WARHAMMER ONLINE: AGE OF RECKONING
Penny Arcade currently has a number of guilds:
Candymancers on Order, an organization of Holy Servants of Sigmar, short drunken men and Wise, Ancient Masters of War.
ON AVERHEIM
The Six Mouths on Destruction, a
useless mob of ne'er-do-wells and vile miscreants.
ON ULTHUAN
/who candymancers or /who the six mouths to find a member and ask to join or /chan candymancers or /chan TSM and a guild representative will be right with you!
Obsidian Spur: an EU Destruction guild on Karak Eight Peaks.
Limed for European awesomeness.
http://www.youtube.com/watch?v=zKOhzfkCdbY
That should be all we need in way of introduction, at this point.
Information and Random Cool Stuff
For more information,
watch the podcasts.
For PA impressions, and whatnot, check out the
WAR FAQ thread.
Great webpage with Maps.
Adding this by request, and because it's generally kickass and useful.
Alright since this seems to bring up a lot of questions I have compiled an FAQ and location guide for the first two tiers of Renown gear.
Renown Gear and You: What is it and where do I get it?
"Renown Gear" is armor and weapons you can buy from certain vendors that has both a level and Renown rank requirement, usually the Renown rank requirement is about 2/3rds of your actual level (so it would take level 9 and Renown rank 6 for example). Also, as of September 7th, some T2 Renown gear has the wrong stats (the Magus at least) and this will presumably be fixed in the future (hopefully soon). The 10/6 gear from the last preview weekend is gone, it was intended for use in an old test phase and was left in accidentally. Similar gear is available now from 11/7 to 16/11
Where to get it:
The first number refers to level requirement, the second is Renown rank requirement (i.e. 11/7 means you need level 11 and Renown rank 7). The "sets" aren't really sets and don't have bonuses or anything but they represent a loose tiering of gear. Common is "white" gear, Uncommon is "green" gear.
T1 Zones
the first "set" is sold in both the starter quest hub area and the Warcamp, while the second set is sold only at the Warcamp.
First "set"
2/1: Boots (Common)
3/2: Gloves and Accessory 1 (Common)
4/2: Belt, Accessory 2 and Weapon/Shield (Common)
5/3: Body and Accessory 3 (Common)
Second "set"
6/4: Boots (Uncommon)
7/4: Gloves and Accessory 1 (Uncommon)
8/5: Belt, Accessory 2 and Weapon/Shield (Uncommon)
9/6: Body and Accessory 3 (Uncommon)
T2 Zones
bought at the top floor of PvP area Keeps.
First "set"
11/7: Boots (Uncommon)
12/8: Gloves and Belt (Uncommon)
13/9: Shoulders and Accessory 1 (Uncommon)
14/9: Body, Accessory 2 and Weapon/Shield (Uncommon)
15/10: Accessory 3 (Uncommon)
16/11: Helm (Common)
Second "set"
16/11: Boots (Uncommon)
17/11: Gloves and Belt(Uncommon)
18/12: Shoulder and Accessory 1(Uncommon)
19/13: Helm, Accessory 2 and Weapon/Shield (Uncommon)
20/14: Body and Accessory 3 (Uncommon)
21/14: Cloak (Common)
HELPFUL ADDONS THAT ARE HELPFUL!
BuffThrottle - This improves performance in RvR, just get it. STARSA+++++WILLD/LAGAIN!
ActionBarColor - For those who think a little red number is dumb this colors the WHOLE ability icon.
Squared - Because the default team health is crappy. Plus this shows everyone's health in scenarios.
BlackBook - Revenge is a glorious thing. A must, especially for Dwarfs since it is essentially a personal grudge book.
WAAAGHBar - Super sleek and sexy bar of information to replace EXP bar. Shows renown, exp, money, friends, fps, etc. Check out the screenshot.
Tome Titan- This thing, man, in-game encyclopedia for rare mobs, tactic/cloak/title unlocks by zone. Updated frequently. Put it into
WAAAGHbar!
AutoDismount - Now clicking an attack dismounts you, so
smooooth.
GoblinCloset - It protects the sanctity of marriage by keeping the goblins in the closet. Made by a PAer, lets you switch outfits.
NERD STUFF
Start here for Warhammer Lore
A guide to Warhammer books
And now for something completely different...
Posts
I don't know if I'm just starting to feel the drag of leveling, or the myriad of Tor Anroc scenarios, or what it is. Maybe just MMO slowdown, since I've been doing MMO's since... well, the launch of Asheron's Call like a billion years ago.
The 360 has started to get their holiday launch titles, and I'm finding myself more and more in front of the 52" widescreen playing Castle Crashers, Rock Band 2, Duke Nukem 3D (oldie ftw), and then it all starts next week: Fable 2, Dead Space, Fallout 3, Guitar Hero: WT, Left 4 Dead, Prince of Persia, Call of Duty 5, Gears of War 2, Naruto: Broken Bond, Mirror's Edge... and that's just for the 360. Gonna be tough to fit in Xmas with all these new games hitting!
I'm enjoying the hell out of Open RvR, doing keeps and causing chaos, but the scenarios are just destroying my feel for the game. If I wanted to do battlegrounds all day as my sole source of PvP, I would've stuck with WoW, but the temptation of Open World RvR brought me here, and there's no going back. I just... I don't know what I want.
Random internet access, go!
I agree on this, though; sarcsm doesn't carry through thread titles well.
If faith is just a silent tribute, mine is just a desperate act.
Oh, uh... yeah, me telling you guys this means I managed to get on the servers pretty darn fast and was able to complete it before anyone else. Better luck next patch?
maybe that would drag the masses away from Tor Anroc for some phat reward.
Indeed.
If faith is just a silent tribute, mine is just a desperate act.
Yeah, they should make "join all" actually rotate the order it fills SQs in. I'm tired of nothing but Tor Anroc popping.
Want to get rid of the debuff? Go do one game in some other SQ, you min-maxing wanker.
The other method would be to have the Scenario specific quests tied to one scenario per day. All the warmasters in all of tier whatever would have High Pass Cemetary on Day 1, Black Fire Basin on Day 2, and Tor Anroc off the queue.
The silly thing is that it's easily lore justifiable, too. The NPCs could just say it's the type of resourrce they need the most at that time.
I kind of wish they had scenarios tie into the campaign. The closer to a city sack, the more points that scenario would give for both sides. Just a thought that could make it interesting.
New title is full of win.
edit:
It would be easier if I actually listed said instructions:
- Register an account at www.wardb.com
- Download the Curse Client, install and log in with your wardb info.
http://www.wardb.com/client.aspx
- Download "Curse Profiler" addon. You can do this directly inside the client or download it from here:
http://www.curse.com/downloads/details/13364/ "Install via curse client"
When you go online the next time, use this command, /wardbupdate, to send your info to wardb. Then log into wardb.com, choose "my characters" and you will find info on how to get the banner.
Really doesn't seem that bad to me.
As far as end game goes, I would love to see a darkness falls situation. For the non-DaoC people, darkness falls was a multi realm dungeon. In order for your realm to have access you had to have a majority of the keeps. Most servers, mine included, had an overpopulated albion balance. Sometimes it seemed like there was more albs then hibs/mids combined. Anyways, Alb would usually have DF, but the warcry would go out and a couple groups would go take keeps. The first in to DF after a realm swap got to run through and slaughter the last realm to be there and got first dibs on camping spots. Was really a sweet idea and kept it very interesting.
Of course the next day Albion would almost always reset it, but you could log inside and it made xping fun, since you knew you coudl get ganked any moment.
Here is to hoping they have some good ideas for endgame. I have faith in them, and at the rate I am going, I am not worried.
It becomes more obvious the higher level you go, until it just shits in your face in tier 4.
I didn't find any big imbalances in tier1 either. Most classes just don't have them hard hitting tools there yet. My sorc is like night and day now that she's in t4, compared to t1/t2
Night and day.
Jacobs alluded to a DF-style dungeon being in the works in one of his posts last week. I'd be surpised if he doesn't mention it in his State of the Game thingee.
Anyhow.
I'm disappointed because, even if it's a small change (haven't been able to test it yet), it's giving people less incentive to play a healing class. Healing is already a borderline miserable experience for me (mainly because if someone is being focused, I have no way to keep them up, and that's disappointing to both me and the person that's being dropped). Taking into account that healers are relatively scarce as it is, and that I pretty much have to turn scenario chat off so that I don't have to listen to whining (only so much AP and time in a given scenario - if I'm the only healer, or 1 of 2 healers, we aren't going to be able to keep everyone up in T3/T4)....
I don't know, I'm just annoyed by it. I'm full-heal spec, so solo grinding/questing is a nightmare. PuGs are miserable, for the reasons outlined above. My guild isn't always on.
Maybe it's just me.
Click the little flag on the map for the scenario parties window. At the bottom of each party there is a leave or join option. The max of 6 people per group stands, but you can usually get into a group for loot and moneys.
Could you elaborate more? I generally see balance by how much people bitch on the forums and since the PA forums are cool and I stay away from WHA/VN I don't know what the current state is.
The main thing I get from here is:
BW/Sorc > All
BW > Sorc
WE > WH
Those seem to be the main gripes that actually generate discussion rather then a one man rant.
The one time I was solo, it was because I was the odd man out - there were already two full groups in the scenario (of course, neither group had a healer, so it was strange that they wouldn't reshuffle).
There are other little imbalances between sides too that are just perplexing. The rune priest/zealot mirror is almost equal, except for some really odd and obviously better tactics/mastery skills that rune priests get that have no analog for the zealot. The white lion fetch vs. marauder GET OVER HERE is another one that's just weird. Why is one so much better than the other? It's just odd.
If faith is just a silent tribute, mine is just a desperate act.
Short answer - yes.
Note - my BW is only 23/20, but here's my experience. It's already a ridiculously easy class to play, especially if you have a pocket healer. Once you add in the -50% healing debuff (which also damages anyone casting a heal on the target - so if you focus on a healing class, and they try to heal themselves, they kill themselves that much faster), and you become an unstoppable killing machine. Withering Heat (DoT + snare) is going to be a lot of fun as well.
The second snare is irritating.
Which are you claiming is better? I never understood marauders feeling slighted about Fetch. Lion's are weak as hell and their pathing is messed up, so trying to get them to go 150 feet to grab someone isn't exactly easy. Especially given that Maraduers seem to be a much better overall class than WLs. Granted, some of that is tied in to the crappy state of the lions currently, but still.
Speaking of the Marauder GET OVER HERE, does that have a target limit cause damn.. watching 30 or so defenders get pulled towards a marauder is insane. even more so when you are by the keep lord and get pulled to the stairs en masse.
Well, one has a cast time, and a 65 foot range. The other has no cast time, costs less energy, and has a 150 foot range.
It should be noted that 65 feet is a little over half of an offensive caster's range, and it's difficult to catch anyone from keep walls with a 100 foot range, so trying to pluck a defender off a wall with a 65 foot range is either next to impossible, or totally impossible depending on how high the keep walls are. I mean, have you ever been pulled 150 feet before? It's a retarded distance to get flung, it's like five ironbreakers all hit a knockback at the same time.
That's not the marauder's ability, that's chaotic rift from a magus, or magnet from an engineer, the two abilities are nearly identical. Terrible Embrace (aka, GET OVER HERE) is single target.
I thought the marauder spell is only one target? You may be confusing that with Chaotic Rift (I think is the name) the Magus spell, or Electromagnet, the Engineer ability. Both of those pull every target within 65 feet on top of the Magus/Engineer.
Right, but the 150 range isn't instant either. It requires a buggy lion to run the entire distance without getting confused or dying. Both of those are fairly likely occurances. And it can only reach things with a clear path, meaning there is no chance of plucking people off walls, even if Marauders have little chance. I mean sure, once in a while Fetch might really shine, but TBH I'd rather rely on my lion as little as possible currently. And if that meant taking reduced range + a cast time, I'd probably do it.
AHhh that might be it, didnt know Mag/Eng had something like that. Either way its pretty crazy
Scenarios are divide and conquer, seperating someone from their zerg by 150 feet is basically gauranteed death since they'll probably be way out of heal range, not to mention out of range of any kind of melee support. A 65 foot pull is just a nuisance, that's a normal knockback, and won't even put someone out of casting range.
Nerf Marauder Terrible Embrace. Anyone still whining about BW/Sorcs obviously haven't played enough vs. Rank 40 Marauders.
Also, the amount of silences being thrown around by Rank 40 characters also means that casters are quite fine thank you very much.
MH3U Veggie Elder Ticket Guide
Here's a funny example:
http://www.youtube.com/watch?v=6fZIEQOpgcI
Great, what I am saying is the situations where you are going to get pulled that 150 feet are few and far between due to the pet. Great that you somehow got caught in the perfect storm of a lion following you 150 feet twice, but I'm telling you it isn't the norm. I almost never send my pet after anyone more than about 50 feet from me because the chances of something going terribly awry with it are extremely high. I really don't care if they nerf the range, because it's going to be mostly irrelevant, but Marauders complaining about White Lions is pretty rich.
Heck, it's even in the intro movie, cutting off marauder arms. I mean fetch is vastly "superior" to Terrible Embrace right? Then let's give them all these "superior" qualities.
MH3U Veggie Elder Ticket Guide
I woud hate him so hard,but I don't play Tor Anroc, so I love him.