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Left 4 Dead : It's the Zombie Apocalypse... Bring Friends

John ZoidbergJohn Zoidberg Registered User regular
edited November 2008 in Games and Technology
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Be sure to join Armadeaddon chat before you play L4D. It's a great way to find games and also discuss it.

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This is the kind of thing that happens daily in this game. It's just that awesome.

http://www.justin.tv/clip/d3e67db6e59

Left 4 Dead is a multiplayer cooperative survival horror shooter in development by Valve Corporation based on the Source engine. There are two sides, the Survivors and Infected. Four players control the four Survivors, working their way through campaigns in rural and urban areas, fighting off dozens of the AI-controlled "infected" (fast, 28 Days Later style zombies). On top of the regular zombies, there are four player-controlled "boss zombies" all with unique powers for causing chaos. This mix of the dozens of AI-controlled infected zombies and the boss zombies makes for an entirely fresh co-op experience. - Left4Dead411

News

October 22nd, 2008 - Back of the Box for Xbox 360
l4d-360-backofbox.jpg

September 26th, 2008 - System Requirements Announced for PC
Minimum:
Supported OS: Microsoft Windows XP / Vista / Vista64
Processor: Pentium 4 3.0GHz
Memory: 1 GB
Graphics: 128 MB, Shader model 2.0, ATI 9600, NVidia 6600 or better
Hard Drive: At least 7.5 GB of free space
Sound Card: DirectX 9.0c compatible sound card

Recommended:
Supported OS: Microsoft Windows XP / Vista / Vista64
Processor: Intel core 2 duo 2.4GHz
Memory: 1 GB
Graphics: Shader model 3.0, NVidia 7600, ATI X1600 or better

September 14th, 2008 - Information Compendium (Dated, but useful)
Gameplay
Gameplay is divided into Survivor and Infected sides. Take your pick.SurvivorsTo start off...
- Left 4 Dead is a First Person Shooter Co-operative Multiplayer game in which you can play as one of up to four people (called “Survivors”), luckily immune to a virus that’s sent most of the population raving mad. You, as a survivor, are pitched against an endless horde of infected humans, turned into deranged psychopaths, as a result of the lost battle against the virus.
- There are no character classes, every player starts off on an even footing in terms of skills and weaponry, meaning success requires teamwork and quick thinking.
- At the start of each campaign of choice you and your comrades begin with a basic pistol. Next to you are tables from which you can grab your choice of SMG or shotgun, and an explosive. Then you get into the action.
- Friendly Fire is always on in all difficulty levels, and there is no way of turning it off.
- Your goal is simple...survive. Reach the rescue zone at the end of the campaign.

The 'Infected'
- Whilst players with 21st-century weapons pitted against weaponless psychopaths with no thought of tactics may seem like a no brainer, it won’t be. The infected have one very clear advantage…

...numbers. BIG numbers.
- The infected horde is gigantic, they pour out from everywhere. A lack of strength means nothing if there are a good fifty or so of them attacking at once.
- One thing that needs to be stressed is the speed of the Infected. These aren't half-dead shamblers, they are alive, mad, and their speed shows it. They are insanely fast.
- Usually you'll find infected wandering around the city aimlessly. But once they see you, they'll know you're not one of them, and their demeanour changes immediately. Their only thought is of stomping your face in and, unless you do something about it, that's exactly what they'll do.
- You cannot kill all of the infected. There is no set number of them. They attack you at the Director's discretion, and they will not stop coming. The goal is to escape, there is no way you can survive if you stay in one spot for too long.

Unfair Advantages
- As the survivors, you have access to a variety of projectile weapons and happy little explosives. Shotguns, Uzis, Molotov Cocktails, and Pipe Bombs are all at your disposal from the get-go, with more weapons becoming available as the game progresses through the separate levels of the campaign (scroll down further for a more in-depth view of the weapons).
- Equipment-wise, you have a flashlight (unlimited battery) for seeing in the dark, can see the outlines of your teammates through walls and other objects so you don't get separated, and have one med-kit each for healing yourself or a teammate.
- There is a melee attack with your weapon that does some minimal damage, but its important aspect is that it pushes the infected back. Tactical uses of this become apparant with the knowledge that pushing one into another will cause both to fall down, and domino effects are quite in play. Also, the only way to effectively combat some of the Boss-Infected without hurting your teammates is to melee them away before using the more deadly aspects of your chosen weapon. Knocking teammates out of your way if they get in the road (with little to no damage done to them) is another handy feature of it.
- As a Survivor, you can close and lock doors behind you. This effectively stalls any infected pursuing you, for a while. They can and will break through wooden doors, but it takes a while, and it is also possible to blow a hole in it yourself use it to shoot at them, though that only delays the inevitable. Of course, certain Boss-Infected don't find doors very hard to open. Or walls, for that matter.

'Til death do us part...
- Death is being handled differently in Left 4 Dead, but note you will not get Infected if you die.
- Instead of dying outright when your health reaches zero, a Survivor will fall to the earth and be unable to move, only having the energy to weakly fire their pistol.
- When you hit the dirt, a 'bleed out' timer commences. Pretty much your health is replaced by temporary health (300 points), which slowly depletes (at 3 health points per second), with any extra damage from Infected (or careless teammates) depleting it faster. When it is depleted, you die.
- Here, a mate can help. You can be 'revived' by your mates if they face you and press the appropriate key, causing them to pick you up and keep you going. Of course, this takes precious time and, when you're bearing the brunt of an infected horde, sometimes it's wiser to deal with them first.
- You can only be revived three times. When you've used up all three of your revives, your view will become black and white and your health temporary. If you die again, you will immediately die rather than simply being knocked down.
- When you die, you have to spectate until your teammates find another Survivor, either barricaded in a closet or at the next checkpoint, depending on where you died on the map. When you respawn after death, you start off again with basic equipment, wherever you are.
- The speed at which you move is affected by your health. 100% and you're beating Cathy Freeman, 1% and you're slower than a two-legged turtle with heamorrhoids. It's important for healthy survivors to keep an eye on their injured comrades, as it can be all too easy to leave them behind to be easy pickings for Infected. It is in every Survivor's best interest to keep everyone at full health, as the group can only move as fast as it's slowest member.
- Each survivor will be able to carry one medkit, which can be used to patch yourself or your mates up, it can only be replaced by finding one at the next checkpoint
- There are also pills, which give you a temporary health boost that depletes back to base health over time. You have to be cautious with these.

The Director
- You will not be wading through hordes of infected from start to finish. What Valve has implemented is an AI Director that places the infected on the map in real time using no flags or checkpoints at all. It is intelligent enough to place them on it's own, needing only a map to be able to work with.
- As a result every game is relatively unique to play through, as you will never know where and how many zombies are going to be hitting you at any certain time.
- The director also works on a system of highs and lows. There will be times you are fighting for your life, and there will be times where you don't encounter an infected for a minute.
- There are a few small mini-stands scattered throughout a campaign, as well as the finale while waiting for the rescue vehicle, but apart from that, the Director is not scripted.

Communication
- In a co-op game, especially one such as this, communication is vital. Implemented into Left 4 Dead is a call system that involves pressing one of three keys (z/x/c, which correspond to Orders/Questions and Answers/Alerts and Warnings) and moving your mouse in the direction of what you need to say.
- Also, there is an implemented auto-alert system in which your character automatically says something when a certain event happens (ie 'Help!' when knocked down, or 'Boomer!' when the crosshairs are centred on a Boomer).
- There is over 1000 lines of dialogue for each character so generally there is a good variety of voice-acting available.
- On top of this is the ever present in-game chat, allowing communication between players with microphones.

InfectedChoosing the other side
- You can, if you want, decide to forgoe the weak realm of sanity and become an Infected psychopath, hellbent on killing the four survivors.
- This is entirely different from playing as a Survivor. Your goal is to terrorise and kill, to do your absolute best to hamper and harass the Survivors until they are overwhelmed.
- If you choose to be one of the infected, you’ll assume the role of a “Boss Infected”.

It's all in your head
- As a Boss Infected, your goal is the same as that of the infected horde, kill the Survivors before they can escape.
- With hundreds of Infected at your side, it may seem an easy chore, but with the infected as weak as they are (they are only human, after all), you will not survive, let alone hurt anything, by mindlessly charging in there.
- Tactics is the game here, you know when, where, and how you are going to attack. They don't. This immediately gives you an advantage, and it is up to you to use that advantage to it's fullest potential.

Boss Classes
- There are four playable types of Boss-Infected, known as the Boomer, the Hunter, the Smoker, and the Tank (scroll down for a more in-depth look at them). The first three are the most common, with the Director spawning you as them more often, while the latter is given out randomly at certain times due to it's power.
- There are limits as to how many Boss Infected there can be at once as well as limits on each Boss infected (One Boomer at any one time etc.). The Director has full control over what Boss Infected you will spawn as, though you can choose your preferred type.
- Everyone will get a chance to play as a Tank before someone gets a chance to play him for the second time.
- The Boss-Infected Respawn timer is still under constant tweaking to balance it without frustrating the players on either team. Currently Boss-Infected can respawn anything from 30-60 seconds after they die, but this is not final.
- All Boss Infected have a basic melee attack, it's not a primary weapon (exception the Tank), but it helps to dish out some pain before you lose your head. Apart from this, the Boss Infected rely heavily on their special abilities to kill the Survivors. All the bosses special abilities are geared towards different types of play, and can all be devestating if used correctly. Scroll further down for a more in-depth look at the Boss Infected themselves.

Stickin' it to 'em
- Playing as the Infected is very different from the Survivor side. Most obviously when you take your position behind a pair of bloodied hands, you can see the outline of survivors as a red, ghostly figure which can be used to see them through walls. The game also shows the likely route the survivors will take, if you are standing still, as red arrows on the floor, further enhancing the ability to stalk and strike at the most inopportune moment.
- There is an exception to this 'Survivorvision'. If a Survivor is standing completely still, without their flashlight on and aren't shooting, the red outline becomes nonexistant.
- So, Infected players can almost always see where the group of survivors are thus they always have the element of surprise, being able to position themselves on rooftops, behind doors or anywhere else that could give them a tactical advantage.
- Other advantages of being Infected is complete immunity to fall damage, night vision, and having the ability to climb parts of walls that aren't available to Survivors. Thus the infected have a great deal more of the map available to them, and are much more mobile, with the ability to attack from any angle.

The Director
- What you will first notice when the Director pops you into the map, is that you can choose exactly where you spawn, with the only limitation being that you can't spawn within a pre-determined distance of the Survivors. Generally, the director will drop you ahead of the Survivor's path.
- What essentially happens is that you are put into the map as a 'ghost', then you run around, look at the surroundings, and choose yourself a place to spawn. Then you go annoy the Survivors.
- The Director has full control over what Boss Infected you will spawn as. If you die, you are respawned after a short wait to continue toward your goal.
- By working with the Director (as in watching his deployment of the other infected) you can spin things to your advantage while attacking the Survivors, such as dropping into the middle of them from a rooftop as a Boomer when they are surrounded by infected. Or, if you are lucky enough to find the Witch before them, attack in a way as to herd them towards her.

Psychotic Tactics
- Apart from the Tank, playing as the infected tends to go towards ambushing. You want to attack when it's the worst time for the Survivors, and generally this involves you stalking, waiting around a certain corner, then WHAM! You've scared the poopers out of them and maybe even done some damage
- Generally, if you attack, don't be surprised if you die, especially if you charge head-on. Infected are weak, even the Boss', and attacking from a ambush will not guarantee you anything unless you do it right. The whole goal is not to outright kill the survivors yourself, but make enough mayhem in their ranks so they can get separated, overwhelmed, or just plain confused enough so the horde can rip them to shreds. Sure you can kill them, and you should, a skilled and lucky player can take all of the Survivors out in one go. But don't run in there expecting to notch a kill every time.
- As for the Tank, you must do the complete opposite. You can be heard for miles, and if you don't attack Survivors in a certain time, it's the worse off for you. So basically you find them, and try to kill them. Throwing cars at them is particularly effective.
- Playing Infected is for the most part very tactical, apart from the obvious (the Tank for those who can't see the obvious). You have to choose the right moment, the right place, and the right way to attack, otherwise you won't do anything worth noting.

OtherGameplay Modes and the Campaign
- There are two gameplay modes currently planned for Left 4 Dead. A Co-op Survival mode and another mode tentatively called 'Deathmatch'. 'Survival' is Co-op only, with no Human controlled Infected at all, while 'Deathmatch' is assumed to allow Infected players as well.
- Nevertheless, in both modes, the Survivor's must escape their predicament by getting to a point where an escape vehicle can pick them up. As the Infected (if the mode allows it), you have to stop them.
- There are four campaigns, consisting of 5 maps each (so 20 maps on release), which can be both played offline (with AI controlled friends and enemies) or online with up to 8 players (four Survivors and four Boss Infected). They are seperated by the aforementioned 'checkpoints' in which you restock on ammo and health, and dead teammates revive if they were killed towards the end of a map.
- At the moment it seems each campaign can take around an hour to finish (you can leave the game anytime you want, you'll just be replaced by a bot until someone else joins), meaning each particular map takes about 10-15 minutes to complete.
- At each checkpoint you'll recieve merit and demerit points depending on what you did that was meritible (kills and healing mates) or downright stupid (Team Kills, especially when detonating the Boomer).
- At the end of each campaign, there will be an elaborate “last stand” in which you and your mates must hold off wave upon wave of Infected waiting for the rescue vehicle to come and uh...rescue you. The infected will temporarily stop attacking you so you can set up your defence (manning the .50 cal, setting up gas bottles). Then you radio the rescue vehicle, a timer pops up, and all goes to hell. This is especially hard and you will be facing many more opponents than you did on foot to the point. Two Tanks as well. Lovely. -From http://forums.steampowered.com/forums/showthread.php?t=535896

August 25th, 2008 - Release Date Delay

New release date of November 18th, 2008. Damn. Damn. Damn.

June 25th, 2008 - Original Release Date Announcement

Reported release date of November 4th, 2008.

Lemming has contributed this very important information to the thread:
Lemming wrote: »
http://www.gametrailers.com/player/35430.html

HOLY SHIT YOU GUYS THIS VIDEO OH GOD IT LOOKS SO GOOD WHY DO WE HAVE TO WAIT UNTIL NOVEMBER

Before June 25th, 2008

Welcome to the Left 4 Dead Thread! In this OP we are going to look at what some of the top industry insiders are saying about Left 4 Dead.

(Disclaimer: I searched for previous threads, and found one but it was pretty weak.)

Professor Wikipedia will now explain some of the basics:
Left 4 Dead is an upcoming multiplayer co-operative survival horror game by Turtle Rock Studios and Valve Corporation (a collaboration that has previously produced Counter-Strike: Condition Zero, as well as maps and the official bot for Valve's Counter-Strike: Source). The expected release date for Left 4 Dead is early 2008.[1] The game has been built using Valve's Source engine.

The game was first revealed in the Christmas 2006 publication of PC Gamer UK with a six-page article describing a playthrough at Valve's headquarters.
The game was first playable at the Showdown 2007 LAN in San Jose. It was also playable from August 2 to August 5 at QuakeCon 2007. A Valve booth allowed a team of 4 survivors to play against AI controlled bots as well as 2 guest developers from Turtle Rock Studios. However, the general public was only allowed to play as the four survivors.
The basic idea is that a team of four humans (the survivors) attempts to go from point A to point B. Along this linear path they will encounter the infected (not the survivors) and will be slaughtered mercilessly. Both sides can be controlled by players, however if any side is down a man (or four) it will be controlled by the AI.

AI

The AI is quite advanced (according to top research press releases) and works like this:
The Director

The AI also features a dynamic system for game drama, pacing and difficulty called the "director". Instead of fixed spawn points for enemies, the AI director places enemies in different positions, creating a new experience each time. It will also balance action and moments of tense calm. [2] When the AI Director feels that players have been facing a particularly intense battle it will slow down the tide of enemies. After a sufficient lull of action the director will send more enemies to increase the drama again.
Sounds pretty exciting I'd say. The game will have a few different locales, but primarily we have seen Urban areas. It is also worth noting that while playing as the infected, you will have a choice of quite a few different types of "Boss" monsters that will wreck the survivors shit quite expertly.

UPDATE: It appears that the Xbox 360 version will also feature split screen play. To the extent featurewise I think is still unknown, but it should be safe to assume for co-op at least.

Screenshots

So you get the general idea of Left 4 Dead, but no OP is complete without improperly sized vague screenshots. Let's Watch:


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Videos

http://hk.youtube.com/watch?v=q-Re_Wk1IIU

(Warning, The camera feels the need to randomly look at the players and not the game, I will never understand that. Also 2 commercials play before the video).

TURTLEROCK AQUIRED BY VALVE

Here is the short synopsis from Kotaku
"We have been seeing very strong growth with Steam and Source, our content distribution and development platforms, up over 150% over the last 12 months. Given our expectations for Left 4 Dead and our long-standing relationships with members of the Turtle Rock team, this was an easy decision. It also gives us a base from which to expand our development activities in the Los Angeles area," said Gabe Newell, president of Valve.

"Left 4 Dead fills a long-standing demand gamers have had for a coop first-person action experience, and it will also help Valve's expansion into the console market," added Doug Lombardi, Valve's VP of marketing.

"Valve has had great success bringing in projects and teams such as Team Fortress and Portal. As I spent time working and talking with the creators of those products over the past several years, it became clear that this was the right next step for myself, my colleagues at Turtle Rock, our customers, and our products," said Michael Booth, founder and CEO of Turtle Rock Studios. "We are excited to be a part of such a visionary and forward-thinking company."
So, I'd say we're all up to speed for the most part. The release date is being reported everywhere as November 4th. The game will be available on Steam (PC) and for the Xbox 360 playable over LIVE.
Player Listing

PA Steam Group Armadeaddon

Check out the group on Steam!

Xbox Live Gamertag Group - PA L4D

Send a friend invite to PA L4D to be entered into this group. We'll use this gamertag as a central hub for the 360, just like the steam group. I doubt we'll exceed 100, but if we do we'll figure that out when we get there.

Gamertag and Steam ID Collections

UberEv is handling invites for the 360 PA L4D friend list. PM him about the 360 version ONLY please if there is any trouble with your friend invitation to PA L4D.

Armadeaddon is the PA L4D Steam group. Just post your ID in here and someone in the group can invite you. To get your ID open steam, go to community and hit view my profile. The "address" in the top bar is your ID.

For example, mine is http://steamcommunity.com/id/Lobster_Doctor.


Meet The Boss Infected


The Tank :
info-boss-tank.jpg
This guy is a powerhouse. When he appears his own music plays and it is very distinctive. Don't be fooled by his size, anything you can climb onto he can climb on to too. He likes to rip chunks of the ground out from under him and throw them in your general direction. Concentrate your fire and whatever you do.. don't stop moving if you are the same level as him. Molotovs are an effective strategy as the Tank will burn until he dies.

The Boomer :
info-boss-boomer.jpg
This fat fuck likes nothing more than to waddle up to you and vomit all over you. Now you may think that is disgusting by itself, but this bile that now covers you attracts the horde of infected. So if you are vomited on try and get to a semi defendable position. This can be easier said than done as the bile impairs your vision. He also like to explode when shot, showering people nearby with the same bile. If you find yourself in close proximity to one then first bash him away, retreat and then shoot.

The Hunter :
info-boss-hunter.jpg
I hate these guys. They emit a scream when near so you can tell when they are close. These chaps like to jump incredible distances onto survivors, pinning them and then proceeding to rape their face ( not literally ). When pinned a survivor can only be saved by another survivor removing the Hunter. He can also climb and jump onto walls so if you hear one be aware he may not be on ground level. Shooting or meleeing the Hunter during his "animation" will free the survivor. You can't hurt the victim with gunfire but don't go all rambo because you may end up hitting them after the Hunter is gone.

The Smoker :
info-boss-smoker.jpg
If you offered this guy an ice cream from 50 feet away then he would have no problem taking the first lick right then and there. For you see, this guy has a massive tongue. One that he uses to ensnare survivors and drag them in. The only way to free the survivor is kill the smoker or shoot his tongue. This one also likes to spawn on rooftops and drag you upwards, so be aware. On death he emits a cloud of noxious smoke that impairs vision as you pass through it, giving him his name. Shooting or meleeing the victim will free him from the tongue without hurting them. If you are close enough save your ammo, if you aren't then shoot.

The Witch :
info-boss-witch.jpg
Oh boy. The first time you encounter one of these it can be truly chilling. Even subsequent encounters can do so. First you hear crying. Then her oh so creepy music plays. Then you see her. Oh, she doesn't look that bad, just sitting there, crying her eyes out. Don't be fooled, for this lady absolutely hates noise, lights and touching. The best idea is to avoid her completely, flashlights off and trying to be as quiet as possible. When disturbed she homes in on the one who disturbed her and rips them a new one. Coordinated players can take her down before she harms anyone, but at times this can be risky.

Console Commands

AkimboEG provided this link from Left 4 Dead 411 for all the known console commands. Thanks dude.

http://www.left4dead411.com/l4d_cvar_list.pdf

Servers


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Password for both is Wang.

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Alabastar Slim currently also has a dedicated server running for the demo.

The IP is: alabaster.bounceme.net

You can connect with the console or if you find it in the server browser. There isn't a password but there is a unique search_index key so that it won't be populated by people who aren't specifically looking for it.

Basic Survival Suggestions

  • Friendly fire is ON at all times. Please try to remember this when moving around other survivors. Accidents are bound to happen but most can be avoided by hugging walls and crouching if you decide to take the lead.
  • Melee is your friend. This can give you some much needed breathing room and also seperates nearby infected from you so fellow survivors can shoot them easier. You can also melee in the middle of reloading, so when in doubt, melee.
  • You can heal other survivors with med kits. Simply stand next to them with the medkit equipped and use your secondary function key, whatever that may be. This also applies to pain pills, which you hand to them. Be aware that doing so will switch whatever that survivor is holding for the pills. So try to hand them over when the survivor isn't in a combat situation. For some reason infected don't die if you point a pot of pills at them.
  • More info on each boss zombie is above if you haven't read it already.

360 Achievements

For those playing Left 4 Dead on 360 and for those who care about achievements, here they are for your viewing pleasure.

http://www.xbox360achievements.org/game/left-4-dead/achievements/


Basic Campaign Info


These can be fleshed out as more info appears.
  • Blood Harvest : Set on and around a farm, with at least one journey through a large cornfield on the way to the main farm itself for extraction.
  • No Mercy : Set in the city, as you and your fellow survivors attempt to make it to the Mercy hospital rooftop for extraction.
  • Dead Air : Set in and around an airport, as you attempt to reach the main runway for extraction.
  • Death Toll : Set on and around / in a train / church I think. Don't know much about this one.. yet.

Meet The Survivors


Bill : A vietnam vet. Never goes far without a cigarette in his mouth. Likes to shout " OH NOO! " a lot... a lot.
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Louis : An office worker who enjoyed visiting the rifle range on breaks. Who's laughing now, huh?! Imagine an african american version of this guy with no hair.
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Zoey : A young woman with plenty of sass. Lov.. er I mean hates to get tangled up in a smokers tongue. Creepy yet erotic laugh.
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Francis : What more can I say?
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Xbox Live: Ink Pouch / PSN: Stiff_Ninja / Origin: PAZoidberg / Steam
John Zoidberg on
«13456763

Posts

  • Options
    MrDelishMrDelish Registered User regular
    edited November 2008
    nothing new?

    nothing new!!

    MrDelish on
  • Options
    DissociaterDissociater Registered User regular
    edited November 2008
    Never trust zombies, unless you're a zombie, then they're your best friends.

    Dissociater on
  • Options
    AumniAumni Registered User regular
    edited November 2008
    I vote for : "Left 4 Dead: Zoey is the sexiest tounge twister"

    Repeat from last thread, I know.

    Or "Left 4 Dead: Floats like a butterfly"

    Aumni on
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
  • Options
    BlindPsychicBlindPsychic Registered User regular
    edited November 2008
    Protip: Bill is actually Edward G Robinson in Soylent Green

    soylentgreen.jpg

    I really want to play right now but I'm worried I'll sink too much time in before class. Trying to hold out till it releases.

    BlindPsychic on
  • Options
    SudsSuds Registered User regular
    edited November 2008
    I love this game so much.

    ffbea690f8d883290db9be652f6daffd8101b3d5.jpg

    deadairfo0.png

    Suds on
    camo_sig2.png
  • Options
    FugaFuga Registered User regular
    edited November 2008
    less than a week.

    Fuga on
  • Options
    DixonDixon Screwed...possibly doomed CanadaRegistered User regular
    edited November 2008
    Me and Yorker had this awesome game with these two pups. They kept ff'ing so at the end of the first stage we set off the alarm, threw a molotov at the stairs downstairs and locked ourselves in the safety room while they were swarmed and burned!

    Dixon on
  • Options
    Job_41:25Job_41:25 Registered User regular
    edited November 2008
    Put my server info in the OP also.

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    pw - wang

    Job_41:25 on
  • Options
    exoplasmexoplasm Gainfully Employed Near Blizzard HQRegistered User regular
    edited November 2008
    So do I pre-order the game now to save $5 or wait a couple months for gogamer to save $10?

    Well?

    exoplasm on
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    SC2 NA: exoplasm.519 | PA SC2 Mumble Server | My Website | My Stream
  • Options
    John ZoidbergJohn Zoidberg Registered User regular
    edited November 2008
    I just start the thread.. then I tweak.

    Now I just have to decide what to tweak.

    John Zoidberg on
    Xbox Live: Ink Pouch / PSN: Stiff_Ninja / Origin: PAZoidberg / Steam
  • Options
    DissociaterDissociater Registered User regular
    edited November 2008
    Zzulu and I played a game last night with these two doorknobs who came straight from xbox live. First thing they did was run ahead of the two of us and die. then it was up to zzulu and I to get from the apartment out onto the street on expert. We did it, and saved the other two fools.

    Dissociater on
  • Options
    RedDawnRedDawn Registered User regular
    edited November 2008
    I grabbed the demo last night on the PC and 360. I have to say, I was very impressed. It looked great, and was a ton of fun. I'm trying to convince some of my buddies to grab this for some co-op zombie bashing, or survivor killing.

    RedDawn on
  • Options
    angrylinuxgeekangrylinuxgeek Registered User regular
    edited November 2008
    Floaty game is floaty

    angrylinuxgeek on
    sQwJu.png
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    John ZoidbergJohn Zoidberg Registered User regular
    edited November 2008
    Server added Job. I think someone posted a link to all the console commands but I'm too lazy to dig for it.

    *Edit* I dug. http://www.left4dead411.com/l4d_cvar_list.pdf

    Adding it to the OP.

    John Zoidberg on
    Xbox Live: Ink Pouch / PSN: Stiff_Ninja / Origin: PAZoidberg / Steam
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    ImperfectImperfect Toronto, Ontario, CanadaRegistered User regular
    edited November 2008
    I'LL FLOAT YOU, MOTHERFLOATER.

    I'm getting as many of my buddies addicted to this as possible.

    Inlcuding the guy who has a brand-new baby. Am I a terrible person?

    Imperfect on
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    urahonkyurahonky Registered User regular
    edited November 2008
    This game is so bought'd... Actually I've bought it 3 times, once for myself and twice for friends.

    urahonky on
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    Mandalorian RoosterMandalorian Rooster Registered User regular
    edited November 2008
    So did we ever figure out why Tanks sometimes mysteriously die? Because I've got some experiments to run if we don't know for sure.

    Mandalorian Rooster on
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    KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited November 2008
    Anyone up to float with me in a few hours should totally add me to their friends!

    Klyka on
    SC2 EU ID Klyka.110
    lTDyp.jpg
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    King NadaKing Nada Registered User regular
    edited November 2008
    Add me to armadeaddon please?!

    http://steamcommunity.com/id/kingnada

    Thank you!

    King Nada on
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    Job_41:25Job_41:25 Registered User regular
    edited November 2008
    Server added Job. I think someone posted a link to all the console commands but I'm too lazy to dig for it.

    I know of this one.

    http://left4dead411.com/l4d_cvar_list.pdf

    Job_41:25 on
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    frank as fuckfrank as fuck __BANNED USERS regular
    edited November 2008
    The amount of people I know who are playing this demo is staggering. This is going to be one huge release.

    frank as fuck on
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    SudsSuds Registered User regular
    edited November 2008
    So did we ever figure out why Tanks sometimes mysteriously die? Because I've got some experiments to run if we don't know for sure.

    They have to hit someone within a certain amount of time or their rage kills them.

    Suds on
    camo_sig2.png
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    expendableexpendable Silly Goose Registered User regular
    edited November 2008
    Okay, I think as of this point, everybody who has requested a Steam invite has been sent one.

    This goes back to the other thread as well.

    Isn't this the fourth L4D thread, and the game hasn't even come out?

    expendable on
    Djiem wrote: »
    Lokiamis wrote: »
    So the servers suddenly decide to cramp up during the last six percent.
    Man, the Director will really go out of his way to be a dick to L4D players.
    Steam
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    YorkerYorker Registered User regular
    edited November 2008
    Dixon wrote: »
    Me and Yorker had this awesome game with these two pups. They kept ff'ing so at the end of the first stage we set off the alarm, threw a molotov at the stairs downstairs and locked ourselves in the safety room while they were swarmed and burned!

    Haha, fuck yes brah, that was great.

    Yorker on
    76561198037322631.png
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    HonkHonk Honk is this poster. Registered User, __BANNED USERS regular
    edited November 2008
    Suds wrote: »
    I love this game so much.
    ffbea690f8d883290db9be652f6daffd8101b3d5.jpg

    deadairfo0.png


    So what's the deal with these splash screens? Are we supposed to be playing characters in movies or what?

    Honk on
    PSN: Honkalot
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    AumniAumni Registered User regular
    edited November 2008
    Honk wrote: »
    Suds wrote: »
    I love this game so much.
    ffbea690f8d883290db9be652f6daffd8101b3d5.jpg

    deadairfo0.png


    So what's the deal with these splash screens? Are we supposed to be playing characters in movies or what?

    Each campaign has their own Movie Poster splash screen.

    They are influenced by Zombie movies so a lot of the effects are pulled from that.

    Aumni on
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
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    LednehLedneh shinesquawk Registered User regular
    edited November 2008
    Oh, in case anyone wanders into this thread and wonders what the deal is with the title:

    2hhdo9u.jpg

    Ledneh on
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    LeitnerLeitner Registered User regular
    edited November 2008
    Yo Dix and Yorker, you guys up for a game? I've got an hour.

    Leitner on
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    AumniAumni Registered User regular
    edited November 2008
    Definitely not why I suggested the title.

    No way...no how.


    Well maybe

    Aumni on
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
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    exoplasmexoplasm Gainfully Employed Near Blizzard HQRegistered User regular
    edited November 2008
    Damn, you can't specify audio devices for voice and game sounds separately after all.

    exoplasm on
    1029386-1.png
    SC2 NA: exoplasm.519 | PA SC2 Mumble Server | My Website | My Stream
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    AumniAumni Registered User regular
    edited November 2008
    exoplasm wrote: »
    Damn, you can't specify audio devices for voice and game sounds separately after all.

    Yeah, you have to use vent to achieve said effect.

    Aumni on
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
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    IcemopperIcemopper Registered User regular
    edited November 2008
    xD L4D xD

    Icemopper on
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    fsmith1fsmith1 Registered User regular
    edited November 2008
    Wow, a new thread already.

    I think I've dropped 15 hours into the 1.75 levels of the demo. I fear the release of this game, and how completely it will consume me.

    We are just tearing through these hey?

    fsmith1 on
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    John ZoidbergJohn Zoidberg Registered User regular
    edited November 2008
    Shrunk the news into one spoiler, added a certain image into a spoiler at the top. Some basic campaign info to follow.

    I quite enjoy tweaking an OP.

    John Zoidberg on
    Xbox Live: Ink Pouch / PSN: Stiff_Ninja / Origin: PAZoidberg / Steam
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    Kay2Kay2 Registered User regular
    edited November 2008
    I don't like FPS games (apart from System Shock 2 and the Thief games, really), and yet I adore this.

    Quick question, though. The 360 review states that only 'two campaigns' will be available for versus play - there are 5 maps per campaign, right, so that means 10 versus maps? 10/20 doesn't seem like too bad a deal.

    Kay2 on
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    Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited November 2008
    You guys are awful.

    Zoey would kill you all.

    Flippy_D on
    p8fnsZD.png
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    ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    edited November 2008
    5 days and counting, right? Well just over 5 for me, due to work. Just under 5 for you lucky bastards that can afford to be up at 3 in the god damned morning on a Tuesday. Right?

    Edit: now THAT is a Zoe:

    MV5BMjk1MTE2MjI1M15BMl5BanBnXkFtZTYwODA5NjI3._V1._CR0,0,485,485_SS80_.jpg

    Forar on
    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
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    AumniAumni Registered User regular
    edited November 2008
    Kay wrote: »
    I don't like FPS games (apart from System Shock 2 and the Thief games, really), and yet I adore this.

    Quick question, though. The 360 review states that only 'two campaigns' will be available for versus play - there are 5 maps per campaign, right, so that means 10 versus maps? 10/20 doesn't seem like too bad a deal.

    This is correct. Half the game will not be versus compatible at release.

    Aumni on
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
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    expendableexpendable Silly Goose Registered User regular
    edited November 2008
    Forar wrote: »
    5 days and counting, right? Well just over 5 for me, due to work. Just under 5 for you lucky bastards that can afford to be up at 3 in the god damned morning on a Tuesday. Right?

    I hear it preloads on the 15th.

    My new computer has made it from California to a depot four hours away from me. I hope it can be assembled in time.

    expendable on
    Djiem wrote: »
    Lokiamis wrote: »
    So the servers suddenly decide to cramp up during the last six percent.
    Man, the Director will really go out of his way to be a dick to L4D players.
    Steam
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    DissociaterDissociater Registered User regular
    edited November 2008
    Kay wrote: »
    I don't like FPS games (apart from System Shock 2 and the Thief games, really), and yet I adore this.

    Quick question, though. The 360 review states that only 'two campaigns' will be available for versus play - there are 5 maps per campaign, right, so that means 10 versus maps? 10/20 doesn't seem like too bad a deal.

    I didn't know that 2 campaigns will be unavailable for versus play. I guess some levels are too easy for the zombies or something.

    Does anyone know how the versus survivor to infected swap is handled? Do the teams swap after either the survivors escape or are wiped out? One wipe could happen like 30 seconds into a game, and not even get past the first map of a campaign, which wouldn't be very fun. Is there a time limit to get to the next map with as many wipes as you want maybe, like the TF2 payload game type?

    Dissociater on
This discussion has been closed.