Knothole Island: a downloadalicious expansionarium for your Fable II video game
Hundreds of years ago, the tribe from Knothole Glade discovered the existence of an island far off the mainland said to offer its inhabitants full control over their weather. Tired of constant Balverine attacks and damp, dreary weather, the tribe elders decided they would find this mythic island and settle there. The ancient civilisation who originally lived on the island created the magical artifacts that control the weather, and hid them in dangerous caves so that their warriors would be tested every year.
- Embark on 3 unique quests set in 3 unique dungeons.
- Unravel the mystical secrets of the resurrection shrine.
- Try on a whole new range of outfits and look like an armoured knight, an assassin, a barbarian or a leather-clad biker, among many others.
- Brandish 6 new weapons.
- Dozens of unique potions that will drastically alter your appearance.
- Customise your weapons the way you want with the new augment tool and a whole new array of augments.
- +50 additional leaderboards.
HOORAY FOR WORDS, SHOW ME SOME PICTURES!
Express your ambiguous sexuality in new ways!
Caradhras! Beware of Saruman.
All new pub-games, including What's My Gender? (Don't get it wrong, chaps)
FOR ALL YOU SAD LOSERS LOOKING TO GET YOUR JOLLIES BY BOFFING YOUR VIDEO-GAME PARTNER, YOU NEED TO PURCHASE THE BOOK THAT TEACHES YOU THE 'COME HITHER' EXPRESSION.
THEN GO TO THE GENERAL STORE AND PURCHASE A 'LIFE', TOO.
IF YOU HAVE COMPLETED THE GAME AND DIDN'T LIKE THE ENDING, THE FOLLOWING SPOILER IS FOR YOU
Finally finished the game:
The last 'battle' was hardly what I expected. That fucker kills my dog and I assumed I'd run in there and then there would be an epic showdown between me and Lucien. Instead, that asshole Reaver shoots him before I get to. And I didn't even get to kill Reaver for making me older.
I have to admit that I disliked the Spire choices. I went with sacrifice because I wanted to do the noble thing. Plus the anticlimactic ending just left me confused. I hope they intend to continue this story through DLC or something.
Overall, I think it was a good game, but the ending really left me wanting.
You know what?
Fuck video game logic.
Fuck the idea that games have to end with a final climactic boss fight. Fuck final bosses with super-attacks and a third ultra form with an extra wing that summons meteors and shit.
Fuck hitting his glowing vulnerable spots. Fuck a gimmick battle where you have to run between three switches until he drops his shields and then you can shoot him.
Fuck waiting for the god damn villain to finish his monologue before you shoot his stupid god damn face
You know why Reaver shot Lucien?
Because you, being a gamer, were sitting there patiently waiting for the guy to finish his monologue before you began SUPAH BOSS-A BATTRE-YU.
He was standing there, and you had a gun pointed at him.
SHOOT HIM IN THE HEAD
But you didn't, because you thought there was something more to this then just getting simple revenge on the guy who fucked your life up.
There isn't. Shoot him. Now.
I loved the whole end of this game exactly because it flew directly in the face of video game logic. Specifically, it flew right in the face of bullshit JRPG logic that is poisoning all RPGs and has been doing so for years.
BOLD, CAPS-LOCK AND LARGE TEXT SIZE
Awesome release trailer
And now, our regularly scheduled Fable II OP
Announced at E3 as finished, Fable 2 is set to be released in October and it's about time people started caring about this.
What is Fable then?
Fable (and consequently Fable 2) is some sort of action RPG from well-known UK-based (Guildford, to be precise) developer, Lionhead Studios. It is set in the land known as Albion, which features a number of towns and cities for the player to explore along their journey. Fable 2 is set 500 years later in the same land. Buzzwords used to describe the feel are as follows "colonial, age of enlightenment, highwaymen
". There are guns, but they are primitive. There may also be tri-corner hats. Also buckets on hobbes.
So what's new?
There is co-op, for a start.
Both online and same-console are available (not sure how it handles the latter, splitscreen or not), but you can certainly play Fable 2 with another person. This is handled slightly differently to other systems, the player whose world you are in is treated as the Hero, while the second player is a henchman. They receive an hourly wage and there are options to divide loot. These are (I believe) negotiable, and anything earned can be taken back to your world
How do you set that up?
Orbs! As you explore Albion, you will see pearl-like orbs moving around, minding their own business. These are actually other players on your friends list who are also in the game. You can even interact with these to talk to them, gift them stuff, compare stats, boot them out of your world, or invite them in to play properly. This process is said to be seamless. There should also be ways to filter the orbs that you see.
Okay, this one caused a lot of people to play Conclusion Hopscotch when it was first announced, but has since seemingly turned into a good idea.
So what does it do? It acts as a UI. No it doesn't do everything for you but it will be very useful. Firstly, it replaces your mini-map. It does this by helping you navigate the world, looking for nearby items or places of interest, alerting you of any nearby miscreants, and probably a whole bunch of other things too. It also assists you in combat by attacking people who are your biggest threat. If you have a gun out and are shooting at someone in the distance, the dog will attack people who are closer. Pull out a close-range weapon and the dog will go long.
It also loves you, and even if wounded or injured, will follow you wherever you go even if you try to lose it.
No conclusions until you've read this, please.
Rather than try to describe it myself, here's a piece from a Eurogamer preview
combat may be Fable 2's masterstroke. "One-button fighting" may not sound very involving (and the name isn't misleading: melee, ranged weapons, and magic each have their own face button, and it's perfectly possible to play through the game at that level if you wish to) but deeper options are still available.
Take sword-fighting: a single press triggers a basic swipe, but moving the left stick while holding the button down gives you a flourish move: you'll do more damage, but be more vulnerable. Tapping in time with the rhythm of the music also enhances attacks, as does the game's context-sensitive system, which brings the environment into play depending on where you're standing. Spells and ranged weapons have the same depth - guns and bows can auto-target or switch to a manual aim, and a variety of different spells can be selected by varying the length of the button press, aimed with the left stick, or used in combination.
Our combat demo is a fight through a misty swamp, with enemies lurching out of the ground and attacking in groups. It's a genuine thrill to battle them, and the way the system allow you to switch weapons with no planning meant we were quickly chaining attacks together, finishing off nearby nasties with flourishes, then taking out ghouls in the distance with the shotgun. There are surprises everywhere, most of them delightful, such as when a force-push spell allowed us to finish off six skeletons at once by flinging them against a wall, and ultimately it's far more satisfying than you may expect from combat in a title that has so many other items on its agenda.
Combat video up Gamersyde (Fragglefart gets linkage credit, woo!) http://www.gamersyde.com/news_6880_en.html
Also, it's technically possible to own every building in the game. In theory. Might wait for some confirmation on this from the final build.
There are a good few other things you can learn about what will be in this, Wikipedia as always providing a good starting point http://en.wikipedia.org/wiki/Fable_2
Will I be let down again?
Well that depends on your expectations. Lots was promised for Fable, and those who went in with high hopes were let down. Those who didn't generally seemed to enjoy the game. What can we expect from Fable 2? Well it seems that Peter Molyneux has, to a degree at least, learned his lesson. To the best of my knowledge he has only talked about features that are confirmed to be in the game, and kept more quiet about all the things he'd like to see but can't fit in. In short, he seems less keen to promise the world and deliver a globe. With the game finished and shipping in a couple of months, you can assume that everything being shown and discussed in previews and events now is confirmed and in the game. Both Eurogamer
had genuinely positive impressions of the game, with clear optimism for its release. Will it be everything you could ever hope for? Well that depends on you, really. What is being shown off looks really good and the game is said to be a polished product, rather than something hastily shoved out the door to meet its release date. Until we get to play it, that's all you can really ask.
And now, pictures!
All shrunk a little to help file sizes.
OXM US: 9.5/10
Gamepro Germany: 88%
These people will play co-op
AnteCantelope - AnteCantelope
Arasaki - Arasaki
Arthil - Honishimo
Belruel - Kismet FTW
Crazybear - Stalvos
darleysam - DustAndEchoes77
(friends list is rather full, though)
Depressperado - Depressperado
desc - pylonsound
DozingDragon - DozingDragon
Duress - bald05
Fig-D - Fig D
Gage - Gage Erigor
Gaming-Module - Gaming Module
GnomeTank - GnomeTank
Goose! - g0oseyourself
intelnavi - intelnavi
jack eddy - jeddy lee
JimJimBinks - JimJimBinkz
JonnyBot - Jonny the Robot
Kris_xK - Kris xK
learntofly - learntofly
Majestic Goat - AiroValeth
Mentis - TheCJX
MiSTieOtaku - MiSTieOtaku
MisterGrok - MisterGrok
mxmarks - MXRox
Laonar - Laonar
Oceansize (has excellent taste in music) - VictoriousCupid
OptimusZed - Batshido
Sagaroth - sag616
scootch - Emuchop
s3rial one - Vox Nihili
SmokeScreen - SmokeScreen18
SniperGuy - SniperGuy71
Shifty_Calhoun - CRASH_F1STFIGHT
Strayth - Wil Hyral
TheBigDaddyDowd - TheBigDaddyDowd
TheClarkster - BobaClark
The Dude With Herpes - Galedrid
Toxic Pickle - El Escabeche
Uncle_Balsamic - Uncle Balsamic
Unicron - UnicronBE
urahonky - IMAPWNJ00
Vargas Prime - Vargas Prime
Walrus Pete - Tonlogna
Wavechaser - Wavechaser48
Woodroez - Woodroez
Wusurak - Wusurak