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The Dark Spire [DS] - out now! buy it!

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Posts

  • chrono_travellerchrono_traveller Registered User
    edited April 2009
    Whifflebat wrote: »
    Both Dark Spire and EO 2 are good games, though I prefer EO 2 due to the MUCH more streamlined interface and mapping system. Dark Spire has great music, an interesting graphic design and a hardcore, old school feel. If you like these types of retro dungeon crawls, you should pick up both games.

    Yeah, I'm really liking EO2 so far. More streamlined mapping in EO2? I thought I read in this thread that the mapping in Dark Spire automatic. How do you get more streamlined than automatic? ;-)

    Also, just wondering about classes. Are they pretty balanced over all? Is there any cross class synergy? (stuff like Hexxer and War Magus in EO2)

    The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett

    George R. R. Martin is not your bitch. ~ Neil Gaiman
  • IoloIolo Registered User regular
    edited April 2009
    Irond Will wrote: »
    Since the game is so new, people on message boards seem to still be trying to figure stuff out, and it's, to me, a lot like being back in third grade and trying to puzzle out a new game.

    So true! For me, with no bandwidth to pick this up for the next couple of weeks, I'll be in the position of deciding whether or not to get this game almost solely based on whether or not this thread is still hopping. PA threads like this basically turn modern dungeon crawlers or roguelikes into combo solo/coop games that are vastly more enjoyable than if you just played them on your own (with or without access to static FAQs.)

    steam_sig.png



  • JesuitsJesuits Registered User
    edited April 2009
    Whifflebat wrote: »
    Both Dark Spire and EO 2 are good games, though I prefer EO 2 due to the MUCH more streamlined interface and mapping system. Dark Spire has great music, an interesting graphic design and a hardcore, old school feel. If you like these types of retro dungeon crawls, you should pick up both games.

    Yeah, I'm really liking EO2 so far. More streamlined mapping in EO2? I thought I read in this thread that the mapping in Dark Spire automatic. How do you get more streamlined than automatic? ;-)

    Also, just wondering about classes. Are they pretty balanced over all? Is there any cross class synergy? (stuff like Hexxer and War Magus in EO2)

    There's four archetypal classes and potentially multiclassing prestige classes. You absolutely need each of them represented in your four man party in at least some respect. The flexibility comes from how you decide to multiclass and equip them. For example, my initial party was warrior/warrior/thief/priest, which is missing mage, but my priest started in on mage multiclassing from the get-go. Wasn't the best of ideas in hindsight, but now that everyone has their prestige class, everything is well represented (warrior-mage,warrior-thief,-thief-priest,priest-mage). Having two party members specializing in thievery is rather unoptimized, but it's working out alright so far.

    tf2_sig.png
  • chrono_travellerchrono_traveller Registered User
    edited April 2009
    Jesuits wrote: »
    There's four archetypal classes and potentially multiclassing prestige classes. You absolutely need each of them represented in your four man party in at least some respect. The flexibility comes from how you decide to multiclass and equip them. For example, my initial party was warrior/warrior/thief/priest, which is missing mage, but my priest started in on mage multiclassing from the get-go. Wasn't the best of ideas in hindsight, but now that everyone has their prestige class, everything is well represented (warrior-mage,warrior-thief,-thief-priest,priest-mage). Having two party members specializing in thievery is rather unoptimized, but it's working out alright so far.

    So, is there prestige class for every combo? Also, is there any reason to stay a single class or do you always multiclass?

    Your initial group really takes be back to the FF1 days, still remember that first group to beat that game fighter/fighter/black mage/white mage. Wasn't till later I found out that, that was really the most common group everyone had.

    The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett

    George R. R. Martin is not your bitch. ~ Neil Gaiman
  • JesuitsJesuits Registered User
    edited April 2009
    Jesuits wrote: »
    There's four archetypal classes and potentially multiclassing prestige classes. You absolutely need each of them represented in your four man party in at least some respect. The flexibility comes from how you decide to multiclass and equip them. For example, my initial party was warrior/warrior/thief/priest, which is missing mage, but my priest started in on mage multiclassing from the get-go. Wasn't the best of ideas in hindsight, but now that everyone has their prestige class, everything is well represented (warrior-mage,warrior-thief,-thief-priest,priest-mage). Having two party members specializing in thievery is rather unoptimized, but it's working out alright so far.

    So, is there prestige class for every combo? Also, is there any reason to stay a single class or do you always multiclass?

    Your initial group really takes be back to the FF1 days, still remember that first group to beat that game fighter/fighter/black mage/white mage. Wasn't till later I found out that, that was really the most common group everyone had.

    Yep, every class. The list is under a spoiler on page 8. Though, my party is more analogous to fighter/fighter/monk/red mage.

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  • El FantasticoEl Fantastico Registered User regular
    edited April 2009
    The thread title really needs a reference to Sir Garland's "YOU PASS!"

    I probably found that more hilarious than it should merit. He's all hacking up body parts on the floor after getting the smackdown, then gets healed and "YOU PASS!"

  • Irond WillIrond Will Super Moderator, Moderator mod
    edited April 2009
    This appears to be the actual requirements for the prestige classes. You have to go through a set of easy little quests (triggered by completing the monster kill quests) and then you can purchase the prestige class skill if you meet the following requirements:

    Ninja: 10000 EP, Warrior 10, Thief 10, Str 13, Int 13, Dex 13, Tree Climbing
    Samurai: 10000 EP, Warrior 10, Mage 10, Str 13, Vit 13, Healthy Lifestyle
    Paladin: 10000 EP, Warrior 10, Priest 10, Str 13, Vit 13, Military Strategy
    Wizard: 10000 EP, Thief 10, Mage 10, Str 13, Int 13, Astrology
    Ranger: 10000 EP, Thief 10, Priest 10, Vit 13, Dex 13, Acrobatics
    Druid: 10000 EP, Mage 10, Priest 10, Int 13, Ancient Languages

    The first quest you unlock is druid, then you have to do the killer bunny quest, then you can unlock IIRC Samurai, Ranger and Paladin, then you have do the king of the beast quest, then you can unlock the rest of the prestige quests.

  • elevatureelevature Registered User regular
    edited April 2009
    Whifflebat wrote: »
    Both Dark Spire and EO 2 are good games, though I prefer EO 2 due to the MUCH more streamlined interface and mapping system. Dark Spire has great music, an interesting graphic design and a hardcore, old school feel. If you like these types of retro dungeon crawls, you should pick up both games.

    Yeah, I'm really liking EO2 so far. More streamlined mapping in EO2? I thought I read in this thread that the mapping in Dark Spire automatic. How do you get more streamlined than automatic? ;-)

    In Dark Spire you have to push a button to see the map, it doesn't show where you are on the map unless you cast a spell, and you can't make any sort of notes. The EO2 map is far better, though the DS map fits the game, since it's all blind exploration.

  • PotatoNinjaPotatoNinja Registered User regular
    edited April 2009
    What do the prestige classes grant over the regular classes?

    Two goats enter, one car leaves
  • PotatoNinjaPotatoNinja Registered User regular
    edited April 2009
    Whifflebat wrote: »
    Both Dark Spire and EO 2 are good games, though I prefer EO 2 due to the MUCH more streamlined interface and mapping system. Dark Spire has great music, an interesting graphic design and a hardcore, old school feel. If you like these types of retro dungeon crawls, you should pick up both games.

    Yeah, I'm really liking EO2 so far. More streamlined mapping in EO2? I thought I read in this thread that the mapping in Dark Spire automatic. How do you get more streamlined than automatic? ;-)

    Also, just wondering about classes. Are they pretty balanced over all? Is there any cross class synergy? (stuff like Hexxer and War Magus in EO2)

    I own both Dark Spire and EO2. I think it would be hard to argue that as a game on its own merits Dark Spire is as good as EO2, but if you want the nostalgia factor Dark Spire invokes Wizardry and The Bard's Tale quite well. If you have the cash to spare I don't see much harm is purchasing both, assuming you want that much dungeon crawling.

    Two goats enter, one car leaves
  • chrono_travellerchrono_traveller Registered User
    edited April 2009
    What do the prestige classes grant over the regular classes?

    Also interested in how leveling works since you can level in multiple classes. Do you do class changes ala FF5 (you gain xp only in the class you currently are) or what? How do you get additional skills?

    Note: I should add that I've never played wizardry, so if there are conventions there that carry directly over from them I apologize for looking like a dolt.

    Note 2: Also, I'm at work, so the images in the OP are blocked, if they contain any info germane to the conversation then thats why I'm acting so dumb. ;-)

    The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett

    George R. R. Martin is not your bitch. ~ Neil Gaiman
  • ArtereisArtereis Registered User regular
    edited April 2009
    Class levels are purchased. You basically bank experience as you explore, then you return to town to spend it on class levels, stat points or skills.

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  • sethsezsethsez Registered User
    edited April 2009
    Whifflebat wrote: »
    Both Dark Spire and EO 2 are good games, though I prefer EO 2 due to the MUCH more streamlined interface and mapping system. Dark Spire has great music, an interesting graphic design and a hardcore, old school feel. If you like these types of retro dungeon crawls, you should pick up both games.

    Yeah, I'm really liking EO2 so far. More streamlined mapping in EO2? I thought I read in this thread that the mapping in Dark Spire automatic. How do you get more streamlined than automatic? ;-)

    Also, just wondering about classes. Are they pretty balanced over all? Is there any cross class synergy? (stuff like Hexxer and War Magus in EO2)

    I own both Dark Spire and EO2. I think it would be hard to argue that as a game on its own merits Dark Spire is as good as EO2, but if you want the nostalgia factor Dark Spire invokes Wizardry and The Bard's Tale quite well. If you have the cash to spare I don't see much harm is purchasing both, assuming you want that much dungeon crawling.

    I honestly think Dark Spire is the better game, thanks to the dungeon itself being a lot more involved. The puzzles are both a lot more interesting and varied, and there's a hell of a lot more of them. The Etrian Odyssey dungeon is pretty much all just there to be trudged through while fighting. I also think Dark Spire is paced a bit better... it's slower than Etrian Odyssey, but steadier.

    Etrian Odyssey has the better engine for sure, but when it comes to the actual dungeon you're exploring I'd take Dark Spire any day.

  • JesuitsJesuits Registered User
    edited April 2009
    elevature wrote: »
    Whifflebat wrote: »
    Both Dark Spire and EO 2 are good games, though I prefer EO 2 due to the MUCH more streamlined interface and mapping system. Dark Spire has great music, an interesting graphic design and a hardcore, old school feel. If you like these types of retro dungeon crawls, you should pick up both games.

    Yeah, I'm really liking EO2 so far. More streamlined mapping in EO2? I thought I read in this thread that the mapping in Dark Spire automatic. How do you get more streamlined than automatic? ;-)

    In Dark Spire you have to push a button to see the map, it doesn't show where you are on the map unless you cast a spell, and you can't make any sort of notes. The EO2 map is far better, though the DS map fits the game, since it's all blind exploration.

    I actually prefer having the map function like it does in Dark Spire. I miss the ability to make notes on the map, but it makes teleporter puzzles very challenging. Solving the teleporter puzzle on the second floor in a short time, having gone into it blind (in fact, not even knowing it was there until I went in), gave me a tremendous sense of accomplishment. While always knowing your position a la EO2 wouldn't make that trivial, it did jack the difficulty way up. Dark Spire's map functionality actually trained my real-life navigational skills in a way that the EO2 mapping never could.

    tf2_sig.png
  • CobellCobell Registered User regular
    edited April 2009
    What do the prestige classes grant over the regular classes?

    Also interested in how leveling works since you can level in multiple classes. Do you do class changes ala FF5 (you gain xp only in the class you currently are) or what? How do you get additional skills?

    Note: I should add that I've never played wizardry, so if there are conventions there that carry directly over from them I apologize for looking like a dolt.

    Note 2: Also, I'm at work, so the images in the OP are blocked, if they contain any info germane to the conversation then thats why I'm acting so dumb. ;-)

    When you level up in multiple classes you get the abilities and shortcomings of both, but for that specific class. The way DS works is that any class can equip anything they want. However, if you equip something that isn't allowed by your class, your class abilities become locked. For example, a Mage can wield a longbow and use plate if you wish, but he will not be able to cast spells. So as long as you don't equip class restricted items, you can use skills from both classes. A mage/thief can hide and backstab and cast spells as long as you use a dagger and wear a robe.

    The prestige classes allow access to some different abilities and allow access to multiple class abilities at once without the negatives. For example, a druid is a mage/cleric so you can wear chain mail (or any combination of cleric/mage gear) and use both mage and cleric spells while doing so.

    Oh, class levels are completely open for you to upgrade as long as you meet the minimum stat requirements for the class. As you add additional class levels though, it does begin to add a percentage more EP cost to level it up though. Your highest level class is listed as your main class. And you only gain hp when your highest level class is leveled up i.e. a lvl 10 mage/lvl 1 thief only gets hp when lvl 11 is reached.

  • CobellCobell Registered User regular
    edited April 2009
    Forgot to mention, experience is handled in a pool for each character. At the end of a battle, if the character is alive, the combat's experience is divided among the characters. Quest completion also grant experience. You use this EP to purchase skills, levels, and add to attribute points from the Guild in town. So you can use EP however you see fit.

  • Masamune42Masamune42 Registered User regular
    edited April 2009
    Alright, finally got a chance to put a couple of hours into this, and after some grinding I think I'm starting to get some traction with this now. I trashed all the pre-made level 2 characters and made my own (standard 'one of each class' setup). I've now got them all up to level 2, as well as having picked up 'Healthy Lifestyle' for the warrior and 'lock picking' and 'disarmament' for the thief. I've got the warrior (with a battleaxe) and the priest (with a flail) in the front row, and the thief (with a shortbow) and the mage (useless) in the back row.

    Now that I've started to get a foothold in this tower anyone got any general advice? I tried going to the basement and got slaughtered immediately.

  • CobellCobell Registered User regular
    edited April 2009
    Masamune42 wrote: »
    Alright, finally got a chance to put a couple of hours into this, and after some grinding I think I'm starting to get some traction with this now. I trashed all the pre-made level 2 characters and made my own (standard 'one of each class' setup). I've now got them all up to level 2, as well as having picked up 'Healthy Lifestyle' for the warrior and 'lock picking' and 'disarmament' for the thief. I've got the warrior (with a battleaxe) and the priest (with a flail) in the front row, and the thief (with a shortbow) and the mage (useless) in the back row.

    Now that I've started to get a foothold in this tower anyone got any general advice? I tried going to the basement and got slaughtered immediately.

    General advice? Hmmm, always be mindful of how far you can actually go into the dungeon. Go slow at the start. It'll be awhile before you find any shortcuts or have access to recall items. You simply don't have enough survivability until you get some levels.

    Majority of doors have combat when you go through them.

    It's a pain, but when you first enter a new segment of map, search each wall for secret doors and such.

    At the beginning I would abuse when you level up. Save and try to get the largest hp up possible.

    Stay away from that basement until you're well into lvl 2/3 of the tower. The basement is quite dangerous.

    Don't be afraid to spend money or use the items you find. I ended up selling most of the health potions I hoarded.

    Scrap metal is useless. You can apparently throw it in combat for minor damage. Just junk it. Y button in the item screen.

    Don't bother using Rage Attack on your warrior. It's pretty useless until you start getting extra attacks around lvl 10.

    Early mages are only good for the sleep spell. I dropped 1 lvl in thief for my mage when I started out, it worked out okay. Both classes can use daggers, so when I didn't want to use spells, I would hide and attack. Hiding allows you to melee from the back row and do a little more damage than staves.

    Once you reach lvl 3, get gambling and do the heirloom quest. It's frustrating to win, but the xp reward/gold reward from that is very much worth it in the start.

  • elevatureelevature Registered User regular
    edited April 2009
    Cobell wrote: »
    Once you reach lvl 3, get gambling and do the heirloom quest. It's frustrating to win, but the xp reward/gold reward from that is very much worth it in the start.

    How do you do that quest? I accepted it at the guild, but the guy in the casino just gambles for gold.

  • BehemothBehemoth Registered User regular
    edited April 2009
    elevature wrote: »
    Cobell wrote: »
    Once you reach lvl 3, get gambling and do the heirloom quest. It's frustrating to win, but the xp reward/gold reward from that is very much worth it in the start.

    How do you do that quest? I accepted it at the guild, but the guy in the casino just gambles for gold.

    After you win 5 times in a row, cash out and he'll give you the heirloom as a bonus.

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  • GrisloGrislo Registered User regular
    edited April 2009
    I just can't win at gambling, the dude will consistently roll 10-12 on about every other roll, and my guys are apparently trying to fuck me on purpose by very skillfully rolling below 5 every other time.

    Another general tip for just starting out would be, perhaps, to put a single warrior in the front, and spend all your money on him until he's at -1/-2 ac or so, which makes initial combat very easy, unless you get hit by magic. He'll have enough hp and ac to never die in any given random fight, unless you get very unlucky, and if you feel that he might take a lot of damage, there's a priest spell that will further decrease his ac for that fight.

    Also, second the sleep spell as being very good for those fight you might be a bit worried about.

    This post was sponsored by LG.

    'Get your fucking finger on the wookie'
  • BehemothBehemoth Registered User regular
    edited April 2009
    If you don't have gambling, don't even bother trying to win the heirloom. It's impossible.

    You have to have the person who has the gambling skill roll, so put them first and you can mash A to try over and over again. Make a save right in front of the casino (I love that you can save anywhere) and keep trying.

    iQbUbQsZXyt8I.png
  • El FantasticoEl Fantastico Registered User regular
    edited April 2009
    Anyone know what the seemingly arbitrary skills do? Dancing? Singing? Knitting?

  • Irond WillIrond Will Super Moderator, Moderator mod
    edited April 2009
    What do the prestige classes grant over the regular classes?

    Basically, with a dual class (having levels in two different classes, but not having achieved the prestige class), any class-related skills are unavailable if your character has any equipped gear that is forbidden to the particular class. For instance, if your warrior/ mage is wearing armor, he cannot cast spells. If your warrior/ thief is using a disallowed axe, he cannot pick locks or disarm chests well. Therefore, to borrow a math term, the allowed gear is the intersection of allowed gear for the two classes.

    If your character has a prestige class, though, using gear disallowed by one class but allowed by the other does not disable class skills. Again with the math term, the allowable equipment is the union of the two classes' allowable gear.

    So basically your fighter/ mage is stuck with daggers and robes if he wants to cast. But your samurai (fighter/ mage prestige) can use armor, swords and shields and still cast. Your priest/ mage is stuck with robes and quarterstaff with no helm, but your druid can use chainmail, helms, shields, blunt weapons, daggers, and some bows even.

  • Irond WillIrond Will Super Moderator, Moderator mod
    edited April 2009
    Behemoth wrote: »
    If you don't have gambling, don't even bother trying to win the heirloom. It's impossible.

    You have to have the person who has the gambling skill roll, so put them first and you can mash A to try over and over again. Make a save right in front of the casino (I love that you can save anywhere) and keep trying.

    Apparently it does not matter who rolls as long as one person in the party has the gambling skill. Even with the gambling skill, that damn quest takes forfreakingever of jamming on A.

    The big thing to remember is to bail out at 6400 if you want to complete the quest.

  • SpindriftSpindrift Registered User
    edited April 2009
    Irond Will wrote: »
    Therefore, to borrow a math term, the allowed gear is the union of allowed gear for the two classes.

  • Irond WillIrond Will Super Moderator, Moderator mod
    edited April 2009
    Masamune42 wrote: »
    Alright, finally got a chance to put a couple of hours into this, and after some grinding I think I'm starting to get some traction with this now. I trashed all the pre-made level 2 characters and made my own (standard 'one of each class' setup). I've now got them all up to level 2, as well as having picked up 'Healthy Lifestyle' for the warrior and 'lock picking' and 'disarmament' for the thief. I've got the warrior (with a battleaxe) and the priest (with a flail) in the front row, and the thief (with a shortbow) and the mage (useless) in the back row.

    Now that I've started to get a foothold in this tower anyone got any general advice? I tried going to the basement and got slaughtered immediately.


    Arguably, it's worth picking up one warrior level for all characters, since it gives a respectable starting accuracy bonus. All my characters dual-classed in warrior to start with for the supposed hit-point and combat bonuses. Leveling them any more than that first level might be a waste if you're not planning to use them on the front lines, though in my case it did lead the way for all my guys to have prestige classes lined up.

    I'd recommend picking up L1 priest with all available characters early on. You don't have to advance any further than that in priest, and you can otherwise play the characters like normal, but in a pinch between battles you can unequip their forbidden gear and throw a few heals.

    When you roll your characters, keep an eye on the prestige class requirements if you think you're ever going to have any interest in moving them over. Buying up stat points can be wicked expensive.

    Equip your back-line guys with quarterstaffs. They suck, but every little bit helps.

    If you're really stuck, you can do a semi-exploit by going into heroic formation and making your thief tank. At the beginning of each battle have the thief DEFEND > HIDE and subsequent rounds have him DEFEND while the rest of the party attacks from the back with bows or staves. This shorts out the AI for monsters that cannot attack the back rank or cast, and they just sit there and defend while you wear them down with your quarterstaffs. Of course, if you hit a group of monsters that can attack the back rank or cast, you can get owned, but you really don't start to see those in any number until maybe the third floor.

  • Irond WillIrond Will Super Moderator, Moderator mod
    edited April 2009
    By the way, my party is as follows:

    SAMURAI (War/Mag)
    NINJA (War/Thi)
    PALADIN (War/Pri)
    DRUID (Pri/Mag)

    You definitely do not need more than one thief or thief sub-class. The other three professions are all useful according to your playstyle. If I had it to do over again, I'd consider running a Wizard (Mag/Thi) or Ranger (Pri/Thi) in place of the ninja, since the ninja is proving to be kind of useless.

    On the other hand I'm really proud of my ninja's name (Anais Ninja), so I guess she can stay.

  • JesuitsJesuits Registered User
    edited April 2009
    Irond Will, layin down the law

    I made it to the sixth floor and am getting TPKed a lot by groups composing many spellcasters. ...hell, almost every mob is a caster up here, with 30 damage or more breath weapons, sleep spells, etc.

    tf2_sig.png
  • Irond WillIrond Will Super Moderator, Moderator mod
    edited April 2009
    F6 is brutal. I've found that blasting that L6 Mage spell destructo (or whatever it's called) is the only way I can get those groups of ninjas + spellcasters or dragons before they kill my whole group. Breath attacks are wicked rough - at least casters can be silenced. I'm also getting shitty drops for some reason - like only every other group will drop a chest and it almost always contains something lame.

    I dunno. All the floors seem brutal I guess when you first hit them. F6 seems especially so though.

  • elevatureelevature Registered User regular
    edited April 2009
    Irond Will wrote: »
    Masamune42 wrote: »
    I'd recommend picking up L1 priest with all available characters early on. You don't have to advance any further than that in priest, and you can otherwise play the characters like normal, but in a pinch between battles you can unequip their forbidden gear and throw a few heals.

    This is a great idea but none of my guys have the right stats. What do you need for priest?

  • Blood DriveBlood Drive Registered User regular
    edited April 2009
    Im stuck on floor 5. I just can't seem to find a way to break the barrier Slash is talking about. Any hints here folks?
    possible spoiler material ahead.
    Spoiler:

  • El FantasticoEl Fantastico Registered User regular
    edited April 2009
    Linking to a fantastically useful post from Gamefaqs regarding treasure chests.

    Spoilering here for easy access, but also for vscroll rape.
    Spoiler:

  • JesuitsJesuits Registered User
    edited April 2009
    How the hell do you use the power lollipops I'm always getting? I feel retarded.
    Im stuck on floor 5. I just can't seem to find a way to break the barrier Slash is talking about. Any hints here folks?
    possible spoiler material ahead.
    Spoiler:
    Spoiler:

    tf2_sig.png
  • Blood DriveBlood Drive Registered User regular
    edited April 2009
    Ahhh, thanks. I already used up said items, I never thought to go back to that room and get more. I'll try that tonight.

  • elevatureelevature Registered User regular
    edited April 2009
    That chest post should be put in the OP.

    I got the heirloom from the gambler, but I can't figure out how to turn it in to finish the quest. It just lets me abandon the quest when I go to the guild. What else do I have to do?

  • JesuitsJesuits Registered User
    edited April 2009
    elevature wrote: »
    That chest post should be put in the OP.

    I got the heirloom from the gambler, but I can't figure out how to turn it in to finish the quest. It just lets me abandon the quest when I go to the guild. What else do I have to do?

    Gotta give it to the guy who wants it. He's in the northwest portion of the second floor (in other words, not on the way to the pirate fort).

    tf2_sig.png
  • Masamune42Masamune42 Registered User regular
    edited April 2009
    I just discovered something important. Apparently everyone has individual EP pools. I thought everyone drew EP from a common pool, like gold.

    Smart of me.

    So, that's a free levelin' up to level 3 for everyone in the party then.

  • El FantasticoEl Fantastico Registered User regular
    edited April 2009
    So I have 2 neutrals, and 2 lawfuls, and unless you can change their alignment somehow like through praying at the temples, I don't think I can make the party I want (Druid, Ranger, Samurai, Paladin)

    Using the standard Warrior/Thief/Mage/Priest party, the Priest can't become a Thief or a Mage, so he has to become the Paladin. The Thief can't become a Priest either, so he has to be a Ninja or Wizard, and that blows because I don't want either class (unless someone can say Wizards are godly?)

  • Blood DriveBlood Drive Registered User regular
    edited April 2009
    Just enter the tower then leave and pray. It will take about 10 times but then your neutrals will change alignment. I always get in one fight first just to make sure.

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