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[Chat] of the Lich King. You can get rep with walrus people.
Well, I dunno it's crazy but maybe the intent is more "we didn't make it a priority."
I mean, the parkour in Fallout 3 is balls terrible but I think the excuse that it was not something they spent a ton of time on makes sense.
See, I know you're kidding, but I'm going to make a point out of it.
Complaining about bad parkour in Fallout 3 is silly. There is no parkour. It wasn't a background initiative. It's not in at all.
If they did implement it, and advertised it, and then it sucked? It was buggy as hell. You constantly clipped through the walls. Buggy ledges, falling through worlds, overall bad implementation.
You would be retarded to say, "But parkour is not the focus!"
I mean, really, though, why would she want to marry you, if she could be having hot, lesbian sex for the rest of her life, instead?
'Cause marriage has tax benefits, but Florida just banned gay marriages, gay civil unions, gay friendships and everything else. So she's stuck.
Isn't their a law saying basically if you're married in another state, your state has to recognize it. Didn't the wording of prop 2 go against that law?
There is a law saying that your state doesn't have to recognize gay marriage in another state.
Question: Would Mirror's Edge be better if you couldn't use guns at all?
It would be better than poorly implemented guns.
Yes.
So it's lazy for them to implement gunplay but not do it perfectly, but it's not lazy for them to just leave them out entirely?
If you design a game that includes one poorly implemented dynamic, its retarded to claim that was your intention. "Man the shooting in gta sucks." "It's a driving game!"
Except this isn't "They couldn't make the shooting better because it wasn't their main focus." It's "They deliberately limited the shooting to give the gameplay a certain style."
Man I need to start using that excuse.
Sorry boss I deliberately limited my job performance because it wasn't my focus today.
And the Raven, never flitting, still is sitting, still is sitting
On the pallid bust of Pallas just above my chamber door;
And his eyes have all the seeming of a demon's that is dreaming,
And the lamplight o'er him streaming throws his shadow on the floor;
And my soul from out that shadow that lies floating on the floor
Shall be lifted — nevermore!
Well, I dunno it's crazy but maybe the intent is more "we didn't make it a priority."
I mean, the parkour in Fallout 3 is balls terrible but I think the excuse that it was not something they spent a ton of time on makes sense.
See, I know you're kidding, but I'm going to make a point out of it.
Complaining about bad parkour in Fallout 3 is silly. There is no parkour. It wasn't a background initiative. It's not in at all.
If they did implement it, and advertised it, and then it sucked? It was buggy as hell. You constantly clipped through the walls. Buggy ledges, falling through worlds, overall bad implementation.
You would be retarded to say, "But parkour is not the focus!"
Actually: Better example.
The gunplay in Fallout 3 is bad
The movement is bad.
The gunplay is bad partially because VATS is designed to be used often, not simply as a last resort. And frankly, it's not a shooter, it's an open-ended RPG. The enemies are stupid, and you're not going to run into a lot of situations where a crack shot is necessary.
The movement is bad because well, fuck it, you're just supposed to be able to walk. I'd like to be able to hop up ledges. I'd like to be able to climb or run faster than 2 miles a day, but hey it was not anywhere near the central focus of the gameplay.
So. I am just saying that when a person spends shorter amounts of time on the less important aspects of a project I do not take offense.
Well, I dunno it's crazy but maybe the intent is more "we didn't make it a priority."
I mean, the parkour in Fallout 3 is balls terrible but I think the excuse that it was not something they spent a ton of time on makes sense.
See, I know you're kidding, but I'm going to make a point out of it.
Complaining about bad parkour in Fallout 3 is silly. There is no parkour. It wasn't a background initiative. It's not in at all.
If they did implement it, and advertised it, and then it sucked? It was buggy as hell. You constantly clipped through the walls. Buggy ledges, falling through worlds, overall bad implementation.
You would be retarded to say, "But parkour is not the focus!"
I like you, JK, but I think you'd have to be so fucking stupid to think you were going to get good gunplay out of Mirror's Edge. I mean I didn't even know guns were in the game at all until I played the demo. And then 80% of the demo is basically constructed around telling you "hey, you should run" and "sticking around to shoot people is fucking dumb you fucking dumb dumbfuck."
So really, I think any complaints about Mirror's Edge's gameplay are completely baseless. If you were required to duke it out with 120 guards at the end of the game with guns or something, that's one thing. But I'm assuming that's not the case here. So, being a mere "option" without forcing you to putz around with the gunplay, there is no valid complaint.
Ego certe laboro hic et laboro in meipsoL factus sum mihi terra difficultatis et sudoris nimii. "Assuredly I labor here and I labor within myself: I have become to myself a land of trouble and inordinate sweat."
I like you, JK, but I think you'd have to be so fucking stupid to think you were going to get good gunplay out of Mirror's Edge. I mean I didn't even know guns were in the game at all until I played the demo. And then 80% of the demo is basically constructed around telling you "hey, you should run" and "sticking around to shoot people is fucking dumb you fucking dumb dumbfuck."
So really, I think any complaints about Mirror's Edge's gameplay are completely baseless. If you were required to duke it out with 120 guards at the end of the game with guns or something, that's one thing. But I'm assuming that's not the case here. So, being a mere "option" without forcing you to putz around with the gunplay, there is no valid complaint.
This isn't an excuse for it to be bad though. Guns are weak? They slow you down too much? Maybe there's even no reloading because you can't pick-up clips? Those are fine design choices. Bad design, however, is not nothing.
I remember Assassin's Creed. Complaining that the combat was poorly implemented was a valid complaint, even though the game was very much billed as a game of stealth and exploration. And I loved Assassin's Creed.
I like the gunplay in fall out 3, because if blowing an enemies head into shiny bits with a bolt action rifle is wrong. I don't wannabe right.
Also fuck game trilogies, jesus tell one story good and then we'll talk about a sequel you assholes.
The trilogy thing definitely pisses me off.
I get the impression the idea is that if the game fails, you've hedged your bet, and if it succeeds you'll get triple the cash. Only, in neither of those cases do I get any benefit.
I like the gunplay in fall out 3, because if blowing an enemies head into shiny bits with a bolt action rifle is wrong. I don't wannabe right.
Also fuck game trilogies, jesus tell one story good and then we'll talk about a sequel you assholes.
The trilogy thing definitely pisses me off.
I get the impression the idea is that if the game fails, you've hedged your bet, and if it succeeds you'll get triple the cash. Only, in neither of those cases do I get any benefit.
Yeah that's the way I see it, if its a bad game or doesn't sell well, I never get a full story. If it's a decent game I get one story spread across 3 60 dollar chunks.
What does parkour mean? I looked it up, and it doesn't seem to jive with how you guys are using it.
"The welfare of each of us is dependent fundamentally upon the welfare of all of us."
Spoiler:
"This country will not be a permanently good place for any of us to live in unless we make it a reasonably good place for all of us to live in."
"There is not a man of us who does not at times need a helping hand to be stretched out to him, and then shame upon him who will not stretch out the helping hand to his brother."
Yeah AC had some very cool looking combat animations, just the combat itself was fairly bland.
And it forced you into a large battle at the end. That was bad. Not that you could do it. But that you had to. If the game had you storming a castle, where the combat was an option, but sneaking was as well, it would have been infinitely fucking better. I even might have done it both ways. But the lack of choice? Especially when it was a lack of choice that forced you into a gameplay element that felt lacking, and was the exact opposite of what was initially billed?
What does parkour mean? I looked it up, and it doesn't seem to jive with how you guys are using it.
The city exploration, building hopping, climbing, etc.
The game was built around the idea of running rather than gunning. But you still can gun. Guns are still part of the game. There are pages in the Mirror's Edge design document dedicated to guns.
And those pages were scribbled by a drunk guy with his non-dominant hand.
Yeah AC had some very cool looking combat animations, just the combat itself was fairly bland.
And it forced you into a large battle at the end. That was bad. Not that you could do it. But that you had to. If the game had you storming a castle, where the combat was an option, but sneaking was as well, it would have been infinitely fucking better. I even might have done it both ways. But the lack of choice? Especially when it was a lack of choice that forced you into a gameplay element that felt lacking, and was the exact opposite of what was initially billed?
Tsk tsk.
Or like the gunplay in condemned 2. Man that game started out mediocre and ended poor. Dark is a visual choice, unable to see for shit is bad design.
If it's a decent game I get one story spread across 3 60 dollar chunks.
Erm... Halo? I can't think of another successful trilogy.
And even then story wasn't a selling point in halo. I think we've reverted to 80s game design in a way. Gameplay is becoming more important then telling a coherent story.
as a gaymo I can't imagine anything less thrilling than not being able to establish a phallic signifier
what... does this mean?
Basically, Lacan says that society is obsessed with the phallus not just because it's a penis, but that men have a drive to establish a system of binary signifier's to state purpose. E.g., men view sex as penis/orafice, climax, and purely genital based, whereas women tend to view it as experiential, corporeal, and enduring.
What about the gunplay in Mirror's Edge makes it bad?
There is a difference between implementing a feature poorly, and giving a gun poor accuracy or limited ammunition on purpose in order to deemphasize the role they play in the game. Which is this situation most similar to?
Posts
See, I know you're kidding, but I'm going to make a point out of it.
Complaining about bad parkour in Fallout 3 is silly. There is no parkour. It wasn't a background initiative. It's not in at all.
If they did implement it, and advertised it, and then it sucked? It was buggy as hell. You constantly clipped through the walls. Buggy ledges, falling through worlds, overall bad implementation.
You would be retarded to say, "But parkour is not the focus!"
That hurts my head.
Man I need to start using that excuse.
Sorry boss I deliberately limited my job performance because it wasn't my focus today.
oh boy
you get to lick a vagina
On the pallid bust of Pallas just above my chamber door;
And his eyes have all the seeming of a demon's that is dreaming,
And the lamplight o'er him streaming throws his shadow on the floor;
And my soul from out that shadow that lies floating on the floor
Shall be lifted — nevermore!
scissoring is always an option.
The gunplay in Fallout 3 is bad
The movement is bad.
The gunplay is bad partially because VATS is designed to be used often, not simply as a last resort. And frankly, it's not a shooter, it's an open-ended RPG. The enemies are stupid, and you're not going to run into a lot of situations where a crack shot is necessary.
The movement is bad because well, fuck it, you're just supposed to be able to walk. I'd like to be able to hop up ledges. I'd like to be able to climb or run faster than 2 miles a day, but hey it was not anywhere near the central focus of the gameplay.
So. I am just saying that when a person spends shorter amounts of time on the less important aspects of a project I do not take offense.
http://troublethinking.wordpress.com (Updated Wed) http://twitter.com/#!/Durandal4532
I like you, JK, but I think you'd have to be so fucking stupid to think you were going to get good gunplay out of Mirror's Edge. I mean I didn't even know guns were in the game at all until I played the demo. And then 80% of the demo is basically constructed around telling you "hey, you should run" and "sticking around to shoot people is fucking dumb you fucking dumb dumbfuck."
So really, I think any complaints about Mirror's Edge's gameplay are completely baseless. If you were required to duke it out with 120 guards at the end of the game with guns or something, that's one thing. But I'm assuming that's not the case here. So, being a mere "option" without forcing you to putz around with the gunplay, there is no valid complaint.
Lick it? Pfft.
You outright bury your face in it. Rawrblgblrblgblrbgblrlgblrblrbglbrglrblrbglrlbrg
I'm not taking offense exactly. I'm arguing a silly point of logic.
Also fuck game trilogies, jesus tell one story good and then we'll talk about a sequel you assholes.
what... does this mean?
He said you worship the cock?
This isn't an excuse for it to be bad though. Guns are weak? They slow you down too much? Maybe there's even no reloading because you can't pick-up clips? Those are fine design choices. Bad design, however, is not nothing.
I remember Assassin's Creed. Complaining that the combat was poorly implemented was a valid complaint, even though the game was very much billed as a game of stealth and exploration. And I loved Assassin's Creed.
I get the impression the idea is that if the game fails, you've hedged your bet, and if it succeeds you'll get triple the cash. Only, in neither of those cases do I get any benefit.
http://troublethinking.wordpress.com (Updated Wed) http://twitter.com/#!/Durandal4532
Yeah that's the way I see it, if its a bad game or doesn't sell well, I never get a full story. If it's a decent game I get one story spread across 3 60 dollar chunks.
"There is not a man of us who does not at times need a helping hand to be stretched out to him, and then shame upon him who will not stretch out the helping hand to his brother."
And it forced you into a large battle at the end. That was bad. Not that you could do it. But that you had to. If the game had you storming a castle, where the combat was an option, but sneaking was as well, it would have been infinitely fucking better. I even might have done it both ways. But the lack of choice? Especially when it was a lack of choice that forced you into a gameplay element that felt lacking, and was the exact opposite of what was initially billed?
Tsk tsk.
Think of moving around in AC, leaping from building to building not following a street path.
The city exploration, building hopping, climbing, etc.
The game was built around the idea of running rather than gunning. But you still can gun. Guns are still part of the game. There are pages in the Mirror's Edge design document dedicated to guns.
And those pages were scribbled by a drunk guy with his non-dominant hand.
Or like the gunplay in condemned 2. Man that game started out mediocre and ended poor. Dark is a visual choice, unable to see for shit is bad design.
Advent Rising
Erm... Halo? I can't think of another successful trilogy.
What do you want, Pony-Land bright hallways? Effervescent fountains of rainbow hues?
Dark is the focus!
And yet your rhythm is supposed to have been composed by Philip Glass.
So screw it.
And even then story wasn't a selling point in halo. I think we've reverted to 80s game design in a way. Gameplay is becoming more important then telling a coherent story.
Being able to see would have been nice. Oh and a non retarded story I mean come on what the fuck was that shit?
It loops a lot.
All any lesbian needs is a good deep dicking. By proxy, of course, lesbians are intuitively, subconsciously attracted to wherever my penis has been.
I'm Jesus cubed.
Basically, Lacan says that society is obsessed with the phallus not just because it's a penis, but that men have a drive to establish a system of binary signifier's to state purpose. E.g., men view sex as penis/orafice, climax, and purely genital based, whereas women tend to view it as experiential, corporeal, and enduring.
and just about everything about dudes
Halo was like a modern version of 80's movies. An over-the-top, cheesy consumable story of overall average quality.
I admit to liking it a bit.
Wittgenstein
So what you're saying is, girls go lesbo after dating you?
There is a difference between implementing a feature poorly, and giving a gun poor accuracy or limited ammunition on purpose in order to deemphasize the role they play in the game. Which is this situation most similar to?
Whatever you say