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[COH ON]Company of Heroes - Wherein We Grudgingly Accept A Balanced(ish) Game
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I AM SO BAD AT THIS GAME
3DS FC : 4270-0980-2372
why don't they just get a guy to do that and do minor, tiny updates through Relic Online? I don't understand.
Relic is fucking terrible
it's like reading hamlet
Because it takes them 4-12 months to get out even a small patch, and that patch will invariably break half the things it tries to fix.
This isn't hyperbole, it is a repeatedly proven fact.
I'm about to uninstall the game and never go back.
Well the Soviet "expansion" is actually a mod which appears to get balanced much more often than Relic's factions, at least at this point. I wouldn't go crazy and uninstall when it's been out for about a week.
All the games broken talk makes me scared to play online. Loved the original, but haven't played since before the first expansion. Have there been no community patches/mods to try and rebalance things?
Well... yeah. No one plays high resources. The game isn't balanced for it.
It's just a large group of one certain type of unit. For example, a rifle blob is a group of 3 or more American Rifleman squads together. They look kind of like a blob, too.
A blob is a group of the same unit that is mass selected and ordered to attack.
It's actually an interesting name, because that kind of tactic is the ONLY tactic in a game like Warcraft 3 or Starcraft - games with no cover systems, suppression, or directional fire, or retreat mechanic. Yet because Company of Heroes is such an amazing game with all of these micro-oriented tools at our disposals, players actually get offended when they see a player who simply "box selects" all his units and charges them in.
Usually it's not a problem if you know what you're doing, but a lot of players aren't really sure how to handle a vetted pioneer blob, grenadier blob, or ranger blob. The solution is to not let the blob form in the first place. Engage early, engage hard, and bleed the enemy's manpower and keep them from getting enough reserves to build the blob in the first place. Cap the map to keep them split up, and focus fire on squads to hopefully kill them before they can retreat.
If the blob does form, your best bet is to either out-tech it or out-counter it. Rangers are expensive as FUCK and high maintenance, so just hold your own and do as much damage as you can with mines, flames, and units in cover. Don't use MG42s vs a ranger blob, they'll charge up and nade it. Vetted grenadiers are a bitch, but you can put the hurt on them with BAR rifles backed up with a sniper or two. Vetted flame pio blobs are probably the worst since they're so inexpensive to build, equip, and maintain - and their firepower is insane. Your best bet is to just out-tech it or pray you can hold them off with snipers.
That's a really fascinating point. I'd love to see a real-time strategy game with a more robust economic & building system (on the same levels as Age of Empires 2, for example) with the same level of actual tactical combat - with cover, suppression, unit abilities, etc. That would be brilliant.
Basically, they made a huge mistake when they made the game - the produced a crapton of different versions for every single provider. When they do one patch, they have to test it on all the different versions and installation types - it's why the patches come out so rarely. They didn't not make that mistake in DoW2, hence the faster (somewhat) updates.
The comment Jonny Ebbert made when I asked him specifically about this was pretty much him going "In retrospect, one of the biggest mistakes we made and I cry manly tears about it".
Frequent mini patches would have been so perfect for Relic, and it was possible through Steam. But alas, it could not be.
Yep, but also they (in my mind quite fairly) realised that a lot of balance changes would come with the expansion, so they pretty much devoted all their resources to making sure it releases in as good a state as possible. While polishing the current state of the game might help marginally, it isn't worth it in the long run.
Took em a while to get started on DoW 2 because of the major flaws and refusal to balance the other stuff (like melee rape) because the 'balancing data was tainted by the major flaw issue'. Patch issue, wait 2-3 weeks for cert, discover new huge flaw, wait more, fix, cert, consider balancing issues that were apparent from the beginning' etcetc
Such opportunity lost
So, Company of Heroes Online beta. Downloaded the thing but waiting for fileplanet to hand out keys to regular members.
What the hell is exactly new?
(To not answer your question, Alegis, I have no idea. Sorry.)
wait what
If faith is just a silent tribute, mine is just a desperate act.
Sounds worse than the regular game. Imagine if there is a Kangaroo Hero specialization.
http://www.companyofheroes.com/
So some kind of ... persistence built in? But not exactly anything new at all? I don't know. If this thing still has impossible kangaroos and pak bug Relic should be goddamn ashamed.
4k beta keys coming each day over here.
http://www.fileplanet.com/promotions/company-of-heroes-online/landing-a.aspx
Man, I should play BFH again sometime too. Slapping tanks over pirate galleons was too much fun.
http://www.fileplanet.com/promotions/company-of-heroes-online/landing-b.aspx
all you need is a regular fileplanet/d2d/IGN/gamespy/whatever account
So this is effectively "The Land War in Asia"?
Let 'em eat fucking pineapples!
I'm guessing they're not stress testing the servers then.
Not sure I really like this level-up concept much either. Unless there is some extra panther spec that I missed because Geeeeeeeerman Steellllllllllllll makes me hard
And some clarification...
I wonder how this might affect the development of Age of Empires Online.
I'll miss CoHO though. After playing a round of retail Company of Heroes, I think CoHO offers much greater depth. Many of the hero units were interesting and fun, emphasizing styles of play that aren't easy to pull off in retail (like focusing on mines, for instance, which is what I like to spend munitions on). Many of the hero units were great, like the Assault Jeep. And some of the commander options are simply not available in retail, like infantry camo.
I guess they ended up deciding that it just wasn't profitable for them.