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Tomb Raider: Underworld - Stonking Great Tits!
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Especially one that's still fun. I had a lot of fun with the gun play in Legend... it was pretty shallow but jumping off someone's head, doing a back flip and shooting them in the face in slow-mo never gets old. Or doing cartwheels up to a guy, sliding and kicking him in the stomach, and blasting him away with a shotgun while he's flying through the air. I liked that the game gave you some leeway to get creative with how you dispatched your foes.
In a way it made me want a game like... Tony Hawk's Third Person Shooter, where you do all kinds of crazy badass action stunts while blowing enemies away with all manner of weaponry.
This game is out sir, indeed it is a series. Devil May Cry.
ed: this doesn't necessarily mean that the swan dive isn't in the game, it just wasn't obvious enough for me to find it easily.
Nothing's forgotten, nothing is ever forgotten
Legend and Anniversary both had the swan dive and her little backflip when pulling herself up on a ledge. She also does a sequence of tumbles if you roll several times in a row. It's kind of neat that they have undocumented moves like that in the game. Made me experiment a bit more.
Legend is pretty cheap (like $15 used at Gamestops for the 360). I'd recommend giving it a go if you liked the first one, or any of the recent Prince of Persias.
I haven't actually PLAYED Uncharted, but that's just a minor issue
I found the sexy lift in Underworld, you just hold A while lifting up. I wonder if holding A during a jump from a ledge does the same thing? Have to try that out tonight.
Hmm...I had, and absolutley LOVED Legend for the oXbox. Is there anything at all different about the 360 version? Any DLC or anything? I was just thinking about playing through it again, and for that cheap if it's really got anything extra I'd just pick it up for the 360 now.
Gears 2 is an improvement on 1 on pretty much every level. my objection to underworld was that engine was faulty in its first iteration, which i could forgive in a first iteration. Not in the third game with the same flaws.
I would take Eurogamer's review less seriously seeing as how they deviate pretty significantly from the mean.
tails Gets trolled
I played both the Wii and 360 version of Tomb Raider Anniversary—side by side, actually, since I was curious about the differences—and ultimately went with the 360 version. The Wii controls weren't bad overall but were a bit uneven: Aiming in combat was more fun, but having the camera control mapped to the C button and tilting the Wiimote was pretty clunky, and since you babysit the camera a lot more than fire a gun, it got old real fast. I only got midway through the game, but at least in the first half, the new puzzles added to the Wii version were a cool idea but really simplistic and a bit of lost potential, honestly.
Essentially, the control options didn't nearly make up for the obvious graphical deficit, which is really the only reason for multiconsole owners to go with a Wii version of a game that's also on 360 or PS3. TRA is so far the only Wii game where I really couldn't stand how it looked on my LCD; everything was so muddy and blocky that I had a hard time figuring out what ledges were climbable and where I should go next.
The camera was the deal-breaker for me. It made some of the wall-jumping maneuvers well-nigh impossible, and the nasty jumps in that one room in St. Francis's Folly became an ordeal. Jump, miss, die, reload save, return to previous checkpoint, jump, miss, die, etc. I didn't get any farther than that.
Also, the Gamecube port of Legend isn't bad, but it has no option to adjust the brightness, and some of the levels are fairly dark. There's also some occasional slowdown, even though it's only running at 30 fps. Be prepared to adjust your TV's brightness if the in-game flashlight thing doesn't help you see something. But if it's your only option, it's perfectly playable, and the controls are nice and tight.
I guess enough people missed it last generation, writing off the franchise, but it is really solid as hell. Linear and fairly easy on the regular mode, but I love puzzle-platforming and anyone who enjoyed the recent Prince of Persia games needs to check it out. One of my most-played 360 games from last year, honestly.
I just borrowed the 360 version from a friend and I'm going to go through it again this weekend, since I can't pick up the new one for quite a while.
this is the reason I picked it up actually. I really need to tear myself away from all my shiny new shit and play some older games.
Let me tell you about Demon's Souls....
Odd. Oh well.
I'm willing to bet it's because 360 is the platform to own it for, as there is exclusive 360 DLC coming for it.
Xbox: UnbreakableVows | PSN/Wii U: UnbreakableVow | 3DS: 1521-3241-9354
Well the demo isn't on PSN this week either. Odd.
Don't see why it wouldn't be up, save some random paranoid theories. Oh well, not too worried about it.
They don't really say anything in the review itself that you couldn't get by looking at some pictures though.
when they give it a ten they are incorrect, so 9 is the highest possible score they can give and still be right
It's like GoW2, Mirror's edge, the new PoP, they all have amazing trailers that hit exactly the right spot!
For anyone who hasn't seen it (link in OP isn't working anymore):
http://www.youtube.com/watch?v=BJzsTg-uRO4
Jump then b immediately after. like straight away.
I have finished Legend on the PS2 and after that ending and without any next gen thingamajigs hooked up to the tv I'm glad a version is coming out for my console, but I worry it might noticably be a downport whereas Legend and Anniversary were quite pretty and at home despite being across generations games.
So I'm quite curious to it's last gen quality before purchasing it myself after a few .. less then stellar downports.
That might actually be worse.
Remember Mercs 2?
Xbox: UnbreakableVows | PSN/Wii U: UnbreakableVow | 3DS: 1521-3241-9354
Remember Splinter Cell Double Agent, BETTER on previous gen consoles then Ps3 and 360.
Played the 360 version and it was godawful.
Xbox: UnbreakableVows | PSN/Wii U: UnbreakableVow | 3DS: 1521-3241-9354
Probably Crap-stal Dynamics.
except I feel like the combat has gotten worse. Player tailoring sounds sounds like the route for me, though. Combat is something I usually only tolerate in a Tomb Raider game, so the ability to breeze through the enemies could be a blessing.
Wait, what?