Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

[BSG Boardgame] Game 4 - Game Over: Cylon Victory

11113151617

Posts

  • RendRend Registered User regular
    edited February 2009
    MrBlarney wrote: »
    Actually... I think you've already seen both -0 Pop Civ Ships go down and the chances of a cylon attack are actually 1 in 7 (10/70). I'll check what the Jump Advancement rate is.

    Ah, I didn't remember the other 0 pop ship, but I did correct my math up there, I reversed my numbers.

  • RendRend Registered User regular
    edited February 2009
    39/70 crisis cards advance the jump prep, which is 55.7%, instead of 66%.

  • DarianDarian Registered User regular
    edited February 2009
    As humans, you never want a long quiet spell pre-sleeper phase; it just means there are bunched up Cylon attacks waiting further down the deck.

  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Actually, my tally counts up 40/60 non-Attack cards (66.7%), or 40/70 overall (57.1%).

    Other facts: 28 Crisis Cards involve the risk of morale in some fashion. 41 cards contain a Skill Check, 16 which allow the current player to choose a non-check option, the remaining 25 which are compulsory. Of these 41 checks, 23 involve Politics, 26 involve Leadership, 29 involve Tactics, 10 involve Piloting, and 10 involve Engineering. Any check involving Engineering also involves Tactics, 9/10 checks allowing Piloting also allow Tactics, and 21/23 checks requiring Politics also require Leadership.

    chirisigtext.png
  • DarianDarian Registered User regular
    edited February 2009
    MrBlarney wrote: »
    Actually, my tally counts up 40/60 non-Attack cards (66.7%), or 40/70 overall (57.1%).

    Other facts: 28 Crisis Cards involve the risk of morale in some fashion. 40 cards contain a Skill Check, 15 which allow the current player to choose a non-check option, the remaining 25 which are compulsory. Of these 40 checks, 22 involve Politics, 25 involve Leadership, 28 involve Tactics, 10 involve Piloting, and 10 involve Engineering. Any check involving Engineering also involves Tactics, 9/10 checks allowing Piloting also allow Tactics, and 20/22 checks requiring Politics also require Leadership.

    DA will <3 you when he sees this. Then he'll ask you the what the average skill check is for each type of card, possibly using the Target/# of Positive skills (so our most recent one would rate a 3.333 (repeating, of course) for each of Politics, Leadership, and Tactics).

  • RendRend Registered User regular
    edited February 2009
    MrBlarney wrote: »
    Actually, my tally counts up 40/60 non-Attack cards (66.7%), or 40/70 overall (57.1%).

    Other facts: 28 Crisis Cards involve the risk of morale in some fashion. 40 cards contain a Skill Check, 15 which allow the current player to choose a non-check option, the remaining 25 which are compulsory. Of these 40 checks, 22 involve Politics, 25 involve Leadership, 28 involve Tactics, 10 involve Piloting, and 10 involve Engineering. Any check involving Engineering also involves Tactics, 9/10 checks allowing Piloting also allow Tactics, and 20/22 checks requiring Politics also require Leadership.

    I'm going through all these numbers as well and mine don't match. But I'll put them up in a moment.

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited February 2009
    "Contributing" Engineering 3, Engineering 3, and Engineering 1

    camo_sig2-400.png
    icon-18x18_zps3f731cae.png Basilius | TF2 Backpack | SMITE - Laitarne | PSN - Masked_Unit
  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Rend wrote: »
    I'm going through all these numbers as well and mine don't match. But I'll put them up in a moment.

    The physical deck in front of me says I'm right.
    Darian wrote: »
    MrBlarney wrote: »
    Actually, my tally counts up 40/60 non-Attack cards (66.7%), or 40/70 overall (57.1%).

    28 Crisis Cards involve the risk of morale in some fashion. 41 cards contain a Skill Check, 16 which allow the current player to choose a non-check option, the remaining 25 which are compulsory. Of these 41 checks, 23 involve Politics, 26 involve Leadership, 29 involve Tactics, 10 involve Piloting, and 10 involve Engineering. Any check involving Engineering also involves Tactics, 9/10 checks allowing Piloting also allow Tactics, and 21/23 checks requiring Politics also require Leadership.

    DA will <3 you when he sees this. Then he'll ask you the what the average skill check is for each type of card, possibly using the Target/# of Positive skills (so our most recent one would rate a 3.333 (repeating, of course) for each of Politics, Leadership, and Tactics).

    Another observation: All checks involve Leadership or Tactics. As for average skill check numbers... The overall average is 9.98, the average for cards that include Politics is 10.26, Leadership 9.77, Tactics 10.34, Piloting 10.80, Engineering 11.1.

    chirisigtext.png
  • RendRend Registered User regular
    edited February 2009
    Total Points
    =--=
    Politics: 95.21
    Leadership: 106.05
    Tactics: 121.37
    Piloting: 44.48
    Engineering: 41.73

    Total points: ~409

    Percent per type (rounded to nearest integer)
    =--=
    Politics: 23%
    Leadership: 26%
    Tactics: 29%
    Piloting: 11%
    Engineering: 10%

    Average per Crisis (Average value of this type in crises which include it)
    =--=
    Politics: 4.13
    Leadership: 4.07
    Tactics: 4.18
    Piloting: 4.448
    Engineering: 4.173

    Number of crises total
    =--=
    Politics: 23
    Leadership: 26
    Tactics: 29
    Piloting: 10
    Engineering: 10

    List of values by crisis
    =--=
    Politics:
    4-
    4.5-
    4.33-
    5-
    3.33-

    4.5-
    4-
    4.25-
    3-
    3.5-

    4-
    4.5-
    3.5-
    6.5-
    3.66-

    3.66-
    3.33-
    3.66-
    4-
    6-

    2.66-
    4.33-
    5



    Leadership:
    4-
    4.5-
    4.33-
    3.33-
    4.5-

    4-
    4-
    4.25-
    3-
    4.5-

    3.5-
    4-
    4.5-
    3.5-
    6.5-

    3.5-
    3.66-
    3.33-
    3.66-
    4-

    3-
    4.5-
    6-
    2.66-
    4.33-

    5


    Tactics:
    3.5-
    4.33-
    5-
    3-
    5-

    3.33-
    3.33-
    6.5-
    4-
    4.25-

    4.5-
    3.33-
    3.5-
    4-
    7-

    3.5-
    3.66-
    3.33-
    3.66-
    4-

    6-
    4.5-
    3-
    5-
    4.5-

    2.66-
    5-
    4.33-
    3.66



    Piloting:
    3-
    3.33-
    3.33-
    7-
    3.66-

    6-
    4.5-
    5-
    5-
    3.66


    Engineering:
    3.5-
    5-
    3.33-
    6.5-
    4.25-

    3.33-
    3.5-
    3.66-
    5-
    3.66

  • RendRend Registered User regular
    edited February 2009
    There is a slight margin for error in mine because I am not working from a physical deck, but from a file I typed which contains all 70 of the cards, but it should be accurate enough for any practical purposes.

  • RendRend Registered User regular
    edited February 2009
    Maddoc wrote: »
    "Contributing" Engineering 3, Engineering 3, and Engineering 1

    I knew it.

  • DarianDarian Registered User regular
    edited February 2009
    Now I'm wishing I had put a card in. :|

    Edit: Also, my typed up crisis deck matches Rend's:
    Politics 23
    Leadership 26
    Tactics 29
    Piloting 10
    Engineering 10

  • abotkinabotkin Registered User regular
    edited February 2009
    Rend wrote: »
    Maddoc wrote: »
    "Contributing" Engineering 3, Engineering 3, and Engineering 1

    I knew it.

    Yeah, after his action this turn of drawing cards instead of something useful, I knew it was coming soon.

    steam_sig.png
    3DS: 0963-0539-4405
  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Rend wrote: »
    There is a slight margin for error in mine because I am not working from a physical deck, but from a file I typed which contains all 70 of the cards, but it should be accurate enough for any practical purposes.

    I see. I misallocated one of the skill cards, so it's 41 that have skill checks, not 40. So I'm going back and updating my previous posts. Then I'm going to update the turn.

    chirisigtext.png
  • RendRend Registered User regular
    edited February 2009
    I knew when he tested me, honestly. He's been wasting his turns since the sleeper phase.

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited February 2009
    Oh well, we'll at least pull a decent Leadership card out of them now.

    And I was going to discard anyways. I have fourteen cards in my hand prior to contributing.

    camo_sig2-400.png
    icon-18x18_zps3f731cae.png Basilius | TF2 Backpack | SMITE - Laitarne | PSN - Masked_Unit
  • DarianDarian Registered User regular
    edited February 2009
    By the way, <3 for moving into the office with Zarek. That was a glorious touch.

  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Maddoc, I need to know the order in which you will activate the raiders.

    chirisigtext.png
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited February 2009
    Aft, Port-bow, Fore, Starboard-bow

    camo_sig2-400.png
    icon-18x18_zps3f731cae.png Basilius | TF2 Backpack | SMITE - Laitarne | PSN - Masked_Unit
  • DarianDarian Registered User regular
    edited February 2009
    9 o'clock first, please. I'd rather have our big mass coming down on the civ ships in front than working their way all the way around.

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited February 2009
    Fair enough, Fore first, then, the rest will remain the same.

    camo_sig2-400.png
    icon-18x18_zps3f731cae.png Basilius | TF2 Backpack | SMITE - Laitarne | PSN - Masked_Unit
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited February 2009
    Discarding Leadership 1 now as well, since it won't have any bearing on the outcome of this.

    camo_sig2-400.png
    icon-18x18_zps3f731cae.png Basilius | TF2 Backpack | SMITE - Laitarne | PSN - Masked_Unit
  • DarianDarian Registered User regular
    edited February 2009
    He might want you to put the final choice in Cyan, to be sure you mean it. Downside to activating the fore position first is it brings them closer to Starbuck, where she can use massive firepower to take a bunch down; still it seems like it is worth the risk.

  • RendRend Registered User regular
    edited February 2009
    I'm pretty sure the game's over at this point. It's almost an impossibility for the humans to even get within the range of a 25% chance of jumping without losing.

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited February 2009
    Well, ideally the Centurions will keep Starbuck too preoccupied to take one of the dwindling Vipers herself.

    Activating fore, port-bow, starboard-bow, aft to make it properly official.

    camo_sig2-400.png
    icon-18x18_zps3f731cae.png Basilius | TF2 Backpack | SMITE - Laitarne | PSN - Masked_Unit
  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Turn 29: Gaius Baltar (Maddoc)

    Crisis Step: Prison Labor

    Skill Check [10] Politics + Leadership + Tactics
    Pass: No effect.
    Fail: -1 Morale, -1 Food.

    DevoutlyApathetic plays Politics 4 to set up an Investigative Committee.

    Skill Card Contributions:
    Destiny Deck: 2 - Politics 4 and Tactics 2
    DevoutlyApathetic: 3 - Politics 2, Leadership 2, and Leadership 3
    Rend: 1 - Leadership 2
    Darian: 0
    abotkin: 0
    Maddoc: 3 - Engineering 1, Engineering 3, and Engineering 3

    Total Strength: 8, Fail: -1 Morale, -1 Food.

    Without any other options, the prisoner population of the fleet is put to work. An investigative committee is quickly rounded together, who finds that Gaius Baltar has been using his talents to affect the prisoners' dispositions. The plan is a failure, and morale and food are squandered.


    After Crisis: Activate Raiders
    Fore (9 o'clock) Raiders:
    All six Raiders move to the Port-bow of Galactica (7 o'clock)

    Port-Bow (7 o'clock) Raiders:
    Raider 1: 7 > 5, Viper damaged.
    Raider 2 destroys the Civilian Ship, -2 Population

    Starboard-bow (11 o'clock) Raider:
    The Raider moves to the Starboard-quarter of Galactica (1 o'clock)

    Aft (3 o'clock) Raider:
    The Raider destroys the Civilian Ship, -1 Population


    Special Rule - Relentless Pursuit is discarded.
    Maddoc discards Leadership 1 to reduce his hand size to 10.


    Turn 30: President Tom Zarek (DevoutlyApathetic)

    Receive Skills Step: DevoutlyApathetic draws 2 Politics, 2 Leadership, and 1 Tactics card.

    Current Situation:

    PA-BSG-Game04-Turn30.jpg
    Spoiler:

    chirisigtext.png
  • DarianDarian Registered User regular
    edited February 2009
    Awww, did more of your wittle ships go boom?

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited February 2009
    Spoiler:

    camo_sig2-400.png
    icon-18x18_zps3f731cae.png Basilius | TF2 Backpack | SMITE - Laitarne | PSN - Masked_Unit
  • RendRend Registered User regular
    edited February 2009
    Frakking toasters etc.

  • DevoutlyApatheticDevoutlyApathetic I've Done Worse Registered User regular
    edited February 2009
    Rend wrote: »
    Maddoc wrote: »
    "Contributing" Engineering 3, Engineering 3, and Engineering 1

    I knew it.

    I was working to make it blatantly obvious. The one check after the sleeper phase we didn't have a committee for meant I knew he was a baddie just from the cards that turned up. There really isn't anything we could do about it though.

    Discard Politics 1 to move to Weapons control.

    Leadership 1 played on Rend.
    Launch Vipers for pew pew I guess. On your turn if we're not all dead consider XOing me to pew pew the raider at 1 o'clock. It's going to take us forever to get a viper there but losing it could cost us the game.

    Trogg wrote: »
    Not as positive as AIDS and cancer, but positive nonetheless.

    PSN: QuipFilter
  • RendRend Registered User regular
    edited February 2009
    Because, why not?
    Launch a viper and activate it 3 times to move to starboard quarter and fire at the lone raider there.

  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Turn 30: President Tom Zarek (DevoutlyApathetic)

    Movement Step: Move to Weapons Control by discarding Politics 1
    Action Step: Play Leadership 1 to give William Adama (Rend) Executive Orders.

    Executive Orders: Adama remains in Command, launches a Viper from the port-quarter bay (5 o'clock), orders it around to the starboard-quarter (1 o'clock), and has its pilot attack the Raider there.

    Attack: 8 > 3, Raider destroyed!

    Zarek moves back to Galactica to prepare for its defense, and confers with the Admiral to send out another Viper to protect the remaining civilians.


    Crisis Step: Scouting for Water

    Tom Zarek (DevoutlyApathetic) must choose:
    A) Skill Check [9] Tactics + Piloting
    Pass: +1 Food.
    Fail: -1 Fuel and destroy 1 Raptor.
    OR
    B) -1 Food.


    After Crisis: Activate Raiders, Advance Jump Preparation

    chirisigtext.png
  • DevoutlyApatheticDevoutlyApathetic I've Done Worse Registered User regular
    edited February 2009
    Thoughts?

    Food isn't high on our list of worries right now. Probably a better plan to keep the piloting cards in our hands than use them to save....food.

    Trogg wrote: »
    Not as positive as AIDS and cancer, but positive nonetheless.

    PSN: QuipFilter
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited February 2009
    I know I'm not feeling especially hungry.

    camo_sig2-400.png
    icon-18x18_zps3f731cae.png Basilius | TF2 Backpack | SMITE - Laitarne | PSN - Masked_Unit
  • DevoutlyApatheticDevoutlyApathetic I've Done Worse Registered User regular
    edited February 2009
    Can I use my ability to sacrifice very specific portions of the population?

    Trogg wrote: »
    Not as positive as AIDS and cancer, but positive nonetheless.

    PSN: QuipFilter
  • DarianDarian Registered User regular
    edited February 2009
    No, only Cylons can suicide. Sorry about that.

    Also: go go raiders, kill, maim, destroy!

  • DevoutlyApatheticDevoutlyApathetic I've Done Worse Registered User regular
    edited February 2009
    I wasn't suggesting myself. I have armed guards I can send into the Quorum room, don't I?

    Trogg wrote: »
    Not as positive as AIDS and cancer, but positive nonetheless.

    PSN: QuipFilter
  • DarianDarian Registered User regular
    edited February 2009
    You do. Feel free to play the appropriate quorum card to summon them.

  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    On a side note, I guess I made an edit without realizing it needed clarification that DevoutlyApathetic needed to make a choice between options. I can't be sure if the choice wasn't made because the need for a choice wasn't realized, or if it was because DA was waiting for other opinions to roll in, but it's just a reminder either way. No rush at all.

    chirisigtext.png
  • DevoutlyApatheticDevoutlyApathetic I've Done Worse Registered User regular
    edited February 2009
    MrBlarney wrote: »
    On a side note, I guess I made an edit without realizing it needed clarification that DevoutlyApathetic needed to make a choice between options. I can't be sure if the choice wasn't made because the need for a choice wasn't realized, or if it was because DA was waiting for other opinions to roll in, but it's just a reminder either way. No rush at all.
    I didn't see it until the A/B choice was in there, so no worries there. I was hoping some of my fellow, human, players would chime in their thoughts.
    Darian wrote: »
    You do. Feel free to play the appropriate quorum card to summon them.

    You would me sir.

    Trogg wrote: »
    Not as positive as AIDS and cancer, but positive nonetheless.

    PSN: QuipFilter
Sign In or Register to comment.