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PowerUp Forever - XBLA

Future BluesFuture Blues Registered User regular
edited December 2008 in Games and Technology
Anyone else buy this game?

I played the trial and got to the third stage before I was wiped out and I really liked it, so I dropped the 800 points on it right away and unlocked it.

Now I'm really frustrated. I turn the thing on and the first level goes fine. Kill some stuff, dodge the enemies, kill the guardian, move on. However, I go the second stage, kill a bunch, get close to enraging the guardian and then I'm surrounded by these tiny little ships that fire about 10x faster than anything else on the screen and I die in seconds. Unlike the trial, I can't seem to get any shields and these enemies are too small and fast to kill effectively without a bomb, which means that as soon as I use that first bomb, two or three more join the fray and I'm just ruined.

In the trial levels, I seemed to acquire bombs and some sort of plasma waves along with shields at somewhat regular intervals, but in the real game, there's a meter that grows until you get a bomb and then just sits there until you use it.

I've done a little more playing and I have more information now. Apparently you don't get the ability to use shields until the 3rd level, which also gives you the ability to gain the plasma waves. But I still can't get past the second level in normal or the third level in easy due to those crazy enemies that surround and destroy me. They're fast, take anywhere from 3-5 shots to take down and they shoot faster and more accurately than a gaurdian, even though they're a quarter of the size. The shield helps a little, but because you can't shoot while you're shielding, you just sort of delay the inevitable and eventually you either die from collision damage or take the shield down and get owned.

I really feel like I'm missing something... Like, these enemies feel like some sort of old-school DRM mechanism that kills the player outright after a certain amount of time.

So yeah, anybody else playing this? Any tips?

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Future Blues on

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    Dodge AspenDodge Aspen Registered User regular
    edited December 2008
    I downloaded the trial version but I haven't tried it yet. I love the concept, though. I'll give it a whirl later today.

    Dodge Aspen on
    Xbox - Dodge Mega
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    fragglefartfragglefart Registered User regular
    edited December 2008
    Can you actually powerup forever?

    fragglefart on
    fragglefart.jpg
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    Future BluesFuture Blues Registered User regular
    edited December 2008
    The whole point of the game (assuming you can get past levels 2 and 3, which I can't, it seems) is that every time you power-up, the POV zooms out and the enemies get proportionally smaller (along with the larger set-pieces becoming enemies), resulting in the ability to "power-up forever".

    Or at least until the killdots pound you into oblivion.

    Future Blues on
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    Steam: Jacobontap
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    Nimble CatNimble Cat Registered User regular
    edited December 2008
    I saw my brother play it. Looked like the cell stage of Spore.

    Nimble Cat on
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    Zoku GojiraZoku Gojira Monster IslandRegistered User regular
    edited December 2008
    Fun game, but the special weapons seem very situational and less than useful most of the time. Except the bomb, of course. And the field of view is kind of small, I'd love to be able to zoom it out just a bit. Definitely worth downloading the trial, at least.

    The difficulty in the trial ramps up pretty dramatically on level 3. I got the guardian rage gauge (that's fun to say) up to about 60% full and then got piled on by killdots and big asteroid-looking things that move too fast. Until I can get past that level consistently, there's no reason to buy the full game.

    The evolutionary thing isn't all that obvious, at least in the trial. I'd rather see a XBLA game that runs with the gameplay concepts from Warning Forever or Battleships Forever.

    Zoku Gojira on
    "Because things are the way they are, things will not stay the way they are." - Bertolt Brecht
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    WillethWilleth Registered User regular
    edited December 2008
    Or at least until the killdots pound you into oblivion.

    I imagine the solution is to not use your bombs until that point.

    Willeth on
    @vgreminders - Don't miss out on timed events in gaming!
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    TomaToma Registered User regular
    edited December 2008
    Being a fan of games like Warning Forever was the sole thing that got me to buy this. Maybe it's a flimsy reason, but I guess another reason is that PS3 twinstick shooters aren't as saturated on Xbox. Man, trial versions, what a wonderfully wonderful idea... that's why Xbox is awesome. Besides that, though, game is really fun so far.

    At first, was getting killed constantly by those stupid homing balls of death, until I realized that was the game's way of telling you to hurry up. Then, figured going for the squid like aliens was the best priority, and it got flowing pretty good. I'll say that the reward of getting bigger to where the smaller enemies are just tiny blips on the screen is pretty neat.

    I seem to be flashing back and forth between "man this is intense and fun" to "man this is alright, still fun though". I'm looking forward to unlocking the other modes. As for purchasing... I'm really digging it so far, but to others, seems like it'd really have to be your thing to get into.

    Toma on
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    PSN: Toma84
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    Raiden333Raiden333 Registered User regular
    edited December 2008
    This game is the fucking shit, I love it.

    Also, apparently it's not that popular because last night I was in the top 60 of the leaderboards.

    Raiden333 on
    There was a steam sig here. It's gone now.
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    DirtyDirty Registered User regular
    edited December 2008
    It does seem like there's a new dual-stick shooter every week. Kinda like how the Wii has about 800 scrolling shmups.

    Dirty on
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    AvenroshAvenrosh Registered User regular
    edited December 2008
    This really felt like playing Flow with guns. I'm not sure if I'll buy it right away, but it is a lot of fun!

    Avenrosh on
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    DirtyDirty Registered User regular
    edited December 2008
    Avenrosh wrote: »
    This really felt like playing Flow with guns. I'm not sure if I'll buy it right away, but it is a lot of fun!

    This actually makes me more interested, because I felt like the one thing flow was missing was guns.


    I am not being sarcastic.

    Dirty on
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    RainbowDespairRainbowDespair Registered User regular
    edited December 2008
    I really liked the demo. Don't have the money for it now, but I'll definitely pick it up early next year.

    RainbowDespair on
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    brynstarbrynstar Registered User regular
    edited December 2008
    I enjoyed the demo, I might get it on PS3. I slightly prefer that controller for dual-stick stuff.

    brynstar on
    Xbox Live: Xander51
    PSN ID : Xander51 Steam ID : Xander51
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    MarkNMarkN Registered User new member
    edited December 2008
    Hello.

    I'm one of the devs who worked on PuF, so I thought I'd see if I could help out.

    @Future Blues: Sorry to here about your frustrations. As Toma says the hunters (or killdots) are the game's way of telling you to hurry up. FYI - the structure of the game means that without incentives to summon the guardian, players could just graze an early level for cheap points and top the leaderboards by spending silly amounts of time on easy levels. So the game takes a carrot and stick approach to solve this. The score multiplier is the carrot to encourage you to move on. The hunters are the stick that make sure you do (or otherwise they'll kill you). The first one turns up after 2 minutes (or 2 minutes 40 seconds on Easy), and after that they'll start turning up more frequently until they've done the job.

    The Guardian Rage Gauge is only filled by killing the squid-like parasites, so you really want to concentrate on them where possible. One tip if you can't find any parasites or you're not near terrain then follow the next thin parasite you see and chances are it'll lead you to a parasite grazing site where you can bag a bunch of them (and likewise if you see a fat parasite chances are it's heading away from a grazing site, so kill it and then go where it came from).

    @Zoku Gojira: One mistake we've definitely made with the game is not specifying clearly enough that the demo uses custom levels, and that the difficulty rises much more sharply than in the full game. There is a message to that effect, it's just not explicit enough or in your face enough. Lesson learnt there.

    Hope that helps.

    MarkN on
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    fragglefartfragglefart Registered User regular
    edited December 2008
    Aaand MarkN has just sold me on the game, cheers! Will hit it up tomorrow night (tonight is for Rock Band).

    fragglefart on
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    DelzhandDelzhand Hard to miss. Registered User regular
    edited December 2008
    I'll take a look. I love me some twinstick (is that a term now?) shooters. The original Ape Escape had one that I played for far longer than the actual game.

    Delzhand on
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    DolbyDigitalDolbyDigital Registered User regular
    edited December 2008
    Glad to see a thread on this.

    Tried the demo. Mouth agape the whole time. Got raped pretty bad on the second level.

    I think I will buy this.

    Nice work. The visual style and colors are brilliant. Kudos, MarkN.

    DolbyDigital on
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    PatboyXPatboyX Registered User regular
    edited December 2008
    Dev info should be put in OP. Then people can ask a million questions hoping for answers.

    PatboyX on
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    SageinaRageSageinaRage Registered User regular
    edited December 2008
    Can you actually powerup forever?

    Must be a DBZ game.

    heeyyoooooooooooo

    SageinaRage on
    sig.gif
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    SageinaRageSageinaRage Registered User regular
    edited December 2008
    Oh dang, a dev in the thread. That's usually a pretty good reason to check out a game. I may take a look this weekend.

    SageinaRage on
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    Future BluesFuture Blues Registered User regular
    edited December 2008
    MarkN wrote: »
    Hello.

    I'm one of the devs who worked on PuF, so I thought I'd see if I could help out.

    @Future Blues: Sorry to here about your frustrations. As Toma says the hunters (or killdots) are the game's way of telling you to hurry up. FYI - the structure of the game means that without incentives to summon the guardian, players could just graze an early level for cheap points and top the leaderboards by spending silly amounts of time on easy levels. So the game takes a carrot and stick approach to solve this. The score multiplier is the carrot to encourage you to move on. The hunters are the stick that make sure you do (or otherwise they'll kill you). The first one turns up after 2 minutes (or 2 minutes 40 seconds on Easy), and after that they'll start turning up more frequently until they've done the job.

    The Guardian Rage Gauge is only filled by killing the squid-like parasites, so you really want to concentrate on them where possible. One tip if you can't find any parasites or you're not near terrain then follow the next thin parasite you see and chances are it'll lead you to a parasite grazing site where you can bag a bunch of them (and likewise if you see a fat parasite chances are it's heading away from a grazing site, so kill it and then go where it came from).

    @Zoku Gojira: One mistake we've definitely made with the game is not specifying clearly enough that the demo uses custom levels, and that the difficulty rises much more sharply than in the full game. There is a message to that effect, it's just not explicit enough or in your face enough. Lesson learnt there.

    Hope that helps.

    Thanks for the words Mark. I'll go back and find me some squidies.

    Future Blues on
    Xbox Live: No Reply
    Steam: Jacobontap
    LoL: FutureBlues
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    Zoku GojiraZoku Gojira Monster IslandRegistered User regular
    edited December 2008
    Thanks for the info, MarkN. I'll buy the game in that light. Might not have much time to play it until I finish Far Cry 2, though.

    Zoku Gojira on
    "Because things are the way they are, things will not stay the way they are." - Bertolt Brecht
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    brynstarbrynstar Registered User regular
    edited December 2008
    Thanks for that insight MarkN. I'm still intent on picking this up on PS3 sometime very soon.

    brynstar on
    Xbox Live: Xander51
    PSN ID : Xander51 Steam ID : Xander51
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    sir_pinch-a-loafsir_pinch-a-loaf #YODORegistered User regular
    edited December 2008
    Played the demo a few times last night, which is something I don't usually do (with XBLA, it's almost always one-and-done). I did get my ass handed to me in level 3 of the demo, and if the main game is harder than that... I dunno.

    Still, very interested in this one. Might take the plunge today.

    sir_pinch-a-loaf on
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    Future BluesFuture Blues Registered User regular
    edited December 2008
    Going after the parasites really made a difference.

    Whereas before I thought I had to kill enemies randomly until the Guardian was enraged, actually having to physically seek out the right type of enemies in order to progress changes the whole game. Like, the loading screen that mentions the parasites only made sense after it was explained to me. Before, I figured that "parasites" meant "all enemies on the screen" rather than just that one type.

    This time I managed to get to level 5 and get a 5x multiplier before I accidentally ran into a guardian and blew myself up. The game is a lot more fun and fast paced when you play it correctly.

    And the art here is great. If I could take this game and combine it with the music gameplay in Lumines or Rez I'd be in heaven.

    Future Blues on
    Xbox Live: No Reply
    Steam: Jacobontap
    LoL: FutureBlues
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    CrashmoCrashmo Registered User regular
    edited December 2008
    Can you actually powerup forever?

    Must be a DBZ game.

    heeyyoooooooooooo

    This was my initial thought from the title

    Crashmo on
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    Zoku GojiraZoku Gojira Monster IslandRegistered User regular
    edited December 2008
    Played the demo a few times last night, which is something I don't usually do (with XBLA, it's almost always one-and-done). I did get my ass handed to me in level 3 of the demo, and if the main game is harder than that... I dunno.

    It's not as hard as the demo, but Level 3 is still not a breeze. And there's an Easy mode where I made it to Level 13 without much trouble on the first try. Very helpful for unlocking bonus game modes.

    The one frustration I've encountered so far is that sometimes, a map started me out nowhere near the host organisms, and with no squids anywhere in sight to follow to a host. I patrolled far and wide, and it took me ages to find one to pick clean of parasites. By then, I'd lost my score multiplier. And I barely cleared the map in time to avoid being crushed by killdots. This is rare, but it has the potential to screw up a good run and force the player to start over.

    Fun game, though. It's challenging on Normal and Hardcore, but also more accessible than Geometry Wars because of the Easy mode and the health bar.

    Zoku Gojira on
    "Because things are the way they are, things will not stay the way they are." - Bertolt Brecht
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    fragglefartfragglefart Registered User regular
    edited December 2008
    More people should be playing this!

    Just DL'd and tried it - really good fun. Medium presents an excellent challenge, while getting further with Easy is a rather blissful chill-out shooter experience. And the graphics are pretty cool to boot, definitely one of the better-looking shooters on XBLA. Going to try for a decent score tomorrow.

    fragglefart on
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