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Resistance 2: Rise of Wang - Wherein Mouths Are Open
Posts
Stalkers being able to move is a pretty big deal. A stationary turret as a boss was incredibly jolting after fighting them in R1 and single player in R2. The uh.. giant.. fire acid spitting.. seed.. dudes.. make much more sense as stationary turrets due to their placement in the maps but coming up on a Stalker was just weird.
The ability for a second person to log in is nice, considering how requested it was. Wasn't meltdown a gametype in the original Resistance?
Patch v1.50 RAAAAAAAAAGE!
New 1.50 patch details have emerged. This patch will be available for free on Thursday March 26th after the PSN store update along with some DLC:
Aftermath Map Pack ($5.99)
-Per the devs smaller, more intimate maps for close quarters combat.
Character Skins ($0.99 Each) including but not limited to:
Rachel Parker
Female Soldier
Black Ops Variation 1
Black Ops Variation 2
Cloven
Ravager
New Features and Shit:
-Playing Co-op with two people on one machine will now allow the second person to log in with their own PSN account to properly accumulate experience, intel and grey tech whereas before second player information was never saved and lost forever. Will possibly work with Competitive as well? Wasn't made too clear.
-New difficulty introduced in Co-op: Superhuman difficulty. There will be higher experience & gray tech rewards and the NPCs will be more difficult. In addition, if you die rather than being revived automatically in 30 seconds you are left to rot until a teammate comes over to your failure of a corpse and revives you themselves. May be some other gameplay differences as well.
-Community features including support for joining friends' games in progress, passwording games, among other things possibly? It is a mystery.
-MELTDOWN MODE is back! Here's how it worked in Resistance: Fall of Mouth -- The goal is to take out the opposing team's base. This is, of course, easier said than done, as you'll be able to collect items that upgrade your team's base up to five times. The upgrades start off being low key, but they ramp up to extremely useful. Your first upgrade bumps up your radar to show enemies. The second spawns extra weapons. The third activates turrets in the corridors leading to your base. The fourth activates mine launchers. The final upgrade strengthens the core of your base, making it invulnerable to attack and forcing would-be destroyers to take out nearby rods before they're able to focus on the core.
Information is from this interview
But yeah these changes sound very cool I'd love to get back into R2 I just wish I had more time.
Let me tell you about Demon's Souls....
Everyone who isn't a soldier pretty much gets one-shotted, so it forces teamwork, and the removal of the 30-second resurrect makes it a terrible idea to run off on your own.
I found a few guys with mics and had an absolute blast, it's actually fun rocking a fully geared level 30 character now, rather than just grinding enemies down to a paste with your invincible flaccid e-wang.
Description:
Resistance: Retribution
On the heels of a tragedy, James Grayson, a former British Marine, takes it upon himself to personally destroy every conversion center in his path. We're willing to bet that, like Stallone in "Over the Top", he comes out victorious with little to no arm wrestling involved. But there's always an outside chance that it could happen, you never know.
Let me tell you about Demon's Souls....
So I just got this today. How different is it from R1? My friend and I got pretty far in the game until we gave up. The checkpoint system was a little fucking ridiculous. We got to a part where you had to kill two mechs, then a spider... And by the time the spider showed up we were basically dead.
Then Ooopppss restart the level! That happened far too often to be fun.
So is this game a little easier, and/or the checkpoints a little closer together?
Is that from R1, the bit where you are defending a bridge head? If it is, that part is ridiculously easy, but it requires doing something that isn't well documented. Grab a rocket launcher, fire it into the air and immediately park it there with secondary fire, then aim at a Stalker and hold primary fire, and the parked rocket fires a salvo of mini missiles. One rocket used like this will kill a Stalker easily, without even needing to hit the core on the back. The Widowmaker takes a couple of rockets used like this. Really, the game gets a lot harder than that mission.
I'd read about how to do that, but I didn't know that it parked itself. I thought it was more of a "explode rocket into a bunch of smaller rockets to get a nice splash effect". I'll have to try it.
I sold it after getting Killzone 2, thought I only needed one FPS and that Killzone was the answer.
2 weeks later and I wake up having an incredible urge to play co-op. I thought it was only a phase but after 5 days I finally caved in a repurchased the game. Oh, how I love it so much more than Killzone. Been playing co-op nonstop now. Superhuman is such a great addition, the equivalent of end-game raiding in WoW.
I have a feeling Resistance Retribution brainwashed me into getting it though. That game also deserves some kind of award for best shooter on the PSP.
I just finished the game last week. I had no idea the LAARK worked that way.
But you're totally right. That game never ends. I'd always think I had to be close to the end, only to find out that I wasn't.
Tons of fun, though. And I thought I didn't like FPSs. Now on to Resistance 2, just as soon as I'm finished with Uncharted.
Hah, yeah me too. I don't know how many times I'd say to myself I'll just stay up another hour and finish the game.... hooboy was I wrong. (Lost a lot of sleep to R1)
I didn't like R1 at first, kinda forced myself to play the first few battles, but it grew on me more and more. (Now R2 I liked right from the start.)
Let me tell you about Demon's Souls....
This was exactly what me and my friend were saying. I think we were even saying it from the halfway point, too. We'd be like "yeah, this is coming to an end, so let's play an hour more." Hour later we'd still be playing looking at each other wondering. After a few times of that we looked it up and behold we were STILL only 3/4 of the way through. We pulled a really late night then to finally finish it.