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There was no reason for it to be $40. Honestly, I didn't see the need for a sequel to Katamari. It was nice and fresh once, but not something I really needed a full-blown sequel to.
A PSN/XBLA version with downloadable levels would be ideal.
Xbox: UnbreakableVows | PSN/Wii U: UnbreakableVow | 3DS: 1521-3241-9354
Backtracking a bit.
I would have loved this to be a main plot point, specifically because how it's handled in-game.
Basche: I swear, I didn't do it, my....my twin brother I thought was dead must have done it!
Everyone: olol BULLSHIT ahahahaahahaaa it's okay you just crazy Basche
Galbranth: Sup dudes.
Everyone: Wait.....what?
My somewhat unpopular opinion regarding Katamari is that the sequel surpassed it in nearly every way. The original only had Lonely Rolling Star and the main theme as really attractive tracks, but the sequel has a lot more than are catchy and awesome. Not that I hate any of the music.
It gives you tons more unique challenges, more things to collect, and way more interesting levels (the original had exactly three archetypes!). It has a no time limit level built in without needing an unlock, a far better "roll up the whole world" level and a much more interesting and relevant story (though admittedly less interesting if it hadn't had the original to make me care about it).
We <3 Katamari is just plain a far better game on every level.
Nintendo Network ID: unclesporky
And Balthier is the main man.
While Balthier is an awesome guy I feel he would be diminished by standing more in the spotlight. I've seen it happen too often: give that awesome secondary character more exposure and he loses that appeal. One example is Vincent, who was super cool in FF7 and became more boring the more we saw of him, culminating in his own terrible game.
Nintendo Network ID: unclesporky
Vincent was never cool, you were just twelve.
He wasn't cool, he was a limp wristed goth.
White FC: 0819 3350 1787
I was a little older than that. It's not important enough to press the issue but suffice to say he was a bit more compelling than a lot of the others, not the least of which because he was mysterious in a way that made me want to know what was up with the guy. Then you find out more than you needed to know and it kind of breaks what made him interesting.
Nintendo Network ID: unclesporky
New unpopular opinion - The clunkiness of Bionic Commando: Rearmed really bugged me to the point where I never finished the game and yet I was perfectly okay with the clunkiness involved in MM9. I guess nostalgia can really do wonders for someone's perception (loved MM back in the day, never really played BC).
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
"Mario games suck they're all the same"
"Sunshine sucked it was different"
I thought it was awesome too even with the water pack stuff...especially with the water pack stuff at times.
I didn't play it when it came out, I just played it on the Wii less than a year ago and it was pretty sweet, even after Galaxy.
I don't remember the "console climate" at the time but maybe there was some frustration there with the fans' console doing poor by comparison. They wanted it to be a system seller and it wasn't.
Nintendo Network ID: unclesporky
The story was great in a Lost-meets-National-Treasure kinda way, the levels were short and interesting like the chapters of a good book (with the exception of that one root-burning level), the real time inventory was really great at inducing fear, the combat combining item system made me feel like McGyver, and the voice acting was really quite good.
Also, the level near the beginning, where you're driving through New York as the skyscrapers are tumbling down around you?
Best car chase in a game ever.
Edit: Ooh, here's some flamebait:
Super Mario Sunshine was a better Sonic game than anything Sega has produced recently, even though it has neither speed most of the time nor anything to do with Sonic. Sega would do well to emulate Sunshine's design except taking advantage of next gen technology to do it on a larger scale.
Sunshine just felt they were making changes for changes sake. The worlds really didn't feel like they were mario worlds, which I suppose is different and cool for some people, but for me the levels themselves just felt really uninspired.
Like the Main hub world just felt like an island, it didn't feel like it was part of the mushroom kingdom (which technically it wasn't) I mean the castle had ghosts, and dungeons hidden bits and pieces, all kinds of things shit to actually do. The island just had stuff to clean.
Saying this the sub-levels where you lose your water pack and have to do all that fancy pants platforming were absolutely fantastic and I would have bought an entire game of just that.
Satans..... hints..... I'm a mo bro!
it didn't feel like a mario tropical island
I've gotta give you that. That whole place just felt weird. It felt more like a 3D sonic game than a mario game.
Cleaning things up with a water host too? Environmental propaganda I tell you!
"Read twice, post once. It's almost like 'measure twice, cut once' only with reading." - MetaverseNomad
Nintendo Network ID: unclesporky
The island itself was flat and lifeless though, the Castle is a fantastic place to explore, Delphino felt firstly way too different in terms of art design which I personally didn't like, and the Island really didn't have much to do in comparison other than run around in the tunnels.
Satans..... hints..... I'm a mo bro!
Heck the only good pokémon game was Snap.
Xbox: UnbreakableVows | PSN/Wii U: UnbreakableVow | 3DS: 1521-3241-9354
Then again, Mario 64 doesn't really wow me. I like it, but I didn't really play it till 2007 on the Wii VC because I refused to play with the godawful N64 controller. So after Sunshine and Galaxy it feels completely flat and boring at times.
Xbox: UnbreakableVows | PSN/Wii U: UnbreakableVow | 3DS: 1521-3241-9354
So did you get Super Mario Galaxy?
I won't lie and say it's great because it's not but at some point it stopped fighting me and became one with my mind turning where I wanted it to and only rarely getting awkward.
I had the same experience with Kingdom Hearts, because people mostly didn't like the camera there but I never had much problem controlling it.
I find myself doubting that they'll ever manage to make another character as badass as Auron. He was the most awesome guy ever, which was greatly aided by the fact that he had the best attack damage in the game (assuming you kept people more or less within their own sections).
Unpopular opinion: I don't understand the big fuss about Auron. Sure, he was an impressive guy, but not that impressive. I suppose he was a nice change from the usual FF repertoire, but I think that, if it weren't for that fact, he'd just be another "brooding loner in a funny jacket".
SPOILERS
Xbox: UnbreakableVows | PSN/Wii U: UnbreakableVow | 3DS: 1521-3241-9354
I'm aware of all that, and I still don't find him "awesome"--he's just "pretty cool" at most, he's not the Fonz or anything. I guess I found his character a little...incomplete? However, my view of him is probably tainted by how much I hated Final Fantasy X.
Well, he's not the main character, but being a side character he gets the normal amount of character development.
While I enjoyed X-2, I don't delude myself with the fact that they shouldn't have done Braska, Auron and Jecht instead of Yuna, Rikku and Paine.
Xbox: UnbreakableVows | PSN/Wii U: UnbreakableVow | 3DS: 1521-3241-9354
That's exactly it. The best FF character ever isn't saying much.
Well, I'd definitely say he's not the best FF character, not by a long shot. Which is not to say he's a bad character--indeed, he might be the best dark foreboding FF character.
I will not be Silenced!