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[WAR]: TSM SWITCHING SERVERS TO RED EYE!

GlalGlal Registered User regular
edited November 2008 in MMO Extravaganza
Because everyone is too lazy to start a new thread, yoinking the OP from those who came before me.
Morskittar wrote: »
WARHAMMER ONLINE: AGE OF RECKONING

Penny Arcade currently has a number of guilds:

Candymancers on Order, an organization of Holy Servants of Sigmar, short drunken men and Wise, Ancient Masters of War. ON AVERHEIM
The Six Mouths on Destruction, a useless mob of ne'er-do-wells and vile miscreants. ON ULTHUAN

/who candymancers or /who the six mouths to find a member and ask to join or /chan candymancers or /chan TSM and a guild representative will be right with you!

Obsidian Spur: an EU Destruction guild on Karak Eight Peaks.

Limed for European awesomeness.


http://www.youtube.com/watch?v=zKOhzfkCdbY
That should be all we need in way of introduction, at this point.

Information and Random Cool Stuff

For more information, watch the podcasts.

For PA impressions, and whatnot, check out the WAR FAQ thread.

Great webpage with Maps.

Adding this by request, and because it's generally kickass and useful.
Akira wrote: »
Alright since this seems to bring up a lot of questions I have compiled an FAQ and location guide for the first two tiers of Renown gear.

Renown Gear and You: What is it and where do I get it?

"Renown Gear" is armor and weapons you can buy from certain vendors that has both a level and Renown rank requirement, usually the Renown rank requirement is about 2/3rds of your actual level (so it would take level 9 and Renown rank 6 for example). Also, as of September 7th, some T2 Renown gear has the wrong stats (the Magus at least) and this will presumably be fixed in the future (hopefully soon). The 10/6 gear from the last preview weekend is gone, it was intended for use in an old test phase and was left in accidentally. Similar gear is available now from 11/7 to 16/11

Where to get it:

The first number refers to level requirement, the second is Renown rank requirement (i.e. 11/7 means you need level 11 and Renown rank 7). The "sets" aren't really sets and don't have bonuses or anything but they represent a loose tiering of gear. Common is "white" gear, Uncommon is "green" gear.


T1 Zones
the first "set" is sold in both the starter quest hub area and the Warcamp, while the second set is sold only at the Warcamp.

First "set"

2/1: Boots (Common)

3/2: Gloves and Accessory 1 (Common)

4/2: Belt, Accessory 2 and Weapon/Shield (Common)

5/3: Body and Accessory 3 (Common)

Second "set"

6/4: Boots (Uncommon)

7/4: Gloves and Accessory 1 (Uncommon)

8/5: Belt, Accessory 2 and Weapon/Shield (Uncommon)

9/6: Body and Accessory 3 (Uncommon)



T2 Zones
bought at the top floor of PvP area Keeps.

First "set"

11/7: Boots (Uncommon)

12/8: Gloves and Belt (Uncommon)

13/9: Shoulders and Accessory 1 (Uncommon)

14/9: Body, Accessory 2 and Weapon/Shield (Uncommon)

15/10: Accessory 3 (Uncommon)

16/11: Helm (Common)

Second "set"

16/11: Boots (Uncommon)

17/11: Gloves and Belt(Uncommon)

18/12: Shoulder and Accessory 1(Uncommon)

19/13: Helm, Accessory 2 and Weapon/Shield (Uncommon)

20/14: Body and Accessory 3 (Uncommon)

21/14: Cloak (Common)


HELPFUL ADDONS THAT ARE HELPFUL!
BuffThrottle - This improves performance in RvR, just get it. STARSA+++++WILLD/LAGAIN!

ActionBarColor - For those who think a little red number is dumb this colors the WHOLE ability icon.

Squared - Because the default team health is crappy. Plus this shows everyone's health in scenarios.

BlackBook - Revenge is a glorious thing. A must, especially for Dwarfs since it is essentially a personal grudge book.

WAAAGHBar - Super sleek and sexy bar of information to replace EXP bar. Shows renown, exp, money, friends, fps, etc. Check out the screenshot.

Tome Titan- This thing, man, in-game encyclopedia for rare mobs, tactic/cloak/title unlocks by zone. Updated frequently. Put it into WAAAGHbar!

AutoDismount - Now clicking an attack dismounts you, so smooooth.

GoblinCloset - It protects the sanctity of marriage by keeping the goblins in the closet. Made by a PAer, lets you switch outfits.


NERD STUFF

Start here for Warhammer Lore

A guide to Warhammer books
And now for something completely different...
Spoiler:

Glal on
«13456764

Posts

  • HilleanHillean Registered User regular
    edited October 2008
    I'm having a tough time logging in for long periods of time lately.

    I don't know if I'm just starting to feel the drag of leveling, or the myriad of Tor Anroc scenarios, or what it is. Maybe just MMO slowdown, since I've been doing MMO's since... well, the launch of Asheron's Call like a billion years ago.

    The 360 has started to get their holiday launch titles, and I'm finding myself more and more in front of the 52" widescreen playing Castle Crashers, Rock Band 2, Duke Nukem 3D (oldie ftw), and then it all starts next week: Fable 2, Dead Space, Fallout 3, Guitar Hero: WT, Left 4 Dead, Prince of Persia, Call of Duty 5, Gears of War 2, Naruto: Broken Bond, Mirror's Edge... and that's just for the 360. Gonna be tough to fit in Xmas with all these new games hitting!

    I'm enjoying the hell out of Open RvR, doing keeps and causing chaos, but the scenarios are just destroying my feel for the game. If I wanted to do battlegrounds all day as my sole source of PvP, I would've stuck with WoW, but the temptation of Open World RvR brought me here, and there's no going back. I just... I don't know what I want.

    greenguy1980.jpg
  • MorskittarMorskittar Registered User regular
    edited October 2008
    grrarg wrote: »
    Thread title is stupid and counterproductive. Way to scare off potential new players.

    Random internet access, go!

    I agree on this, though; sarcsm doesn't carry through thread titles well.

    snm_sig.jpg
  • LednehLedneh shinesquawk Registered User regular
    edited October 2008
    This thread title is terrible, I didn't even realize it was the WAR chat thread until just now

    Kadith wrote: »
    how do i get off [the bus], do i just start screaming
    well that'll get me off at least.
  • EchoEcho very gravitas Super Moderator, Moderator mod
    edited October 2008
  • MalkorMalkor Registered User regular
    edited October 2008
    And I'm like, it's bettar than yourz.

    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • AccualtAccualt Registered User regular
    edited October 2008
    Here is the feedback I submitted. I'm sure Mythic is all ready working on something even better, though.
    Here is an idea for creating incentive to defend keeps. Turn defending into an escalating PQ directly around the keep area with EXP and Renown bonuses. Kill 25 players. Completed, big bonus. Kill 50 players. Completed, big bonus. ect, ect. Turn the keep vendors or lord into kill collectors for side objectives like killing guild leaders, standard bearers, and siege weapons.

    Make it so that at the completion of each stage of the public quest the NPCs cheer and a batch of guards spawn who rush down to the siege weapon location for the attackers. Nothing horribly game changing for the attackers but a nice little annoyance.

  • DarkPrimusDarkPrimus IT'S DARE! Registered User regular
    edited October 2008
    So apparently what happens with Winds of Change is that after you give Tomas the Oozing Manuscript, a couple NPCs show up and he says "Hold them off while I escape, I can't be seen with you!" and he runs away while you're left to dispatch them. So that's why him not respawning is a problem for completing that quest.

    Oh, uh... yeah, me telling you guys this means I managed to get on the servers pretty darn fast and was able to complete it before anyone else. Better luck next patch?

    spartasig.gif
    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • ZzuluZzulu Registered User regular
    edited October 2008
    they also need to put an xp/renown bonus for scenarios on a rotation

    maybe that would drag the masses away from Tor Anroc for some phat reward. :(

    t5qfc9.jpg
  • MalkorMalkor Registered User regular
    edited October 2008
    Zzulu wrote: »
    they also need to put an xp/renown bonus for scenarios on a rotation

    maybe that would drag the masses away from Tor Anroc for some phat reward. :(

    Indeed.

    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • EchoEcho very gravitas Super Moderator, Moderator mod
    edited October 2008
    Zzulu wrote: »
    they also need to put an xp/renown bonus for scenarios on a rotation

    maybe that would drag the masses away from Tor Anroc for some phat reward. :(

    Yeah, they should make "join all" actually rotate the order it fills SQs in. I'm tired of nothing but Tor Anroc popping.

  • EchoEcho very gravitas Super Moderator, Moderator mod
    edited October 2008
    Or maybe just add a stacking debuff that reduces xp/renown by 5-10% for each consecutive game in the same SQ. Playing just for fun? Go nuts, stay for 28 games in a row!

    Want to get rid of the debuff? Go do one game in some other SQ, you min-maxing wanker.

  • ToothyToothy Registered User regular
    edited October 2008
    I hope that this is what they've cooked up. It would really spice up the game.

    The other method would be to have the Scenario specific quests tied to one scenario per day. All the warmasters in all of tier whatever would have High Pass Cemetary on Day 1, Black Fire Basin on Day 2, and Tor Anroc off the queue.

    The silly thing is that it's easily lore justifiable, too. The NPCs could just say it's the type of resourrce they need the most at that time.

    I kind of wish they had scenarios tie into the campaign. The closer to a city sack, the more points that scenario would give for both sides. Just a thought that could make it interesting.

  • GlalGlal Registered User regular
    edited October 2008
    grrarg wrote: »
    Thread title is stupid and counterproductive. Way to scare off potential new players.
    Psh, big baby.

  • MorskittarMorskittar Registered User regular
    edited October 2008
    Glal wrote: »
    grrarg wrote: »
    Thread title is stupid and counterproductive. Way to scare off potential new players.
    Psh, big baby.

    New title is full of win.

    snm_sig.jpg
  • A-PuckA-Puck Registered User regular
    edited October 2008
    I think that a useful addition to the OP would be where and how to get wardb.com character sigs.

    edit:

    It would be easier if I actually listed said instructions:

    - Register an account at www.wardb.com

    - Download the Curse Client, install and log in with your wardb info.
    http://www.wardb.com/client.aspx

    - Download "Curse Profiler" addon. You can do this directly inside the client or download it from here:
    http://www.curse.com/downloads/details/13364/ "Install via curse client"


    When you go online the next time, use this command, /wardbupdate, to send your info to wardb. Then log into wardb.com, choose "my characters" and you will find info on how to get the banner.

    Soon... soon I will install you, my precious.
  • risumonrisumon Registered User regular
    edited October 2008
    So what do people think are the giant imbalances that need to be fixed? I have altitis and even though I settled on a main, been too busy to play lately, so my experience is limited to T1 scenarios mostly. So far stuff is seeming balanced. At least I am not complaining. The main forum gripes seem to be nerf BW/Sorc and WE > WH. As far as bugs go, Lion AI needs work still, but thats about it.

    Really doesn't seem that bad to me.

    As far as end game goes, I would love to see a darkness falls situation. For the non-DaoC people, darkness falls was a multi realm dungeon. In order for your realm to have access you had to have a majority of the keeps. Most servers, mine included, had an overpopulated albion balance. Sometimes it seemed like there was more albs then hibs/mids combined. Anyways, Alb would usually have DF, but the warcry would go out and a couple groups would go take keeps. The first in to DF after a realm swap got to run through and slaughter the last realm to be there and got first dibs on camping spots. Was really a sweet idea and kept it very interesting.

    Of course the next day Albion would almost always reset it, but you could log inside and it made xping fun, since you knew you coudl get ganked any moment.

    Here is to hoping they have some good ideas for endgame. I have faith in them, and at the rate I am going, I am not worried.

    [SIGPIC][/SIGPIC]
  • ZzuluZzulu Registered User regular
    edited October 2008
    risumon wrote: »
    So what do people think are the giant imbalances that need to be fixed? I have altitis and even though I settled on a main, been too busy to play lately, so my experience is limited to T1 scenarios mostly. So far stuff is seeming balanced. At least I am not complaining. The main forum gripes seem to be nerf BW/Sorc and WE > WH. As far as bugs go, Lion AI needs work still, but thats about it.

    Really doesn't seem that bad to me.

    It becomes more obvious the higher level you go, until it just shits in your face in tier 4.

    I didn't find any big imbalances in tier1 either. Most classes just don't have them hard hitting tools there yet. My sorc is like night and day now that she's in t4, compared to t1/t2

    Night and day.

    t5qfc9.jpg
  • jkylefultonjkylefulton Cap's Kooky Quartet Registered User regular
    edited October 2008
    risumon wrote: »
    So what do people think are the giant imbalances that need to be fixed? I have altitis and even though I settled on a main, been too busy to play lately, so my experience is limited to T1 scenarios mostly. So far stuff is seeming balanced. At least I am not complaining. The main forum gripes seem to be nerf BW/Sorc and WE > WH. As far as bugs go, Lion AI needs work still, but thats about it.

    Really doesn't seem that bad to me.

    As far as end game goes, I would love to see a darkness falls situation. For the non-DaoC people, darkness falls was a multi realm dungeon. In order for your realm to have access you had to have a majority of the keeps. Most servers, mine included, had an overpopulated albion balance. Sometimes it seemed like there was more albs then hibs/mids combined. Anyways, Alb would usually have DF, but the warcry would go out and a couple groups would go take keeps. The first in to DF after a realm swap got to run through and slaughter the last realm to be there and got first dibs on camping spots. Was really a sweet idea and kept it very interesting.

    Of course the next day Albion would almost always reset it, but you could log inside and it made xping fun, since you knew you coudl get ganked any moment.

    Here is to hoping they have some good ideas for endgame. I have faith in them, and at the rate I am going, I am not worried.

    Jacobs alluded to a DF-style dungeon being in the works in one of his posts last week. I'd be surpised if he doesn't mention it in his State of the Game thingee.

    2qt8f2t.jpg
  • jkylefultonjkylefulton Cap's Kooky Quartet Registered User regular
    edited October 2008
    Also, I'm a bit disappointed by the healer renown 'fix'. Note that I've only ever been solo in one scenario, and that was because of random slotting (and unwillingness on the other players part to slot me into a team, so that I could use group heals / shields).

    Anyhow.

    I'm disappointed because, even if it's a small change (haven't been able to test it yet), it's giving people less incentive to play a healing class. Healing is already a borderline miserable experience for me (mainly because if someone is being focused, I have no way to keep them up, and that's disappointing to both me and the person that's being dropped). Taking into account that healers are relatively scarce as it is, and that I pretty much have to turn scenario chat off so that I don't have to listen to whining (only so much AP and time in a given scenario - if I'm the only healer, or 1 of 2 healers, we aren't going to be able to keep everyone up in T3/T4)....

    I don't know, I'm just annoyed by it. I'm full-heal spec, so solo grinding/questing is a nightmare. PuGs are miserable, for the reasons outlined above. My guild isn't always on.

    Maybe it's just me.

    2qt8f2t.jpg
  • ToothyToothy Registered User regular
    edited October 2008
    You can choose what party you belong to in a scenario, unless you were talking about something else.

    Click the little flag on the map for the scenario parties window. At the bottom of each party there is a leave or join option. The max of 6 people per group stands, but you can usually get into a group for loot and moneys.

  • risumonrisumon Registered User regular
    edited October 2008
    Zzulu wrote: »
    It becomes more obvious the higher level you go, until it just shits in your face in tier 4.

    I didn't find any big imbalances in tier1 either. Most classes just don't have them hard hitting tools there yet. My sorc is like night and day now that she's in t4, compared to t1/t2

    Night and day.

    Could you elaborate more? I generally see balance by how much people bitch on the forums and since the PA forums are cool and I stay away from WHA/VN I don't know what the current state is.

    The main thing I get from here is:
    BW/Sorc > All
    BW > Sorc
    WE > WH

    Those seem to be the main gripes that actually generate discussion rather then a one man rant.

    [SIGPIC][/SIGPIC]
  • jkylefultonjkylefulton Cap's Kooky Quartet Registered User regular
    edited October 2008
    Toothy wrote: »
    You can choose what party you belong to in a scenario, unless you were talking about something else.

    Click the little flag on the map for the scenario parties window. At the bottom of each party there is a leave or join option. The max of 6 people per group stands, but you can usually get into a group for loot and moneys.

    The one time I was solo, it was because I was the odd man out - there were already two full groups in the scenario (of course, neither group had a healer, so it was strange that they wouldn't reshuffle).

    2qt8f2t.jpg
  • MorskittarMorskittar Registered User regular
    edited October 2008
    Do Bright Wizards get considerably more powerful between late T2 and T4? Discord Chosen walk through them like butter in T2.

    snm_sig.jpg
  • RyokazeRyokaze Registered User
    edited October 2008
    risumon wrote: »
    Zzulu wrote: »
    It becomes more obvious the higher level you go, until it just shits in your face in tier 4.

    I didn't find any big imbalances in tier1 either. Most classes just don't have them hard hitting tools there yet. My sorc is like night and day now that she's in t4, compared to t1/t2

    Night and day.

    Could you elaborate more? I generally see balance by how much people bitch on the forums and since the PA forums are cool and I stay away from WHA/VN I don't know what the current state is.

    The main thing I get from here is:
    BW/Sorc > All
    BW > Sorc
    WE > WH

    Those seem to be the main gripes that actually generate discussion rather then a one man rant.

    There are other little imbalances between sides too that are just perplexing. The rune priest/zealot mirror is almost equal, except for some really odd and obviously better tactics/mastery skills that rune priests get that have no analog for the zealot. The white lion fetch vs. marauder GET OVER HERE is another one that's just weird. Why is one so much better than the other? It's just odd.

  • MalkorMalkor Registered User regular
    edited October 2008
    Morskittar wrote: »
    Do Bright Wizards get considerably more powerful between late T2 and T4? Discord Chosen walk through them like butter in T2.
    Distance is key for BWs.

    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • jkylefultonjkylefulton Cap's Kooky Quartet Registered User regular
    edited October 2008
    Morskittar wrote: »
    Do Bright Wizards get considerably more powerful between late T2 and T4? Discord Chosen walk through them like butter in T2.


    Short answer - yes.

    Note - my BW is only 23/20, but here's my experience. It's already a ridiculously easy class to play, especially if you have a pocket healer. Once you add in the -50% healing debuff (which also damages anyone casting a heal on the target - so if you focus on a healing class, and they try to heal themselves, they kill themselves that much faster), and you become an unstoppable killing machine. Withering Heat (DoT + snare) is going to be a lot of fun as well.

    2qt8f2t.jpg
  • MorskittarMorskittar Registered User regular
    edited October 2008
    Malkor wrote: »
    Morskittar wrote: »
    Do Bright Wizards get considerably more powerful between late T2 and T4? Discord Chosen walk through them like butter in T2.
    Distance is key for BWs.

    The second snare is irritating.

    snm_sig.jpg
  • SaammielSaammiel Registered User regular
    edited October 2008
    Ryokaze wrote: »
    There are other little imbalances between sides too that are just perplexing. The rune priest/zealot mirror is almost equal, except for some really odd and obviously better tactics/mastery skills that rune priests get that have no analog for the zealot. The white lion fetch vs. marauder GET OVER HERE is another one that's just weird. Why is one so much better than the other? It's just odd.


    Which are you claiming is better? I never understood marauders feeling slighted about Fetch. Lion's are weak as hell and their pathing is messed up, so trying to get them to go 150 feet to grab someone isn't exactly easy. Especially given that Maraduers seem to be a much better overall class than WLs. Granted, some of that is tied in to the crappy state of the lions currently, but still.

  • darkmayodarkmayo Registered User regular
    edited October 2008
    Ryokaze wrote: »
    risumon wrote: »
    Zzulu wrote: »
    It becomes more obvious the higher level you go, until it just shits in your face in tier 4.

    I didn't find any big imbalances in tier1 either. Most classes just don't have them hard hitting tools there yet. My sorc is like night and day now that she's in t4, compared to t1/t2

    Night and day.

    Could you elaborate more? I generally see balance by how much people bitch on the forums and since the PA forums are cool and I stay away from WHA/VN I don't know what the current state is.

    The main thing I get from here is:
    BW/Sorc > All
    BW > Sorc
    WE > WH

    Those seem to be the main gripes that actually generate discussion rather then a one man rant.

    There are other little imbalances between sides too that are just perplexing. The rune priest/zealot mirror is almost equal, except for some really odd and obviously better tactics/mastery skills that rune priests get that have no analog for the zealot. The white lion fetch vs. marauder GET OVER HERE is another one that's just weird. Why is one so much better than the other? It's just odd.


    Speaking of the Marauder GET OVER HERE, does that have a target limit cause damn.. watching 30 or so defenders get pulled towards a marauder is insane. even more so when you are by the keep lord and get pulled to the stairs en masse.

  • RyokazeRyokaze Registered User
    edited October 2008
    Saammiel wrote: »
    Ryokaze wrote: »
    There are other little imbalances between sides too that are just perplexing. The rune priest/zealot mirror is almost equal, except for some really odd and obviously better tactics/mastery skills that rune priests get that have no analog for the zealot. The white lion fetch vs. marauder GET OVER HERE is another one that's just weird. Why is one so much better than the other? It's just odd.


    Which are you claiming is better? I never understood marauders feeling slighted about Fetch. Lion's are weak as hell and their pathing is messed up, so trying to get them to go 150 feet to grab someone isn't exactly easy. Especially given that Maraduers seem to be a much better overall class than WLs. Granted, some of that is tied in to the crappy state of the lions currently, but still.

    Well, one has a cast time, and a 65 foot range. The other has no cast time, costs less energy, and has a 150 foot range.

    It should be noted that 65 feet is a little over half of an offensive caster's range, and it's difficult to catch anyone from keep walls with a 100 foot range, so trying to pluck a defender off a wall with a 65 foot range is either next to impossible, or totally impossible depending on how high the keep walls are. I mean, have you ever been pulled 150 feet before? It's a retarded distance to get flung, it's like five ironbreakers all hit a knockback at the same time.
    darkmayo wrote:
    Speaking of the Marauder GET OVER HERE, does that have a target limit cause damn.. watching 30 or so defenders get pulled towards a marauder is insane. even more so when you are by the keep lord and get pulled to the stairs en masse.

    That's not the marauder's ability, that's chaotic rift from a magus, or magnet from an engineer, the two abilities are nearly identical. Terrible Embrace (aka, GET OVER HERE) is single target.

  • rehtonAesoohCrehtonAesoohC Registered User regular
    edited October 2008
    darkmayo wrote: »
    Ryokaze wrote: »
    risumon wrote: »
    Zzulu wrote: »
    It becomes more obvious the higher level you go, until it just shits in your face in tier 4.

    I didn't find any big imbalances in tier1 either. Most classes just don't have them hard hitting tools there yet. My sorc is like night and day now that she's in t4, compared to t1/t2

    Night and day.

    Could you elaborate more? I generally see balance by how much people bitch on the forums and since the PA forums are cool and I stay away from WHA/VN I don't know what the current state is.

    The main thing I get from here is:
    BW/Sorc > All
    BW > Sorc
    WE > WH

    Those seem to be the main gripes that actually generate discussion rather then a one man rant.

    There are other little imbalances between sides too that are just perplexing. The rune priest/zealot mirror is almost equal, except for some really odd and obviously better tactics/mastery skills that rune priests get that have no analog for the zealot. The white lion fetch vs. marauder GET OVER HERE is another one that's just weird. Why is one so much better than the other? It's just odd.


    Speaking of the Marauder GET OVER HERE, does that have a target limit cause damn.. watching 30 or so defenders get pulled towards a marauder is insane. even more so when you are by the keep lord and get pulled to the stairs en masse.

    I thought the marauder spell is only one target? You may be confusing that with Chaotic Rift (I think is the name) the Magus spell, or Electromagnet, the Engineer ability. Both of those pull every target within 65 feet on top of the Magus/Engineer.

    Was wowed by Rift so I'm trying that now.
  • SaammielSaammiel Registered User regular
    edited October 2008
    Ryokaze wrote: »
    Saammiel wrote: »
    Ryokaze wrote: »
    There are other little imbalances between sides too that are just perplexing. The rune priest/zealot mirror is almost equal, except for some really odd and obviously better tactics/mastery skills that rune priests get that have no analog for the zealot. The white lion fetch vs. marauder GET OVER HERE is another one that's just weird. Why is one so much better than the other? It's just odd.


    Which are you claiming is better? I never understood marauders feeling slighted about Fetch. Lion's are weak as hell and their pathing is messed up, so trying to get them to go 150 feet to grab someone isn't exactly easy. Especially given that Maraduers seem to be a much better overall class than WLs. Granted, some of that is tied in to the crappy state of the lions currently, but still.

    Well, one has a cast time, and a 65 foot range. The other has no cast time, costs less energy, and has a 150 foot range.

    It should be noted that 65 feet is a little over half of an offensive caster's range, and it's difficult to catch anyone from keep walls with a 100 foot range, so trying to pluck a defender off a wall with a 65 foot range is either next to impossible, or totally impossible depending on how high the keep walls are. I mean, have you ever been pulled 150 feet before? It's a retarded distance to get flung, it's like five ironbreakers all hit a knockback at the same time.

    Right, but the 150 range isn't instant either. It requires a buggy lion to run the entire distance without getting confused or dying. Both of those are fairly likely occurances. And it can only reach things with a clear path, meaning there is no chance of plucking people off walls, even if Marauders have little chance. I mean sure, once in a while Fetch might really shine, but TBH I'd rather rely on my lion as little as possible currently. And if that meant taking reduced range + a cast time, I'd probably do it.

  • darkmayodarkmayo Registered User regular
    edited October 2008
    darkmayo wrote: »
    Ryokaze wrote: »
    risumon wrote: »
    Zzulu wrote: »
    It becomes more obvious the higher level you go, until it just shits in your face in tier 4.

    I didn't find any big imbalances in tier1 either. Most classes just don't have them hard hitting tools there yet. My sorc is like night and day now that she's in t4, compared to t1/t2

    Night and day.

    Could you elaborate more? I generally see balance by how much people bitch on the forums and since the PA forums are cool and I stay away from WHA/VN I don't know what the current state is.

    The main thing I get from here is:
    BW/Sorc > All
    BW > Sorc
    WE > WH

    Those seem to be the main gripes that actually generate discussion rather then a one man rant.

    There are other little imbalances between sides too that are just perplexing. The rune priest/zealot mirror is almost equal, except for some really odd and obviously better tactics/mastery skills that rune priests get that have no analog for the zealot. The white lion fetch vs. marauder GET OVER HERE is another one that's just weird. Why is one so much better than the other? It's just odd.


    Speaking of the Marauder GET OVER HERE, does that have a target limit cause damn.. watching 30 or so defenders get pulled towards a marauder is insane. even more so when you are by the keep lord and get pulled to the stairs en masse.

    I thought the marauder spell is only one target? You may be confusing that with Chaotic Rift (I think is the name) the Magus spell, or Electromagnet, the Engineer ability. Both of those pull every target within 65 feet on top of the Magus/Engineer.

    AHhh that might be it, didnt know Mag/Eng had something like that. Either way its pretty crazy

  • RyokazeRyokaze Registered User
    edited October 2008
    I had a game the other day where a white lion Fetch'd me from max range into a pack of order, I blew all of my cooldowns to get away, and before I made it the 150 feet to my original position, fetch had cooled down and I got pulled the entire distance back again.

    Scenarios are divide and conquer, seperating someone from their zerg by 150 feet is basically gauranteed death since they'll probably be way out of heal range, not to mention out of range of any kind of melee support. A 65 foot pull is just a nuisance, that's a normal knockback, and won't even put someone out of casting range.

  • DracilDracil Registered User regular
    edited October 2008
    risumon wrote: »
    So what do people think are the giant imbalances that need to be fixed? I have altitis and even though I settled on a main, been too busy to play lately, so my experience is limited to T1 scenarios mostly. So far stuff is seeming balanced. At least I am not complaining. The main forum gripes seem to be nerf BW/Sorc and WE > WH. As far as bugs go, Lion AI needs work still, but thats about it.

    Nerf Marauder Terrible Embrace. Anyone still whining about BW/Sorcs obviously haven't played enough vs. Rank 40 Marauders.

    Also, the amount of silences being thrown around by Rank 40 characters also means that casters are quite fine thank you very much.

  • rehtonAesoohCrehtonAesoohC Registered User regular
    edited October 2008
    darkmayo wrote: »
    darkmayo wrote: »
    Ryokaze wrote: »
    risumon wrote: »
    Zzulu wrote: »
    It becomes more obvious the higher level you go, until it just shits in your face in tier 4.

    I didn't find any big imbalances in tier1 either. Most classes just don't have them hard hitting tools there yet. My sorc is like night and day now that she's in t4, compared to t1/t2

    Night and day.

    Could you elaborate more? I generally see balance by how much people bitch on the forums and since the PA forums are cool and I stay away from WHA/VN I don't know what the current state is.

    The main thing I get from here is:
    BW/Sorc > All
    BW > Sorc
    WE > WH

    Those seem to be the main gripes that actually generate discussion rather then a one man rant.

    There are other little imbalances between sides too that are just perplexing. The rune priest/zealot mirror is almost equal, except for some really odd and obviously better tactics/mastery skills that rune priests get that have no analog for the zealot. The white lion fetch vs. marauder GET OVER HERE is another one that's just weird. Why is one so much better than the other? It's just odd.


    Speaking of the Marauder GET OVER HERE, does that have a target limit cause damn.. watching 30 or so defenders get pulled towards a marauder is insane. even more so when you are by the keep lord and get pulled to the stairs en masse.

    I thought the marauder spell is only one target? You may be confusing that with Chaotic Rift (I think is the name) the Magus spell, or Electromagnet, the Engineer ability. Both of those pull every target within 65 feet on top of the Magus/Engineer.

    AHhh that might be it, didnt know Mag/Eng had something like that. Either way its pretty crazy

    Here's a funny example:

    http://www.youtube.com/watch?v=6fZIEQOpgcI

    Was wowed by Rift so I'm trying that now.
  • SaammielSaammiel Registered User regular
    edited October 2008
    Ryokaze wrote: »
    I had a game the other day where a white lion Fetch'd me from max range into a pack of order, I blew all of my cooldowns to get away, and before I made it the 150 feet to my original position, fetch had cooled down and I got pulled the entire distance back again.

    Scenarios are divide and conquer, seperating someone from their zerg by 150 feet is basically gauranteed death since they'll probably be way out of heal range, not to mention out of range of any kind of melee support. A 65 foot pull is just a nuisance, that's a normal knockback, and won't even put someone out of casting range.

    Great, what I am saying is the situations where you are going to get pulled that 150 feet are few and far between due to the pet. Great that you somehow got caught in the perfect storm of a lion following you 150 feet twice, but I'm telling you it isn't the norm. I almost never send my pet after anyone more than about 50 feet from me because the chances of something going terribly awry with it are extremely high. I really don't care if they nerf the range, because it's going to be mostly irrelevant, but Marauders complaining about White Lions is pretty rich.

  • DracilDracil Registered User regular
    edited October 2008
    What they should do is when marauders use terrible embrace, their arm actually detaches and flies towards the enemy, and you can kill the arm, making it so they can't use their mutations for 15 seconds.

    Heck, it's even in the intro movie, cutting off marauder arms. I mean fetch is vastly "superior" to Terrible Embrace right? Then let's give them all these "superior" qualities.

  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited October 2008
    That dwarf is awesome.

    I woud hate him so hard,but I don't play Tor Anroc, so I love him.

    SC2 EU ID Klyka.110
    lTDyp.jpg
  • SoundwaveSoundwave Registered User regular
    edited October 2008
    I wanted to try more of a pure healer so I rolled a Zealot the other day. My favourite moment so far was being the top healer on my team(third overall) at Rank 3 and having a Rank 8 Blorc tell me I was useless because I was Rank 3. A Blorc who would hide behind casters and throw axes at the other team.

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