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Super Robot Wars - OGs is OUT, OG Gaiden up next

FuruFuru Registered User regular
edited January 2008 in Games and Technology
In 1991, Japanese arcade giant Banpresto piled together three of their licenses for a simple Game Boy strategy RPG. The game, titled Super Robot Wars, featured characters from the Go Nagai classics Mazinger Z and Getter Robo, as well as Yoshiyuki Tomino's Mobile Suit Gundam. While lacking an actual story and quality graphics, the game became a major hit and Banpresto has been making them for every major console (and some of the less major, halo thar Wonderswan) since, refining the gameplay, graphics, and storyline each time. New series are added with each incarnation as well, with some of them staying long after their first appearence (Gundam Wing) and in some cases even getting a "sequel" story of sorts.

So, this is like Fire Emblem or something?
Sort of. The SRW games work more or less the same from incarnation to incarnation. Stages open with a title screen and go to dialouge between characters setting up the current stage, whether it's idle chatter interrupted by an enemy attack, stratgey planning between the major figures in the game, or even a brief vacation sequence (rare is the SRW lacking a trip to the beach). When the enemy attacks, you're taking to a deployment screen where you choose the units and pilots to sortie against the attacking forces. Using Stat-altering abilities, terrain, and good ol' fashioned fisticuffs, you must defeat the enemy and achieve an objective or two (some of them hard to read, cause, you know, the games are all in Japanese). Afterwards you've got more dialogue in the aftermath, and then an Intermission Screen which allows you to tune up units, switch pilots around, equip items, and in some games buy abilities for your pilots and play puzzle-based mini-missions for items and profit.

And all that's in Japanese? Holy shit.
It's not as daunting as it sounds. Many FAQs are available online to help, the menus in both combat and Intermissions rarely change much from game to game, and a few of them even have translation patches either out or in the works. Plus there's the matter of Atlus releasing the Original Generation GBA games recently, both of them being fantastic and worth your hard earned funbucks.

Welcome to the new thread, everyone! I plan on updating the OP with OG2 related goodness very soon. In the mean time, here are the upcoming SRW games we know of:

Super Robot Wars XO - Xbox 360 - November 20th
Super Robot Wars OGs - Playstation 2 - January 2007
Super Robot Wars DS - Nintendo DS - TBA 2007

Get to postin'!

Furu on
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Posts

  • FCDFCD Registered User regular
    edited November 2006
    Good point, Furu. I've noticed that Banpresto inaugurates a new system by making a game named after it(ie: Advance, 64 and GC), with those games including the standard licensed mecha. So I imagine DS will follow the same pattern, and OG3 will probably come out for the DS later on.

    "If anyone tried to steal your WAX LIPS, you would eat their eyeballs and deliver an angry lecture into their empty sockets." Hearts Boxcars, The Midnight Crew
  • PsykmoePsykmoe Registered User
    edited November 2006
    So, which attacks do I need to upgrade to make Rampage Ghost stronger? I'm guessing the Revolver Stake on Alteisen, but what about the Weissritter? It seems to use both the Beam Cannon and the Oxtongue E in the animation, do I need to upgrade both of those attacks?

  • OtakuD00DOtakuD00D Too stupid to feel pain. San DiegoRegistered User regular
    edited November 2006
    Rampage Ghost seemed like a combination of Trump Card and Triple Beam Cannon + Oxtongue D. You can either raise those or just focus on raising their pilots' stats. Unsure right now.

    Also, the thread title should be like.. "Super Robot Wars - We Are So Screwed."

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  • ViolentChemistryViolentChemistry __BANNED USERS
    edited November 2006
    Revolver Stake and Oxtongue D.
    [spoiler:d5d8d359a5]Revolving Bunker and Howling Launcher X when you get Alteisen Reise and Rein Weissritter.[/spoiler:d5d8d359a5]

    DAMM
    Drunks Against Mad Mothers
  • OtakuD00DOtakuD00D Too stupid to feel pain. San DiegoRegistered User regular
    edited November 2006
    For those who have OG2. How far are you? I'm roughly at around mission 18.

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  • FuruFuru Registered User regular
    edited November 2006
    I don't know the exact episode number, but it's [spoiler:c771d04709]Arado helping to defend Mao Industries against all those little guns.[/spoiler:c771d04709]

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  • SirNickSirNick Registered User
    edited November 2006
    Yeah, Rampage Ghost gets boosted by Revolver Stake and Oxtongue Rifle D. I think that it's a better idea to pump up Revolver Stake first since it's cheaper and gets far more usage.

    I'm on Earth route, Episode 14? 13? It's the one where [spoiler:82d3fad7bd]you have to prevent all those damn fast mechs from getting into the entire massive base. Then a bunch of Barrellions spawn behind you about six spaces from the base and you've got all of a turn and a half to kill them off.

    Granted, when the Barrelions show up, the Hagane and Co. wreck shop too, but still.

    Bastards.[/spoiler:82d3fad7bd]
    Kai's at Gunfight +3. I think at Gunfight +4 he gets the extra point to max range, so that's when all hell will break loose. :)

    Also, I managed to crank up a Mega Beam Rifle to full power (4800 attack, whoop whoop!) and it's a large source of Bullet becoming a god and slaying all in his path.

    I really like how they've rebalanced the old weapons from OG1 that were useless and actually make them useful again. That's a really nice touch.

    It's also nice how it's cheaper to upgrade weapons in general, which means I can have a lot more diversity in what I equip, which means more stylish and distinct mechs all around.

  • FuruFuru Registered User regular
    edited November 2006
    Upon hitting stage 16, you'll notice [spoiler:3e326a31d9]Arado[/spoiler:3e326a31d9] has a rather powerful melee weapon called a Boost Hammer.

    If you let him solo the first wave of enemies, you get to keep it, and it is a very nice melee weapon.

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  • OtakuD00DOtakuD00D Too stupid to feel pain. San DiegoRegistered User regular
    edited November 2006
    Furu wrote:
    Upon hitting stage 16, you'll notice [spoiler:eabfb56bae]Arado[/spoiler:eabfb56bae] has a rather powerful melee weapon called a Boost Hammer.

    If you let him solo the first wave of enemies, you get to keep it, and it is a very nice melee weapon.

    ...WHAT!? AWW.

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  • FuruFuru Registered User regular
    edited November 2006
    Yep. Arado is the key to a lot of secret weapons and units.

    It helps that he's awesome. Best tank in the game.

    Yes, better than Kyosuke.

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  • OtakuD00DOtakuD00D Too stupid to feel pain. San DiegoRegistered User regular
    edited November 2006
    Furu wrote:
    Yep. Arado is the key to a lot of secret weapons and units.

    It helps that he's awesome. Best tank in the game.

    Yes, better than Kyosuke.

    Well yeah. The guy has Guts. Literally.


    Okay guys. It's official.

    DyGenGuard. The Daizengar joke is officially dead for the US version. <img class=" title=":cry:" class="bbcode_smiley" />

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  • FuruFuru Registered User regular
    edited November 2006
    It's not.

    They go right into it after the scenario it appears.

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  • OtakuD00DOtakuD00D Too stupid to feel pain. San DiegoRegistered User regular
    edited November 2006
    Furu wrote:
    It's not.

    They go right into it after the scenario it appears.

    Seriously? Fuck you, 4chan. :(

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  • FuruFuru Registered User regular
    edited November 2006
    No, the name is changed, but the series of jokes (Dysanger, Dyryusei, etc) afterwards are intact.

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  • ViolentChemistryViolentChemistry __BANNED USERS
    edited November 2006
    OtakuD00D wrote:
    Furu wrote:
    It's not.

    They go right into it after the scenario it appears.

    Seriously? Fuck you, 4chan. :(
    That's what you get for even knowing how to get to that cesspool.

    DAMM
    Drunks Against Mad Mothers
  • PsykmoePsykmoe Registered User
    edited November 2006
    Argh. I just ran into the Rivale thing with the absurd amount of hitpoints. I beat it well enough with armor breakers and EN drains and Valor and all that nice stuff, but I just don't see myself managing the whole mission within 8 turns :(

    I mean, I have to wear down the Grungust, and there's shitloads of other enemies, too..

    on my first try I took my sweet time cause the Battlemastery was just showing as ??? and when I finally got it it was like "Wear the Rivale down to 40% by turn 8" and well...way too late.

  • Justin_BrettJustin_Brett Registered User
    edited November 2006
    I'm Currently on Mission 20, Izu Route, and am getting the crap kicked out of me by Wodan. I'm aware I simply have to make him retreat, but his HP Regeneration isn't helping matters. Any Advice?

    This is my Signature....yeah.
  • VhalyarVhalyar Registered User
    edited November 2006
    I want to wait until I'm done with the first game before getting OG2... but Atlus is a bitch when it comes to units produced :(

    Is the old "die and restart a mission with your boosted stuff" trick still in?

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  • SirNickSirNick Registered User
    edited November 2006
    Vhalyar wrote:
    I want to wait until I'm done with the first game before getting OG2... but Atlus is a bitch when it comes to units produced :(

    Is the old "die and restart a mission with your boosted stuff" trick still in?
    Yeah, it is, but you lose the chance to get the Battle Mastery if you do.

    It's a drawback.

    Can't offer advice with Wodan yet -- not quite that far.

  • FuruFuru Registered User regular
    edited November 2006
    I didn't go on the Izu path, so I've got nothing to help you with.

    The other path is awesome. Arado gets some great character development and the introduction of the Rapiecage and the Machinery Children is very intense and difficult, thanks mainly to them having [spoiler:5d88728b75]the new and improved GEIM System.[/spoiler:5d88728b75]

    Of course nothing, nothing beats the Earth path later on. Best damn route ever.

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  • SirNickSirNick Registered User
    edited November 2006
    So, I just got to Mission 15.

    I accidentally peeked too far into a FAQ and found that supposedly there's some tough enemies that you can destroy in Mission 15 for some absurdly good items, including a Shishioh Blade and a Mark of the Hero.

    [spoiler:360120e98c]Holy Jesus THREE MASSIVE INSPECTORS with 100k+ HP apiece with MASSIVE STATS and one-shotting everyone on my team and oh-jesus they make R-Gun Rivale look like a slug and there's THREE OF THEM.[/spoiler:360120e98c]
    FUCK THAT.

    Remember kids, FAQs lie. They lie hard.

  • Justin_BrettJustin_Brett Registered User
    edited November 2006
    Apparently destroying all three of them causes one of them to break the fourth wall and give you those items as a congratulatory present.

    I suppose I could go back and pick the other route, but eventually I'll have to fight Wodan.

    This is my Signature....yeah.
  • SirNickSirNick Registered User
    edited November 2006
    Yeah, that's a bit too hardcore for me.

    Not looking forward to that encounter with Wodan, based on what you're describing as well as the growing absurdity that I've been encountering in the mission bosses.

    Mission 16's Battle Mastery is plain absurd. Whoever thought escorting a Tausendfussler through 18 Huckebein Ms AND a mega-boss and thinking that it won't get a scratch is a masochist.

    I haven't had to pray to the RNG gods this much since Fire Emblem.

    The obsession with Battle Mastery is maddening.

    And yet I try again. :P

  • FuruFuru Registered User regular
    edited November 2006
    Man.

    The [spoiler:902e277c80]Einst Regissar[/spoiler:902e277c80]

    Kind of hard to deal over 35,000 damage to someone who regenerates most of that in one turn..

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  • OtakuD00DOtakuD00D Too stupid to feel pain. San DiegoRegistered User regular
    edited November 2006
    D:

    [spoiler:dd07f7f187]Izu route. Damn you and your HP(L) regen, Wodan Ymir![/spoiler:dd07f7f187]

    This is like.. the biggest lesson EVER in Spirit Conservation. Just when I thought I was in the green, I have to bring the fucker's HP down to 40%, which seems just downright impossible at this point. Goddamn.

    Hey, if you win the battle mastery but decide to redo the mission, you lose it regardless of getting it?

    He's immune to Breaks. However, you CAN use Chaff on him, which greatly helps. I should really equip the Spirit taker/blaster this time around. His strongest attack requires 130 and he starts below 130. HMM!

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  • FuruFuru Registered User regular
    edited November 2006
    Haha, man, you guys have a long way to go. Wodin is by far the least of your problems.

    Pro Tip: Buy SP Regeneration for everyone. The game is nigh unbeatable otherwise. Also, E-Save for Ryusei and whoever you assign as R-Gun's pilot. The R-Gun's new combo with SRX is vital to success. 8260 base damage.

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  • OtakuD00DOtakuD00D Too stupid to feel pain. San DiegoRegistered User regular
    edited November 2006
    Holy... That's awesome.

    Yeah, Beat Wodan after trying my hardest to conserve my SP. He wasn't so hard afterwards. Now I'm in the next mission, in the middle of a battle royale between [spoiler:e3f898e412]The Einst and Shadow-Mirrors. Now I have to take down that little Einst girl.[/spoiler:e3f898e412]

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  • FuruFuru Registered User regular
    edited November 2006
    Wh...what's that, OGs? You're going to be awesome?

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    Really?

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    Golly gee, I guess so!

    Also, loli.

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  • cj iwakuracj iwakura The Rhythm Rogue Coral Springs, FLRegistered User regular
    edited November 2006
    I'm almost done with Chapter 40. Soon, OG2, soon.

    But it sounds like I'm in for a world of hurt. :|

    Well, at least I'll have some idea of what I'm doing this time around.

    Also, isn't that last picture the princess from OG1?

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    蒼く咲く華 日は灯り 天に流れる | Kill The Past
  • chaossoldierchaossoldier Registered User
    edited November 2006
    Furu wrote:
    Wh...what's that, OGs? You're going to be awesome?

    God I'm waiting so hard for this game.

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  • Neo RasaNeo Rasa Registered User regular
    edited November 2006
    Finally started a game of Original Generation 2. Oh man it's so awesome.

    I'm really impressed with the music too, I never thought anything could replace the synth Super Famicom stuff as my favorites (though those still have the best general map themes) but these OG GBA games are unstoppable in every way.

    "You know how Batman hangs people over the edge of buildings and gets them to spill information. That's Neo Rasa's way of it, but instead of information, he just likes to see people suffer." ~Senor Fish
  • FuruFuru Registered User regular
    edited November 2006
    cj iwakura wrote:
    I'm almost done with Chapter 40. Soon, OG2, soon.

    But it sounds like I'm in for a world of hurt. :|

    Well, at least I'll have some idea of what I'm doing this time around.

    Also, isn't that last picture the princess from OG1?

    Yep.

    [spoiler:df2576f3f1]In OG2 she and Latooni pilot the highly agile Fairlion units, complete with Jammers to give them missile immunity and the deadly Royal Heartbreaker combination attack.[/spoiler:df2576f3f1]

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  • SirNickSirNick Registered User
    edited November 2006
    Those shots of OGs look delicious. Amazingly delicious. They're amazilicious!

    I managed to do a marathon session and get through episodes 16-18 reasonably well.

    I have seen the light. Getting the Battle Mastery in Mission 16 was a lot easier once I embraced the absolute monster that is Arado with that Boosted Hammer -- with some creative charging early on, I managed to get him right in the middle of the enemy Huckebein reinforcements, and he one-shotted damn near all of them.

    Nothing like escorting a battleship when there's nothing left to threaten it.

    He bumped up to 96 PP just from that battle alone.

    Also, "Ratsel" is a god among men.

    So, after that trifecta of scene-jumping fun, everybody's reunited and I have only $187,000 to spread among 33 different pilots. Somehow along the way Bullet was granted a mother-effin' Shishioh Blade, I got the Boosted Hammer, and there's a whole list of other goodies to play with. I have absolutely no idea what the hell to do with all these different combinations and so, so little cash.

    It's only going to get worse as things progress, I just know it -- too many pilots for me to keep up with. Even OG1 only had, what, 30 tops by the very end of the game?

    And I love it all. It's so brilliant.

  • FuruFuru Registered User regular
    edited November 2006
    That reminds me.

    The Grungust in that image is Bullet's Type 3 from the OVA.

    The best part is that much like Sanger's Type 3 relying on its Zankantou for its strongest attacks, Bullet's uses a Shishioh Blade.

    So awesome.

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  • FuruFuru Registered User regular
    edited November 2006
    I'm pretty sure, yeah.

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  • OtakuD00DOtakuD00D Too stupid to feel pain. San DiegoRegistered User regular
    edited November 2006
    SirNick wrote:
    Phat lewts

    Lucky bitch. I don't have one single secret weapon yet. :(

    I forget what mission I'm on, obviously the Izu route. It's one hell of a long mission, that's for sure. Battle Mastery requires that you finish it in 10 turns.
    [spoiler:872160df15]Three squadrons of W Unit Gespensts. Every time you destroy the equivalent of one squadron, reinforcements pop up. Once you kill even MORE, AXEL APPEARS IN HIS UNIT. Ugh ugh ugh ugh

    At least I got KohRyuuoh and RyuKoohoh or something like that in the previous mission. They rock. This let me stick Katina in Kusuha's old Grungust Type 2 and Russel in the Huckie Mk II![/spoiler:872160df15]

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  • ClawshrimpyClawshrimpy Registered User regular
    edited November 2006
    OG1:

    So, Ryusei mission 19, this is difficult, se, the things I have with Energy takers? Rio Gespenst and Aya in the Hucklebein? see. they can't dodge for shit and die to the turrets, well Aya got hit by one and then got owned by Shu .

    Even my best friggin attacks can barely damage the Granzon, even Volored Darkness slashes and T-link Knuckle.

  • SirNickSirNick Registered User
    edited November 2006
    OG1:

    So, Ryusei mission 19, this is difficult, se, the things I have with Energy takers? Rio Gespenst and Aya in the Hucklebein? see. they can't dodge for shit and die to the turrets, well Aya got hit by one and then got owned by Shu .

    Even my best friggin attacks can barely damage the Granzon, even Volored Darkness slashes and T-link Knuckle.
    Yeah, Rio and Aya suck if you've got them on primary Energy Taker duty because they don't have Alert. Ryoto might be better, or Rai or whoever. Energy Taker duty goes to whoever has Alert.

    You absolutely have to drain the Granzon of all its energy before you unleash the whoopass, otherwise its energy field just makes you cry.

    Same thing goes for Bian, too -- make sure you resupply your Energy Taker units.

    Actually, I can't remember if there's a resupply unit by that point or not.

  • OtakuD00DOtakuD00D Too stupid to feel pain. San DiegoRegistered User regular
    edited November 2006
    Screw Wodan. Axel's worse. A LOT WORSE.

    [spoiler:a53dfba9ea]I have to beat the mission in 10 tries like I mentioned before, for the battle mastery. He cmes after wave after wave of reinforcements. HOWEVER, I THINK I found a way to get him faster. I noticed that after I took down Echidna, she retreated along with one other Landgriz (Name? Forget.) that I forgot to take down. I theorize that if I go for her and ignore the other units she spawns with, I'll have enough SP and turns to spare to take down Axel.[/spoiler:a53dfba9ea]

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