Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
It's an old abandoned zero friction physics space shooter that's been maintained by players for quite a while now. I used to play a lot in middle school and I'm sure some of you have played this before. I felt like playing again.
SubSpace is a two-dimensional space shooter computer game published in 1997 by Virgin Interactive Entertainment (VIE) which was a finalist for the Academy of Interactive Arts & Sciences Online Game of the Year Award in 1998. This game, now freeware, incorporates quasi-realistic zero-friction physics into a massively multiplayer online game through the Continuum game client. It is no longer operated by VIE; rather, it subsists by support from fans and players of the game, who provide servers and technical updates. The action is viewed from above, which presents challenges very different from those of a three-dimensional game. The game has no built-in story or set of goals; players may enter a variety of servers, each of which have differing objectives, maps, sounds, and graphics.
Although falling short of modern standards, SubSpace is widely considered an early entry in the massively multiplayer online genre due to its unprecedented player counts.
Hosting and servers I don't know about, but if we wanted to play we could do it in SSCU(or was it SSCX?) Extreme Games.
Man the graphics look pretty terrible in stills huh