Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
I have just agreed to DM an AD&D campaign for 3-4 people. I asked them in advance what kind of characters they'd like to play, and the general alignment of the party is neutral, tending towards lawful evil.
I've never DMed for an evil group before, and I'm a little stuck for how to design the campaign. I've got a few ideas floating around - cursed swords and sold souls and rampaging paladins - and I'm going to have each of them turn in a preliminary character history well in advance, with clearly defined goals, past contacts and enemies, and an XP bonus for useable plot hooks and the like, so I have material to work with, but I'm not overly confident I'll be able to string it together in a convincing manner.
The party will be starting at 2nd level. The current line up, which may change, consists of a dextrous fighter, a sorcerer, an assassin, and an undecided role from the guy who might not be playing. I don't forsee any trouble with keeping them working together, I'm more worried about motivating them and constructing suitable adventures. A lot of the ideas I do have are more suitable for when they hit the middle levels then for the beginning of the campaign.
Any tips or ideas to help me out would be welcome.