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[BSG Boardgame] Game 4 - Game Over: Cylon Victory

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Posts

  • abotkinabotkin Registered User regular
    edited February 2009
    I'd opt to lose the food. The fuel loss would hurt us more I think.

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  • DevoutlyApatheticDevoutlyApathetic I've Done Worse Registered User regular
    edited February 2009
    Option B unless Rend reads this and voices another opinion before Blarney reads this.

  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Turn 30: President Tom Zarek (DevoutlyApathetic)

    Crisis Step: Scouting for Water

    Tom Zarek (DevoutlyApathetic) must choose:
    A) Skill Check [9] Tactics + Piloting
    Pass: +1 Food.
    Fail: -1 Fuel and destroy 1 Raptor.
    OR
    B) -1 Food.

    The fleet continues to lose its food supplies, and with the fleet under siege, the President declines diverting resources to scouting to try and reduce the Cylon threat.


    After Crisis: Activate Raiders, Advance Jump Preparation
    Fore (3 o'clock) Raider:
    Raider advances clockwise to port-quarter (5 o'clock).

    Port-bow (7 o'clock) Radiers:
    All eight Raiders converge on the port-quarter (5 o'clock).

    Jump Preparation advances to Level 2 - Jump is still unavailable.


    Turn 31: Admiral William Adama (Rend)

    Receive Skills Step: Rend draws 3 Leadership and 2 Tactics cards. (The Leadership deck is shuffled after the first draw.)

    Current Situation:

    PA-BSG-Game04-Turn31.jpg
    Spoiler:

    chirisigtext.png
  • DevoutlyApatheticDevoutlyApathetic I've Done Worse Registered User regular
    edited February 2009
    x9.

    .....x9.

    Here I was wondering why the board didn't look so frak-tastic all of a sudden.

  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    They stack. Like Mutalisks. Only more robotic-like.

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  • DevoutlyApatheticDevoutlyApathetic I've Done Worse Registered User regular
    edited February 2009
    Whatever, if they start screaming "Mecha Shiva, Mecha Shiva" I'm going to walk out the nearest air lock.

  • DarianDarian Registered User regular
    edited February 2009
    Mecha Shiva! Mecha Shiva!

    A chant is heard starting from the Cylon fleet.

  • RendRend Registered User regular
    edited February 2009
    You ready for this, DA?

    Here's the plan. I will XO you to run to communications, and run the ship away from the raiders. You STAY THERE, so we can XO you to do it twice and such in a single turn, etc. If the raiders are not threatening any civilian ships and it would take 2 or more raider activations to kill it, then we XO starbuck to take the centurion, or we scout the crisis deck.

    If we're hellishly lucky, we might dodge the raiders long enough to jump.

  • DevoutlyApatheticDevoutlyApathetic I've Done Worse Registered User regular
    edited February 2009
    Alright. Probably moving B over to the 3 o'clock position if I'm understanding you.
    Spoiler:

  • RendRend Registered User regular
    edited February 2009
    or...
    Spoiler:

  • RendRend Registered User regular
    edited February 2009
    Actually, with your disadvantage, I think it would just be more prudent to go there myself. That way baltar could not sabotage one of our turns by moving to comm.

    I will move to communications myself and activate it, moving the 5 o'clock civilian ship to 3 o'clock.

  • DevoutlyApatheticDevoutlyApathetic I've Done Worse Registered User regular
    edited February 2009
    You actually get to move both ships and see what each is before you decide to move them.

  • RendRend Registered User regular
    edited February 2009
    Yeah, I'll stick with the cyanned above.

  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Turn 31: Admiral William Adama (Rend)

    Movement Step: Move to Communications.
    Action Step: Activate location to look at the two civilian ships, move the port-quarter (5 o'clock) ship to aft (3 o'clock).

    The Admiral tries to buy time by commanding the movement of the civilian fleet out of the way of the raider swarm.


    Crisis Step: Scouting for Fuel

    William Adama (Rend) must choose:
    A) Skill Check [12] Tactics + Piloting
    Pass: +1 Fuel
    Fail: -1 Fuel and destroy 1 Raptor
    OR
    B) Roll a die. If 4 or lower, -1 Fuel.


    After Crisis: Activate Raiders, Advance Jump Preparation

    chirisigtext.png
  • abotkinabotkin Registered User regular
    edited February 2009
    I can help with this skill check a fair amount if we go for it.

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  • DevoutlyApatheticDevoutlyApathetic I've Done Worse Registered User regular
    edited February 2009
  • RendRend Registered User regular
    edited February 2009
    Choose option B

  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Turn 31: Admiral William Adama (Rend)

    Crisis Step: Scouting for Fuel

    William Adama (Rend) must choose:
    A) Skill Check [12] Tactics + Piloting
    Pass: +1 Fuel
    Fail: -1 Fuel and destroy 1 Raptor
    OR
    B) Roll a die. If 4 or lower, -1 Fuel.

    Fuel Risk: 5 > 4, No Fuel lost.

    Admiral Adama declines a search for more Fuel, not while the fleet continues to be under heavy attack.


    After Crisis: Activate Raiders, Advance Jump Preparation
    The massed raiders in the port-quarter activate!

    Raider 1: 1 < 5, Viper missed.
    Raider 2: 4 < 5, Viper missed.
    Raider 3: 3 < 5, Viper missed.
    Raider 4: 4 < 5, Viper missed.
    Raider 5: 7 > 5, abotkin plays Piloting 2 to engage Evasive Maneuvers.
    Re-roll: 1 < 5, Viper missed.
    Raider 6: 1 < 5, Viper missed.
    Raider 7: 2 < 5, Viper missed.
    Raider 8: 1 < 5, Viper missed.
    Raider 9: 4 < 5, Viper missed.

    Jump Preparation advances to Level 3, Jump still unavailable.


    Turn 32: Lee "Apollo" Adama (Darian)

    Current Situation:

    PA-BSG-Game04-Turn32.jpg
    Spoiler:

    chirisigtext.png
  • DarianDarian Registered User regular
    edited February 2009
    Staying in the Cylon fleet, activating the heavy raiders.

  • abotkinabotkin Registered User regular
    edited February 2009
    Woohoo! That makes up for last time when 2 evasive maneuvers wouldn't save the viper from the very first raider attack.

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  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Darian, what are you drawing?

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  • DarianDarian Registered User regular
    edited February 2009
    Well, I figure if all the dice are rolling low, we should go for the tactic where the humans have to roll instead of the toasters.

    Draw Piloting and Engineering.

  • DevoutlyApatheticDevoutlyApathetic I've Done Worse Registered User regular
    edited February 2009
    Sure, just send your metal minions to do the work you couldn't finish.

  • DarianDarian Registered User regular
    edited February 2009
    I tried to finish it, but all the raiders missed that one pesky little viper. :tear:

  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Turn 32: Lee "Apollo" Adama (Darian)

    Receive Skills Step: Darian draws 1 Piloting and 1 Engineering card.
    Movement Step: Remain in Cylon Fleet Location.
    Action Step: Activate Heavy Raiders (and Centurions).

    The Centurion on the Boarding Track advances to step 3 - two more steps to Cylon victory.
    The Heavy Raider at port-quarter (5 o'clock) deposits its payload of Centurions (step 1).
    The Heavy Raider at the fore of Galactica (9 o'clock) moves to the port-bow, ready to board.
    The two Heavy Raiders in the starboard-quarter (1 o'clock) swing to the aft of Galactica (3 o'clock).

    Lee Adama continues to squeeze in the human fleet, bringing the Centurions further into Galactica and more Heavy Raiders closer to depositing their payloads.


    Turn 33: Kara "Starbuck" Thrace (abotkin)

    Current Situation:

    PA-BSG-Game04-Turn33.jpg
    Spoiler:

    chirisigtext.png
  • DevoutlyApatheticDevoutlyApathetic I've Done Worse Registered User regular
    edited February 2009
  • DarianDarian Registered User regular
    edited February 2009
    I got a big grin when I saw the new board, myself. It's much more... daunting this way.

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited February 2009
    Barely even any room for the lonely little Viper

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  • DevoutlyApatheticDevoutlyApathetic I've Done Worse Registered User regular
    edited February 2009
    Maddoc wrote: »
    Barely even any room for the lonely little Viper
    Obviously your eyesight isn't any better than your Raider's.

  • abotkinabotkin Registered User regular
    edited February 2009
    Which do we consider more important at the moment, taking out some of those raiders and stalling them in place, or attempting to take out the centurions? I can potentially make a large dent in the number of raiders this turn since they're right there at one of the launch spots.

    Oh, and I'll take a leadership.

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  • DevoutlyApatheticDevoutlyApathetic I've Done Worse Registered User regular
    edited February 2009
    If Maddoc activates Heavy Raiders it takes only a single bad card draw for us to lose. If Darian follows him the card draws (and jumps) are irrelevant. Though Rend's opinion is probably worth hearing on this.

  • RendRend Registered User regular
    edited February 2009
    I think the most important move right now is to take out the centurions, personally. However, we can't play keep-away forever. I vote shoot a centurion, but it's up to you.

  • abotkinabotkin Registered User regular
    edited February 2009
    Assuming Civilian ship B isn't empty, we're 2 raider activations away from losing. We're also 2 heavy raider activations away from losing. From what I understand, raider activations are much more common than heavy raider activations. Either way, it's only 2 activations. (I'm discounting entirely the possibility that those 9 raiders fail to kill the single viper that is currently holding them back.)

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  • abotkinabotkin Registered User regular
    edited February 2009
    Alright, I'm just going to go with it. I can do some serious damage in a viper at the moment, but am lacking the tools to help myself take down a centurion.

    Moving to the Hangar Deck and activating it to launch myself at 5 o'clock. I will then play Piloting 3 to shoot at 4 of these nasty raiders.

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  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Turn 33: Kara "Starbuck" Thrace (abotkin)

    Receive Skills Step: abotkin draws 2 Tactics, 2 Piloting, and 1 Leadership card.
    Movement Step: Move to Hangar Bay.
    Action Step: Launch Viper to port-quarter and play Piloting 3 to deliver Maximum Firepower to the Raiders.

    Attack 1: 4 > 3, Raider destroyed.
    Attack 2: 4 > 3, Raider destroyed.
    Attack 3: 3 > 3, Raider destroyed.
    Attack 4: 2 < 3, Raider missed.

    Starbuck, concerned with the continued attacks of the Raiders, pilots the last able Viper into the swarm and shoots down three in short order.


    Crisis Step: Riots

    Admiral William Adama (Rend) must choose:
    A) -1 Food, -1 Morale
    OR
    B) -1 Population, -1 Fuel


    After Crisis: Activate Basestars, Advance Jump Preparation

    chirisigtext.png
  • DevoutlyApatheticDevoutlyApathetic I've Done Worse Registered User regular
    edited February 2009
    Gee. That's such a tough choice.

    A) Don't lose the game.

    or

    B) Lose the game.

    Hmm....

  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    *shrug* I'm not one for automating these things. Plus I've got other things to be doing at the moment.

    abotkin, since it will be the end of your turn, you must discard one card to put your total hand size to 10.

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  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    edited February 2009
    ....this looks eerily familiar.

    Just sayin'.

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  • abotkinabotkin Registered User regular
    edited February 2009
    I'll discard an Engineering 1.

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  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Sorry for the delays, all. I'll update the gamestate in the afternoon.

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