Vanilla Forums has been nominated for a second time in the CMS Critic "Critic's Choice" awards, and we need your vote! Read more here, and then do the thing (please).
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Argh!! When will developers learn! Cutscenes are bad and irritating!
They turn a video game into a movie. Games are interactive entertainment.
2. Cutscenes are a lazy way to do extra work
They take animators to create these scenes, just so they don't have to create a scene in-game. Recreating the scene in-game would be easier, and far more to the point of a video game. An interactive media.
3. They get used way too much. Especially in the goddamn intro.
I'm just playing Crysis: Warhead and Legendary. How many other games give you a goddamn 45 minute intro cutscene before you can even play the game. And how many of those games (probably almost all) had cutscenes in situations that the play could have easily done himself.
Legendary specifically just has an opening cutscene where he breaks into a room, and opens a box. It would have been a much better intro to throw the player straight into the action and let him open the damn door. So simple an action, why even bother with a cutscene? It's gratuitous and silly!
4. Cutscenes are generally gratuitous and stupid, showing scenes the player could have done himself, which would only have served for a better game, and more interactive experience.
Now, I know not all cutscenes can be replaced by gameplay, and not necessarily all should. For instance, Bioshock's opening cutscene was short and tasteful, just fine.
But they are far overused in a media where they, by their very nature, don't really even belong. Imagine in a really good book, where every 15 pages or so, the author cut out like 7 pages and just put in a couple pictures instead, to tell the story.
Maybe herein we'll just discuss good or bad uses of cutscenes in game, but more importantly, the ways in which bad cutscenes could have been made better through gameplay. Or what could possibly happen in the future.
Smaller or non-existent UIs have been a recent trend, and one that, on the whole, I agree with and appreciate. Maybe putting down the cutscene crutch and relying more on gameplay to tell your story, will be the next step.