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[BSG Boardgame] Game 4 - Game Over: Cylon Victory

MrBlarneyMrBlarney Registered User regular
bsg-bg-logo.png
After forty years passing without a single word from the Cylons, they returned, and all but eradicated the human race. In this time of strife, they must put aside the petty differences that once separated them and focus on one thing — survival.

Humanity's only hope of a future is to find a new home; a place called Earth. The Cylons, however, are in constant and tireless pursuit. They now look, breathe and bleed exactly like humans. Cylons have infiltrated the Fleet, destroyed resources, and threaten to finish the extermination they have begun. The humans have no choice but to run, plagued by the paranoia of an indistinguishable enemy.

Are you a Cylon who will help to erase any memory of the human race? Or will your resilience and determination to survive prove to the Cylons that humanity is worth saving?

Rules and Utilities - Please refer to these often, as not all information about the game is collected in this post.

Rules, from the Fantasy Flight Games website
FAQ and Errata, from the Fantasy Flight Games website
Player Aid 1, on BoardGameGeek
Player Aid 2, on BoardGameGeek

Notes and Guidelines for this play-by-post game:
Spoiler:

The Board
Spoiler:

General Game Flow and Victory Conditions
Spoiler:

Human (and Unrevealed Cylon) Game Turn
Spoiler:

Revealing as a Cylon
Spoiler:

Revealed Cylon Game Turn
Spoiler:

Admiral / President Roles
Spoiler:

Locations
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Skill Checks
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Skill Cards
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Combat Table
Spoiler:

Jumping
Spoiler:

Cast of Characters
Spoiler:

Current and Previous Games
Game 01 - Host: Akinos
Game 02 - Host: Darian
Game 03 - Host: Valkun
Game 04 - Host: MrBlarney
Game 05 - Host: Darian

Original OP taken from Akinos/Darian, modified by MrBlarney.

MrBlarney on
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Posts

  • MrBlarneyMrBlarney Registered User regular
    Players:
    Rend - william-adama.png Admiral William Adama
    Spoiler:
    Darian - lee-adama.png Lee "Apollo" Adama (revealed Turn 24)
    Spoiler:
    abotkin - kara-thrace.png Kara "Starbuck" Thrace
    Spoiler:
    Maddoc - gaius-baltar.png Gaius Baltar (revealed Turn 39)
    Spoiler:
    DevoutlyApathetic - tom-zarek.png President Tom Zarek
    Spoiler:

    Reserves:
    Wildcat
    JWashke

    Game Progress

    Turn 00: Setup Phase | The journey begins...

    Turn 01: William Adama | Crisis: Food Shortage | Apollo tears down the Raiders, and the President and Admiral weigh in on a Food Shortage.
    Turn 02: Lee "Apollo" Adama | Crisis: Ambush | Lee Adama continues to destroy Raiders with ease, but the Cylons stage an Ambush that shakes the rookie pilots of the fleet.
    Turn 03: Kara "Starbuck" Thrace | [url=http://forums.penny-arcade.com/showthread.php?p=8718950#post8718950[/url]Crisis: Water Shortage[/url] | Starbuck deploys to the aft of Galactica to protect the civilian fleet, while President Baltar deals with a Water Shortage.
    Turn 04: Gaius Baltar | Crisis: Requested Resignation | President Baltar moves to Colonial One to rally the fleet, and Admiral Adama refuses to request the President's resignation.
    Turn 05: Tom Zarek | Crisis: Prisoner Revolt | The Admiral fires a nuke at the tailing Basestar, destroying it. A Prisoner Revolt is resolved peacefully.
    Turn 06: William Adama | Crisis: Elections Loom | Starbuck is unable to reduce the number of Raiders, while election planning goes off without incident.
    Turn 07: Lee "Apollo" Adama | Crisis: Fulfiller of Prophecy | Apollo has trouble against the Raiders in his zone, but his support of the Prophecy helps stabilize the fleet.
    Turn 08: Kara "Starbuck" Thrace | Crisis: A Traitor Accused | Kara Thrace shoots down some Raptors, and an accusation of traitorous activity is voiced but not acted upon.
    Turn 09: Gaius Baltar | Crisis: Rescue Caprica Survivors | Baltar authorizes use of Brutal Force on the Heavy Raider approaching Galactica, and orders a rescue of the Caprica survivors. The fleet jumps for the first time.

    Turn 10: Tom Zarek | Crisis: Terrorist Investigations | Tom Zarek takes the presidency from Gaius Baltar, and Terrorist Investigations turn up nothing of note.
    Turn 11: William Adama | Crisis: Build Cylon Detector | A Raptor sent for scouting disappears, Starbuck tells the fleet to change course, and the Admiral gives up a nuclear warhead for Cylon detector research.
    Turn 12: Lee "Apollo" Adama | Crisis: Rescue the Fleet | Lee Adama orders the launch of vipers in case of an attack, and William Adama must go on without going back for ships that have strayed from the fleet.
    Turn 13: Kara "Starbuck" Thrace | Crisis: Crippled Raider | Starbuck sees that the Hangar Deck is restored to full operation, and a Crippled Raider is captured and analyzed.
    Turn 14: Gaius Baltar | Crisis: Weapon Malfunction | Baltar calls for a press conference regarding recent events, and a Weapon Malfunction on Galactica causes some damage.
    Turn 15: Tom Zarek | Crisis: Heavy Assault The new President calls William Adama from Sickbay, while a couple of Cylon basestars suddenly appear to bombard the fleet.
    Turn 16: William Adama | Crisis: Rescue Mission William Adama jumps the fleet and helps scout a Tylium planet for a source of fuel. An injury during the expedition and the toll of so many hurdles through the journey reduces the fleet's morale.

    Turn 17: Lee "Apollo" Adama | Crisis: Cylon Screenings | Apollo brings the Admiral out of Sickbay once again, another Raptor scout is lost, and the question of screening the leadership of being Cylons is avoided safely.
    Turn 18: Kara "Starbuck" Thrace | Crisis: Forced Water Mining Starbuck aids in the repair of the ship's Armory, and an icy planet is mined for water, replenishing the fleet's supplies.
    Turn 19: Gaius Baltar | Crisis: Water Shortage | Gaius Baltar continues to talk with the press, while another water shortage threat hits the fleet but is safely passed.
    Turn 20: Tom Zarek | Crisis: Legendary Discovery | Tom Zarek tries to bring the Quorum together to further increase Food rationing, but does not get anything passed, while the fleet encounters a Legendary Discovery that points to Kobol, one of the markers that will lead them to Earth. The Sleeper Phase is activated.

    Turn 21: William Adama | Crisis: Food Shortage | Admiral Adama sends out a scout for danger, and another Food Shortage hits the fleet.
    Turn 22: Lee "Apollo" Adama | Crisis: Cylon Tracking Device | Lee Adama prepares himself for future situations, and a Cylon device is found and destroyed before it can have adverse effect.
    Turn 23: Kara "Starbuck" Thrace | Crisis: The Olympic Carrier | Starbuck leads out a scouting Viper of her own, and a mysterious event with the Olympic Carrier is seen out with no loss of life. The fleet jumps for the third time.

    Turn 24: Gaius Baltar | Crisis: Besieged | Gaius completes a Cylon Detector, which he uses to test the Admiral. Galactica finds itself under attack once more, and Apollo reveals himself to be a Cylon.
    Turn 25: Tom Zarek | Crisis: Cylon Virus | Zarek gets William Adama out of sickbay to command a viper to protect the civilian fleet, while a Cylon Virus allows a Heavy Raider to deposit Centurions in the interior of Galactica.
    Turn 26: William Adama | Crisis: Boarding Parties | The Admiral continues to direct the Viper, while a second Basestar appears to flank Galactica.
    Turn 27: Lee "Apollo" Adama | Lee Adama commands the raiders to attack, tearing through a number of civilian ships.
    Turn 28: Kara "Starbuck" Thrace | Crisis: Thirty-Three | Starbuck attempts to stop the Cylon boarding party, while outside of Galactica, the Cylon Raiders continue to decimate the fleet.
    Turn 29: Gaius Baltar | Crisis: Prison Labor | Baltar moves to the President's Office and consolidates power, and disrupts an emergency plan to put the prisoner population to work.
    Turn 30: Tom Zarek | Crisis: Scouting for Water | The President puts the admiral in Command once again, and a raider's destruction staves off defeat for a little longer. Food supplies continue to dwindle while the fleet is under siege.
    Turn 31: William Adama | Crisis: Scouting for Fuel Admiral Adama tells the civilian ships to try and move to safer ground, and declines a search for fuel while Raiders continue to swarm.
    Turn 32: Lee "Apollo" Adama | Heavy Raiders are called into action, and more Centurions pour into Galactica, while the boarding party already present continues to advance.
    Turn 33: Kara "Starbuck" Thrace | Crisis: Riots | Kara Thrace takes command of a viper to take down some Raiders, while Riots begin to break out on the harried fleet's ships.
    Turn 34: Gaius Baltar | Crisis: Water Shortage | Baltar sends out a scout to see the dangers ahead, and the riots result in another Water Shortage.
    Turn 35: Tom Zarek | Crisis: Tactical Strike | Zarek and Adama try to stop the Cylon boarding parties from advancing, while more Cylon ships come in for the attack.
    Turn 36: William Adama | Crisis: Rescue Mission | Adama sends out a scout to see the dangers ahead, and gets injured in a firefight with the Cylon Boarding Parties. The fleet finally is able to jump away from the Cylon pursuers.

    Turn 37: Lee "Apollo" Adama | Super Crisis: Inbound Nukes | A nuclear bomb planted on Galactica threatens to take it down, even as it has escaped the Cylon fleet; the full effort of the remaining crew of Galactica miraculously uncovers and disposes of the trap safely.
    Turn 38: Kara "Starbuck" Thrace | Crisis: Keep Tabs on Visitor | Kara Thrace and William Adama support Zarek in eliminating a Centurion boarding party, while Thrace also keeps her eye on an unexpected and unwelcome guest.
    Turn 39: Gaius Baltar | Gaius finally reveals his hand in recent events as a Cylon agent, sending a shock through the fleet that reduces its morale.
    Turn 40: Tom Zarek | Crisis: Water Sabotaged | Tom Zarek gets William Adama out of sickbay, and Adama orders another scouting run; a water tank bursts, reducing the fleet's water supplies.
    Turn 41: William Adama | Crisis: Guilt by Collusion | The Admiral continues to scout the dangers ahead, while confusion and anger about the Cylon agents among the fleet continues to eat away at Morale.
    Turn 42: Lee "Apollo" Adama | Crisis: Food Shortage | Supplies continue to dwindle in the fleet, and food and water reserves are completely depleted, dooming humanity to fade out in the blackness of space.

    Cylons are victorious on Turn 42, via depletion of the Food resource!

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  • MrBlarneyMrBlarney Registered User regular
    Turn 0: Setup Phase

    game-setup.jpg

    Before the game started, players were asked to rank their desired characters for playing the game. The results:

    abotkin: <no preference>
    Darian: lee-adama.png [Pilot] Lee "Apollo" Adama
    DevoutlyApathetic: tom-zarek.png [Political Leader] Tom Zarek
    Maddoc: gaius-baltar.png [Political Leader] Gaius Baltar
    Rend: william-adama.png [Military Leader] William Adama

    Discussion is now open for modification of character selection. Keep in mind that you want a team that is balanced for all situations, and that eventually two of you will join the Cylon side. Also keep in mind the restrictions on character selection for the five-player game: at least one each of [Military Leader], [Political Leader], and [Pilot] must be chosen, with no more than two of any one type. ([Support] may be freely chosen.)

    Indicate your choice of character in this thread in bold cyan. Once character selection has finished, a random turn order will be created and the first round will begin.

    chirisigtext.png
  • DarianDarian Registered User regular
    Apollo, reporting for duty, ready to blow some toasters.

    I'm sensing a serious lack of engineering, so I'd suggest abotkin go for either Chief or for Boomer/Starbuck. And since we don't have any pilots other than me, Boomer or Starbuck might be the better option.

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    President? Baltar here.

    I've got a bit of Engineering going, more if it really comes down to it via the sexy advisor living in my head, but I can't argue with the logic in having another pilot also with Engineering on hand.

    camo_sig2.png
    icon-18x18_zps3f731cae.png Basilius | Monster Hunter Tri: Red - TBUGW8 | TF2 Backpack | Hero Academy - Laitarne
  • RendRend Registered User regular
    Admiral William "Husker" Adama is on deck. As you were, recruits.

    I vote for Tyrol as our last player, since his support role is absolutely invaluable. Boomer is nice with the scouting, but it can be a definite lifesaver to be able to repair the FTL and jump in the same turn.

    Rend,pc,days.png
  • WhiteZinfandelWhiteZinfandel Registered User regular
    Oh you motherfrakkers, I wanted in on the next one of these. It's only been four hours since the thread got created! Frak...

    Spoiler:
  • MrBlarneyMrBlarney Registered User regular
    Oh you motherfrakkers, I wanted in on the next one of these. It's only been four hours since the thread got created! Frak...

    People were signing up in the Boardgames thread long before this thread was up (and almost immediately after my interest in running a game was voiced). :P

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  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    If the previous and currently running games are any indication, you have roughly twenty minutes from the moment someone even thinks about running a game to grab a spot. And that may be a bit generous.

    People were jumping all over Darian when he mentioned he might possibly run another game sometime in the indeterminate future.

    camo_sig2.png
    icon-18x18_zps3f731cae.png Basilius | Monster Hunter Tri: Red - TBUGW8 | TF2 Backpack | Hero Academy - Laitarne
  • DevoutlyApatheticDevoutlyApathetic I've Done Worse Registered User regular
    Maddoc wrote: »
    If the previous and currently running games are any indication, you have roughly twenty minutes from the moment someone even thinks about running a game to grab a spot. And that may be a bit generous.

    People were jumping all over Darian when he mentioned he might possibly run another game sometime in the indeterminate future.

    Vicious lies. Valkun's game didn't fill until some hours after he annouced it. Is this the behavior of a proper President?

    Tom Zarek, for a better tomorrow.

    I'll draw one of each of my colors in the setup phase.
    Rend wrote: »
    I vote for Tyrol as our last player, since his support role is absolutely invaluable. Boomer is nice with the scouting, but it can be a definite lifesaver to be able to repair the FTL and jump in the same turn.

    Tyrol's special ability never seems to get used to any real effect. We already have to solid sources of his non-engineering skills. I'd actually push for Tigh or Helo. Helo's ability is incredibly good and we might be a little light on tactics in the end of this. I have massive <3's for Helo though so I'm biased.

    "When you run into an asshole in the morning, you ran into an asshole. When you run into assholes all day, you're the asshole."

    Borderlands 2 PA Xbox Metatag - Bazillion Guns
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    I would imagine there are some who would say it is the Presidents very job to lie.

    Also, yes, to expediate things slightly I'll be doing the same and drawing one of each of my colours during the setup phase.

    camo_sig2.png
    icon-18x18_zps3f731cae.png Basilius | Monster Hunter Tri: Red - TBUGW8 | TF2 Backpack | Hero Academy - Laitarne
  • DarianDarian Registered User regular
    Rend wrote: »
    I vote for Tyrol as our last player, since his support role is absolutely invaluable. Boomer is nice with the scouting, but it can be a definite lifesaver to be able to repair the FTL and jump in the same turn.

    Tyrol only gets the bonus action on his own turn, so in cases where he is given an XO, this still wouldn't happen.

  • WildcatWildcat Registered User regular
    Before this starts may I say that I'm looking forward to following this? Well, I just did anyway.

  • DevoutlyApatheticDevoutlyApathetic I've Done Worse Registered User regular
    Maddoc wrote: »
    I would imagine there are some who would say it is the Presidents very job to lie.

    Yes, Damn Dirty Cylons certainly would have the misunderstanding of our political system. Here, now, in this time of dire crisis when each and every last human must do their all in preserving not simply our Colony, or our Faith, but our very existence as a species do we not owe each of these brave heroes the Truth?

    Zarek, I have a leather jacket, for President

    "When you run into an asshole in the morning, you ran into an asshole. When you run into assholes all day, you're the asshole."

    Borderlands 2 PA Xbox Metatag - Bazillion Guns
  • MrBlarneyMrBlarney Registered User regular
    Though one would not normally select starting skill cards until after the starting Loyalty Cards are dealt, I will pay attention and allow you to decide your starting hand compositions at this time (3 skill cards from the categories you are normally allowed to draw from). Also, Darian, feel free to choose your starting location at this time: port-bow (7 o'clock) or port-quarter (5 o'clock).

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  • DarianDarian Registered User regular
    We also need to establish the turn order; that might affect peoples choices of cards. I'll launch my viper at 7 o'clock, though, ready to hunt some toasters.

  • RendRend Registered User regular
    Don't worry, Blarney, I've already taken into account the fact that I'm a cylon in my choice for starting cards.

    Which is going to be:
    1 - Leadership
    2 - Tactics

    Rend,pc,days.png
  • MrBlarneyMrBlarney Registered User regular
    Yeah, it might have a minor effect. Things are a little bit out of order already, but whatever. Turn order will be the following:

    Rend
    Darian
    abotkin
    Maddoc
    DevoutlyApathetic

    If anyone wants to change their starting card distribution, you can still do so. (Rend will not draw his starting hand, since he will start the game by drawing his regular five Skill Cards.)

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  • RendRend Registered User regular
    Oh well in that case I'll draw all 5 of my initial skill cards. :p

    Rend,pc,days.png
  • DarianDarian Registered User regular
    If I'm going second, I want to draw a maximum firepower soonish. So I'd like
    2 - Piloting
    1 - Politics

  • RendRend Registered User regular
    Darian, since I'm going first, there's a great chance I will be able to XO you to shoot the toasties down on my turn, so you may wanna set up at 9 o'clock with the raiders.

    Rend,pc,days.png
  • DarianDarian Registered User regular
    I cannot; I have to launch from a launch port, which means 5 o'clock or 7 o'clock.

    Happily, with an XO I get to move then take an action, so if I manage to draw a maximum firepower, that means moving from 7 to 9 and then pew pew pew pew (allowing for one miss and still taking them all down).

    Edit: Of course, once I actually have my cards, I won't be able to tell you if I got it or not. You'll just have to wait and see!

  • MrBlarneyMrBlarney Registered User regular
    Launched Vipers can only start on the port side (5 o'clock / 7 o'clock). He's as close to the Cylon attackers as he can for now.

    Once abotkin chooses his character (and perhaps his starting Skill Cards) I can send out Loyalty Cards (and starting hands) and we can start the game proper.

    chirisigtext.png
  • RendRend Registered User regular
    Darian wrote: »
    Edit: Of course, once I actually have my cards, I won't be able to tell you if I got it or not. You'll just have to wait and see!

    Oh ho!

    Rend,pc,days.png
  • RendRend Registered User regular
    !Vote Abotkin. I mean, seriously, laying low is the commonest bad guy tactic.

    Well, you know, aside from Launch Scout.

    Rend,pc,days.png
  • DarianDarian Registered User regular
    I think I'll go ahead and activate communications; let's get those civilian ships someplace safer.

    edit: <3 DA

  • abotkinabotkin Registered User regular
    I have basically no time today unfortunately, but just to let you guys get the ball rolling, I'll go with Starbuck. I'll take 1 Tactics, 1 Piloting, and 1 Engineering to start.

  • RendRend Registered User regular
    Maybe we'll get lucky and my crisis will be "Admiral Chooses: +5 food OR roll a die: on a 4+ gain 6 food and 2 fuel.

    Rend,pc,days.png
  • DarianDarian Registered User regular
    I don't remember seeing that one when I looked through the crisis deck.

  • RendRend Registered User regular
    It's right next to the one that's the Skill Check - 6 - Politics, Leadership, Tactics, Piloting, Engineering, PASS: Gain 2 of every resource -- FAIL: Advance the jump track 2 spaces [Activate Vipers] [Prepare for Jump]

    Rend,pc,days.png
  • MrBlarneyMrBlarney Registered User regular
    Turn 1: Admiral William Adama (Rend)

    The journey begins...

    Current Situation:

    PA-BSG-Game04-Turn01.jpg
    Spoiler:

    Starting Loyalty Cards and Skill Card hands are going out. I will be unavailable for much of the afternoon, so the next update will not be for a few hours. Rend, you may take your Movement and Action steps at this time. Be sure to indicate all plays in bold cyan.

    EDIT: All starting Loyalty Cards and Skill Cards are out. I'll be back in a few hours to resolve things and start the first Crisis Card draw.

    chirisigtext.png
  • RendRend Registered User regular
    Admiral Adama stands at his post, looking around at the crew. "They've found us. Apollo, do you read?"

    "Yes sir, we've got three raiders and a base ship out here, I'm closing in on the raiders now."

    "You handle the raiders... Leave the base stars to us."


    Move to [Weapons Control]
    Use 2 - Executive Order on Lee "Apollo" Adama "Take 'em out, Apollo."

    Rend,pc,days.png
  • DarianDarian Registered User regular
    *static* I copy admiral. Beginning my attack run now.

    My XO actions:
    1. Activate viper to move to the fore location (9 o'clock).
    2. Play Piloting 5 - Massive Firepower to attack the enemy raiders.


    Are we rolling our own dice, or do you want to handle that on your end?

    If the first three attacks all hit, use the fourth to take a run at the basestar.

  • RendRend Registered User regular
    Darian wrote: »
    *static* I copy admiral. Beginning my attack run now.

    My XO actions:
    1. Activate viper to move to the fore location (9 o'clock).
    2. Play Piloting 5 - Massive Firepower to attack the enemy raiders.


    Are we rolling our own dice, or do you want to handle that on your end?

    If the first three attacks all hit, use the fourth to take a run at the basestar.

    I asked him this question via PM, he said leave the rolling to him.

    Rend,pc,days.png
  • DarianDarian Registered User regular
    That makes sense; the GM is the only one who knows whether people are wanting to play Strategic Planning on the rolls.

  • DevoutlyApatheticDevoutlyApathetic I've Done Worse Registered User regular
    MrBlarney wrote: »
    Yeah, it might have a minor effect. Things are a little bit out of order already, but whatever. Turn order will be the following:

    Rend
    Darian
    abotkin
    Maddoc
    DevoutlyApathetic

    Man, I am fucking cursed to go last in like every PbP I come near. Rawr!
    Darian wrote: »
    I think I'll go ahead and activate communications; let's get those civilian ships someplace safer.

    edit: <3 DA

    Hate.

    "When you run into an asshole in the morning, you ran into an asshole. When you run into assholes all day, you're the asshole."

    Borderlands 2 PA Xbox Metatag - Bazillion Guns
  • MrBlarneyMrBlarney Registered User regular
    Turn 1: Admiral William Adama (Rend)

    Movement Step: Move to Weapons Control
    Action Step:: Play Leadership 2 to give actions to Apollo

    Executive Orders: Apollo moves to the fore of Galactica (9 o'clock) and plays Piloting 5 to attack the deployed Raiders with Massive Firepower.

    Attack 1: 4 > 3, Raider destroyed!
    Attack 2: 5 > 3, Raider destroyed!
    Attack 3: 6 > 3, Raider destroyed!
    Attack 4: 4 < 8, Basestar undamaged.

    Lee Adama handily scraps the deployed raiders.


    Crisis Step: Food Shortage
    President Gaius Baltar (Maddoc) must choose:
    A) -2 Food.
    OR
    B) -1 Food. Gaius Baltar (Maddoc) discards 2 Skill Cards, then William Adama (Rend) discards 3 Skill Cards.


    After Crisis: Raiders Activate, Jump Preparation Increases

    President, once you have decided your action, make it known in bold cyan.

    chirisigtext.png
  • DarianDarian Registered User regular
    "All right, Admiral, that base star is all yours. The raiders have all been destroyed."

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    I think in this case the extra food loss is worth it to keep the Admiral and myself in top shape for whatever crises may arise. My thought being that I can make way to the Presidential Office come my turn and start attempting to secure more food.

    I'm willing to hear out any opinion to the contrary however.

    camo_sig2.png
    icon-18x18_zps3f731cae.png Basilius | Monster Hunter Tri: Red - TBUGW8 | TF2 Backpack | Hero Academy - Laitarne
  • RendRend Registered User regular
    I say we should never lose resources we don't have to. Take the hit, as the leaders, it's our job.

    Rend,pc,days.png
  • RendRend Registered User regular
    Also, we have 2 raiders launching from the basestar off the bow right?

    Rend,pc,days.png
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