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Left 4 Dead : "2009 is the year of the log"

HitsuraptorHitsuraptor Registered User regular
edited January 2009 in Games and Technology
Be sure to join Armadeaddon chat [url=steam://friends/joinchat/103582791429532423]CLICK ME [/url]before you play L4D. It's a great way to find games. Ask for group invites in the chat; they will get lost in the thread!

2009 International Year of the Log
All Hail Log
Suds is pretty jawesome
l4dlogmaingc2.jpg

Left 4 Dead is a multiplayer cooperative survival horror shooter in development by Valve, based on the Source engine. There are two sides, the Survivors and Infected. Four players control the four Survivors, working their way through campaigns in rural and urban areas, fighting off dozens of the AI-controlled infected (fast, 28 Days Later style zombies). On top of the regular zombies, there are four player-controlled boss zombies all with unique powers for causing chaos. This mix of the dozens of AI-controlled infected zombies and the boss zombies makes for an entirely fresh co-op experience. - Left4Dead411


Stuff

Information Compendium by Sol Invictus

Valve Merch
Spoiler:

System Requirements for PC
Spoiler:

Player Listing
PA Steam groups

Check out Armadeaddon on Steam! Or for a more European flavor, try the new Zedheads!

Xbox Live Gamertag Group -A PD L4D Group

Send a friend invite to A PA L4D Group to be entered into this group. We'll use this gamertag as a central hub for the 360, just like the steam group. I doubt we'll exceed 100, but if we do we'll figure that out when we get there.

Gamertag and Steam ID Collections

Kris_xK is handling invites for the 360 A PA L4D Group friend list. PM him about the 360 version ONLY please if there is any trouble with your friend invitation to PA L4D.

Armadeaddon is the PA L4D Steam group. Just join the group chat to ask and someone in the group can invite you.


Meet The Boss Infected
l4dloginfectedci1.jpg

The Tank
This guy is a powerhouse. When he appears his own music plays and it is very distinctive. Don't be fooled by his size, anything you can climb onto he can climb on to too. He likes to rip chunks of the ground out from under him and throw them in your general direction. Concentrate your fire and whatever you do.. don't stop moving if you are the same level as him. Molotovs are an effective strategy as the Tank will burn until he dies.

The Boomer
This fat fuck likes nothing more than to waddle up to you and vomit all over you. Now you may think that is disgusting by itself, but this bile that now covers you attracts the horde of infected. So if you are vomited on try and get to a semi defendable position. This can be easier said than done as the bile impairs your vision. He also like to explode when shot, showering people nearby with the same bile. If you find yourself in close proximity to one then first bash him away, retreat and then shoot.

The Hunter
I hate these guys. They emit a scream when near so you can tell when they are close. These chaps like to jump incredible distances onto survivors, pinning them and then proceeding to rape their face ( not literally ). When pinned a survivor can only be saved by another survivor removing the Hunter. He can also climb and jump onto walls so if you hear one be aware he may not be on ground level. Shooting or meleeing the Hunter during his animation will free the survivor. You can't hurt the victim with gunfire but don't go all rambo because you may end up hitting them after the Hunter is gone.

The Smoker
If you offered this guy an ice cream from 50 feet away then he would have no problem taking the first lick right then and there. For you see, this guy has a massive tongue. One that he uses to ensnare survivors and drag them in. The only way to free the survivor is kill the smoker or shoot his tongue. This one also likes to spawn on rooftops and drag you upwards, so be aware. On death he emits a cloud of noxious smoke that impairs vision as you pass through it, giving him his name. Shooting or meleeing the victim will free him from the tongue without hurting them. If you are close enough save your ammo, if you aren't then shoot.

The Witch
Oh boy. The first time you encounter one of these it can be truly chilling. Even subsequent encounters can do so. First you hear crying. Then her oh so creepy music plays. Then you see her. Oh, she doesn't look that bad, just sitting there, crying her eyes out. Don't be fooled, for this lady absolutely hates noise, lights and touching. The best idea is to avoid her completely, flashlights off and trying to be as quiet as possible. When disturbed she homes in on the one who disturbed her and rips them a new one. Coordinated players can take her down before she harms anyone, but at times this can be risky.

Console Commands

AkimboEG provided this link from Left 4 Dead 411 for all the known console commands. Thanks dude.

www.left4dead411.com/l4d_cvar_list.pdf

Servers


Spoiler:

Survival Suggestions
  • Friendly fire is ON at all times. Please try to remember this when moving around other survivors. Accidents are bound to happen but most can be avoided by hugging walls and crouching if you decide to take the lead.
  • Melee is your friend. This can give you some much needed breathing room and also seperates nearby infected from you so fellow survivors can shoot them easier. You can also melee in the middle of reloading, so when in doubt, melee.
  • You can heal other survivors with med kits. Simply stand next to them with the medkit equipped and use your secondary function key, whatever that may be. This also applies to pain pills, which you hand to them. Be aware that doing so will switch whatever that survivor is holding for the pills. So try to hand them over when the survivor isn't in a combat situation. For some reason infected don't die if you point a pot of pills at them.
  • More info on each boss zombie is above if you haven't read it already.
  • Hunters should use their right click attack unless they want to distract or pin, as it does more damage, hits multiple targets, and you stay completely silent when standing.
  • Melee will free a smoker-constricted team member.
  • Team members cannot take friendly fire damage when pinned or constricted.

Vs mode Scoring and Damage Info
Spoiler:

The Achievements

For those who care about achievements, here they are for your viewing pleasure.
Awww. (log)
Spoiler:
Kupi draws a log!
Spoiler:

Problems with soundlooping, and you have an Nvidia graphics card
Don't update your drivers past 178.
Open the console, type mat_queue_mode. If its 1 or 2 switch it to -1 by typing mat_queue_mode -1
You can also try Go to processes in the task manager, right click Left4dead.exe, select Affinity, uncheck CPU 0
guar wrote: »

Hitsuraptor on
«13456762

Posts

  • SorensonSorenson Registered User regular
    edited December 2008
    Why do people whine, and not just look up an equally effective counter-tactic online, like from other people who are really expert at whatever game? Does this kind of resource not exist, because L4D is a relatively new game?
    Considering that the whole point of the game is to survive, I really can't understand how people can be getting so pissed about this. I mean, if you and three other people are outnumbered a hundred to one by tireless bloodthirsty pissed-off-as-all-fuck mutants and you hear the collective scream of said hundreds of TBPOAAFMs as they come ripping for your position, what are you going to do? You're going to get your butts in the most defensable positions you can get yourself into, which in most cases happens to be a closet or a room with only one enterence.

    Considering just how easy it is for a closet defense to go to hell during a finale and considering just how much of a small part of the overall game the finales play, I just don't see how people can get so worked up about this.

    EDIT: GAH. I totally forgot to go and Rasterbate all those pictures I wanted to posterize before leaving college. Shit. :(

    EDIT: And what's with those lights? That's not blinding, that's a god damn nuclear reaction going on in those flashlights.

    Gamertag, Crackdown metatag, and other interesting stuff below!
    Join the Wang Defense Force and help stop the insect menace!
    Help a poor bastard out! Read (or at least visit) my Bright Hub articles!
    Spoiler:
  • peteaboda1peteaboda1 Registered User
    edited December 2008
    Just had a vs. game where we dominated the other side. The second stage of No Mercy, we stopped them before they had managed to get to the kitchen right after you leave the safe house. One was killed literally a step outside the door by me and another was killed by a smoker when they tried to help him. Ridiculously fun.

    AcridMeat.png
  • SmashismSmashism Registered User regular
    edited December 2008
    Man, this game makes it painfully obvious if you had a lobotomy before you played. You can't hide how retarded you are in a team of 12 people now.

    Note to people without mics: Do not lead team if you don't have mic.
    Note to people who have IQ of gerbil: Stop playing vs with me

  • FiggyFiggy Registered User regular
    edited December 2008
    peteaboda1 wrote: »
    Just had a vs. game where we dominated the other side. The second stage of No Mercy, we stopped them before they had managed to get to the kitchen right after you leave the safe house. One was killed literally a step outside the door by me and another was killed by a smoker when they tried to help him. Ridiculously fun.

    Was that the pub stomp where we had a new round of survivors every map? hah. Subway level was hilarious... killed all 4 survivors before they got through the rubble right outside the safe room. I had Zoey smokered from full health till death as the rest of the team ran around boomered meleeing at the walls.

    daniant wrote:
    Alright, looks like I'm giving up golden showers for Lent.
    XBL : Figment3 · SteamID : Figment · Website : www.nathanswyers.com
  • mcdermottmcdermott Registered User regular
    edited December 2008
    Apparently the zombie apocalypse will come with drama.


    Hey, did I tell you guys the story about earlier today, when we killed all four survivors within like ten feet of the safe room on No Mercy...2, maybe? Or was it 1?

    Anyway, we killed all the survivors within like ten feet of the safe room.

    True story.


    EDIT: Oh, and if you intend to quit (for whatever reason) it's generally customary to do so between rounds (and let them know) so your team has a chance to pick up a new person, not spectate and bitch at your teammates until the round has started making it difficult for them. This decreases the fun had by all, on both teams.

  • peteaboda1peteaboda1 Registered User
    edited December 2008
    Figgy wrote: »
    peteaboda1 wrote: »
    Just had a vs. game where we dominated the other side. The second stage of No Mercy, we stopped them before they had managed to get to the kitchen right after you leave the safe house. One was killed literally a step outside the door by me and another was killed by a smoker when they tried to help him. Ridiculously fun.

    Was that the pub stomp where we had a new round of survivors every map? hah. Subway level was hilarious... killed all 4 survivors before they got through the rubble right outside the safe room. I had Zoey smokered from full health till death as the rest of the team ran around boomered meleeing at the walls.

    That is the greatest part, nobody quit. They played every round, and every round went the same. One person was legitimately pissed off at us though.

    edit: Thinking about it, there was one person who quit on their team.

    AcridMeat.png
  • PaladinPaladin Registered User regular
    edited December 2008
    Just so you don't forget about it, putting sv_search_key in the server config and removing sv_steamgroup_exclusive (you can keep sv_steamgroup) will allow people in a VERSUS lobby to connect to PA servers (provided they also use the sv_search_key). For some reason, servers default to campaign when hibernating (even if you put a versus map in the command startup). If you use sv_search_key, you can have all the organization of a lobby and all the fun of not wasting the money you paid for a gameserver AS LONG AS YOU HAVE THE CURRENT SRCDS SERVER BUILD. Hopefully this advice will become obsolete in the future. As far as I know, there is no other remaining way to change a PA server to vs. without console permission.

    Marty: The future, it's where you're going?
    Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
  • DigitoDigito Registered User regular
    edited December 2008
    Kind of off topic, but after playing with a few PA guys tonight I have to say it's been a blast.

    I was almost certain my lack of a mic would be at the very least crippling, if not get everybody pissed off at me, but that was actually going somewhat well. A mic'll still be handy when I get one, but at least I don't have to feel like I shouldn't bother playing at all untill I get one. (Partly because I wouldn't be able to use it too often, basically unless it's really late at night.)

  • OtakuD00DOtakuD00D Too stupid to feel pain. San DiegoRegistered User regular
    edited December 2008
    I managed to get us to stage 5 after somehow slipping around the Tank in blood harvest. Someone threw a pipe bomb, and the swarm of zombies pretty much ignored me for it.

    Expert mode is a cruel mistress. We never could finish it. :(

    makosig.jpg
  • ReaganReagan Registered User
    edited December 2008
    DualEdge wrote: »
    expendable wrote: »
    Oh, before I forget...

    In versus, do survivor melee attacks stagger the tank?

    Only Boomer explosions and pipe bombs stagger the Tank.

    ...and propane and gas cylinders. In fact there are exploits that run off of this:

    On another topic.

    I've seen people tell of there very high hunter jumps. Is there a trick to this? i.e. can you steer when in midair?

  • capable heartcapable heart Registered User regular
    edited December 2008
    Reagan wrote: »
    DualEdge wrote: »
    expendable wrote: »
    Oh, before I forget...

    In versus, do survivor melee attacks stagger the tank?

    Only Boomer explosions and pipe bombs stagger the Tank.

    ...and propane and gas cylinders. In fact there are exploits that run off of this:

    That's not an exploit, not in any sense of the word. That is just plain good tactics. Using an explosion to stagger an otherwise unassailable enemy seems pretty normal to me. The level was purposefully designed with the danger of falling off the edge, it equally affects both survivors and the infected.

  • FuriousJodoFuriousJodo Registered User regular
    edited December 2008
    Yeah, I don't necessarily see that as an exploit, and the propane tank won't always be there regardless. You've also got the other 3 infected potentially on the other side of you when the tank spawns in versus, so it won't necessarily be that easy to set up.

  • CampyCampy Registered User regular
    edited December 2008
    Reagan wrote: »
    I've seen people tell of there very high hunter jumps. Is there a trick to this? i.e. can you steer when in midair?

    You can steer a little when pouncing. Obviously the longer distance you are jumping the more room for mid air movement there is.

    Hunter is so satisfying to land a high damage pounce with. Conversely landing inches away from a survivor can bring about languid cries of anger.

    A totally sweet update would be the ability to talk to the survivor you have pinned/snarled up in your tongue. I'm sure someone has thought of this already, if not here at PA then elsewhere on the internets, but I'd really like to see it.

  • angrylinuxgeekangrylinuxgeek Registered User regular
    edited December 2008
    Sorenson wrote: »
    Why do people whine, and not just look up an equally effective counter-tactic online, like from other people who are really expert at whatever game? Does this kind of resource not exist, because L4D is a relatively new game?
    Considering that the whole point of the game is to survive, I really can't understand how people can be getting so pissed about this. I mean, if you and three other people are outnumbered a hundred to one by tireless bloodthirsty pissed-off-as-all-fuck mutants and you hear the collective scream of said hundreds of TBPOAAFMs as they come ripping for your position, what are you going to do? You're going to get your butts in the most defensable positions you can get yourself into, which in most cases happens to be a closet or a room with only one enterence.

    Considering just how easy it is for a closet defense to go to hell during a finale and considering just how much of a small part of the overall game the finales play, I just don't see how people can get so worked up about this.

    EDIT: GAH. I totally forgot to go and Rasterbate all those pictures I wanted to posterize before leaving college. Shit. :(

    EDIT: And what's with those lights? That's not blinding, that's a god damn nuclear reaction going on in those flashlights.

    Surviving should feel like an achievement. Who would watch a zombie movie where the survivors just melee the whole time?

    I think it's very telling that every survivor's first reaction is to melee - every single time - hell, watch people who get smoker'd, they will instinctively melee first.

    Basically, it's not fun completing every single level as survivors. It's not fun finding health packs everywhere. It's especially not fun squatting in a closet with the right mouse button taped down.

    Why not make it difficult to survive? Why not make it really fun. Like a zombie movie, make the survivor's chances really low. Instead, half-decent teams will finish the level almost every time.

    sQwJu.png
  • martymarty Registered User regular
    edited December 2008
    me roland minty and wsdx were a pretty vicious zombo team yes night. Boomer bile for 2 mins nonstop? Yes please

    tf2_sig.png
  • PemulisPemulis Registered User regular
    edited December 2008
    I'm thinking about picking this up for Xmas, are a lot of 360 people here playing it?

    steam_sig.png
  • subediisubedii Registered User regular
    edited December 2008
    Campy wrote: »

    A totally sweet update would be the ability to talk to the survivor you have pinned/snarled up in your tongue. I'm sure someone has thought of this already, if not here at PA then elsewhere on the internets, but I'd really like to see it.

    Oh good grief no!

    The last thing I want is some twelve year old screaching and swearing in my ear whilst he "makes me his bee-atch", and whatever other colourful phraseology and witty repartee they currently employ at volumes exceeding 140 dB.

  • Kay2Kay2 Registered User
    edited December 2008
    I wonder if it'd be possible to set up a series of propane tanks in a chain reaction to stagger a tank an amusingly long way before dropping him off the edge.

  • subediisubedii Registered User regular
    edited December 2008
    Kay wrote: »
    I wonder if it'd be possible to set up a series of propane tanks in a chain reaction to stagger a tank an amusingly long way before dropping him off the edge.

    Could probably test the theory in G-mod I suppose. Sort of like all the Rube Goldberg vids you see everywhere.

  • MeizMeiz Registered User regular
    edited December 2008
    After telling my brother I'm getting him a ps3 for christmass, he decided to get me this:

    http://www.viewsonic.com/products/desktop-monitors/lcd/x-series/vx2260wm.htm

    L4D never looked so good.

  • CampyCampy Registered User regular
    edited December 2008
    subedii wrote: »
    Campy wrote: »

    A totally sweet update would be the ability to talk to the survivor you have pinned/snarled up in your tongue. I'm sure someone has thought of this already, if not here at PA then elsewhere on the internets, but I'd really like to see it.

    Oh good grief no!

    The last thing I want is some twelve year old screaching and swearing in my ear whilst he "makes me his bee-atch", and whatever other colourful phraseology and witty repartee they currently employ at volumes exceeding 140 dB.

    Consider the idea burned and defecated upon.
    marty wrote: »
    me roland minty and wsdx were a pretty vicious zombo team yes night. Boomer bile for 2 mins nonstop? Yes please

    Someone on my team in that game was sat under the radio building as a boomer for pretty much the entire finale puking and then hiding. Good times.

  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS
    edited December 2008
    Surviving should feel like an achievement. Who would watch a zombie movie where the survivors just melee the whole time?

    I think it's very telling that every survivor's first reaction is to melee - every single time - hell, watch people who get smoker'd, they will instinctively melee first.

    Basically, it's not fun completing every single level as survivors. It's not fun finding health packs everywhere. It's especially not fun squatting in a closet with the right mouse button taped down.

    Why not make it difficult to survive? Why not make it really fun. Like a zombie movie, make the survivor's chances really low. Instead, half-decent teams will finish the level almost every time.
    Do you even play on Expert man? Try Blood Harvest on Expert and try to get an achievement or two out of it.
    Seriously I have plenty of difficulty in this game still, depending on who I'm teamed up with of course, but either way still pretty decent.

    Also, melee works but not when you're getting uber uber rushed.

    Reasons not to melee all day:

    1 - After a while the zombies that get close tend to just swipe real fast and without recognition.
    2 - Boomers can usually walk by the doorway/entrance you're meleeing and probably vomit/blow up next to you. This leads to more zombies heading your way and the chances of them hitting you (and you possibly shooting teammates).
    3 - You can't do it in every situation so for you to do it more than 4-5 swings in a row is unnecessary and opens the gap between you and the horde of zombies around you.

    I know melee is easy and usually works, but it also fails sometimes and it can be quite boring.

    I think the one main reason why I don't abuse it, is you end up usually getting shot by your teammates while running in there and meleeing everything. This now creates an obstacle for your teammates and they can't support you with suppressing gun fire while you dance around punching zombies. I've seen a whole party wipe because 2 guys were meleeing their brains out and ended up getting incapped from one of the teammates behind him from him walking backwards + ducking + melee. It made his head bob up and down slightly, went in front of the guys cross hairs.

  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS
    edited December 2008
    Reagan wrote: »
    ...and propane and gas cylinders. In fact there are exploits that run off of this:

    On another topic.

    I've seen people tell of there very high hunter jumps. Is there a trick to this? i.e. can you steer when in midair?
    Most of it's from the 2nd or 3rd combo jump you do after a "wall jump".

    Pounce up into the air, aim at a wall, once you make contact (crosshair will go red and you can feel the bump) look directly away from the wall so you can imagine your feet and back against the wall. During all of this, continue to hold down duck and click fire to repeat the wall jump. This can be done infinite amount of times. The trick is getting it down so fast that the survivors can't even kill you when jumping around them.

    PS: Meiz: I hate you. I'm getting crap for Xmas cause the economy sucks and no one (including me) can afford xmas presents this year. gg bush.

  • GafferoGaffero Registered User
    edited December 2008

    Surviving should feel like an achievement. Who would watch a zombie movie where the survivors just melee the whole time?

    I think it's very telling that every survivor's first reaction is to melee - every single time - hell, watch people who get smoker'd, they will instinctively melee first.

    Basically, it's not fun completing every single level as survivors. It's not fun finding health packs everywhere. It's especially not fun squatting in a closet with the right mouse button taped down.

    Why not make it difficult to survive? Why not make it really fun. Like a zombie movie, make the survivor's chances really low. Instead, half-decent teams will finish the level almost every time.

    Last night a team of friends and I massacred a pub team 6241 to 252 on No Mercy Versus. All four of us made it to the safe room with no less than two extra health packs each time; it was hardly a challenge for us to survive as we were drowning in healthpacks and throwables.

    The director ought to balance those two variables so that a good team sees almost no medpacks, less pills, and less throwables. I'm sure we're all guilty of seeing a room full of pipe bombs and spamming the extras willy-nilly.

    Tank and witch spawns should be changed to reflect the effectiveness of their location; we now Valve can track this sort of data as they showed us the color-coded fatality maps from TF2. Why not balance the tank and witch spawns in this fashion? Classify positions by "fatal" (likely to kill at least one survivor outright), "incap" (likely to incap at least one survivor), or "safe" (unlikely to either kill or incap a survivor). If one teams gets a tank spawning in a "fatal" position, than the other team ought to get a tank spawn in the same spot, or at least in another "fatal" position.

    /rant off

  • Job_41:25Job_41:25 Registered User
    edited December 2008
    Reagan wrote: »
    ...and propane and gas cylinders. In fact there are exploits that run off of this:

    On another topic.

    I've seen people tell of there very high hunter jumps. Is there a trick to this? i.e. can you steer when in midair?
    Most of it's from the 2nd or 3rd combo jump you do after a "wall jump".

    Pounce up into the air, aim at a wall, once you make contact (crosshair will go red and you can feel the bump) look directly away from the wall so you can imagine your feet and back against the wall. During all of this, continue to hold down duck and click fire to repeat the wall jump. This can be done infinite amount of times. The trick is getting it down so fast that the survivors can't even kill you when jumping around them.

    Alternatively, just find a high spot on a roof and pounce in an arc down on the survivors. No Mercy 1, 3, and to a lesser extent the finale are great for this. I've found the wall-jumping route to be unreliable.
    Gaffero wrote: »

    Last night a team of friends and I massacred a pub team 6241 to 252 on No Mercy Versus. All four of us made it to the safe room with no less than two extra health packs each time; it was hardly a challenge for us to survive as we were drowning in healthpacks and throwables.

    The director ought to balance those two variables so that a good team sees almost no medpacks, less pills, and less throwables. I'm sure we're all guilty of seeing a room full of pipe bombs and spamming the extras willy-nilly.

    Doing this would invalidate the entire versus playing field. Versus is competitive, Valve has to maintain some level of consistency between the two team's play-through of a map. If they decided to give one team pipebombs, molotovs, and medpacks every 10 feet because they were doing bad you might as well just stop taking score. The AID makes each team's play-through slightly different, but the players must make the biggest difference for the game mode to work.

    Correct me if I'm wrong but in versus now both teams get the same location for level 2 weapons and tank/witch spawns are in the same general location, say within a 30 foot radius? That has been my experience on all my recent versus games.

    An auto-handicap is a bad idea for versus. The only way I'd support it is if there was an option to turn it off serverside.

  • CampyCampy Registered User regular
    edited December 2008
    Every vs. game I've been in has had the tank spawning in pretty much the same spot. To the point where if you're playing infected second you can plan ahead to have all specials spawning along with the tank.

    I reckon the only reason Valve put the score in versus is to give you some reason to get to the safe room in the best condition possible. In campaign you don't need this mechanism as you have your health for the next level to think about. So basically everyone should stop worrying about 'winning' and have a super awesome fun time instead.

  • shadydentistshadydentist Registered User regular
    edited December 2008
    Campy wrote: »
    Every vs. game I've been in has had the tank spawning in pretty much the same spot. To the point where if you're playing infected second you can plan ahead to have all specials spawning along with the tank.

    I reckon the only reason Valve put the score in versus is to give you some reason to get to the safe room in the best condition possible. In campaign you don't need this mechanism as you have your health for the next level to think about. So basically everyone should stop worrying about 'winning' and have a super awesome fun time instead.

    Usually I get similar tank spawns, but last night there was a game where the other team got two tanks and we had none.

    Steam & GT
    Spoiler:
  • Sol InvictusSol Invictus Registered User
    edited December 2008
    This comic is completely relevant to the thread.
    d37942b62ebb3b60b8057fd700e5d1f4_h.jpg

    So what do you think the zombies in Left 4 Dead represent? Personally, I think that the zombies in Left 4 Dead represent modern vices. You've got steroid-abusing Tanks, gluttonous Boomers, people who smoke, emos who lash out at society and people who wear hoods. Okay, I don't really know what Hunters are supposed to represent.

    Hellmode. We write about video games.
  • IcemopperIcemopper Registered User regular
    edited December 2008
    Reagan wrote: »
    I've seen people tell of there very high hunter jumps. Is there a trick to this? i.e. can you steer when in midair?

    Important note for steering in midair:

    This is highly correlated with the source engine's midair movement system. If you go play surf maps on Counter-Strike or even Team Fortress 2 for a while, you'll figure it out. It all has to do with what directional movement button you're holding at the same time as using the mouse to get where you want.

    Think of it kind of like midair strafing. It takes practice, but you can get huge hunter jumps much more easily.

    You can also slow your movement while flying through the air while holding the backwards key. If you think you're about to over-shoot your target, just hold it down, and you might be okay.

    If I knew how to make videos and post them, I would try and make a tutorial, but alas, all I can do is pounce for 25, not make profit. :(

    7nUkagJ.png
    SteamID:Icemopper PSN:Icemopper
  • ImperfectImperfect Registered User regular
    edited December 2008
    This comic is completely relevant to the thread.
    d37942b62ebb3b60b8057fd700e5d1f4_h.jpg

    So what do you think the zombies in Left 4 Dead represent? Personally, I think that the zombies in Left 4 Dead represent modern vices. You've got steroid-abusing Tanks, gluttonous Boomers, people who smoke, emos who lash out at society and people who wear hoods. Okay, I don't really know what Hunters are supposed to represent.

    Chavs

  • Sol InvictusSol Invictus Registered User
    edited December 2008
    Imperfect wrote: »
    This comic is completely relevant to the thread.
    d37942b62ebb3b60b8057fd700e5d1f4_h.jpg

    So what do you think the zombies in Left 4 Dead represent? Personally, I think that the zombies in Left 4 Dead represent modern vices. You've got steroid-abusing Tanks, gluttonous Boomers, people who smoke, emos who lash out at society and people who wear hoods. Okay, I don't really know what Hunters are supposed to represent.

    Chavs

    Makes sense. They always came off as chavs and hoodlums/thugs. It's pretty satisfying to send them flying off into space with the blast of a shotgun.

    Hellmode. We write about video games.
  • MeizMeiz Registered User regular
    edited December 2008
    Most of it's from the 2nd or 3rd combo jump you do after a "wall jump".

    Pounce up into the air, aim at a wall, once you make contact (crosshair will go red and you can feel the bump) look directly away from the wall so you can imagine your feet and back against the wall. During all of this, continue to hold down duck and click fire to repeat the wall jump. This can be done infinite amount of times. The trick is getting it down so fast that the survivors can't even kill you when jumping around them.

    PS: Meiz: I hate you. I'm getting crap for Xmas cause the economy sucks and no one (including me) can afford xmas presents this year. gg bush.

    Sorry to hear that dude.

    I didn't know about that wall jump thing. I'll have to practice some to try to get it down. Is there like a mecha site with all this info?

  • shadydentistshadydentist Registered User regular
    edited December 2008
    Walljumping is really only potentially useful on part of No Mercy 1, and then only to confuse/distract the survivors. I've never really seen anyone intentionally pounce from a walljump.

    Steam & GT
    Spoiler:
  • IcemopperIcemopper Registered User regular
    edited December 2008
    Walljumping is really only potentially useful on part of No Mercy 1, and then only to confuse/distract the survivors. I've never really seen anyone intentionally pounce from a walljump.

    It is extremely useful in other areas where you have a poor view of the survivors. You can basically leap into view, then wall jump directly down, doing much more damage.

    Also, you can wall jump when the survivors aren't around to get to ridiculously high places. You can leap a pretty far distance, and doing that back and forth between buildings can get you places you're not exactly supposed to be, but nowhere that is an exploit.

    7nUkagJ.png
    SteamID:Icemopper PSN:Icemopper
  • MeizMeiz Registered User regular
    edited December 2008
    How much does the melee attack do to survivors anyways?

    Sometimes you have a team that has their shit together and there's seldom/never one that strays away from the other.

  • IcemopperIcemopper Registered User regular
    edited December 2008
    I'm pretty sure it does 10, but somebody said 20... not sure about that entirely.

    So if you have a good leap lined up, take that, but in areas with no good distance, go for scratching.

    7nUkagJ.png
    SteamID:Icemopper PSN:Icemopper
  • angrylinuxgeekangrylinuxgeek Registered User regular
    edited December 2008
    Surviving should feel like an achievement. Who would watch a zombie movie where the survivors just melee the whole time?

    I think it's very telling that every survivor's first reaction is to melee - every single time - hell, watch people who get smoker'd, they will instinctively melee first.

    Basically, it's not fun completing every single level as survivors. It's not fun finding health packs everywhere. It's especially not fun squatting in a closet with the right mouse button taped down.

    Why not make it difficult to survive? Why not make it really fun. Like a zombie movie, make the survivor's chances really low. Instead, half-decent teams will finish the level almost every time.
    Do you even play on Expert man? Try Blood Harvest on Expert and try to get an achievement or two out of it.
    Seriously I have plenty of difficulty in this game still, depending on who I'm teamed up with of course, but either way still pretty decent.

    Also, melee works but not when you're getting uber uber rushed.

    Reasons not to melee all day:

    1 - After a while the zombies that get close tend to just swipe real fast and without recognition.
    2 - Boomers can usually walk by the doorway/entrance you're meleeing and probably vomit/blow up next to you. This leads to more zombies heading your way and the chances of them hitting you (and you possibly shooting teammates).
    3 - You can't do it in every situation so for you to do it more than 4-5 swings in a row is unnecessary and opens the gap between you and the horde of zombies around you.

    I know melee is easy and usually works, but it also fails sometimes and it can be quite boring.

    I think the one main reason why I don't abuse it, is you end up usually getting shot by your teammates while running in there and meleeing everything. This now creates an obstacle for your teammates and they can't support you with suppressing gun fire while you dance around punching zombies. I've seen a whole party wipe because 2 guys were meleeing their brains out and ended up getting incapped from one of the teammates behind him from him walking backwards + ducking + melee. It made his head bob up and down slightly, went in front of the guys cross hairs.

    hi I was talking about versus, sorry to cause you so much rage

    sQwJu.png
  • RandomEngyRandomEngy Registered User regular
    edited December 2008
    Yeah, I don't necessarily see that as an exploit, and the propane tank won't always be there regardless. You've also got the other 3 infected potentially on the other side of you when the tank spawns in versus, so it won't necessarily be that easy to set up.

    Looks a bit lame to me. It means if there's a propane tank around nearby the survivors completely negate the tank. Placing a propane tank with 4 survivors around and 15 seconds of setup time is easier than you think, even with other infected. I could see it being fair if they have to lug the propane tank a ways just to prepare for that possibility, but if there's just one sitting around it seems quite unfair to the tank.

    As for walljumps, if there's a survivor in a room melee-ing, I'll often jump behind them, then pounce off the wall onto their head/back.

    Hunter swipes do 10 damage and can hit multiple targets. Smoker/Boomer swipes do 2 damage and can hit multiple targets, Tank swipes do 24 damage and can only hit one target.

    Profile -> Signature Settings -> Hide signatures always. Then you don't have to read this worthless text anymore.
  • IcemopperIcemopper Registered User regular
    edited December 2008
    Heres a simple wall jumping tutorial, pretty simple.

    http://www.youtube.com/watch?v=GJL0b9yibbM

    I'm gonna see if I can find a good leaping tutorial, maybe for in air steering?

    7nUkagJ.png
    SteamID:Icemopper PSN:Icemopper
  • ZekZek Registered User regular
    edited December 2008
    Reagan wrote: »
    ...and propane and gas cylinders. In fact there are exploits that run off of this:

    On another topic.

    I've seen people tell of there very high hunter jumps. Is there a trick to this? i.e. can you steer when in midair?
    Most of it's from the 2nd or 3rd combo jump you do after a "wall jump".

    Pounce up into the air, aim at a wall, once you make contact (crosshair will go red and you can feel the bump) look directly away from the wall so you can imagine your feet and back against the wall. During all of this, continue to hold down duck and click fire to repeat the wall jump. This can be done infinite amount of times. The trick is getting it down so fast that the survivors can't even kill you when jumping around them.

    PS: Meiz: I hate you. I'm getting crap for Xmas cause the economy sucks and no one (including me) can afford xmas presents this year. gg bush.

    ? Does the pounce damage stack up to 25 from doing walljumps?

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