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[WAR]: TSM SWITCHING SERVERS TO RED EYE!
Posts
:winky:
2a) Watch as some errant AE tears your White Lion in half.
2b) Watch as your white lion gets confused by pathing and is worthless
3a) Do 0 damage and contribute nothing while you stand around with your axe up your butt
4a) Watch as your target just runs away to the side since you are standing with the healers and your only snare is a awful pet.
And if a skill sucks because of a pathing bug, guess what, the skill still sucks. IFF it gets fixed maybe then they can re-evaluate Fetch. Plus, who cares about a random skill that White Lions have that may be better than the Maraduer mirror. The rest of the class comparison between the two favors the Marauder and Fetch isn't a game changer.
Possibly, but people in general (as seen in WoW) are extremely reticent to target pets over people. It took several seasons of arena before the top echelons of PvP guys finally figured out that killing pets was just as vital as killing the players that control them. I don't think that tendency ever trickled down to the common PvP'er at all.
Be careful what you wish for. Know why every Marauder goes Monstrosity? A good many of the Marauder master abilities and tactics from the other two paths are bugged and do not work. Looking at you Deadly Clutch.
I really, really don't understand this. If you're the biggest, toughest class in the game, why would doing this even cross your mind?
Especially the ones on Mourkain who get the artifact and run back behind the back lines, not even utilizing the artifact bonus at all.
Deadly Clutch doesn't work? D:
So much for my dual spec idea.
but that is when I play in pugs and I don't trust pugs
you see pugs are fucking dumb, and I can't rely on them keeping me alive if I'm on the frontlines with the artifact
I also agree with this totally.
There are several tome unlocks that you can get for killing people and being killed as a chicken. I wish to earn these some day. Someone needs to organize a massive amount of chicken on chicken violence.
Seeing all your defenders get pulled into very small area is going to become painful once someone gets a little more co-ordinated.
We should do this. Get Grudge on board and have a massive chicken fight in a T1 rvr lake. It will be glorious.
Eh, Grudge would end up telling some other group like Auralas or whatever, and they'd bring in their lower tier people and just destroy the chicken raid.
Seemed pretty accurate to me.
I was with a Magus who did this in T4 when we were in Serpent's passage. We had pushed Order into their spawn, and the Magus would yank them ALL out, I would knock them down, one of my guildies silenced them, and then our sorc and I would annihilate them.
Overall, he embraces the same things most lovers of the game do: visceral, immediate PvP and neat storyline features behind it all. I think he might miss two very important points, though. First, he hasn't tried Open RvR, so he's only talking about scenarios, probably coming from a background versed in WoW battlegrounds. Second, he doesn't mention the announcement by Blizzard that they'll be making XP a possibility in PvP, which actually takes away one of the arguments he raises in favor of WAR. ::shrug::
I think you can pretty much gaurantee that blizzard's "XP for PvP" model will be a token amount for PvP, but if you want any real xp, you'll still have to PvE your little heart out.
You think so? I think they're looking at what WAR did right and going, "Damn. We need to do those things right too, so we can get those subscribers back!" They're effective business-folk, certainly, and they undoubtedly are looking very closely at exactly what people like about WAR, because they don't want to lose subscriber-base to it.
Plus there are more scenarios in T3 alone than all put together in WoW. And better world PvP.
(Retired) Rift Characters (Faeblight): Tag, Fabulous, Rawr, Clericalerror, Salestag
(Retired) Let's Play: Lone Wolf
I'd really like to see the range of that be brought down to something more reasonable, like 30 or 40ft.
I mean seriously, my AOEs have a 200pi area. Most PBAOE have a 600pi area. This thing has a 4225pi area. It covers 21 times the area of my AOE spells.
MH3U Veggie Elder Ticket Guide
cause they're cooler.
Listen.
Anyone can just show up afterward and wonder why things weren't done in a different manner.
It takes a true intellectual to blame someone else.
I blame Tyr and rak, and to a lesser extent you, Darkewolfe, and darkmayo.
I think my reasons are obvious.
If faith is just a silent tribute, mine is just a desperate act.
But he just sucks, I have no real role except snaring and putting DoT's on every one. Now this is fine, but I just don't feel like a impact except maybe pissing the team off. I always try and lay ambushes but they don't seem effective I can't kill tanks, or healers, hell unless I do my best to kite MDPS they just button mash my ass to victory. WoW may steal me back because I had a lot of fun in one hour at my friends house with the beta
Now BW those are fun but from what I hear Engineer's are a rare sight so thats kind of why I'm playing one.
Or maybe I'm just a idiot.
I love the fact that getting the artifact basically funnels the Order team right into a deadly crossfire of my Marauder, half a dozen witch elves and a gobbo shaman
If you keep playing a class you're not enjoying when you've fully acknowledged there's another class you could be having more fun with, then yeah...you are an idiot.
If you're not having fun you're wasting your time. Just reroll what you want to play.
There's a very good reason why engineers and magi are rare.
For reals, get on that bandwagon. If you're not having fun playing the class you've rolled, "because there aren't many of them" isn't a very good reason to keep grinding away at it.
Because Orks can't count to six.
"Go up, thou bald head." -2 Kings 2:23
The Engineer and the Magus are very much about area effect annoyance. Slap down lots of dots, interrupts, knockdowns, knock backs, etc. Alot of the skills that you need to perform this you wont get until fairly late in your career.
The upside, is that your overall damage will remain very high as long as you keep applying your dots on clusters of players. since doing your weak damage on 6 players at once, is much greater than what other classes can do on 1 player at a time.
IE: You do 20 damage to 6 players = 120 damage, while the BrightWizard does 100 damage to 1 player.
Depends on the situation really. If you've got the artifact charging ahead into the enemy front line would be downright stupid, chances are you'll get gang stomped and then the artifact will drop right in front of your enemy. Even with a healer team backing you up, you're taking damage that increases regularly until it kills your entire health bar in one shot. Assembling a massive healer team to keep you alive for that period takes away healing from other members in your army. Instead, its usually better to retreat a short distance (not far though, and certainly NOT away from your support) in order to tempt the enemy to rush your front line. Using the corners of the temple work well for this since you can go just around the corner, and it puts you out of line of sight fron enemy ranged attacks. Often, less experienced DPSers/Tanks will attempt to barge through your front line in order to hit the artifact carrier, at which point your side piles on them with various roots and slows. This is usually the best time for the artifact carrier to move forward and engage the rooted enemy with minimal risk of losing the artifact, while still gaining points for your team.
On the other hand, if your team doesn't have the artifact then yeah, the blorc or similar tank type should probably be out front either trying to protect casters from DPS'ers trying to single out squishies, or contributing to a forward push towards the enemy artifact holder. Either way, its usually not a great idea to charge too far from your team support (in either direction) unless you're making an initial rush to grab the artifact for the first time.