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Warhead has 64 bit support.
I shouldn't, I'm just a greedy bastard.
Also, 64-bit is kind of a big deal for me since, with the demo at least, I was able to run the game epically on 64-bit but 32 performance was terrible.
Blog | Impromptu Games | twitter
vote for my video game on Greenlight
Did it? The boxed retail I have installed right now has only 32-bit bins.
Instead of pirating it like the thousands of people who have.
Kinda sad that we all whine about how much DRM sucks, and then when a game comes along that doesn't have any, the point gets drilled home why developers stick with it.
Steam / Bus Blog / Goozex Referral
Considering that games like Spore were pirated even more than World of Goo I come to a very different conclusion than "(the lack of) DRM did it".
Here's a nice quote from Stardock's Gamers' Bill of Rights (which I signed at PAX) Basically, don't treat potential customers like filthy pirates and treat filthy pirates like potential customers. A large reason of why people buy games has to do with wanting to contribute to the process of making games. There is a connection there. Developers need to cultivate that connection and build one if it wasn't there already.
When people sell things for money, it isn't a charity decision. I am pretty sure he is doing so for his convenience.
If the dev is in town though, maybe buy him a beer?
Oh shit, no way! I'm really loving this little game. It's a shame I've been so busy with school and stuff to actually be able to play it.
Its not a game you play for story. Its a survive as long as you can and get high scores type of game. Thats like complaining that Tetris or Geometry Wars don't have a story.
Defense Grid begs to differ. :winky:
He didn't say that Tower Defense games never have a story, just that hardly any do.
Which is why I put hardly... And c'mon, the story in that? Seriously? I love the game to death, but the story isn't something you'd find in classic literature.
Only marginally.
I too am stuck on the very last level.
Laser towers right at the start of both entrances did not solve this.
You might be right, maybe it would clear the map, I restart as soon as I realise some have gotten through.
What exactly do you mean by that? Could you show us what you mean. I'm curious how you have them pass your towers twice before getting to the cores?
Last Stand Map
"Read twice, post once. It's almost like 'measure twice, cut once' only with reading." - MetaverseNomad
Steam ID: darklite_x Xbox Gamertag: Darklite 37
MS paint to the rescue:
The first order of business is getting both lanes of aliens into the same line of control. I found that splitting my resources evenly between the two was just not strong enough. You start with 1000 resources, I put it all into guns to cover as much of a maze as possible.
Here's how I'd start (green lines showing where towers have been built):
http://hdimage.org/images/mvh03l99zoxy8fajirkm_firsttowers.png
From there, I'd expand the maze. From here on I'd start placing more variety in towers... placing in a couple second-line emplacements like cannon and meteors, lasers, a few temporals, a missile on the flight path, etc.
Building towards this general shape (green lines showing towers blocking, red circles showing second line emplacements):
http://hdimage.org/images/ypvnvvj3q4kohravf1mz_secondlines.png
From here, I think you can get the general idea of how you can force them to keep tracing through the same towers for both paths. Here's a picture with more mazing as well as the paths both lines would take through it:
http://hdimage.org/images/7gyakw7mw31konuzylm_thirdlines.png
The obvious deficiencies in the path are that the aliens that come from the left won't go past quite as many towers, and early in the game firepower will be low as you build into it, since you'll be using primarily guns. You could expand the maze to use the three remaining (untouched) platforms, but I think that by doing so you spread yourself too thin. Better to flesh out the defenses on the maze you've already made, putting in as many upgraded towers as you can for variety and firepower. I try to use the three rightmost platforms as a concentration area for my firepower. It's got a lot of available locations to place and use teslas, secondline emplacements, and temporals to great effect. I hope this helps... it's not by any means a recipe to make the map easy -- like I said, I haven't beaten it with all my cores intact yet.
Make sure you grab the Equilibrium mod. I've still got Max Payne 2 insatlled because of it.
http://hom.paynereactor.com/
"Read twice, post once. It's almost like 'measure twice, cut once' only with reading." - MetaverseNomad
That's an interesting idea. I'll try it out some time. Looks like you need one more tower on the first platform the green path aliens would reach, though... it's not completely blocked so they'd just hop over and take a more direct path to the core.