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[WAR]: TSM SWITCHING SERVERS TO RED EYE!

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Posts

  • RyokazeRyokaze Registered User
    Abraaaacadaaabraaaaaaa...
    Ryokaze wrote: »
    Okay, so, let me give you a step by step on how fetch works.

    1) You and a witch hunter buddy gangbang buggy pet in a scenario.
    6) repeat.

    Your lion should be vulnerable for a very short period of time, I'm sorry you're too busy wallowing in that white lion.

    TA DAAAA!!!

    :winky:

  • SaammielSaammiel Registered User regular
    Ryokaze wrote: »
    Okay, so, let me give you a step by step on how fetch works.

    1) You and a witch hunter buddy stand away from the zerg in a scenario. 150 feet away, in fact.
    2) send buggy pet to someone on the front line of the zerg. (This minimizes risk to your pet, yay low risk!)
    3) wait as long as necessary for pet to reach target.
    4) fetch from a hojillion yards away.
    5) gangbang fetched target because they can't get any support whatsoever
    6) repeat.

    Your lion should be vulnerable for a very short period of time, and complaining that the skill sucks because of an obvious pathing bug is asinine, you're basically assuming that the pathing will always be bad and mythic will never do anything to fix it. The skill itself is superior and has ridiculously powerful applications, I'm sorry you're too busy wallowing in the fact that white lions have other problems to see that.

    2a) Watch as some errant AE tears your White Lion in half.
    2b) Watch as your white lion gets confused by pathing and is worthless
    3a) Do 0 damage and contribute nothing while you stand around with your axe up your butt
    4a) Watch as your target just runs away to the side since you are standing with the healers and your only snare is a awful pet.

    And if a skill sucks because of a pathing bug, guess what, the skill still sucks. IFF it gets fixed maybe then they can re-evaluate Fetch. Plus, who cares about a random skill that White Lions have that may be better than the Maraduer mirror. The rest of the class comparison between the two favors the Marauder and Fetch isn't a game changer.

  • RyokazeRyokaze Registered User
    It actually is a game changer. Being able to take individual targets out of the game is a huge ability, zerged scenarios are a number crunching game, as individuals fall on each side, you lose damage capacity, which means the other healers aren't as pressured, which makes it even less likely that people on their side are going to die, and it snowballs from there.

  • GalagaGalaxianGalagaGalaxian Registered User
    Well, hopefully Mythic does things right.

    Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
  • ZzuluZzulu Registered User regular
    once people learn to take out the absolutely massive (T4 lions are huge) target as the WL sends his pet after someone in a zerg, our fetch will not be as effective

    t5qfc9.jpg
  • RyokazeRyokaze Registered User
    Zzulu wrote: »
    once people learn to take out the absolutely massive (T4 lions are huge) target as the WL sends his pet after someone in a zerg, our fetch will not be as effective

    Possibly, but people in general (as seen in WoW) are extremely reticent to target pets over people. It took several seasons of arena before the top echelons of PvP guys finally figured out that killing pets was just as vital as killing the players that control them. I don't think that tendency ever trickled down to the common PvP'er at all.

  • grrarggrrarg Registered User regular
    Riale wrote: »
    Please don't get me started on WL vs Marauder.

    I would give up fetch in a second for their mastery trees, or hell, even their abilities. There are so many disparities it makes me want to kill an infinite amount of children.

    And it doesn't help matters that one of the strongest specs completely does away with the lion for Loner.

    Be careful what you wish for. Know why every Marauder goes Monstrosity? A good many of the Marauder master abilities and tactics from the other two paths are bugged and do not work. Looking at you Deadly Clutch.

    If you play a game and then are able to spend pages debating with someone on the actions of a faction within that game you probably just played a pretty sweet game.
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS
    chicken butt.

  • captainkcaptaink TexasRegistered User regular
    Soundwave wrote: »
    I wanted to try more of a pure healer so I rolled a Zealot the other day. My favourite moment so far was being the top healer on my team(third overall) at Rank 3 and having a Rank 8 Blorc tell me I was useless because I was Rank 3. A Blorc who would hide behind casters and throw axes at the other team.

    I really, really don't understand this. If you're the biggest, toughest class in the game, why would doing this even cross your mind?

    Especially the ones on Mourkain who get the artifact and run back behind the back lines, not even utilizing the artifact bonus at all.

    sig.gifSteam | D3: captaink#1674 | 3DS: 2466-1914-7679
  • ShensShens Registered User regular
    grrarg wrote: »
    Riale wrote: »
    Please don't get me started on WL vs Marauder.

    I would give up fetch in a second for their mastery trees, or hell, even their abilities. There are so many disparities it makes me want to kill an infinite amount of children.

    And it doesn't help matters that one of the strongest specs completely does away with the lion for Loner.

    Be careful what you wish for. Know why every Marauder goes Monstrosity? A good many of the Marauder master abilities and tactics from the other two paths are bugged and do not work. Looking at you Deadly Clutch.

    Deadly Clutch doesn't work? D:

    So much for my dual spec idea.

  • ZzuluZzulu Registered User regular
    I am guilty of having done that as a blorc

    but that is when I play in pugs and I don't trust pugs


    you see pugs are fucking dumb, and I can't rely on them keeping me alive if I'm on the frontlines with the artifact

    t5qfc9.jpg
  • captainkcaptaink TexasRegistered User regular
    But these guys will stand behind everyone. Way behind, to where they've got to be nearly out of healer range. Wouldn't you just stand in front of the healers, to protect them and more importantly, to be visible?

    sig.gifSteam | D3: captaink#1674 | 3DS: 2466-1914-7679
  • YathrinYathrin Registered User
    I love having the bauble, it's the only time I have ever gotten healed in a PUG reliably. Even when I was still playing my WE I'd get into the mix and kill people and stay alive.

    Spoiler:
  • Niceguy MyeyeNiceguy Myeye Registered User regular
    chicken butt.



    I also agree with this totally.

    There are several tome unlocks that you can get for killing people and being killed as a chicken. I wish to earn these some day. Someone needs to organize a massive amount of chicken on chicken violence.

  • darkmayodarkmayo Registered User regular
    Well I am just waiting for Magus/Engineers to really use there aoe pull abilities co-ordinated with massive AoE spell damage. Fire that off and have 3 bright mages fire of there aoe spells at the same time when the mass of players are close together..

    Seeing all your defenders get pulled into very small area is going to become painful once someone gets a little more co-ordinated.

  • A-PuckA-Puck Registered User regular
    chicken butt.



    I also agree with this totally.

    There are several tome unlocks that you can get for killing people and being killed as a chicken. I wish to earn these some day. Someone needs to organize a massive amount of chicken on chicken violence.

    We should do this. Get Grudge on board and have a massive chicken fight in a T1 rvr lake. It will be glorious.

    Soon... soon I will install you, my precious.
  • HilleanHillean Registered User regular
    A-Puck wrote: »
    chicken butt.



    I also agree with this totally.

    There are several tome unlocks that you can get for killing people and being killed as a chicken. I wish to earn these some day. Someone needs to organize a massive amount of chicken on chicken violence.

    We should do this. Get Grudge on board and have a massive chicken fight in a T1 rvr lake. It will be glorious.

    Eh, Grudge would end up telling some other group like Auralas or whatever, and they'd bring in their lower tier people and just destroy the chicken raid.

    greenguy1980.jpg
  • DarkewolfeDarkewolfe Registered User regular
    Are there any titles for getting killed as a chicken? I thought it was just for killing while a chicken, and killing other chickens.

  • Shorn Scrotum ManShorn Scrotum Man Registered User regular
    What do you guys think about what Tycho is saying on the front page currently about Warhammer?

    Seemed pretty accurate to me.

    steam_sig.png
  • BlueDestinyBlueDestiny Registered User
    darkmayo wrote: »
    Well I am just waiting for Magus/Engineers to really use there aoe pull abilities co-ordinated with massive AoE spell damage. Fire that off and have 3 bright mages fire of there aoe spells at the same time when the mass of players are close together..

    Seeing all your defenders get pulled into very small area is going to become painful once someone gets a little more co-ordinated.

    I was with a Magus who did this in T4 when we were in Serpent's passage. We had pushed Order into their spawn, and the Magus would yank them ALL out, I would knock them down, one of my guildies silenced them, and then our sorc and I would annihilate them.

    Any sufficiently advanced friendship is indistinguishable from magic.
  • DarkewolfeDarkewolfe Registered User regular
    What do you guys think about what Tycho is saying on the front page currently about Warhammer?

    Seemed pretty accurate to me.

    Overall, he embraces the same things most lovers of the game do: visceral, immediate PvP and neat storyline features behind it all. I think he might miss two very important points, though. First, he hasn't tried Open RvR, so he's only talking about scenarios, probably coming from a background versed in WoW battlegrounds. Second, he doesn't mention the announcement by Blizzard that they'll be making XP a possibility in PvP, which actually takes away one of the arguments he raises in favor of WAR. ::shrug::

  • tyrannustyrannus Registered User regular
    take that, you twink fuckers. rogues with like, 70% dodge at level 29 or 19. XP for killing players = justice!

  • RyokazeRyokaze Registered User
    Darkewolfe wrote: »
    What do you guys think about what Tycho is saying on the front page currently about Warhammer?

    Seemed pretty accurate to me.

    Overall, he embraces the same things most lovers of the game do: visceral, immediate PvP and neat storyline features behind it all. I think he might miss two very important points, though. First, he hasn't tried Open RvR, so he's only talking about scenarios, probably coming from a background versed in WoW battlegrounds. Second, he doesn't mention the announcement by Blizzard that they'll be making XP a possibility in PvP, which actually takes away one of the arguments he raises in favor of WAR. ::shrug::

    I think you can pretty much gaurantee that blizzard's "XP for PvP" model will be a token amount for PvP, but if you want any real xp, you'll still have to PvE your little heart out.

  • DarkewolfeDarkewolfe Registered User regular
    Ryokaze wrote: »
    Darkewolfe wrote: »
    What do you guys think about what Tycho is saying on the front page currently about Warhammer?

    Seemed pretty accurate to me.

    Overall, he embraces the same things most lovers of the game do: visceral, immediate PvP and neat storyline features behind it all. I think he might miss two very important points, though. First, he hasn't tried Open RvR, so he's only talking about scenarios, probably coming from a background versed in WoW battlegrounds. Second, he doesn't mention the announcement by Blizzard that they'll be making XP a possibility in PvP, which actually takes away one of the arguments he raises in favor of WAR. ::shrug::

    I think you can pretty much gaurantee that blizzard's "XP for PvP" model will be a token amount for PvP, but if you want any real xp, you'll still have to PvE your little heart out.

    You think so? I think they're looking at what WAR did right and going, "Damn. We need to do those things right too, so we can get those subscribers back!" They're effective business-folk, certainly, and they undoubtedly are looking very closely at exactly what people like about WAR, because they don't want to lose subscriber-base to it.

  • TagTag Registered User
    Ryokaze wrote: »
    Darkewolfe wrote: »
    What do you guys think about what Tycho is saying on the front page currently about Warhammer?

    Seemed pretty accurate to me.

    Overall, he embraces the same things most lovers of the game do: visceral, immediate PvP and neat storyline features behind it all. I think he might miss two very important points, though. First, he hasn't tried Open RvR, so he's only talking about scenarios, probably coming from a background versed in WoW battlegrounds. Second, he doesn't mention the announcement by Blizzard that they'll be making XP a possibility in PvP, which actually takes away one of the arguments he raises in favor of WAR. ::shrug::

    I think you can pretty much gaurantee that blizzard's "XP for PvP" model will be a token amount for PvP, but if you want any real xp, you'll still have to PvE your little heart out.

    Plus there are more scenarios in T3 alone than all put together in WoW. And better world PvP.

    GW2 Characters (Fort Aspenwood): Roy Gee Biv
    (Retired) Rift Characters (Faeblight): Tag, Fabulous, Rawr, Clericalerror, Salestag
    (Retired) Let's Play: Lone Wolf
  • DracilDracil Registered User regular
    darkmayo wrote: »
    Well I am just waiting for Magus/Engineers to really use there aoe pull abilities co-ordinated with massive AoE spell damage. Fire that off and have 3 bright mages fire of there aoe spells at the same time when the mass of players are close together..

    Seeing all your defenders get pulled into very small area is going to become painful once someone gets a little more co-ordinated.

    I was with a Magus who did this in T4 when we were in Serpent's passage. We had pushed Order into their spawn, and the Magus would yank them ALL out, I would knock them down, one of my guildies silenced them, and then our sorc and I would annihilate them.

    I'd really like to see the range of that be brought down to something more reasonable, like 30 or 40ft.

    I mean seriously, my AOEs have a 200pi area. Most PBAOE have a 600pi area. This thing has a 4225pi area. It covers 21 times the area of my AOE spells.

  • darkmayodarkmayo Registered User regular
    So are our fearless PA leaders candymancers or six mouths? Or neither?

  • tyrannustyrannus Registered User regular
    they don't roll with us

  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS
    darkmayo wrote: »
    So are our fearless PA leaders candymancers or six mouths? Or neither?
    candymancers.

    cause they're cooler.

  • DarkewolfeDarkewolfe Registered User regular
    The fearless leaders are terrified of the frenzied mobs that are the forums, I believe.

  • rehtonAesoohCrehtonAesoohC Registered User
    Hey... I've been wondering. Why aren't you guys < Da Six Moufs > ??!

    Was wowed by Rift so I'm trying that now.
  • MalkorMalkor Registered User regular
    Hey... I've been wondering. Why aren't you guys < Da Six Moufs > ??!

    Listen.

    Anyone can just show up afterward and wonder why things weren't done in a different manner.

    It takes a true intellectual to blame someone else.

    I blame Tyr and rak, and to a lesser extent you, Darkewolfe, and darkmayo.

    I think my reasons are obvious.

    steam_sig.png
    If faith is just a silent tribute, mine is just a desperate act.
  • The Cow KingThe Cow King arf arf Registered User regular
    So I want to love this game I really do I've got a lot of friends playing it. However my highest is a 15 Engineer (YEAH!) The problem is he just isn't fun. I love the whole tech side of it, I love turrets, grenades and dwarves.

    But he just sucks, I have no real role except snaring and putting DoT's on every one. Now this is fine, but I just don't feel like a impact except maybe pissing the team off. I always try and lay ambushes but they don't seem effective I can't kill tanks, or healers, hell unless I do my best to kite MDPS they just button mash my ass to victory. WoW may steal me back because I had a lot of fun in one hour at my friends house with the beta :|.

    Now BW those are fun but from what I hear Engineer's are a rare sight so thats kind of why I'm playing one.

    Or maybe I'm just a idiot.

    teR3E4D.png
  • WulfWulf Registered User regular
    captaink wrote: »
    Soundwave wrote: »
    I wanted to try more of a pure healer so I rolled a Zealot the other day. My favourite moment so far was being the top healer on my team(third overall) at Rank 3 and having a Rank 8 Blorc tell me I was useless because I was Rank 3. A Blorc who would hide behind casters and throw axes at the other team.

    I really, really don't understand this. If you're the biggest, toughest class in the game, why would doing this even cross your mind?

    Especially the ones on Mourkain who get the artifact and run back behind the back lines, not even utilizing the artifact bonus at all.

    I love the fact that getting the artifact basically funnels the Order team right into a deadly crossfire of my Marauder, half a dozen witch elves and a gobbo shaman :P Its like they completely loose sight of everything and turn on the "OMGBRIGHTCOLLUMNOFLIGHT... GETITGETITGETIT!"

    obsidianspurwulf7ymre8.gif
  • meatflowermeatflower Registered User
    So I want to love this game I really do I've got a lot of friends playing it. However my highest is a 15 Engineer (YEAH!) The problem is he just isn't fun. I love the whole tech side of it, I love turrets, grenades and dwarves.

    But he just sucks, I have no real role except snaring and putting DoT's on every one. Now this is fine, but I just don't feel like a impact except maybe pissing the team off. I always try and lay ambushes but they don't seem effective I can't kill tanks, or healers, hell unless I do my best to kite MDPS they just button mash my ass to victory. WoW may steal me back because I had a lot of fun in one hour at my friends house with the beta :|.

    Now BW those are fun but from what I hear Engineer's are a rare sight so thats kind of why I'm playing one.

    Or maybe I'm just a idiot.

    If you keep playing a class you're not enjoying when you've fully acknowledged there's another class you could be having more fun with, then yeah...you are an idiot.

    If you're not having fun you're wasting your time. Just reroll what you want to play.

    archer_sig-2.jpg
  • zilozilo Registered User
    So I want to love this game I really do I've got a lot of friends playing it. However my highest is a 15 Engineer (YEAH!) The problem is he just isn't fun. I love the whole tech side of it, I love turrets, grenades and dwarves.

    But he just sucks, I have no real role except snaring and putting DoT's on every one. Now this is fine, but I just don't feel like a impact except maybe pissing the team off. I always try and lay ambushes but they don't seem effective I can't kill tanks, or healers, hell unless I do my best to kite MDPS they just button mash my ass to victory. WoW may steal me back because I had a lot of fun in one hour at my friends house with the beta :|.

    Now BW those are fun but from what I hear Engineer's are a rare sight so thats kind of why I'm playing one.

    Or maybe I'm just a idiot.

    There's a very good reason why engineers and magi are rare.

    For reals, get on that bandwagon. If you're not having fun playing the class you've rolled, "because there aren't many of them" isn't a very good reason to keep grinding away at it.

  • delrolanddelroland Registered User regular
    Hey... I've been wondering. Why aren't you guys < Da Six Moufs > ??!

    Because Orks can't count to six.

    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
  • Gnome-InterruptusGnome-Interruptus Registered User regular
    So I want to love this game I really do I've got a lot of friends playing it. However my highest is a 15 Engineer (YEAH!) The problem is he just isn't fun. I love the whole tech side of it, I love turrets, grenades and dwarves.

    But he just sucks, I have no real role except snaring and putting DoT's on every one. Now this is fine, but I just don't feel like a impact except maybe pissing the team off. I always try and lay ambushes but they don't seem effective I can't kill tanks, or healers, hell unless I do my best to kite MDPS they just button mash my ass to victory. WoW may steal me back because I had a lot of fun in one hour at my friends house with the beta :|.

    Now BW those are fun but from what I hear Engineer's are a rare sight so thats kind of why I'm playing one.

    Or maybe I'm just a idiot.

    The Engineer and the Magus are very much about area effect annoyance. Slap down lots of dots, interrupts, knockdowns, knock backs, etc. Alot of the skills that you need to perform this you wont get until fairly late in your career.

    The upside, is that your overall damage will remain very high as long as you keep applying your dots on clusters of players. since doing your weak damage on 6 players at once, is much greater than what other classes can do on 1 player at a time.

    IE: You do 20 damage to 6 players = 120 damage, while the BrightWizard does 100 damage to 1 player.

    steam_sig.png
  • Operative21Operative21 Registered User regular
    captaink wrote:
    I really, really don't understand this. If you're the biggest, toughest class in the game, why would doing this even cross your mind?

    Especially the ones on Mourkain who get the artifact and run back behind the back lines, not even utilizing the artifact bonus at all.

    Depends on the situation really. If you've got the artifact charging ahead into the enemy front line would be downright stupid, chances are you'll get gang stomped and then the artifact will drop right in front of your enemy. Even with a healer team backing you up, you're taking damage that increases regularly until it kills your entire health bar in one shot. Assembling a massive healer team to keep you alive for that period takes away healing from other members in your army. Instead, its usually better to retreat a short distance (not far though, and certainly NOT away from your support) in order to tempt the enemy to rush your front line. Using the corners of the temple work well for this since you can go just around the corner, and it puts you out of line of sight fron enemy ranged attacks. Often, less experienced DPSers/Tanks will attempt to barge through your front line in order to hit the artifact carrier, at which point your side piles on them with various roots and slows. This is usually the best time for the artifact carrier to move forward and engage the rooted enemy with minimal risk of losing the artifact, while still gaining points for your team.

    On the other hand, if your team doesn't have the artifact then yeah, the blorc or similar tank type should probably be out front either trying to protect casters from DPS'ers trying to single out squishies, or contributing to a forward push towards the enemy artifact holder. Either way, its usually not a great idea to charge too far from your team support (in either direction) unless you're making an initial rush to grab the artifact for the first time.

  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS
    Darkewolfe wrote: »
    The fearless leaders are terrified of the frenzied mobs that are the forums, I believe.
    ha i agree umarth

This discussion has been closed.