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[BSG Boardgame] Game 4 - Game Over: Cylon Victory

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Posts

  • RendRend Registered User regular
    edited February 2009
    I obviously recommend the skill card drop.

    Rend on
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited February 2009
    Apparently we are being far too lenient with our rationing, because we are having shortages left, right, and center.

    Maddoc on
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  • DarianDarian Registered User regular
    edited February 2009
    Well, when was the last time we made it to a planet that actually had some food available?

    Darian on
  • DevoutlyApatheticDevoutlyApathetic Not as bad as Trump Registered User regular
    edited February 2009
    B) -1 Food. Tom Zarek (DevoutlyApathetic) discards 2 Skill Cards, then William Adama (Rend) discards 3 Skill Cards.

    Discard Leadership 2 and Tactics 1.

    DevoutlyApathetic on
    Nod. Get treat.

    PSN: QuipFilter
  • RendRend Registered User regular
    edited February 2009
    Discarding Leadership 1, 2 and Tactics 2.

    Rend on
  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Hmm, I think I didn't give you the accurate hand, Rend. You shouldn't have two Tactics 2s... Let me re-send.

    MrBlarney on
    chirisigtext.png
  • RendRend Registered User regular
    edited February 2009
    Correction: I will instead be discarding Leaderships 1, 2, 2.

    Rend on
  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Turn 21: Admiral William Adama (Rend)

    Crisis Step: Food Shortage

    President Tom Zarek (DevoutlyApathetic) must choose:
    A) -2 Food.
    OR
    B) -1 Food. Tom Zarek (DevoutlyApathetic) discards 2 Skill Cards, then William Adama (Rend) discards 3 Skill Cards.

    Problems with maintaining food rationing continue to hound the fleet, and the President and Admiral work hard to minimize the loss.


    After Crisis: Activate Raiders, Advance Jump Preparation
    No Basestars or Raiders to activate.
    Jump Preparation advances to Level 5 - Jump Available with some risk.


    Turn 22: Lee "Apollo" Adama (Darian)

    Receive Skills Step: Darian draws 1 Tactics, 2 Piloting, 1 Leadership, and 1 Politics card.

    Current Situation:

    PA-BSG-Game04-Turn22.jpg
    Resources: Fuel - 7, Food - 5, Morale - 8, Population - 10.

    Jump Marker: Level 5 - Jump Available - Risk -1 Population on roll of 6 or less.

    Distance Covered: 4

    Galactica: Admiral's Quarters damaged, no boarding parties.

    Nuke Tokens: None remain.

    Quorum Cards: 1 in hand.

    Ship Reserves: 6 Vipers and 2 Raptors available. 2 Vipers damaged.

    Characters:
    Admiral William Adama (Rend) - Weapons Control, 5 cards in hand.
    Lee "Apollo" Adama (Darian) - Command, 8 cards in hand.
    Kara "Starbuck" Thrace (abotkin) - Armory, 4 cards in hand.
    Gaius Baltar (Maddoc) - Press Room, 8 cards in hand.
    President Tom Zarek (DevoutlyApathetic) - President's Office, 3 cards in hand.

    Space:
    All clear.

    MrBlarney on
    chirisigtext.png
  • DarianDarian Registered User regular
    edited February 2009
    Well, it's quiet at the moment so it seems like a good time to stock up on cards. I'll play Politics 1 to Consolidate power, drawing a Politics and a Tactics.

    Darian on
  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Turn 22: Lee "Apollo" Adama (Darian)

    Movement Step: Remain in Command.
    Action Step: Play Politics 1 to Consolidate Power, drawing 1 card from each of the Politics and Tactics decks.


    Crisis Step: Cylon Tracking Device

    Skill Check [10] Tactics + Piloting + Engineering
    Pass: No Effect.
    Fail: Destroy 1 raptor and place a Basestar in front of Galactica and two civilian ships behind it.


    After Crisis: Activate Raiders


    Skill Card Contributions:
    Destiny Deck: 2
    abotkin: 1
    Maddoc: 0
    DevoutlyApathetic: 0
    Rend: 1
    Darian: ???

    MrBlarney on
    chirisigtext.png
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited February 2009
    I'm afraid what very little aid I could have offered was hampered by our previous food shortage. That said, failure here is meaningless at best and of negligible threat at worst.

    It may be worth saving the skill cards, since we can simply jump away.

    Maddoc on
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  • DevoutlyApatheticDevoutlyApathetic Not as bad as Trump Registered User regular
    edited February 2009
    We are rapidly burning through our Raptor supply. I can't do much with this check but that is something we need to pay attention to.

    DevoutlyApathetic on
    Nod. Get treat.

    PSN: QuipFilter
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited February 2009
    Hadn't actually thought of that one, was more looking at the fact that a few toasters outside aren't likely to cause us any real trouble right now.

    Maddoc on
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    icon-18x18_zps3f731cae.png Basilius | SMITE - Laitarne | PSN - Masked_Unit | FFXIV - Laitarne Gilgamesh
  • DevoutlyApatheticDevoutlyApathetic Not as bad as Trump Registered User regular
    edited February 2009
    I agree on that front, I really only care because it'd leave us with a single Raptor.

    DevoutlyApathetic on
    Nod. Get treat.

    PSN: QuipFilter
  • RendRend Registered User regular
    edited February 2009
    And with scout launching shenanigans like what we've had, we could definitely use it if we saved it. However, I'm not going to be able to give much. I think we should go for it, but I will be contributing only moderately.

    Rend on
  • abotkinabotkin Registered User regular
    edited February 2009
    Alright, I guess we're gonna go for it. Contributing one decent card.

    Edit: Ignore me, I r dum.

    abotkin on
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    3DS: 0963-0539-4405
  • RendRend Registered User regular
    edited February 2009
    I will be contributing one card.

    Rend on
  • DarianDarian Registered User regular
    edited February 2009
    I used up these colors on that last check, but I'll put in what I just drew and hope we can pull this off: submitting four cards.

    Darian on
  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Turn 22: Lee "Apollo" Adama (Darian)


    Crisis Step: Cylon Tracking Device

    Skill Check [10] Tactics + Piloting + Engineering
    Pass: No Effect.
    Fail: Destroy 1 raptor and place a Basestar in front of Galactica and two civilian ships behind it.


    Skill Card Contributions:
    Destiny Deck: 2
    abotkin: 1
    Maddoc: 0
    DevoutlyApathetic: 0
    Rend: 1
    Darian: 4

    Skill Cards and Result:
    Tactics 1
    Tactics 5
    Piloting 1
    Piloting 2
    Piloting 3
    Piloting 4

    Politics 2
    Leadership 2

    16 - 4 = 12, Pass: No Effect.

    A Cylon device is found aboard Galactica - it is carefully disposed of with no adverse consequences.


    After Crisis: Activate Raiders
    No Basestars or Raiders to Activate.


    Turn 23: Kara "Starbuck" Thrace (abotkin)

    The Destiny Deck is replenished (Leadership is shuffled after the first draw, Politics is shuffled after the destiny deck is built.)

    Current Situation:

    PA-BSG-Game04-Turn23.jpg
    Resources: Fuel - 7, Food - 5, Morale - 8, Population - 10.

    Jump Marker: Level 5 - Jump Available - Risk -1 Population on roll of 6 or less.

    Distance Covered: 4

    Galactica: Admiral's Quarters damaged, no boarding parties.

    Nuke Tokens: None remain.

    Quorum Cards: 1 in hand.

    Ship Reserves: 6 Vipers and 2 Raptors available. 2 Vipers damaged.

    Characters:
    Admiral William Adama (Rend) - Weapons Control, 4 cards in hand.
    Lee "Apollo" Adama (Darian) - Command, 5 cards in hand.
    Kara "Starbuck" Thrace (abotkin) - Armory, 3 cards in hand.
    Gaius Baltar (Maddoc) - Press Room, 8 cards in hand.
    President Tom Zarek (DevoutlyApathetic) - President's Office, 3 cards in hand.

    Space:
    All clear.

    MrBlarney on
    chirisigtext.png
  • abotkinabotkin Registered User regular
    edited February 2009
    I'll take a leadership card this turn, and I'll wait til I see my hand to decide on the action.

    abotkin on
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    3DS: 0963-0539-4405
  • abotkinabotkin Registered User regular
    edited February 2009
    I'll play Tactics 1 to to scout the destination deck.

    abotkin on
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    3DS: 0963-0539-4405
  • RendRend Registered User regular
    edited February 2009
    Careful.

    Those scouts are notoriously easily distracted.

    Rend on
  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    "Ooh, what's that shiny thing?" *boom*

    I'll be back in a few hours to take care of the scouting roll.

    MrBlarney on
    chirisigtext.png
  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Turn 23: Kara "Starbuck" Thrace (abotkin)

    Receive Skills Step: abotkin draws 2 Tactics, 2 Piloting, and 1 Leadership card.
    Movement Step: Remain in Armory.
    Action Step: Play Tactics 1 to launch a Raptor scout.

    Scouting: 7 > 3, Pass.

    Kara Thrace looks at the top card of the Destination deck and can decide to put it on the top or bottom of the deck.

    MrBlarney on
    chirisigtext.png
  • abotkinabotkin Registered User regular
    edited February 2009
    I'll leave that destination on top.

    abotkin on
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    3DS: 0963-0539-4405
  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Turn 23: Kara "Starbuck" Thrace (abotkin)

    abotkin places the destination card back on the top of the deck.


    Crisis Step: The Olympic Carrier

    Skill Check [11] Politics + Leadership + Piloting
    Pass: No effect.
    8+: -1 Population.
    Fail: -1 Morale, -1 Population.


    After Crisis: Activate Heavy Raiders, Advance Jump Preparation


    Skill Card Contributions:
    Destiny Deck: 2
    Maddoc: 4
    DevoutlyApathetic: ???
    Rend: ???
    Darian: ???
    abotkin: ???

    MrBlarney on
    chirisigtext.png
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited February 2009
    Finally, a situation in which my particular talents will be of more use.

    With my draw coming up next, I feel fairly confident Contributing four cards

    It's still only a moderate amount, however, so I wouldn't worry about overshooting this one too much on my account.

    Maddoc on
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  • DevoutlyApatheticDevoutlyApathetic Not as bad as Trump Registered User regular
    edited February 2009
    Just got home.

    People, this potential terrorist ship hurtling at high speed towards our fleet is a clear and present danger. I suggest we form an Investigative Committee to deal with the situation.

    Play Politics 3 for it's ability.

    DevoutlyApathetic on
    Nod. Get treat.

    PSN: QuipFilter
  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Turn 23: Kara "Starbuck" Thrace (abotkin)

    Crisis Step: The Olympic Carrier

    Skill Check [11] Politics + Leadership + Piloting
    Pass: No effect.
    8+: -1 Population.
    Fail: -1 Morale, -1 Population.


    After Crisis: Activate Heavy Raiders, Advance Jump Preparation


    As per the special rules in the first post, DevoutlyApathetic is allowed to play Politics 3 to set up an Investigative Committee.

    Skill Card Contributions:
    Destiny Deck: 2 - Leadership 1 and Piloting 1
    Maddoc: ???
    DevoutlyApathetic: ???
    Rend: ???
    Darian: ???
    abotkin: ???

    Total Strength: 2

    All players, lay down your cards in turn.

    MrBlarney on
    chirisigtext.png
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited February 2009
    Right, Contributing Politics 1, Leadership 1, Leadership 1, and Piloting 1

    On that note, I really wish I could think of a good contingency for when I would want to automatically play Investigative Committee.

    Maddoc on
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  • DevoutlyApatheticDevoutlyApathetic Not as bad as Trump Registered User regular
    edited February 2009
    Politics 3 contributed.

    DevoutlyApathetic on
    Nod. Get treat.

    PSN: QuipFilter
  • DarianDarian Registered User regular
    edited February 2009
    I can help a little if needed. We'll see how things stand when it gets to me.

    Darian on
  • RendRend Registered User regular
    edited February 2009
    Contributing Leadership 4.

    Rend on
  • DevoutlyApatheticDevoutlyApathetic Not as bad as Trump Registered User regular
    edited February 2009
    Yea, contingent orders for that is tough. Granted, the -2 resource one with a middling DC is a solid candidate I think. Easy to over/undershoot and I don't want any "whoops" cards to be slipped into it by baddies.

    We are super fast.

    DevoutlyApathetic on
    Nod. Get treat.

    PSN: QuipFilter
  • RendRend Registered User regular
    edited February 2009
    We're at 13, so unless darian or abotkin are cylons that feel like being overt, we've got it passed.

    Rend on
  • DarianDarian Registered User regular
    edited February 2009
    Puts us at 13, I believe. So I'm contributing nothing.

    Darian on
  • abotkinabotkin Registered User regular
    edited February 2009
    Contributing nothing. Since it's passed already, no need.

    abotkin on
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    3DS: 0963-0539-4405
  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Turn 23: Kara "Starbuck" Thrace (abotkin)

    Crisis Step: The Olympic Carrier

    Skill Check [11] Politics + Leadership + Piloting
    Pass: No effect.
    8+: -1 Population.
    Fail: -1 Morale, -1 Population.

    DevoutlyApathetic plays Politics 3 to set up an Investigative Committee.

    Skill Card Contributions:
    Destiny Deck: 2 - Leadership 1 and Piloting 1
    Maddoc: 4 - Politics 1, Leadership 1, Leadership 1, and Piloting 1
    DevoutlyApathetic: 1 - Politics 3
    Rend: 1 - Leadership 4
    Darian: 0
    abotkin: 0

    Total Strength: 13 - Pass: No effect.

    The Olympic Carrier disappears for a time after a mysterious unexpected jump, then returns just as mysteriously. After careful consideration, the ship is cleared of any potential Cylon sabotage.


    After Crisis: Activate Heavy Raiders, Advance Jump Preparation
    No Basestars or Heavy Raiders to activate.
    Jump Preparation advances to Auto Jump - The fleet is on its way to its next destination...


    Fleet Jump Step: Admiral William Adama (Rend) selects Asteroid Field - Distance +3; Lose 2 Fuel. Then draw 1 civilian ship and destroy it (lose the resources on the back).

    A civilian ship is drawn, -1 Population and -1 Fuel.


    Turn 24: Gaius Baltar (Maddoc)

    Receive Skills Step: Maddoc draws 2 Politics, 1 Leadership, and 1 Engineering card.

    Current Situation:

    PA-BSG-Game04-Turn24.jpg
    Resources: Fuel - 4, Food - 5, Morale - 8, Population - 9.

    Jump Marker: Level 1 - Jump Unavailable

    Distance Covered: 7

    Galactica: Admiral's Quarters damaged, no boarding parties.

    Nuke Tokens: None remain.

    Quorum Cards: 1 in hand.

    Ship Reserves: 6 Vipers and 2 Raptors available. 2 Vipers damaged.

    Characters:
    Admiral William Adama (Rend) - Weapons Control, 3 cards in hand.
    Lee "Apollo" Adama (Darian) - Command, 5 cards in hand.
    Kara "Starbuck" Thrace (abotkin) - Armory, 7 cards in hand.
    Gaius Baltar (Maddoc) - Press Room, 8 cards in hand.
    President Tom Zarek (DevoutlyApathetic) - President's Office, 1 card in hand.

    Space:
    All clear.

    MrBlarney on
    chirisigtext.png
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited February 2009
    Now that we have made it this far, I think it's time to fire up the Cylon Detector.

    My immediate instinct is to test our Admiral. Any opinions or advice to the contrary?

    Maddoc on
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  • DevoutlyApatheticDevoutlyApathetic Not as bad as Trump Registered User regular
    edited February 2009
    Not enough time has passed since the cylon flu started to really get a grip on who is acting oddly so pick whoever. Admiral is a decent choice since the whole destination thing is pretty strong.

    DevoutlyApathetic on
    Nod. Get treat.

    PSN: QuipFilter
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