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Posts

  • tehgilstehgils Is ruro/rurokenshin Registered User regular
    Zxerol wrote: »
    It's not like 64-bit Crysis is such a huge deal anyway. Still shitty they don't give you the binary, but whatever.

    Warhead, for instance, doesn't ship with 64-bit period.

    Warhead has 64 bit support.

  • LaCabraLaCabra Registered User regular
    tofu wrote: »
    LaCabra wrote: »
    I emailed Gabe Newell about the Crysis issue, and he made it a support ticket, and the support guy's like "Oh yeah, we should update the store page so people know you only get 32-bit".

    I have asked for my money back in addition to keeping the game.

    Why should you get to keep the game?

    I shouldn't, I'm just a greedy bastard.

    Also, 64-bit is kind of a big deal for me since, with the demo at least, I was able to run the game epically on 64-bit but 32 performance was terrible.

  • ZxerolZxerol Provocative Pogona Registered User regular
    tehgils wrote: »
    Zxerol wrote: »
    It's not like 64-bit Crysis is such a huge deal anyway. Still shitty they don't give you the binary, but whatever.

    Warhead, for instance, doesn't ship with 64-bit period.

    Warhead has 64 bit support.

    Did it? The boxed retail I have installed right now has only 32-bit bins.

  • DehumanizedDehumanized Registered User regular
    They patched it in, I think.

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  • MordrackMordrack Registered User regular
    They patched it in, I think.
    Yeah, the Warhead patch has the 64-bit binary. Though the patch is only a few days old. For what its worth the 64-bit make it run far better for me.

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  • elliotw2elliotw2 Registered User
    Ok, having played the World of Goo demo, I would pay anything to play the full version, and am planning on paying the $20 they are asking for it

    camo_sig2.pngXBL:Elliotw3|PSN:elliotw2
  • EinhanderEinhander __BANNED USERS
    Holy shit guys somebody is going to actually pay for World of Goo.

    Instead of pirating it like the thousands of people who have.

    Kinda sad that we all whine about how much DRM sucks, and then when a game comes along that doesn't have any, the point gets drilled home why developers stick with it.

  • TertieeTertiee Registered User regular
    Do you plan to buy World of Goo off Steam for the greater convenience or from the dev team's website to give them a bigger cut of the profits?

  • RBachRBach Registered User regular
    Einhander wrote: »
    Holy shit guys somebody is going to actually pay for World of Goo.

    Instead of pirating it like the thousands of people who have.

    Kinda sad that we all whine about how much DRM sucks, and then when a game comes along that doesn't have any, the point gets drilled home why developers stick with it.

    Considering that games like Spore were pirated even more than World of Goo I come to a very different conclusion than "(the lack of) DRM did it".

    [SIGPIC][/SIGPIC]
  • FreddyDFreddyD Registered User
    Einhander wrote: »
    Holy shit guys somebody is going to actually pay for World of Goo.

    Instead of pirating it like the thousands of people who have.

    Kinda sad that we all whine about how much DRM sucks, and then when a game comes along that doesn't have any, the point gets drilled home why developers stick with it.
    DRM is fundamentally broken because the first thing pirates do before distributing a game is take it out. Legitimate users are the ones who usually have to deal with DRM issues. A better approach would be to determine what a person is willing to pay for a game and find a way to extract that amount from them.

    Here's a nice quote from Stardock's Gamers' Bill of Rights (which I signed at PAX)
    Gamers shall have the right to not be treated as potential criminals by developers or publishers.
    Basically, don't treat potential customers like filthy pirates and treat filthy pirates like potential customers. A large reason of why people buy games has to do with wanting to contribute to the process of making games. There is a connection there. Developers need to cultivate that connection and build one if it wasn't there already.

  • LewiePLewieP Registered User
    Licensing DRM often costs money too. I'm sure publishers would attract more paying customers by using that money to offer better support for their games instead.

  • ShensShens Registered User regular
    Tertiee wrote: »
    Do you plan to buy World of Goo off Steam for the greater convenience or from the dev team's website to give them a bigger cut of the profits?

    When people sell things for money, it isn't a charity decision. I am pretty sure he is doing so for his convenience.

    If the dev is in town though, maybe buy him a beer?

  • EchoEcho Per Aspera Ad Inferi Super Moderator, Moderator mod
    Hmm. Harvest: Massive Encounter just got proper SteamWorks achievements and stuff, but now I can't get the achievements for stuff I've already done pre-Steamworks. I'll see if I get them with a new profile in Harvest.

  • urahonkyurahonky Registered User regular
    Echo wrote: »
    Hmm. Harvest: Massive Encounter just got proper SteamWorks achievements and stuff, but now I can't get the achievements for stuff I've already done pre-Steamworks. I'll see if I get them with a new profile in Harvest.

    Oh shit, no way! I'm really loving this little game. It's a shame I've been so busy with school and stuff to actually be able to play it. :( :(

  • ImpersonatorImpersonator Registered User
    Does it have a story, though? I've only played the demo and it doesn't seem to have one...

    Bioptic wrote: »
    Lemmings was pro-Communist propeganda. All are created equal, sorted into specific jobs and roles that they will hold for the rest of their lives by a higher authority, and must sacrifice continuously for the good of the group. Success is measured by meeting quotas and nothing else. Also, nuclear holocaust.
  • eelektrikeelektrik Registered User regular
    Does it have a story, though? I've only played the demo and it doesn't seem to have one...

    Its not a game you play for story. Its a survive as long as you can and get high scores type of game. Thats like complaining that Tetris or Geometry Wars don't have a story.

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  • ImpersonatorImpersonator Registered User
    I'm sorry if I like my games with a story :P I never thought of Harvest as a game like Tetris or Geometry Wars, though. I still think it would benefit from having a story.

    Bioptic wrote: »
    Lemmings was pro-Communist propeganda. All are created equal, sorted into specific jobs and roles that they will hold for the rest of their lives by a higher authority, and must sacrifice continuously for the good of the group. Success is measured by meeting quotas and nothing else. Also, nuclear holocaust.
  • DarmakDarmak Godking of the Shitwizards CUNTINGFUCKSHITASSRegistered User regular
    Okay, here's a story for you. There are badguys. They are bad. You called their mother a whore, spit beer in her face and laughed, and now they want to do bad things to you. Don't let them for as long as you can.

    :P

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  • EchoEcho Per Aspera Ad Inferi Super Moderator, Moderator mod
    It does have a cute Space Invaders-style intro explaining this. :P

  • elliotw2elliotw2 Registered User
    Why doesn't Steam have the demo for Harvest?

    camo_sig2.pngXBL:Elliotw3|PSN:elliotw2
  • urahonkyurahonky Registered User regular
    Hardly any Tower Defense games have stories anyway.

  • ImpersonatorImpersonator Registered User
    urahonky wrote: »
    Hardly any Tower Defense games have stories anyway.

    Defense Grid begs to differ. :winky:

    Bioptic wrote: »
    Lemmings was pro-Communist propeganda. All are created equal, sorted into specific jobs and roles that they will hold for the rest of their lives by a higher authority, and must sacrifice continuously for the good of the group. Success is measured by meeting quotas and nothing else. Also, nuclear holocaust.
  • eelektrikeelektrik Registered User regular
    urahonky wrote: »
    Hardly any Tower Defense games have stories anyway.

    Defense Grid begs to differ. :winky:

    He didn't say that Tower Defense games never have a story, just that hardly any do.

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  • urahonkyurahonky Registered User regular
    urahonky wrote: »
    Hardly any Tower Defense games have stories anyway.

    Defense Grid begs to differ. :winky:

    Which is why I put hardly... And c'mon, the story in that? Seriously? I love the game to death, but the story isn't something you'd find in classic literature.

  • ImpersonatorImpersonator Registered User
    Oops, sorry urahonky. Anyway, it's better than Darmak's story, though. :P
    Okay, here's a story for you. There are badguys. They are bad. You called their mother a whore, spit beer in her face and laughed, and now they want to do bad things to you. Don't let them for as long as you can.

    :P

    Bioptic wrote: »
    Lemmings was pro-Communist propeganda. All are created equal, sorted into specific jobs and roles that they will hold for the rest of their lives by a higher authority, and must sacrifice continuously for the good of the group. Success is measured by meeting quotas and nothing else. Also, nuclear holocaust.
  • urahonkyurahonky Registered User regular
    Oops, sorry urahonky. Anyway, it's better than Darmak's story, though. :P
    Okay, here's a story for you. There are badguys. They are bad. You called their mother a whore, spit beer in her face and laughed, and now they want to do bad things to you. Don't let them for as long as you can.

    :P

    Only marginally. :)

  • DarmakDarmak Godking of the Shitwizards CUNTINGFUCKSHITASSRegistered User regular
    What? There's backstory, their motive for wanting to kill you, etc. :D

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  • RamiRami Registered User regular
    Oh god the last level of defence grid is stupid hard. I can't even begin to work out how I would maze both routes and hitting them all at the end doesn't work.

    Steam / Xbox Live: WSDX 3DS FC: 2637-9461-8549
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  • LewiePLewieP Registered User
    Rami wrote: »
    Oh god the last level of defence grid is stupid hard. I can't even begin to work out how I would maze both routes and hitting them all at the end doesn't work.

    I too am stuck on the very last level.

  • RamiRami Registered User regular
    Lewie let us pool our tears and perhaps Neptune will rise up and smite our foe.

    Steam / Xbox Live: WSDX 3DS FC: 2637-9461-8549
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  • LewiePLewieP Registered User
    How many waves have you survived, I think I made it past like 18?

  • RamiRami Registered User regular
    Not many, I tend to restart as soon as I lose 1 core. It's the runners that are screwing me up, I can kill them all but they bring the nodes too close to the start so I can't stop them being relayed down the next waves.

    Laser towers right at the start of both entrances did not solve this.

    Steam / Xbox Live: WSDX 3DS FC: 2637-9461-8549
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  • DehumanizedDehumanized Registered User regular
    I usually try to block off the path from power plant thingy (where the cores are held) outwards, making it so that any ground units that come through have to pass by all my towers twice. I haven't successfully done it without losing any cores yet, but that should at least get you through the map. It's also useful to create a route that uses both bridges on a platform (so, aliens will enter on the inside bridge, then go around, then pass by on the outside bridge).

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  • RamiRami Registered User regular
    Yeah i'm good at mazing, they were my favourite TDs in WCIII. Problem is there are a lot of routes and at the start you can't afford the towers. Building from the core outward doesn't work cause any that slip through are lost.

    You might be right, maybe it would clear the map, I restart as soon as I realise some have gotten through.

    Steam / Xbox Live: WSDX 3DS FC: 2637-9461-8549
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  • CronusCronus Registered User regular
    I usually try to block off the path from power plant thingy (where the cores are held) outwards, making it so that any ground units that come through have to pass by all my towers twice. I haven't successfully done it without losing any cores yet, but that should at least get you through the map. It's also useful to create a route that uses both bridges on a platform (so, aliens will enter on the inside bridge, then go around, then pass by on the outside bridge).

    What exactly do you mean by that? Could you show us what you mean. I'm curious how you have them pass your towers twice before getting to the cores?

    Last Stand Map

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    "Read twice, post once. It's almost like 'measure twice, cut once' only with reading." - MetaverseNomad
  • RamiRami Registered User regular
    This is what I would do if I had the resources (sentries are red)
    Spoiler:

    Steam / Xbox Live: WSDX 3DS FC: 2637-9461-8549
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  • darklite_xdarklite_x I can't find Turner and HoochRegistered User regular
    Sweet. Grabbed the Max Payne bundle for $10. It's nice to have them on Steam.

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    Steam ID: darklite_x Xbox Gamertag: Darklite 37
  • DehumanizedDehumanized Registered User regular
    Cronus wrote: »
    I usually try to block off the path from power plant thingy (where the cores are held) outwards, making it so that any ground units that come through have to pass by all my towers twice. I haven't successfully done it without losing any cores yet, but that should at least get you through the map. It's also useful to create a route that uses both bridges on a platform (so, aliens will enter on the inside bridge, then go around, then pass by on the outside bridge).

    What exactly do you mean by that? Could you show us what you mean. I'm curious how you have them pass your towers twice before getting to the cores?

    Last Stand Map

    MS paint to the rescue:

    The first order of business is getting both lanes of aliens into the same line of control. I found that splitting my resources evenly between the two was just not strong enough. You start with 1000 resources, I put it all into guns to cover as much of a maze as possible.

    Here's how I'd start (green lines showing where towers have been built):
    http://hdimage.org/images/mvh03l99zoxy8fajirkm_firsttowers.png

    From there, I'd expand the maze. From here on I'd start placing more variety in towers... placing in a couple second-line emplacements like cannon and meteors, lasers, a few temporals, a missile on the flight path, etc.

    Building towards this general shape (green lines showing towers blocking, red circles showing second line emplacements):
    http://hdimage.org/images/ypvnvvj3q4kohravf1mz_secondlines.png


    From here, I think you can get the general idea of how you can force them to keep tracing through the same towers for both paths. Here's a picture with more mazing as well as the paths both lines would take through it:
    http://hdimage.org/images/7gyakw7mw31konuzylm_thirdlines.png

    The obvious deficiencies in the path are that the aliens that come from the left won't go past quite as many towers, and early in the game firepower will be low as you build into it, since you'll be using primarily guns. You could expand the maze to use the three remaining (untouched) platforms, but I think that by doing so you spread yourself too thin. Better to flesh out the defenses on the maze you've already made, putting in as many upgraded towers as you can for variety and firepower. I try to use the three rightmost platforms as a concentration area for my firepower. It's got a lot of available locations to place and use teslas, secondline emplacements, and temporals to great effect. I hope this helps... it's not by any means a recipe to make the map easy -- like I said, I haven't beaten it with all my cores intact yet.

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  • CronusCronus Registered User regular
    darklite_x wrote: »
    Sweet. Grabbed the Max Payne bundle for $10. It's nice to have them on Steam.

    Make sure you grab the Equilibrium mod. I've still got Max Payne 2 insatlled because of it.

    http://hom.paynereactor.com/

    camo_sig.png
    "Read twice, post once. It's almost like 'measure twice, cut once' only with reading." - MetaverseNomad
  • DehumanizedDehumanized Registered User regular
    Rami wrote: »
    This is what I would do if I had the resources (sentries are red)


    That's an interesting idea. I'll try it out some time. Looks like you need one more tower on the first platform the green path aliens would reach, though... it's not completely blocked so they'd just hop over and take a more direct path to the core.

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This discussion has been closed.