As part of our ongoing efforts to improve forum performance, we will be migrating to new servers within the week (perhaps on the weekend). Once we finalize the actual date and time, a notice will be posted here at least 4 hours prior to "go time". We expect a fairly long maintenance period of approximately 1-2 hours during the move.
The move to new servers is happening tonight at somewhere around 1amMIDNIGHT EST. There will be a significant period of downtime (30 minutes to 2 hours). Wish us luck!
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
[Beta On] A Tale in the Desert IV: Bricks and Boards
Sir CarcassI have been shown the end of my worldAustin, TXRegistered Userregular
So, open beta starts tomorrow, Dec 6th, and goes for, I believe, the next week. The previous betas have been pretty popular around here. Any interest on getting a group together for the next one?
For those that don't know, A Tale in the Desert is an MMO set in ancient Egypt that focuses solely on crafting. There is no combat whatsoever (though there are player vs player challenges). The point of the game is to form settlements and to work together to forward technology and make society better for all.
A Tale in the Desert is rare among MMORPGs in that it lacks combat. Instead, a variety of social activities provide for the basis of most interaction in the game. Soloing players may choose to focus on a wide range of options, both personal and regional; however, most players choose a more social outlook, and participate in politics, research, and social advancement. To support this, the game's main focuses are building, community, research, and personal or group challenges, called 'Tests'.
ATitD also has a unique outlook in that the game itself has a global foregame, midgame, and endgame: on average so far, every year and a half the game ends, achievements are tabulated, and a new 'Telling' begins, with certain modifications requested by the player base. Within a Telling, players can write, introduce, and pass laws (including player bans), and make feature requests. Compared to other online games, many have noted a closer to equal ratio of male to female players, and a high level of civility and generosity, potentially as a result of the difference in focus.
Screenies! These are some random shots showing off the improved graphics engine.