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[BSG Boardgame] Game 4 - Game Over: Cylon Victory
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Discard Leadership 2 and Tactics 1.
Borderlands 2 PA Xbox Metatag - Bazillion Guns
Crisis Step: Food Shortage
President Tom Zarek (DevoutlyApathetic) must choose:
A) -2 Food.
OR
B) -1 Food. Tom Zarek (DevoutlyApathetic) discards 2 Skill Cards, then William Adama (Rend) discards 3 Skill Cards.
Problems with maintaining food rationing continue to hound the fleet, and the President and Admiral work hard to minimize the loss.
After Crisis: Activate Raiders, Advance Jump Preparation
No Basestars or Raiders to activate.
Jump Preparation advances to Level 5 - Jump Available with some risk.
Turn 22: Lee "Apollo" Adama (Darian)
Receive Skills Step: Darian draws 1 Tactics, 2 Piloting, 1 Leadership, and 1 Politics card.
Current Situation:
Jump Marker: Level 5 - Jump Available - Risk -1 Population on roll of 6 or less.
Distance Covered: 4
Galactica: Admiral's Quarters damaged, no boarding parties.
Nuke Tokens: None remain.
Quorum Cards: 1 in hand.
Ship Reserves: 6 Vipers and 2 Raptors available. 2 Vipers damaged.
Characters:
Admiral William Adama (Rend) - Weapons Control, 5 cards in hand.
Lee "Apollo" Adama (Darian) - Command, 8 cards in hand.
Kara "Starbuck" Thrace (abotkin) - Armory, 4 cards in hand.
Gaius Baltar (Maddoc) - Press Room, 8 cards in hand.
President Tom Zarek (DevoutlyApathetic) - President's Office, 3 cards in hand.
Space:
All clear.
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Movement Step: Remain in Command.
Action Step: Play Politics 1 to Consolidate Power, drawing 1 card from each of the Politics and Tactics decks.
Crisis Step: Cylon Tracking Device
Skill Check [10] Tactics + Piloting + Engineering
Pass: No Effect.
Fail: Destroy 1 raptor and place a Basestar in front of Galactica and two civilian ships behind it.
After Crisis: Activate Raiders
Skill Card Contributions:
Destiny Deck: 2
abotkin: 1
Maddoc: 0
DevoutlyApathetic: 0
Rend: 1
Darian: ???
It may be worth saving the skill cards, since we can simply jump away.
Borderlands 2 PA Xbox Metatag - Bazillion Guns
Borderlands 2 PA Xbox Metatag - Bazillion Guns
Edit: Ignore me, I r dum.
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Crisis Step: Cylon Tracking Device
Skill Check [10] Tactics + Piloting + Engineering
Pass: No Effect.
Fail: Destroy 1 raptor and place a Basestar in front of Galactica and two civilian ships behind it.
Skill Card Contributions:
Destiny Deck: 2
abotkin: 1
Maddoc: 0
DevoutlyApathetic: 0
Rend: 1
Darian: 4
Skill Cards and Result:
Tactics 1
Tactics 5
Piloting 1
Piloting 2
Piloting 3
Piloting 4
Politics 2
Leadership 2
16 - 4 = 12, Pass: No Effect.
A Cylon device is found aboard Galactica - it is carefully disposed of with no adverse consequences.
After Crisis: Activate Raiders
No Basestars or Raiders to Activate.
Turn 23: Kara "Starbuck" Thrace (abotkin)
The Destiny Deck is replenished (Leadership is shuffled after the first draw, Politics is shuffled after the destiny deck is built.)
Current Situation:
Jump Marker: Level 5 - Jump Available - Risk -1 Population on roll of 6 or less.
Distance Covered: 4
Galactica: Admiral's Quarters damaged, no boarding parties.
Nuke Tokens: None remain.
Quorum Cards: 1 in hand.
Ship Reserves: 6 Vipers and 2 Raptors available. 2 Vipers damaged.
Characters:
Admiral William Adama (Rend) - Weapons Control, 4 cards in hand.
Lee "Apollo" Adama (Darian) - Command, 5 cards in hand.
Kara "Starbuck" Thrace (abotkin) - Armory, 3 cards in hand.
Gaius Baltar (Maddoc) - Press Room, 8 cards in hand.
President Tom Zarek (DevoutlyApathetic) - President's Office, 3 cards in hand.
Space:
All clear.
Those scouts are notoriously easily distracted.
I'll be back in a few hours to take care of the scouting roll.
Receive Skills Step: abotkin draws 2 Tactics, 2 Piloting, and 1 Leadership card.
Movement Step: Remain in Armory.
Action Step: Play Tactics 1 to launch a Raptor scout.
Scouting: 7 > 3, Pass.
Kara Thrace looks at the top card of the Destination deck and can decide to put it on the top or bottom of the deck.
abotkin places the destination card back on the top of the deck.
Crisis Step: The Olympic Carrier
Skill Check [11] Politics + Leadership + Piloting
Pass: No effect.
8+: -1 Population.
Fail: -1 Morale, -1 Population.
After Crisis: Activate Heavy Raiders, Advance Jump Preparation
Skill Card Contributions:
Destiny Deck: 2
Maddoc: 4
DevoutlyApathetic: ???
Rend: ???
Darian: ???
abotkin: ???
With my draw coming up next, I feel fairly confident Contributing four cards
It's still only a moderate amount, however, so I wouldn't worry about overshooting this one too much on my account.
People, this potential terrorist ship hurtling at high speed towards our fleet is a clear and present danger. I suggest we form an Investigative Committee to deal with the situation.
Play Politics 3 for it's ability.
Borderlands 2 PA Xbox Metatag - Bazillion Guns
Crisis Step: The Olympic Carrier
Skill Check [11] Politics + Leadership + Piloting
Pass: No effect.
8+: -1 Population.
Fail: -1 Morale, -1 Population.
After Crisis: Activate Heavy Raiders, Advance Jump Preparation
As per the special rules in the first post, DevoutlyApathetic is allowed to play Politics 3 to set up an Investigative Committee.
Skill Card Contributions:
Destiny Deck: 2 - Leadership 1 and Piloting 1
Maddoc: ???
DevoutlyApathetic: ???
Rend: ???
Darian: ???
abotkin: ???
Total Strength: 2
All players, lay down your cards in turn.
On that note, I really wish I could think of a good contingency for when I would want to automatically play Investigative Committee.
Borderlands 2 PA Xbox Metatag - Bazillion Guns
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We are super fast.
Borderlands 2 PA Xbox Metatag - Bazillion Guns
Come talk about boardgames with us
Crisis Step: The Olympic Carrier
Skill Check [11] Politics + Leadership + Piloting
Pass: No effect.
8+: -1 Population.
Fail: -1 Morale, -1 Population.
DevoutlyApathetic plays Politics 3 to set up an Investigative Committee.
Skill Card Contributions:
Destiny Deck: 2 - Leadership 1 and Piloting 1
Maddoc: 4 - Politics 1, Leadership 1, Leadership 1, and Piloting 1
DevoutlyApathetic: 1 - Politics 3
Rend: 1 - Leadership 4
Darian: 0
abotkin: 0
Total Strength: 13 - Pass: No effect.
The Olympic Carrier disappears for a time after a mysterious unexpected jump, then returns just as mysteriously. After careful consideration, the ship is cleared of any potential Cylon sabotage.
After Crisis: Activate Heavy Raiders, Advance Jump Preparation
No Basestars or Heavy Raiders to activate.
Jump Preparation advances to Auto Jump - The fleet is on its way to its next destination...
Fleet Jump Step: Admiral William Adama (Rend) selects Asteroid Field - Distance +3; Lose 2 Fuel. Then draw 1 civilian ship and destroy it (lose the resources on the back).
A civilian ship is drawn, -1 Population and -1 Fuel.
Turn 24: Gaius Baltar (Maddoc)
Receive Skills Step: Maddoc draws 2 Politics, 1 Leadership, and 1 Engineering card.
Current Situation:
Jump Marker: Level 1 - Jump Unavailable
Distance Covered: 7
Galactica: Admiral's Quarters damaged, no boarding parties.
Nuke Tokens: None remain.
Quorum Cards: 1 in hand.
Ship Reserves: 6 Vipers and 2 Raptors available. 2 Vipers damaged.
Characters:
Admiral William Adama (Rend) - Weapons Control, 3 cards in hand.
Lee "Apollo" Adama (Darian) - Command, 5 cards in hand.
Kara "Starbuck" Thrace (abotkin) - Armory, 7 cards in hand.
Gaius Baltar (Maddoc) - Press Room, 8 cards in hand.
President Tom Zarek (DevoutlyApathetic) - President's Office, 1 card in hand.
Space:
All clear.
My immediate instinct is to test our Admiral. Any opinions or advice to the contrary?
Borderlands 2 PA Xbox Metatag - Bazillion Guns