Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
OP shamelessly stolen from G&T bsjezz. This game is fucking awesome guys come on.
It's been called the Youtube of videogames, and for good reason - LittleBigPlanet has an incredibly easy system for sharing content, built right in to the same sub-menu you use to play story levels. An easy tagging system means levels are labeled with relevant information after every play, and the 'heart' feature works both as a personal seal of approval and a bookmark for later use. In the short time that the game's open beta was running we saw homages to everything from Mario to WipEout, along with gritty noir crime levels and bubbly worlds of colour. There's no imaginable end to the kind of content we'll see, so there's only one thing left for it - start up those servers!
LittleBigPlanet sets out to resurrect the simple fun of a game you control with left, right and jump. It sets out to make the side-scrolling platform game relevant and exciting again. And it succeeds ... at their most ingenious and surprising, the systems of cogs and tunnels and traps that the Sackboys tumble through are worthy of Nintendo's best designs.
Itâ€™s a multiplayer riot, a visual landmark, a feat of engineering, and one of the most charming games ever made. But even those accolades are dwarfed by its scope, its potential, and the apparent endlessness of them both.
We all figured it would be good, so the question was, just how good would it be? The answer is that it's absolutely fantastic, an instant classic that actually turned out to be better than my expectations.
This is a beautifully assembled game, with a patchwork visual style that covers the technical achievements underneath... Little Big Planet is a startlingly imaginative take on the platforming genre, and its story mode, while short, is truly outstanding.
LittleBigPlanet was originally scheduled for release on the 21st of October in North America, and on the same week in most other regions. Unfortunately it was brought to Sony and MediaMolecule's attention that one of the licensed tracks in the game featured verses taken from the Quran; an issue which grates with some Muslim beliefs. The decision was made to recall the game from game store back-rooms across the world, and a version with the offending phrases removed will be on sale in very late October / early November. It's frustrating for everyone, not least of all the people who worked so hard on the game - but it happened, it's not going to change, so it's best to think about our long future with Sackboy, rather than be bitter about this short, painful period.
While the future of LittleBigPlanet was always going to be a very long one, with constant community levels injected into every net-connected copy of the game - for free - MediaMolecule and Sony have also promised to keep the game relevant and interesting with new tools and features. And yes: the L word. Licensed content has already been confirmed for the game from franchises as big as Final Fantasy and Metal Gear Solid, with rumours saying there's a deal underway with Disney.