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also here you go geek i know you want these for secret satan http://dvice.com/archives/2008/11/star_trek_switc.php
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It was a strange day when I realized I didn't care about WoW anymore
It seems stupid to me to call it an addiction, but I think it really was one after all
EvE online--now that game has balls. Independence--total economic and political control by the players.
MMO's are about allowing a compelling narrative to form within the community itself. Urban Dead nailed this and that game didn't even have "raids" or "tiers" or other bullshit.
I played AoC from launch and let me tell you - don't do it
Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: WaffleMous#1483
PSN ID : DetectiveOlivaw | TWITTER | SCREENED | STEAM ID | BUY SOME STUFF!
A good MMO should allow the player to create their own motives.
Welcome to the world on this side.
The most "difficult" part of any MMOs is finding a group of people to play with that aren't complete idiots or looking to scam or rip people off....
I have been playing for 2 and a half years. Only recently thought abotu quitting but that all changed when in the last week all of our allies reset standings and started trying to take our space. It's going to be a hella fun few weeks.
If it weren't for WoW they would not even consider trying at another MMO so soon after Galaxies.
But there you have it, and it looks like more of the same.
No, it's not plain wrong. I've played a lot of MMO's and WoW was a great PvE game with shoe horned PvP that constantly nerfed the PvE in increments to allow more and more people to experience it as the content moved forward.
I've done all the high end raiding. I've done it when it was fresh, when the strats were well documented, and when it was nerfed to the point of easy mode so everyone had a chance to see it. Compared to EQ and DAoC, Blizzard has done everything possible to bow to the lowest common denominator and make WoW as shiny for the kiddies as possible.
Yes, for the first few months the content is kept at a high standard for the hardcore raiders. BC had constant nerfs to raiding content and raid bosses every month or two, to make it easier and easier for both bad players and casual players to see all the content.
player skill in MMO's is a myth
progression in MMO's is never fueled by skill. It's done by forethought and playtime.
Maybe his painting helps?
They don't read the forums, jesus fuck you're retarded.
But he hasn't lately so
PSN ID : DetectiveOlivaw | TWITTER | SCREENED | STEAM ID | BUY SOME STUFF!
What? No. Aszhara and the Naga are still in the Maelstrom, Malfurion has been in the Emerald Dream since vanilla WoW, you got to fight Kil'Jaedean in TBC but he's not dead, and Sargeras is still around.
a lot
Undermine, boat wars, pirates.
we still got titans and old gods and naga queens left to kill
Why is this a bad thing?
Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: WaffleMous#1483
Pretty much. It's hard to claim skill in games that auto aim for you and your abilities are shared equally by anyone else who rolled your class.
It's just reaction time and experience. In WoW, the best rule of thumb for high end raiding is don't stand in the fucking spell effects.
WAR is awesome.
http://www.youtube.com/watch?v=dJ7x9ieXr5M
http://www.youtube.com/watch?v=zKOhzfkCdbY
Except that, you know, gabe reads the new comic thread all the time.
I really, really like eve and played for a good bit of time. i was in the goon corp, and it was really fun. The only problem I had with it was that it takes too much time, more so than any mmo I've ever played. I think that was because I liked it more than any other mmo, so I was giving it more than I should have. With wow, I can go in doses and stop.
Because after a few months the previous "end game content" wasn't end game content anymore. It's like buying a TV, the price is going to be a lot less a year after it comes out, but by then there are going to be bigger, better TVs out there. When vanilla WoW was first released, Ragnaros was the end game. That's it. After a while they introduced a new boss, the new end game. And since the old boss wasn't the end all be all anymore, they made him more accessible. Same thing with BC. When it was first released, the furthest you could get was Kael and Vashj. By the time you could kill Illidan, there was no point keeping the previous content at the same "price" because the ceiling was higher. It's what having an evolving game is all about. You can either work hard, stay on top of the game and rank higher, or wait until it's on the second rack and always stay a step behind.
http://www.youtube.com/watch?v=BS7Y7T3thD4
News flash, none of it fucking matters. So what, you aren't the only one with A_Shiny_Sword_9987 in some stupid video game.
I mean, is your girlfriend impressed by your WoW character? Do you HAVE a girlfriend?
Thats all you really have to ask yourself
My girlfriend is my WoW character.
Some other people have fun playing that MMO!
Then these guys over here hate MMOs in general!
Who gives a shit!
http://www.penny-arcade.com/2008/11/3/
There's a big difference between being the only one with A_Shiny_Sword_9987 and every fucking person with 15 bucks and a computer having A_Shiny_Sword_9987 because they cried on forums about content being hard or their class sucked vs class x.
WoW turned into everybody having A_Shiny_Sword_9987 as long as you could spend 12 hours a day grinding shit. That carried into their PvP model too, which got old and frustrating.