to give two shits of jaded players like me.
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I haven't played multiplayer with other people, but pretty much any damage from the computer-controlled enemies stops my revving.
What exactly is wrong with the match making thats got you so up tight about it? Now, I picked this game up a few months after it came out, just after the first patch, so I have no idea about how bad it was then. All I can say is that I haven't had any real issue with the actual match making process at all.
(currently MIA)
Then notice afterward how half the time you spent was waiting for the Matchmaking to put you into a match.
Then count the number of those matches where at least one or more player drops out within the first round.
Also exploits.
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That's been my main problem with multiplayer since the beginning. The regenerating health, cover system, rolling and roadie running make it almost futile to engage anybody at long range without a sniper or torque bow. Not to mention on game types like execution even if you DO manage to down them, they're back up by the time you can run over there.
Only time I usually get kills from long range is when I manage to spot an enemy who's already fighting one of my team mates.
Lancer's sheer volume of fire helps slow people a lot, combined with it's cheesy chainsaw kills. I love the hammerburst though and I would like to see it powered up a bit. Giving it the ability to headshot in vs gametypes might be a nice start. Or does it already? I've never been able to score one in anything other than horde so maybe I just suck.