Also, I dunno if anyone else has mentioned it, but the 4e Deluxe DM Screen is totally worth the money. That thing is fucking sweet.
Hell yeah, I have that. It is damn nice, though it's a shame there's errata for it.
Before it came out I basically just printed out the various charts I used on a regular basis straight out of the 4e PHB and DMG and clipped them to my old DM screen. Worked out pretty well, cause I could layer them and whatnot and it only showed what I needed.
I'm going to be DMing a few sessions from now. I really need to work more on the adventure I want to do.
Is there any information on what's in MM2? I know the obvious answer is more monsters, but I seem to remember the previous MM sequels specializing in different types of monsters for the most part.
Some of the later MMs were more monster-type specific, but MM2 in 3e had a good smattering of all the different creatures. I think the later ones really had to start digging for material, so they hit up the planes and the more obscure stuff from older editions.
I once ran a Changeling in a game where the other party members didn't realize I was the "old man in the tavern," their new elven guide, and the dwarf they hired to help them with their quest until halfway through their dungeon crawl.
Good luck trying to convince them that you're on their side after that.
I played a changeling once, a rogue "private investigator"
He is probably my best D&D character ever, he was wonderful.
He started out in the group as like a teenaged human acrobat girl from the local circus just helping them out for a bit. Most people didn't figure him out for the entirety of the first adventure, and then he started shifting forms more regularly. He was a terrible thief, and the party often cursed him out for his inability to do any standard thief things, but he could charm and bluff his way past every guard, and set up some of the most complicated bullshit using his shapechange and social skills.
Also he may or may not be immortal. He has a tendency to die, and then just claw his way back out of hell. He still shows up in our current campaign, just kinda passes through with a weird bit of advice or similar, and goes off to get murdered by the villains of the game again.
Question regarding D&D Insider. Do they actually send you a hard copy of Dragon and whatnot every month or is it just pdf stuff? Cause I have no need for even more magazines piling up around here and would just as soon stick with electronic.
Question regarding D&D Insider. Do they actually send you a hard copy of Dragon and whatnot every month or is it just pdf stuff? Cause I have no need for even more magazines piling up around here and would just as soon stick with electronic.
The magazines are no longer in print form, it's just the pdf articles. They release new articles each week, and then collect them all as "issues" each month, for the respective titles.
Abracadaniel on
0
Options
FishmanPut your goddamned hand in the goddamned Box of Pain.Registered Userregular
edited March 2009
A bunch of the back issues of Dungeon and Dragon pdfs are free, spanning a couple months either side of the release of 4ed, so you can check it out if you're interested.
That's unbelievably cool. Your new name is cool guy. Let's have sex.
0
Options
Metzger MeisterIt Gets Worsebefore it gets any better.Registered Userregular
edited March 2009
Would it be acceptable for me to play a character in my own campaign? I was thinking about making a minotaur who had holed up in the mine's larder, waiting for rescue or to die horribly at the hands of an ugly tentacled monster.
guys can i suggest that if there is another thread made that it is not about D&D exclusively but about tabletop RPGs in general
because i mean i am doing some pretty rad things right now i think and i would love to talk about them but they're all Storyteller system stuff, i don't really do D&D proper no mores
guys can i suggest that if there is another thread made that it is not about D&D exclusively but about tabletop RPGs in general
because i mean i am doing some pretty rad things right now i think and i would love to talk about them but they're all Storyteller system stuff, i don't really do D&D proper no mores
I saw someone make one of these a couple days ago.
Yeah, Pony, we use this thread as the home base for my M&M game constantly
It'll be fine
Explain the Magic power structure to me, in great detail and how you use it, because I am wicked confused by the wording.
As far as I understand it it goes like this:
If you have magic as a power you get one power that is the same cost as the magic power itself + another power with the same cost as a powerfeat.
So if your magic power cost you 6 points you can get another power for 6 points and then another power for 6 points but then your magic power will cost 7 (Your spells can only cost as much as the magic power without powerfeats)
If I understood correctly, I haven't looked at it in a while.
Burning Organ on
0
Options
FishmanPut your goddamned hand in the goddamned Box of Pain.Registered Userregular
Worth purchasing if you don't have DDI, the racial paragon paths are very cool, the background options are neat, the Avenger and Sorcerer look extremely fun to play, really I'd say there's something in here for most any player to get excited about.
The epic destinies are kind of hit and miss, Glorious Spirit is pretty uninspiring, but Harbinger of Doom makes for awesome adventure hooks and I thought Revered One would be an excellent destiny for my paladin, or I guess any divine character not wanting to go Demigod.
They also managed to make Half-Orcs sound very fun to play, I wasn't much of a fan before but something in the way they described them makes them seem pretty noble and awesome. Devas also surprised me by not being terribly generic good guys, they have some depth to them.
If you have an up-to-date character builder though I wouldn't see the point of buying it. It's pretty much exactly what it says on the tin and that's an additional resource for making a character, albeit a rather good one.
Posts
Hell yeah, I have that. It is damn nice, though it's a shame there's errata for it.
Is there any information on what's in MM2? I know the obvious answer is more monsters, but I seem to remember the previous MM sequels specializing in different types of monsters for the most part.
Demogorgon seems like a sure bet, though.
I played a changeling once, a rogue "private investigator"
He is probably my best D&D character ever, he was wonderful.
He started out in the group as like a teenaged human acrobat girl from the local circus just helping them out for a bit. Most people didn't figure him out for the entirety of the first adventure, and then he started shifting forms more regularly. He was a terrible thief, and the party often cursed him out for his inability to do any standard thief things, but he could charm and bluff his way past every guard, and set up some of the most complicated bullshit using his shapechange and social skills.
Also he may or may not be immortal. He has a tendency to die, and then just claw his way back out of hell. He still shows up in our current campaign, just kinda passes through with a weird bit of advice or similar, and goes off to get murdered by the villains of the game again.
I was so happy to see that Dopplegangers were playable in 4e.
Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
Yeah, Skaern was great. I don't know if the other characters liked him much, but I thought he was ace.
The magazines are no longer in print form, it's just the pdf articles. They release new articles each week, and then collect them all as "issues" each month, for the respective titles.
because i mean i am doing some pretty rad things right now i think and i would love to talk about them but they're all Storyteller system stuff, i don't really do D&D proper no mores
I saw someone make one of these a couple days ago.
The mods shot it down pretty quick.
Jordan of Elienor, Human Shaman
well i'm going to yak anyway in D&D threads
it's not like i'm the only one who does it
It'll be fine
Explain the Magic power structure to me, in great detail and how you use it, because I am wicked confused by the wording.
As far as I understand it it goes like this:
If you have magic as a power you get one power that is the same cost as the magic power itself + another power with the same cost as a powerfeat.
So if your magic power cost you 6 points you can get another power for 6 points and then another power for 6 points but then your magic power will cost 7 (Your spells can only cost as much as the magic power without powerfeats)
If I understood correctly, I haven't looked at it in a while.
Opinion?
Worth purchasing if you don't have DDI, the racial paragon paths are very cool, the background options are neat, the Avenger and Sorcerer look extremely fun to play, really I'd say there's something in here for most any player to get excited about.
The epic destinies are kind of hit and miss, Glorious Spirit is pretty uninspiring, but Harbinger of Doom makes for awesome adventure hooks and I thought Revered One would be an excellent destiny for my paladin, or I guess any divine character not wanting to go Demigod.
They also managed to make Half-Orcs sound very fun to play, I wasn't much of a fan before but something in the way they described them makes them seem pretty noble and awesome. Devas also surprised me by not being terribly generic good guys, they have some depth to them.
If you have an up-to-date character builder though I wouldn't see the point of buying it. It's pretty much exactly what it says on the tin and that's an additional resource for making a character, albeit a rather good one.
They mostly do Battletech stuff but I know they also have a fantasy section on their site.