Vanilla Forums has been nominated for a second time in the CMS Critic "Critic's Choice" awards, and we need your vote! Read more here, and then do the thing (please).
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

Cave Story on the Wii! Huzzah!

124678

Posts

  • BlueDestinyBlueDestiny Registered User
    edited October 2008
    Cantido wrote: »
    Okay so this game branches and I need help.
    Spoiler:

    Spur spur spur. It's the numbah one super tops gun in gaem.

    Any sufficiently advanced friendship is indistinguishable from magic.
  • DeathPrawnDeathPrawn Registered User
    edited October 2008
    I may be playing through the game right now using the Classic Controller, but I can't wait to buy it on Wii just to show my support for Pixel and for Nintendo actually letting indie developers release Wii Ware.

    Signature not found.
  • LednehLedneh shinesquawk Registered User regular
    edited October 2008
    You guys are nuts. Snake + Nemesis is superior

    (edit) Admittedly it's only superior for Hell runs just because shooting through walls is so godly in there, but then again you are not manly if you don't go there

    Kadith wrote: »
    how do i get off [the bus], do i just start screaming
    well that'll get me off at least.
  • GlalGlal Registered User regular
    edited October 2008
    Heresy. Sword is best. <3

  • BehemothBehemoth Registered User regular
    edited October 2008
    I like the Snake more, but I play for cautiously and I love shooting through walls.

    This game really needs multiple save slots, all the meaningful choices are cool, but it makes it difficult to see everything in one playthrough, or to mess up something important and get one of the bad endings.

    iQbUbQsZXyt8I.png
  • DarmakDarmak Godking of the Snerkywizards Registered User regular
    edited October 2008
    Spoiler:

    PIZTDhW.jpg
  • DjiemDjiem Registered User regular
    edited October 2008
    Darmak wrote: »
    Spoiler:
    Spoiler:

  • DarmakDarmak Godking of the Snerkywizards Registered User regular
    edited October 2008
    Djiem wrote: »
    Darmak wrote: »
    Spoiler:
    Spoiler:

    Well I haven't beaten the game yet so I might figure one or more of those things out as well.

    PIZTDhW.jpg
  • LorkLork Registered User regular
    edited October 2008
    Darmak wrote: »
    Djiem wrote: »
    Darmak wrote: »
    Spoiler:
    Spoiler:

    Well I haven't beaten the game yet so I might figure one or more of those things out as well.
    Probably not. If this game has one flaw, it's that you pretty much need a walkthrough to get the good ending.

    Steam Profile: Lork
    Gamertag: Clorfhanger
  • LednehLedneh shinesquawk Registered User regular
    edited October 2008
    Lork wrote: »
    Darmak wrote: »
    Djiem wrote: »
    Darmak wrote: »
    Spoiler:
    Spoiler:

    Well I haven't beaten the game yet so I might figure one or more of those things out as well.
    Probably not. If this game has one flaw, it's that you pretty much need a walkthrough to get the good ending.

    True. Most of the steps you can figure out, but one thing you have to do just makes absolutely zero goddamned sense at all.

    (what that thing is)
    Spoiler:

    Kadith wrote: »
    how do i get off [the bus], do i just start screaming
    well that'll get me off at least.
  • DjiemDjiem Registered User regular
    edited October 2008
    Ledneh wrote: »
    Lork wrote: »
    Darmak wrote: »
    Djiem wrote: »
    Darmak wrote: »
    Spoiler:
    Spoiler:

    Well I haven't beaten the game yet so I might figure one or more of those things out as well.
    Probably not. If this game has one flaw, it's that you pretty much need a walkthrough to get the good ending.

    True. Most of the steps you can figure out, but one thing you have to do just makes absolutely zero goddamned sense at all.

    (what that thing is)
    Spoiler:

    Yes, that spoiler is basically what'd make me give this game Fucking Awesome score rather than Fucking Perfect if I had to review it. What they should have done is that
    Spoiler:

  • randombattlerandombattle Registered User regular
    edited October 2008
    Djiem wrote: »
    Ledneh wrote: »
    Lork wrote: »
    Darmak wrote: »
    Djiem wrote: »
    Darmak wrote: »
    Spoiler:
    Spoiler:

    Well I haven't beaten the game yet so I might figure one or more of those things out as well.
    Probably not. If this game has one flaw, it's that you pretty much need a walkthrough to get the good ending.

    True. Most of the steps you can figure out, but one thing you have to do just makes absolutely zero goddamned sense at all.

    (what that thing is)
    Spoiler:

    Yes, that spoiler is basically what'd make me give this game Fucking Awesome score rather than Fucking Perfect if I had to review it. What they should have done is that
    Spoiler:
    I think the problem is that at that point in the game you aren't in a hurry or anything so you have no reason to stop and check him out.
    Spoiler:

    itsstupidbutidontcare2.gif
    I never asked for this!
  • acidlacedpenguinacidlacedpenguin Registered User regular
    edited October 2008
    2) wide screen graphics, if you're just stretching your 480p signal to 16:9 (which is something you can do on a PC) then you're not really getting widescreen graphics.

    Not true. Yes, the wii always outputs in 640x480. However, that doesn't mean the source image in it's framebuffer is always 640x480. Output != internal resolution.

    What is actually going on when you choose the widescreen option from the wii's menu, is that it's doubling it's Y resolution. So it's frame buffer is set up for 640x960. Everything in the frame buffer is drawn extra tall. The end effect is that the image in the frame buffer ends up being extra skinny, so when it's stretched across the 480p/i output, it shows more to the left and the right.

    This is how all widescreen is done (excluding HD, of course). It is true widescreen.

    oh how I've missed your technical insights TSR.

    GT: Acidboogie PSNid: AcidLacedPenguiN
  • LorkLork Registered User regular
    edited October 2008
    Djiem wrote: »
    Ledneh wrote: »
    Lork wrote: »
    Darmak wrote: »
    Djiem wrote: »
    Darmak wrote: »
    Spoiler:
    Spoiler:

    Well I haven't beaten the game yet so I might figure one or more of those things out as well.
    Probably not. If this game has one flaw, it's that you pretty much need a walkthrough to get the good ending.

    True. Most of the steps you can figure out, but one thing you have to do just makes absolutely zero goddamned sense at all.

    (what that thing is)
    Spoiler:

    Yes, that spoiler is basically what'd make me give this game Fucking Awesome score rather than Fucking Perfect if I had to review it. What they should have done is that
    Spoiler:
    I think the problem is that at that point in the game you aren't in a hurry or anything so you have no reason to stop and check him out.
    Spoiler:
    Spoiler:

    Steam Profile: Lork
    Gamertag: Clorfhanger
  • CantidoCantido Registered User regular
    edited October 2008
    Lork wrote: »
    Djiem wrote: »
    Ledneh wrote: »
    Lork wrote: »
    Darmak wrote: »
    Djiem wrote: »
    Darmak wrote: »
    Spoiler:
    Spoiler:

    Well I haven't beaten the game yet so I might figure one or more of those things out as well.
    Probably not. If this game has one flaw, it's that you pretty much need a walkthrough to get the good ending.

    True. Most of the steps you can figure out, but one thing you have to do just makes absolutely zero goddamned sense at all.

    (what that thing is)
    Spoiler:

    Yes, that spoiler is basically what'd make me give this game Fucking Awesome score rather than Fucking Perfect if I had to review it. What they should have done is that
    Spoiler:
    I think the problem is that at that point in the game you aren't in a hurry or anything so you have no reason to stop and check him out.
    Spoiler:
    Spoiler:

    Original Zelda Syndrome. Indeed, this is my only complaint on the game. But I think I've reached the point where I can give the FAQ a rest, finally.
    Spoiler:

    steam_sig.png
  • eobeteobet Registered User regular
    edited October 2008
    Heard the proposition that RIAA and MPAA should join forces and form "Music And Film Industry Association"?
  • PeewiPeewi Registered User regular
    edited October 2008
    eobet wrote: »

    That looks very nice. It'd be great if they're also gonna release this new improved version on PC. Then I could buy it twice.

    3DS code: 3480-2527-9521
    steam_sig.png
  • BahamutZEROBahamutZERO Space is the Place Registered User regular
    edited October 2008
    Four times the pixels! Four times THE POWER!

  • ZombiemamboZombiemambo Registered User regular
    edited October 2008
    I say in a couple of weeks after CS is released on WiiWare, someone will start working on an upgraded graphics patch for the PC.

    JKKaAGp.png
  • agoajagoaj Pik-at-this MeleeRegistered User regular
    edited October 2008
    Four times the pixels! Four times THE POWER!

    Whoa guys, don't want to melt the wii's here. You've got to go 2600 if you want a decent framerate.

    PoMXsb6.png
  • randombattlerandombattle Registered User regular
    edited October 2008
    Awesome option new graphics!

    itsstupidbutidontcare2.gif
    I never asked for this!
  • CantidoCantido Registered User regular
    edited October 2008
    I just beat it. I'll buy the fuck out of the Wiimake for the new visuals and music.

    steam_sig.png
  • IdolNinjaIdolNinja Registered User regular
    edited October 2008
    Anyone know how involved Pixel himself is with this version? I'm just wondering if he had any input into the higher detailed sprites.

  • GlalGlal Registered User regular
    edited October 2008
    We can't wait to see what Pixel has done to the rest of the characters.

  • eobeteobet Registered User regular
    edited October 2008
    IdolNinja wrote: »
    Anyone know how involved Pixel himself is with this version? I'm just wondering if he had any input into the higher detailed sprites.

    Input into everything, according to dev interview (linked earlier in the thread, I think).

    Heard the proposition that RIAA and MPAA should join forces and form "Music And Film Industry Association"?
  • IdolNinjaIdolNinja Registered User regular
    edited October 2008
    eobet wrote: »
    IdolNinja wrote: »
    Anyone know how involved Pixel himself is with this version? I'm just wondering if he had any input into the higher detailed sprites.

    Input into everything, according to dev interview (linked earlier in the thread, I think).

    Ah, awesome! I missed the link itself while drooling over the new designs. I love the fact that the redesigned graphics are also optional, along with the sound.

  • CantidoCantido Registered User regular
    edited October 2008
    IdolNinja wrote: »
    eobet wrote: »
    IdolNinja wrote: »
    Anyone know how involved Pixel himself is with this version? I'm just wondering if he had any input into the higher detailed sprites.

    Input into everything, according to dev interview (linked earlier in the thread, I think).

    Ah, awesome! I missed the link itself while drooling over the new designs. I love the fact that the redesigned graphics are also optional, along with the sound.

    I only see Tokoro, are there more?

    steam_sig.png
  • PeewiPeewi Registered User regular
    edited October 2008
    According to the Cave Story blog, the new artwork is apparently made by the original Cave Story creator.
    Cantido wrote: »
    IdolNinja wrote: »
    eobet wrote: »
    IdolNinja wrote: »
    Anyone know how involved Pixel himself is with this version? I'm just wondering if he had any input into the higher detailed sprites.

    Input into everything, according to dev interview (linked earlier in the thread, I think).

    Ah, awesome! I missed the link itself while drooling over the new designs. I love the fact that the redesigned graphics are also optional, along with the sound.

    I only see Tokoro, are there more?

    Only Toroko so far it seems. on http://www.cavestorywii.com/ you'll see a link to the blog where it comes from.

    3DS code: 3480-2527-9521
    steam_sig.png
  • CantidoCantido Registered User regular
    edited October 2008
    Now I feel empty. I didn't want this game to end. <3

    Hopefully extra features in Wii, or more likely DS, will have new exiting ways of lighting motherfuckers up.

    steam_sig.png
  • ZombiemamboZombiemambo Registered User regular
    edited October 2008
    Cave Story never ends! There are a large number of different ways you can play it depending on your choices in the story and what weapons you want.

    JKKaAGp.png
  • Randall_FlaggRandall_Flagg Registered User
    edited October 2008
    FUCK!

    in anticipation, I just downloaded this again and started playing through it for the second time, attempting to get the best ending

    I got all the way to the plantation, doing everything right, and then I accidentally spoke to Mrs. Sakamoto and saved

    she took my jetpack and now I can't get the mushroom

    fuck!

  • CantidoCantido Registered User regular
    edited October 2008
    FUCK!

    in anticipation, I just downloaded this again and started playing through it for the second time, attempting to get the best ending

    I got all the way to the plantation, doing everything right, and then I accidentally spoke to Mrs. Sakamoto and saved

    she took my jetpack and now I can't get the mushroom

    fuck!

    DONT PANIC, FOO.

    Finish her quest, you'll get it back.

    steam_sig.png
  • Randall_FlaggRandall_Flagg Registered User
    edited October 2008
    THANK YOU

    it's been a while since I first played and man, I didn't want to have wasted all that time just to restart

  • GilderGilder Registered User regular
    edited October 2008
    Note: You can get some different dialogue if you head to the last area with the Mimiga mask.

  • ZombiemamboZombiemambo Registered User regular
    edited October 2008
    Mid-late game spoilers:
    Spoiler:

    JKKaAGp.png
  • jothkijothki Registered User regular
    edited October 2008
    Mid-late game spoilers:
    Spoiler:
    Spoiler:

  • ZombiemamboZombiemambo Registered User regular
    edited October 2008
    jothki wrote: »
    Mid-late game spoilers:
    Spoiler:
    Spoiler:

    Cool, thanks.

    JKKaAGp.png
  • SkulkrakenSkulkraken Registered User
    edited October 2008
    I really like Cave Story, despite not being able to beat that blasted doctor. Is this going to be a Wii exclusive?

    ...And does this Wiiware release mean Quote might end up in the next Super Smash Bros.? It would be hilarious if Nintendo stuck in a version of the island's Hell into the singleplayer mode. :P

    [Edit]
    Wait, no. A multiplayer arena set in Hell would be funnier. Imagine the chaos as everyone tries to avoid those spikes while the island crumbles around them. :P

    Spoiler:
  • CantidoCantido Registered User regular
    edited October 2008
    jothki wrote: »
    Mid-late game spoilers:
    Spoiler:
    Spoiler:

    Cool, thanks.

    Is that bullshit or what? That's only the beginning.

    steam_sig.png
  • HenroidHenroid Nobody Nowhere fastRegistered User regular
    edited October 2008
    Gilder wrote: »
    Henroid wrote: »
    Henroid wrote: »
    Gilder wrote: »
    Henroid wrote: »
    The only thing that annoyed me while playing it on the compy is that the music was messed up and I kept getting weird buzz kind of sounds.

    The sound thing was screwing with me for a while too. I wasn't getting buzzing but sections of music were missing. Did you try lowering the sample rate conversion quality? If I have it at anything but the lowest setting, the sound screws up.

    Huh, maybe I should try setting it to that.

    Okay maybe I'm missing something but I don't see any options in anything that came with Cave Story Deluxe that lets me change sound options. Teach me!

    Also, Halkun shame on you for running away instead of being a hero! D:

    You have to actually change your computer's sound options. I'm on XP so it's in control panel and sound options. You should be able to find it by clicking advanced and then performance on your main sound device.

    Yay!

    I adjusted it so it works in Cave Story. My next question is, if I leave it like this, how will my other programs be affected? (things like WoW, WMP, iTunes, DivX, etc)

    "Ultima Online Pre-Trammel is the perfect example of why libertarians are full of shit."
    - @Ludious
    PA Lets Play Archive - Twitter - Blog (6/15/14)
Sign In or Register to comment.