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[BSG Boardgame] Game 4 - Game Over: Cylon Victory

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Posts

  • DevoutlyApatheticDevoutlyApathetic I've Done Worse Registered User regular
    edited February 2009
    Well fuck.

    Err...frak.

    Trogg wrote: »
    Not as positive as AIDS and cancer, but positive nonetheless.

    PSN: QuipFilter
  • DarianDarian Registered User regular
    edited February 2009
    Yes, come to me my minions, and I shall lead you to victory!

  • RendRend Registered User regular
    edited February 2009
    Only 1 heavy raider fore

  • RendRend Registered User regular
    edited February 2009
    That is probably the worst possible luck. We're almost guaranteed to lose 4 civilian ships now, immediately, and without a chance to react.

    [EDIT] Make that just the three.

  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Turn 26: Admiral William Adama (Rend)

    Crisis Step: Boarding Parties

    2) Combat Setup
    Fore (9 o'clock): 2 Heavy Raiders
    Starboard-Bow (11 o'clock): 1 Basestar, 4 Raiders
    Starboard-Quarter (1 o'clock): 2 Heavy Raiders
    Aft (3 o’clock): 1 Civilian Ship
    Port-Quarter (5 o'clock): 2 Civilian Ships

    1 Heavy Raider is placed at the Fore, 2 at the Starboard-Quarter.

    3) Special Rule – Surprise Assault
    There are no vipers in this setup.

    The Cylon Virus' effects continue to be felt - a second Cylon basestar with supporting units appears opposite the first, flanking Galactica.


    Turn 27: Lee "Apollo" Adama (Darian)

    Current Situation:

    PA-BSG-Game04-Turn27.jpg
    Spoiler:

    Darian, you may draw any two cards from the Skill Card decks, then make your move/action.

    chirisigtext.png
  • DevoutlyApatheticDevoutlyApathetic I've Done Worse Registered User regular
    edited February 2009
    Yes. I am now wishing I had a better idea of what exactly appears on civilian ships.

    Trogg wrote: »
    Not as positive as AIDS and cancer, but positive nonetheless.

    PSN: QuipFilter
  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Yes. I am now wishing I had a better idea of what exactly appears on civilian ships.

    On average, 1 Population per Civilian Ship. Two have no Population loss, Two have a -2 Population loss, while two have -1 Population with either -1 Fuel or -1 Morale loss in addition.

    chirisigtext.png
  • DarianDarian Registered User regular
    edited February 2009
    I will draw 2 Piloting. Move to the Cylon Fleet and activate raiders.

    Activation order: 5 o'clock, 7 o'clock, 9 o'clock, 11 o'clock

  • abotkinabotkin Registered User regular
    edited February 2009
    At least we're doing good on population right now, so we've got some buffer room available. But this is not looking particularly good right now, particularly with it now being the revealed cylon's turn.

    steam_sig.png
    3DS: 0963-0539-4405
  • DarianDarian Registered User regular
    edited February 2009
    Nah, my turn's over already. Oh, but I broke a few of your little ships. Sorry.

  • RendRend Registered User regular
    edited February 2009
    Alright dudes, change of plan. Frak the civilians, get to the armory and let's kill us some centurions.

    The only way we're going to survive this one is with a lot of luck and some seriously straight shooting.

  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Turn 27: Lee "Apollo" Adama (Darian)

    Receive Skills Step: Darian draws 2 Piloting cards. (The Piloting Skill card deck is shuffled afterwards.)
    Movement Step: Lee Adama moves to the Cylon Fleet Location.
    Action Step: Activate Raiders starting at port-quarter (5 o'clock) and moving clockwise.

    Port-quarter (5 o'clock) Raiders:
    Raider 1: Destroy Civilian Ship, lose nothing.
    Raider 2: Destroy Civilian Ship, -1 Population.
    Raider 3: Move to Aft of Galactica (3 o'clock).

    Port-bow (7 o'clock) Raiders:
    Both raiders advance to Fore of Galactica (9 o'clock).

    Fore (9 o'clock) Raider:
    Attack Viper: 8, Viper destroyed!

    Starboard-bow (11 o'clock) Raiders:
    Raider 1: Destroy Civilian Ship, -2 Population.
    The remaining three Raiders move to the Fore of Galactica (9 o'clock).

    Lee Adama commands the Cylon Fleet's Raiders to attack, ripping the civilian fleet apart.


    Turn 28: Kara "Starbuck" Thrace (abotkin)

    Current Situation:

    PA-BSG-Game04-Turn28.jpg
    Spoiler:

    chirisigtext.png
  • RendRend Registered User regular
    edited February 2009
    Come on, abotkin, pull us out of the fire. Kill that frakking centurion.

  • abotkinabotkin Registered User regular
    edited February 2009
    I'll take an engineering card and I'll activate the armory to try and destroy the centurion.

    steam_sig.png
    3DS: 0963-0539-4405
  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Strategic Planning, anyone?

    chirisigtext.png
  • RendRend Registered User regular
    edited February 2009
    I will. Tactics 3

  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Turn 28: Kara "Starbuck" Thrace (abotkin)

    Receive Skills Step: abotkin draws 2 Tactics, 2 Piloting, and 1 Engineering card.
    Movement Step: Remain in Armory.
    Action Step: Activate Armory to attack Centurion Boarding Party.

    Rend plays Tactics 3 to aid the attack with Strategic Planning.

    Armory Roll: 3 + 2 = 5 < 7, miss.

    Starbuck grabs weapons from the Armory to try and combat the encroaching Centurions. Despite the support fire provided by Admiral Adama, the boarding party continues to move forward...


    Crisis Step: Thirty-Three

    1) Activate Raiders

    2) Combat Setup
    Fore (9 o'clock): 1 Battlestar
    Starboard-Quarter (1 o’clock): 1 Civilian Ship
    Aft (3 o'clock): 1 Civilian Ship
    Port-Quarter (5 o'clock): 1 Viper, 1 Civilian Ship
    Port-Bow (7 o'clock): 1 Viper, 1 Civilian Ship

    3) Special Rule – Relentless Pursuit
    Keep this card in play until a Civilian Ship or Basestar is destroyed. If this card is in play when the fleet jumps, shuffle it back into the Crisis deck.

    A third basestar cannot be added to the board. abotkin, you must choose the order in which the Raiders activate.

    chirisigtext.png
  • abotkinabotkin Registered User regular
    edited February 2009
    That was an amazingly crappy followup crisis to get. The game could potentially be over right here, we're about to lose 3 civilian ships. Even if it's not, I think that about does us in. Ah well, here's hoping things aren't as deadly grim as they appear.

    3, 5, 9, 11 o'clock. I don't see it making much difference in this case.

    steam_sig.png
    3DS: 0963-0539-4405
  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Turn 28: Kara "Starbuck" Thrace (abotkin)

    Crisis Step: Thirty-Three

    1) Activate Raiders
    Aft (3 o'clock) raider:
    Raider destroys Civilian Ship, -1 Population, -1 Morale

    Port-Quarter (5 o'clock) raiders:
    Both raiders move to the port-bow of Galactica.

    Fore (9 o'clock) raiders:
    Raider 1 destroys the Civilian Ship, -1 Population.
    The remaining 5 Raiders attack Galactica.
    Raider 2: 3 < 8, Galactica is undamaged.
    Raider 3: 1 < 8, Galactica is undamaged.
    Raider 4: 4 < 8, Galactica is undamaged.
    Raider 5: 2 < 8, Galactica is undamaged.
    Raider 6: 5 < 8, Galactica is undamaged.

    Starboard-Bow (11 o'clock) raider:
    The raider attacks Galactica:
    Raider 1: 1 < 8, Galactica is undamaged.

    2) Combat Setup
    Fore (9 o'clock): 1 Battlestar
    Starboard-Quarter (1 o’clock): 1 Civilian Ship
    Aft (3 o'clock): 1 Civilian Ship
    Port-Quarter (5 o'clock): 1 Viper, 1 Civilian Ship
    Port-Bow (7 o'clock): 1 Viper, 1 Civilian Ship

    A third basestar cannot be added to the board, and so it is not placed.

    3) Special Rule – Relentless Pursuit
    Keep this card in play until a Civilian Ship or Basestar is destroyed. If this card is in play when the fleet jumps, shuffle it back into the Crisis deck.


    Turn 29: Gaius Baltar (Maddoc)

    Receive Skills Step: Maddoc draws 2 Politics, 1 Leadership, and 1 Engineering card.

    Current Situation:

    PA-BSG-Game04-Turn29.jpg
    Spoiler:

    chirisigtext.png
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited February 2009
    While the crisis plaguing the fleet is, I assure you, foremost on my mind. I believe I'll take this time to keep our stalwart president company in his office.

    Moving to President's Office, playing Politics 1 - Consolidate Power to draw 2x Tactics

    camo_sig2-400.png
    icon-18x18_zps3f731cae.png Basilius | TF2 Backpack | SMITE - Laitarne | PSN - Masked_Unit
  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Turn 29: Gaius Baltar (Maddoc)

    Movement Step: Move to President's Office
    Action Step: Play Politics 1 to Consolidate Power and draw 2 Tactics cards.


    Crisis Step: Prison Labor

    Skill Check [10] Politics + Leadership + Tactics
    Pass: No effect.
    Fail: -1 Morale, -1 Food.


    After Crisis: Activate Raiders


    Skill Card Contributions:
    Destiny Deck: 2
    DevoutlyApathetic: ???
    Rend: ???
    Darian: ???
    abotkin: ???
    Maddoc: ???

    chirisigtext.png
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited February 2009
    Drawing Engineering via Delusional Intiution

    camo_sig2-400.png
    icon-18x18_zps3f731cae.png Basilius | TF2 Backpack | SMITE - Laitarne | PSN - Masked_Unit
  • DevoutlyApatheticDevoutlyApathetic I've Done Worse Registered User regular
    edited February 2009
    We must properly form an oversight committee (Politics 4) to ensure that the "Upper Classes" do not use their power to perpetuate an unfair hierarchy.

    Trogg wrote: »
    Not as positive as AIDS and cancer, but positive nonetheless.

    PSN: QuipFilter
  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Turn 29: Gaius Baltar (Maddoc)

    Crisis Step: Prison Labor

    Skill Check [10] Politics + Leadership + Tactics
    Pass: No effect.
    Fail: -1 Morale, -1 Food.

    After Crisis: Activate Raiders


    DevoutlyApathetic plays Politics 4 to set up an Investigative Committee.

    Skill Card Contributions:
    Destiny Deck: 2 - Politics 4 and Tactics 2
    DevoutlyApathetic: 3 - Politics 2, Leadership 2, and Leadership 3
    Rend: 1 - Leadership 2
    Darian: 0
    abotkin: 0
    Maddoc: ???

    Total Strength: 15

    chirisigtext.png
  • DevoutlyApatheticDevoutlyApathetic I've Done Worse Registered User regular
    edited February 2009
    I play....er....I thought I only had Politics 2 Leadership 2 and Leadership 3 since I used Leadership 1 on Rend.

    Trogg wrote: »
    Not as positive as AIDS and cancer, but positive nonetheless.

    PSN: QuipFilter
  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    I play....er....I thought I only had Politics 2 Leadership 2 and Leadership 3 since I used Leadership 1 on Rend.

    Ah, indeed you did. Yeesh, I need to get some rest, making mistakes like that...

    chirisigtext.png
  • DevoutlyApatheticDevoutlyApathetic I've Done Worse Registered User regular
    edited February 2009
    Being evil has negatively impacted your Blarney-bot powers.

    Anyways, I totally play out my hand into this check.

    Trogg wrote: »
    Not as positive as AIDS and cancer, but positive nonetheless.

    PSN: QuipFilter
  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    The price one pays for power... ;)

    chirisigtext.png
  • RendRend Registered User regular
    edited February 2009
    Contribute Leadership 2.

  • PlutoniumPlutonium Registered User regular
    edited February 2009
    Oh wow you guys are in it deep right now.

  • DarianDarian Registered User regular
    edited February 2009
    They're just two jumps away, though. Not in bad shape, really; just much worse than this time last round.

    Also, I will contribute nothing to this skill check. Go ahead and waste your cards overshooting, thanks.

    Also, how many civilian ships are still available (neither destroyed nor in play)?

  • abotkinabotkin Registered User regular
    edited February 2009
    Not contributing anything to the skill check.

    steam_sig.png
    3DS: 0963-0539-4405
  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Darian wrote: »
    Also, how many civilian ships are still available (neither destroyed nor in play)?

    Seven civilian ships have been destroyed, four are on the board, and one has not been placed.

    chirisigtext.png
  • RendRend Registered User regular
    edited February 2009
    At least we're almost out of potential damage, eh? Eh?

  • DarianDarian Registered User regular
    edited February 2009
    Well, four are on the board and you have four population left... I like those odds.

  • RendRend Registered User regular
    edited February 2009
    We've only lost one of the blank ones.

  • DarianDarian Registered User regular
    edited February 2009
    Yeah, but you still need to make two jumps. And some crises can cost population, too.

  • RendRend Registered User regular
    edited February 2009
    Honestly if we jump again, I'll consider it a victory.

  • RendRend Registered User regular
    edited February 2009
    Past 5 crisis cards:

    1. Besieged, Cylon Assault
    2. Luanch raiders, no jump prep
    3. Boarding parties, Cylon Assault
    4. Thirty-Three, Cylon Assault
    5. Activate Raiders, no jump prep

    Statistically speaking you're supposed to get 1 cylon assault every 10 crises and 2 jump preparation per 3 cards drawn.

    We've got 0 jump prep in 5 turns, which puts us statistically down no less than 3 preparations, and 6 times as many cylon assaults as intended. If we can jump from here? That is more of a feat than any victory I've witnessed yet.

    [EDIT] Correction, 1 cylon assault every 7 crises, which means we've only gotten between 3 and 4 times as many cylon assaults as statistically intended.

  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Actually... I think you've already seen both -0 Pop Civ Ships go down and the chances of a cylon attack are actually 1 in 7 (10/70). I'll check what the Jump Advancement rate is.

    chirisigtext.png
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