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F.E.A.R. 2 out this week: YOU CAN STILL KICK PEOPLE IN THE FACE

darleysamdarleysam Registered User regular
edited September 2009 in Games and Technology
http://kotaku.com/5133063/fear-2-demo-drops-next-week
Warner Bros. Interactive just let slip that a single player demo for F.E.A.R. 2: Project Origin is making its way to the PlayStation 3, Xbox 360, and PC come January 22nd. Players will traipse through bloodied corridors, making little terrified squeaking noises in between emptying clip after clip of ammunition into whatever wants to kill you in the city of Auburn.

Mind you the PlayStation 3 demo is currently available to Qore subscribers, with the rest of the flock getting it the same day as everybody else. PC gamers are instructed to report to www.whatisfear.com when the time is right to secure their demo.

***F.E.A.R. 2: Project Origin Demo Available January 22***

Warner Bros. Interactive Entertainment today announced that the single player demo for F.E.A.R. 2: Project Origin will be available for the Xbox 360® video game and entertainment system from Microsoft, Games for Windows® and PLAYSTATION®3 computer entertainment system beginning January 22. The demo will be available on Xbox LIVE® Marketplace for Xbox 360 and PlayStation®Network for the PLAYSTATION 3. Fans can visit www.whatisfear.com to download the Games for Windows version. The PLAYSTATION 3 demo is currently available exclusively to Qore™: Presented by the PlayStation®Network subscribers. The full game will ship to retailers in North America on February 10.

The F.E.A.R. 2: Project Origin demo will offer a glimpse of the action, terror and suspense of the full retail version of the game. Players will maneuver through bloodstained corridors and hallways from several locations in the game, as they combat through various parts of the city of Auburn, which now lays in ruin after the catastrophic explosion that rocked the finale of F.E.A.R.

F.E.A.R. 2: Project Origin, the highly anticipated sequel to the 2005 smash hit game, F.E.A.R., is a blend of advanced visceral combat mixed with seamless game pacing set inside a sinister and paranormal universe that begins shortly before the ending of F.E.A.R. A Special Forces squad is on a routine mission when the city of Auburn is rocked by a supernatural explosion. Alma, a girl with immense power and a thirst for revenge, has unleashed her wrath upon the city and thrown it into chaos. The squad must combat enemy forces and the supernatural as they struggle to find a way to stop Alma and uncover the mysterious forces arrayed against them before it’s too late.

I can say more about F.E.A.R. (yes lol tortured acronym, don't make me KICK YOU IN THE FACE) later on when I get home from work, but it is one of the finest FPS made, and that has left me absolutely giddy for the sequel.

edit: I will, however, link to Helloween's very enjoyable Let's Play for FEAR
http://forums.penny-arcade.com/showthread.php?p=7189564#post7189564

darleysam on
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Posts

  • UnbreakableVowUnbreakableVow Klonoa of the Wind WAHOO!Registered User regular
    edited January 2009
    For some reason I thought this game came out like a year ago.

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  • PeregrineFalconPeregrineFalcon Registered User regular
    edited January 2009
    QFT on FEAR not being scary, just because of the fact that you're a super-powered special operative who can slow down time and carries a wide variety of guns from the EarthRaper 2000 to the PlanetFucker 6000.

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  • chamberlainchamberlain Registered User regular
    edited January 2009
    QFT on FEAR not being scary, just because of the fact that you're a super-powered special operative who can slow down time and carries a wide variety of guns from the EarthRaper 2000 to the PlanetFucker 6000.

    But little girls frighten me.

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  • DehumanizedDehumanized Registered User regular
    edited January 2009
    They could remove everything about player control from F.E.A.R. 1 except the shotgun, and it'd still be totally great.

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  • Johnny ChopsockyJohnny Chopsocky Scootaloo! We have to cook! Grillin' HaysenburgersRegistered User regular
    edited January 2009
    QFT on FEAR not being scary, just because of the fact that you're a super-powered special operative who can slow down time and carries a wide variety of guns from the EarthRaper 2000 to the PlanetFucker 6000.

    And yet your guns don't work on the thing that's trying to scare you.

    But they better not nerf the RUINER OF ALL THINGS FLESH known as the F.E.A.R. Shotgun.

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  • subediisubedii Registered User regular
    edited January 2009
    QFT on FEAR not being scary, just because of the fact that you're a super-powered special operative who can slow down time and carries a wide variety of guns from the EarthRaper 2000 to the PlanetFucker 6000.

    But little girls frighten me.

    Alma's older in this one.
    Spoiler:

  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited January 2009
    subedii wrote: »
    QFT on FEAR not being scary, just because of the fact that you're a super-powered special operative who can slow down time and carries a wide variety of guns from the EarthRaper 2000 to the PlanetFucker 6000.

    But little girls frighten me.

    Alma's older in this one.
    Spoiler:
    Spoiler:

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  • Casually HardcoreCasually Hardcore Registered User regular
    edited January 2009
    Alma just wanted a hug, poor little girl.

    Though I wonder what role Alma is going to play, I mean all she really does is fuck people up.

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  • subediisubedii Registered User regular
    edited January 2009
    Fiaryn wrote: »
    subedii wrote: »
    QFT on FEAR not being scary, just because of the fact that you're a super-powered special operative who can slow down time and carries a wide variety of guns from the EarthRaper 2000 to the PlanetFucker 6000.

    But little girls frighten me.

    Alma's older in this one.
    Spoiler:
    Spoiler:

    Yeah that bit did get me. That and the part with the ladder. I just think they depended too much on the fact that she was the creepy little girl in the horror movie, and thought that would be enough to make it work. They needed to do more with her if they really wanted to make her sinister.

    I'm hoping they've got more up their sleeve this time around.

  • ChanceChance Registered User regular
    edited January 2009
    For some reason I thought this game came out like a year ago.

    (could be wrong, but...)

    The fear license was handed off to a different Dev that made two expansion packs. Now F.E.A.R. is back in the hands of its creators, which I have to think is a good thing. I saw an interview somewhere where the (original) devs said the expansions took the story in a direction they weren't very happy with, and they essentially consider them non-canon.

    So... there were, sort of, sequels to F.E.A.R. But they don't count. In the same way the Devil May Cry series goes 1, 3, 4 - though I doubt the expansions were quite so horrendous.

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  • subediisubedii Registered User regular
    edited January 2009
    Alma just wanted a hug, poor little girl.

    Though I wonder what role Alma is going to play, I mean all she really does is fuck people up.

    I guess if she posed more of an actual threat to the player that would have been a good start. Once you figured it out, it was obvious that she just popped up as a non-interactive cutscene and couldn't actually do anything to you. At that point she just lost all the scary for me. There were points where she'd jump out and shock you, and they did make me jump, but that's not really the same thing.

    Well, that was my main complaint with her anyway. I was never really creeped out by her the way I was with say, Pyramid Head in Silent Hill 2 for example. That dude was all manner of screwed up, and he did pose a threat to you as well, so you never knew when you saw or heard him what was going to happen next.

  • MasumeMasume Creator Caprica, FloridaRegistered User regular
    edited January 2009
    I've been following this for a lonnnggg time now, I was glad they got the name license back. Project Origin just sounded too obscure for anyone but fans of the game. Anyways, can't wait otherwise, as long as the gunplay was as involving. I'm half hoping they put in a cover system....I glossed over fine details about the game of late, I want it to be somewhat of a surprise.

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  • subediisubedii Registered User regular
    edited January 2009
    Masume wrote: »
    I've been following this for a lonnnggg time now, I was glad they got the name license back. Project Origin just sounded too obscure for anyone but fans of the game. Anyways, can't wait otherwise, as long as the gunplay was as involving. I'm half hoping they put in a cover system....I glossed over fine details about the game of late, I want it to be somewhat of a surprise.

    I think it's going to be leaning again.

    I think leaning works much better in FPS's like this anyway. I've never really been a fan of skipping in and out of 1st person, and giving the character a view around the corner without exposing yourself.

    Back when I was playing FEAR combat, the leaning functionality just looked and felt right to me. It just seemed to flow with the combat better.

  • cj iwakuracj iwakura The Rhythm Rogue Coral Springs, FLRegistered User regular
    edited January 2009
    Extraction Point was fun, but it did do awful things to the story. I didn't touch Perseus Mandate.

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  • darleysamdarleysam Registered User regular
    edited January 2009
    cj iwakura wrote: »
    Extraction Point was fun, but it did do awful things to the story. I didn't touch Perseus Mandate.

    Fortunately neither were made by Monolith.

  • ZzuluZzulu Registered User regular
    edited January 2009
    Looking forward to this. The original was excellent, and has awesome combat

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  • KastanjKastanj __BANNED USERS
    edited January 2009
    Hopefully the scenes where you shift location completely and end up in oceans of blood and see beds on the wall and shit are utterly of the hook this time around. I demand Eternal Darkness to the power of Silent Hill.

    Oh, and how about we get a black character who doesn't make me roll my eyes so hard that I sprain them? Thanks?

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  • subediisubedii Registered User regular
    edited January 2009
    darleysam wrote: »
    cj iwakura wrote: »
    Extraction Point was fun, but it did do awful things to the story. I didn't touch Perseus Mandate.

    Fortunately neither were made by Monolith.

    I did love the fact that you could kick open doors. Nothing says awesome like busting down a door and getting on with the lead spraying.

    That was something I was really hoping they'd keep for the sequel.

  • Big ClassyBig Classy Registered User regular
    edited January 2009
    I knew about the penetrator. :winky:

    And the environments are fine. To be honest, I got so caught up in the shooty-shooty-slowmo-shooty bits that I didn't even think about how repetitive the entire game was. Shit, now I can't stop thinking that. Dammit scarab D:

    Can't really talk about Alma since I've not yet seen how she's used in the new game but the original definitely could have utilised her creepiness more. I found the human enemies far more terrifying.

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  • HelloweenHelloween Registered User regular
    edited January 2009
    I am so looking forward to this! The first one has become one of my favourite games.

    Mr Shotty is the best game shotgun ever.

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  • ZxerolZxerol The fullest, most luscious beard. Registered User regular
    edited January 2009
    I'm totally down with this. Nice to see it back after the lame expansions. FEAR multiplayer was actually a pretty standard part of our LANs at one point, pretty much owing to the ridiculous one-hit-kill acrobatics and gross (but hilarious) grenade abuse. My brother actually resorted to just holding out a grenade the entire goddamn time and running at people like a crazed madman. Not only do you run faster without a weapon, but grenades detonate on impact. That shit was scarier than anything in the singleplayer game.

    If FEAR 2 can deliver like the previous, then it's gonna be hella fun times.

  • subediisubedii Registered User regular
    edited January 2009
    One thing I disliked about FEAR's weapons was that the automatics felt floaty. I think it was largely down to the fact that the sound wasn't linked to what you were firing, when you pressed the trigger a few shots went out but the sound file associated with that burst had a lot more "bullets" as part of the sound for that action, made it feel weird. That, and it was impossible to fire off single shots.

  • darleysamdarleysam Registered User regular
    edited January 2009
    Just make the shotgun an equivalent or superior weapon of almighty death, and we're good to go.

    edit: I generally used the big assault rifle that you get fairly early on (not the SMG-like one) and that felt tactile enough for my liking.

  • FiziksFiziks Registered User regular
    edited January 2009
    As long as I finally get to kill this man:

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    F.E.A.R 2 will be well worth the 50 bones.

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  • subediisubedii Registered User regular
    edited January 2009
    Norton Mapes is easily one of the best characters ever put into a game.

    I usually have a hard time caring one way or another about most FPS characters, but he was probably the first character that genuinely wound me up so much that I ended up just wanting to chuck him out the nearest window. Not because he was an escort character or sidekick with dodgy AI, but because everything about him just made you want to punch his fat face into a wall.

    One of my favourite bits in FEAR is one time when you're walking through a corridor you see a discarded cheetos packet on the floor, and that music cue plays, and you just know who's going to be around the next corner corner.
    Spoiler:

    I remember seeing screenshots of a dude wearing a Shogo T-shirt, I figured he might be filling that role this time around.

  • randombattlerandombattle Registered User regular
    edited January 2009
    Is there really no awesome kicks in this?

    Seriously that was the coolest part of the first one.

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    I never asked for this!
  • -SPI--SPI- Registered User regular
    edited January 2009
    No kicks makes me sad. Slo-mo Flykicking some unsuspecting guy in the back of the head was great.

    Although as long as the shotgun is there things should be ok.

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  • chasehatesbearschasehatesbears Registered User
    edited January 2009
    I think one of my buddies has all the F.E.A.R. games on PC.

    Is it worth borrowing and playing?

  • DockenDocken Registered User regular
    edited January 2009
    Is there really no awesome kicks in this?

    Seriously that was the coolest part of the first one.

    Yeah that does suck... one of my favourite things to do in FEAR was a no weapons run on the hardest setting... so awesome flying kicking and roundhousing to victory, and then having a heavily armed squad fleeing in terror from your ninja skills.

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  • -SPI--SPI- Registered User regular
    edited January 2009
    I think one of my buddies has all the F.E.A.R. games on PC.

    Is it worth borrowing and playing?

    Just borrow the first one. The expansions are just filler made by some other guys. And to be honest you'll get enough offices, warehouses and treatment plants without playing them

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  • Adhesive to plasticAdhesive to plastic Registered User regular
    edited January 2009
    Wasn't the first expansion made by Monolith?

  • MorninglordMorninglord Registered User regular
    edited January 2009
    If you can't kick people I'm not sure I want to play this.

    At the very least I'll be waiting for it to come way down in price because fuck rewarding bad decisions.

    Also I feel culturally removed from you guys as I just found Norton funny (and slightly disgusting) like a big ol clown. I didn't particularly want to kill him.

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  • Big ClassyBig Classy Registered User regular
    edited January 2009
    Just one guy has said there's no kicking and he even admits that he may be misunderestimating (Bushism!) himself.

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    My Backloggery PSN: Bigisy24
  • MorninglordMorninglord Registered User regular
    edited January 2009
    Well that's good then.

    My Dark Souls 2 Diary Day 6 and 7 Updated
    (PSN: Morninglord) (Steam: Morninglord) I like to record and toss up a lot of random gaming videos here.
  • darleysamdarleysam Registered User regular
    edited January 2009
    I'm gonna trawl through what's on gametrailers for any evidence of high-kicking action.

  • HakuninHakunin Registered User regular
    edited January 2009
    subedii wrote: »
    Norton Mapes is easily one of the best characters ever put into a game.
    Spoiler:
    Spoiler:

  • VothVoth Registered User regular
    edited January 2009
    I just started playing this on the 360. I'm really looking forward to this sequel, but now I'll have to power through the first game.

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  • riposte101riposte101 Registered User
    edited January 2009
    The mech makes me want Shogo 2. Looking forward to the demo!

  • subediisubedii Registered User regular
    edited January 2009
    Videos for the PS3 version:

    http://www.gametrailers.com/player/44533.html

    http://www.gametrailers.com/player/44535.html

    Oh, and that quote from PC Zone since people keep asking about it:
    F.E.A.R's neat melee combat system has sadly bitten the dust (floor slides and roundhouse kicks replaced by the usual gun butt-slam to the head), but the grenade quota has grown to cover explosions of both electrical and fiery persuasion as well as the usual timed and proximity explosions

    So yeah, that sucks. I suspect that whatever the "electrical" grenade is going to be, it's not going to be enough to replace slide kicking a dude's shins.

  • -SPI--SPI- Registered User regular
    edited January 2009
    That's a monumentally idiotic decision.

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