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[Game ON] Star Wars RPG: a slick WEG D6 adventure starts on page 4
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If more security teams are coming right now, neither Chen nor MJ can hear if they're coming right now. Also, there's still that wounded armed man in front of them.
((Are there any security cameras in view? If so, MJ wants to blast em))
Chen steps through the broken window, flips his carbine around to the blunt end, and strikes the security guard square in the skull.
((Easy difficulty to wield the carbine in melee (Dexterity roll of 13, success) Damage roll of 24(10 on wild dice!) vs 9 Strength. Unf, Mortally Wounded. Once you get into range, Melee damage is pretty powerful in this game, honestly. The trick is getting that close.))
Some rather important bones in the man's head break with a muffled 'crunch' sound. He falls flat on his back and moves no more.
With a quick glance, Jiru spots the obvious holocamera set overhead and pulls off a quick shot ((Blaster roll of 18)), blowing the device into slag.
((Combat is over, nobody around to act against them))
Sneak:2d6+1d6.open(6)=7 Fuck. I'm about as stealthy as a bantha. Oh well, hopefully this guard'll get called away because of the antics of our compatriots downstairs.))
After slipping into the office, Cal draws his vibroblade and waits in ambush. He would prefer not to draw this kind of attention, but sometimes these things just can't be avoided.
Chen scratched his chin.
"Well, I 'spose we could also just march in and git 'er done ourselves... but that ain't so cautious, y'know."
He said it without a hint of irony, as if his first options had been. In Chen's mind, perhaps they were.
((If I could make the staircase either unusable or just really treacherous by blasting a few holes, that'd be great. If not, I'd like to look around for other ways to barricade the stairs- a desk or heavy piece of furniture that isn't bolted down would work too))
Mons Jiru was getting a bit wary of working with Chen. He was much more used to bringing in deranged psychopaths than he was to working with them... but there wasn't really time to dwell on it too much now.
Floor 2 office:
Moose and the gang duck inside the office and hide as the lone security guard enters the hall. A moment later he enters the room, standing in the doorway with pistol and glowrod in hand.
"Hello? ...Alright I know you're both in here, come out," he exclaims as he waves the light beam around the room shakily.
Floor 1 hall:
((Jiru could duck inside the security station and try dragging a desk out with an Easy Lifting (Strength) roll, but it'd take one round to push it into the hall and another to cram it into the stairway door.))
((Rolls Strength for MJ, success))
As Jiru shoves the nearest metal desk out of Security and into the middle of the 3-meter wide hall, the lift opens and five security guards storm out with guns drawn.
"There! Take them down!" They each take a shot at Jiru, blaster bolts screeching down the hall.
((Blaster rolls of 9, 9, 7, 7, and 3, the last three are misses unless you roll a really bad Dodge and jump in their way. The desk could subsequently serve as 3D strength cover.))
((Your Vibroblade also has a Medium base difficulty to wield; it's not nearly as light or ideally balanced as a normal blade due to vibrations, the power source, etc. So roll your 6D Melee Combat and pass with 13 or higher.))
((Sneak roll:
Sneak. (2d6+1d6.open(6)=13)
And in case that Sneak roll is good enough:
Melee Combat. (5d6+1d6.open(6)=18)))
The Kaleesh warrior dashes out from behind a desk and cuts the surprised guard with a blindingly swift low attack. The micro-pulsing blade leaves a thin, deep wound across his thighs as the man loses his balance and falls against the door frame, slowly bleeding. ((20 damage vs 8 Strength. The Guard is Incapacitated.))
((I figure a gas grenade would probably fill an elevator pretty quickly, but you can't see the lift entrance up the hall from your spot; the doors must be around the corner.))
Chen Kalmurra rushes for the stairway for cover, carbine at the ready. The five security guards shuffle themselves around and take better vantage points; one snipes from around the corner, one braces against the opposite wall, the other three stand low or kneel. Another hail of fire streaks down the hallway, two shots burst against the metal desk.
((The blaster shots do 5 and 9 damage respectively, leaving the desk Heavily Damaged. It will only provide -2D damage reduction to shots now, but with Jiru's good Strength and armor that's not a big deal.))
Several moments of silence pass in that darkened second floor office, only the hum of ventilation and data consoles can be heard. The officer remains knocked out by the door.
((Moose and the gang are out of combat, and what they do next or where they go is pretty much all in their hands.))
Cal gives the incapped guard a once-over ((rolls a 12 for Search, which suffices for his intents)) and removes a hand-sized stun prod from the man's belt. He takes the comlink off his wrist as well.
((He's probably going to be out for another half-hour and then be too weak to do much. Maybe one of you three has equipment that could be used as a restraint, or lock him in the room. I haven't really thought about it. His belt maybe? Someone can give me a Technical roll if they think of something to MacGuyver into a restraint, or Dexterity if it's just plain old space scout knot-tying with a rope-like object.))
((The gas propagation depends upon the 'blast' range and not the difficulty to throw it. If it worked like a frag grenade you'd get the minimum effect (10 meters away), but be unaffected due to your air supply. I'll have to look up gasses. Were the gas grenades something I provided or did you suggest them?))
((Also- Frag em yourself if you're so keen, Horse!
Harek shook himself out of his stunned silence after seeing the guard incapacitated.
Well, I'm really in it now. Nothing to do now but go on.
Walking quickly to the nearest terminal, he sat down and looked for an appropriate interface for his datapad. While the program worked its magic, he turned his attention to finding security information about the building, particularly what was going on with his comrades.
((I guess that's just a straight technical roll for computer savvy, no? I'm basically looking to see if I can access security information from where we are, or if I need to go somewhere else? I assume if we flick on our comms, we'll hear the fracas down below since Chen mentioned he left his on...I'm working on an exit strategy at this point.
3d6+1d6.open(6)=9
Sweet merciful crap, IC hates me.))
((Don't worry about the absence, the game's been able to work around one or two being silent. A 9 would be good enough to log into the workstation as a general user and get some basic inter-office information, but not any user-specific files or secure data; the datapad will perform its own search from there.))
The building appears to be in a 'security situation' and under a silent alert. It suggests employees remain where they are, stay out of the halls, and perpare for updates if the situation is resolved or worsens.
Assuming Chen and Mons are on the same channel as you, you'll pick up quite the ruckus of blaster fire and shouting when you turn it on ((I'll assume you five picked the same one, and are set to monitor the pilot's channel.)).
The datapad executes its second hacking program in the background and begins probing system memory. This process is rather complicated and you're not able to follow its movements very well, noting only when it completes and uploads a fairly simple direction:
"AR_D77 File found: Archive server T4A. Floor 9, Lab Aurek. Passcode found."
Looks like the retrieval program did the hard work, but you'll need to put in a little bit of effort to grab the data out of the archives directly.
Harek shakes his head and mutters under his breath as he starts to collect his things. While he works, he addresses the other two.
"Found it. We have to head to the ninth floor to pick up the goods. According to the internal networks, there's some sort of security emergency going on, which I have no doubt is our two blaster jockeys. If you ask me, it might be worth it to take a trip up to the 10th floor to visit the security station there before we visit the locked lab on 9. What do you guys think?"
Chen takes two shots into the stun gas but it's not clear who he hit, if anything. The sound of a lot of people running down stairs becomes audible from the stairwell above, which probably presents a bigger concern to Chen than the stunned guards.
((The gas has spread about 4 meters in radius, and will probably hit a weak maximum range of 10 following the next round and remain there for up to a minute.))
((That's MJ's and Chen's turn for this second round (having followed the guards' first action of shooting the desk), and then guards' reactions (taken as second actions, -1D)). It'll be their turn again in the next round.))
Harek finishes gathering his things and moves to the doorway. After everyone files out, he closes the door and does what he can to lock it.
((I know in the description of the offices you said there were multiple doors, so if there are I'll try to get all of them. Security ahoy!
4d6+1d6.open(6)=17
Hot damn, he'll be locked in until the building burns down.))
Coughing hard, the guard pulls himself to his feet and draws his stun prod and jabs it in the bounty hunter's specific direction.
Mons Jiru:
Loell:
"Ok guys, let's move. By the sounds of it, MJ and Chen are in the thick of it down there, so we need to hurry."
Harek motions the other two to follow and starts off down the corridor toward the main hall, keeping an eye out for guards or cameras as he goes.