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[BSG Boardgame] Game 4 - Game Over: Cylon Victory

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Posts

  • RendRend Registered User regular
    edited February 2009
    By the way, Playing Tactics 4 to boost the first armory roll.

  • RendRend Registered User regular
    edited February 2009
    Bang Bang.

    Nice timing on the Command Authority there. I've never really been certain when a good time to use it is.

    Well crap. Command Authority, Communications, is there anything else you think isn't very good we can effectively use this game? :p

  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Turn 38: Kara "Starbuck" Thrace (abotkin)

    Receive Skills Step: abotkin draws 1 Leadership card.
    Movement Step: Move to Hangar Deck.
    Action Step: Play Leadership 1 to give Tom Zarek (DevoutlyApathetic) Executive Orders.

    Executive Orders: Zarek activates the Armory twice, attacking the Centurions.
    Rend plays Tactics 4 to aid the first roll.

    Attack 1: 8 + 2 > 7, Centurion downed.
    Attack 2: 2 < 7, Centurion missed.

    With renewed vigor and support from Starbuck and the Admiral, Zarek leads another attack against the Centurion boarding parties. This time, the attack is a success, pushing the Centurion forces back, though not completely.


    Crisis Step: Keep Tabs on Visitor

    Kara "Starbuck" Thrace (abotkin) must choose:
    A) Skill Check [12] Politics + Leadership + Tactics
    Pass: No effect.
    Fail: Roll a die. If 4 or lower, -2 population.
    OR
    B) Kara "Starbuck" Thrace (abotkin) discards 4 random Skill Cards.


    After Crisis: Activate Raiders, Advance Jump Preparation

    chirisigtext.png
  • RendRend Registered User regular
    edited February 2009
    If I might recommend the discard option?

    It's almost a certainty that we'll have to compete with the cylons, since this would be an instant victory for them, so I think 4 cards is a bargain.

  • abotkinabotkin Registered User regular
    edited February 2009
    Yeah, it's a shame to lose the last of my hand, but I agree that that is the safer choice. And it's not a huge loss considering space is empty at the moment.

    Discard Leadership 2, Piloting 5, and Engineering 1.

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    3DS: 0963-0539-4405
  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Turn 38: Kara "Starbuck" Thrace (abotkin)

    Crisis Step: Keep Tabs on Visitor

    Kara "Starbuck" Thrace (abotkin) must choose:
    A) Skill Check [12] Politics + Leadership + Tactics
    Pass: No effect.
    Fail: Roll a die. If 4 or lower, -2 population.
    OR
    B) Kara "Starbuck" Thrace (abotkin) discards 4 random Skill Cards.

    A familiar face is seen aboard Galactica, but not one that is welcomed... Starbuck carefully trails the mark to make sure that the unwelcome guest does not do further damage while left unchecked.


    After Crisis: Activate Raiders, Advance Jump Preparation
    No Raiders or Basestars to Activate.
    Jump Preparation advances to Level 2 - Jump still not Available.


    Turn 39: Gaius Baltar (Maddoc)

    Receive Skills Step: Maddoc draws 2 Politics, 1 Leadership, and 1 Engineering card.

    Current Situation:
    PA-BSG-Game04-Turn39.jpg
    Spoiler:

    chirisigtext.png
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited February 2009
    Make my way to the Press Room and hold a very special press release, wherein... Shock and Surprise! Our dear Dr. Baltar has been a cylon all along! The 'news' is, of course, absolutely devastating to fleet morale.

    Particularly amongst the remaining female population.

    Discard Politics 1, Leadership 2, 2, Tactics 3, and Engineering 1

    camo_sig2-400.png
    icon-18x18_zps3f731cae.png Basilius | TF2 Backpack | Hero Academy - Laitarne | PSN - Masked_Unit
  • DevoutlyApatheticDevoutlyApathetic I've Done Worse Registered User regular
    edited February 2009
    Shocked. Shocked I say.

    Trogg wrote: »
    Not as positive as AIDS and cancer, but positive nonetheless.
  • RendRend Registered User regular
    edited February 2009
    And to think, this whole time I thought DA was the most suspicious.

  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Turn 39: Gaius Baltar (Maddoc)

    Movement Step: Move to Press Room
    Action Step: Reveal as Cylon. Maddoc discards down to three cards and 1 Morale is lost.

    Gaius Baltar finally reveals his true nature as a Cylon agent! The revelation of the parts he has played in the recent troubles experienced sends a shock through the fleet, reducing its peoples' resolve.


    Turn 40: President Tom Zarek (DevoutlyApathetic)

    Receive Skills Step: DevoutlyApathetic draws 2 Politics, 2 Leadership, and 1 Tactics card. (The Leadership Deck is shuffled after the first draw.)

    Current Situation:
    PA-BSG-Game04-Turn40.jpg
    Spoiler:

    chirisigtext.png
  • DevoutlyApatheticDevoutlyApathetic I've Done Worse Registered User regular
    edited February 2009
    Do do do do, waiting for cards....

    So, thoughts on what I should do? Barring ability maybe scout the Crisis deck? I could go Quorom it up now but there really isn't much to be gained by that as far as I recall.

    Trogg wrote: »
    Not as positive as AIDS and cancer, but positive nonetheless.
  • DevoutlyApatheticDevoutlyApathetic I've Done Worse Registered User regular
    edited February 2009
    Fuck it. I'm not making a decision.

    Play Leadership 1 on William Adama.

    Alright Old Man, your ship is half destroyed, there is barely any ships left in the fleet, people are on the brink of suicide and we're almost out of food and fuel....

    Fix it.

    Trogg wrote: »
    Not as positive as AIDS and cancer, but positive nonetheless.
  • RendRend Registered User regular
    edited February 2009
    Move to the Research Lab. Play Tactics 2 to launch a scout at the crisis deck.

  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Turn 40: President Tom Zarek (DevoutlyApathetic)

    Movement Step: Remain in Armory
    Action Step: Play Leadership 1 to give William Adama (Rend) Executive Orders.

    Executive Orders: William Adama (Rend) moves to Research Lab and plays Tactics 2 to scout the Crisis Deck.

    Raptor Risk: 3 = 3, Scout successful.

    Rend looks at the top card of the Crisis Deck then moves it to the bottom.


    Crisis Step: Water Sabotaged

    Tom Zarek (DevoutlyApathetic) must choose:
    A) Skill Check [13] Politics + Leadership + Tactics
    Pass: No effect.
    Fail: -2 Food.
    OR
    B) -1 Food.


    After Crisis: Activate Raiders, Advance Jump Preparation

    chirisigtext.png
  • DevoutlyApatheticDevoutlyApathetic I've Done Worse Registered User regular
    edited February 2009
    You saw nothingk.
    Spoiler:

    Trogg wrote: »
    Not as positive as AIDS and cancer, but positive nonetheless.
  • RendRend Registered User regular
    edited February 2009
    So then you choose the skill check?

  • DarianDarian Registered User regular
    edited February 2009
    ...

    Why are your avatars that similar now? What's with the Squashua love all of a sudden?

  • DevoutlyApatheticDevoutlyApathetic I've Done Worse Registered User regular
    edited February 2009
    Rend wrote: »
    So then you choose the skill check?

    ....I totally misread that, totally glanced over it and assumed the -1 was a partial pass.

    Uh, assuming I can pass on that previous order, thoughts? We can live through the loss of 1 food but two will destroy us. Starbuck's hand is empty and I'm not positive about the size of Darians hand but Baltar probably has a high point value card saved up to screw with us.

    Trogg wrote: »
    Not as positive as AIDS and cancer, but positive nonetheless.
  • DarianDarian Registered User regular
    edited February 2009
    My hand is mostly full of wonderful cards, since I can only add one to any given check.

    Edit: But I'm fine with you choosing option B instead; I thought that would be what you wanted in the first place.

  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Darian wrote: »
    ...

    Why are your avatars that similar now? What's with the Squashua love all of a sudden?

    Blame DA.

    Also, I didn't see nothin'.

    chirisigtext.png
  • RendRend Registered User regular
    edited February 2009
    I wouldn't risk it. We've already rolled the hard six.

  • DevoutlyApatheticDevoutlyApathetic I've Done Worse Registered User regular
    edited February 2009
    Alright, Option B it is then.

    Trogg wrote: »
    Not as positive as AIDS and cancer, but positive nonetheless.
  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Turn 40: President Tom Zarek (DevoutlyApathetic)

    Crisis Step: Water Sabotaged

    Tom Zarek (DevoutlyApathetic) must choose:
    A) Skill Check [13] Politics + Leadership + Tactics
    Pass: No effect.
    Fail: -2 Food.
    OR
    B) -1 Food.

    Baltar has left a final surprise for the fleet, as a tank holding some of the fleet's valuable water bursts and starts expelling water out into space. President Zarek decides to try not to take extreme measures with the risk of worsening the damage, and decides to deal with the loss as best as possible.


    After Crisis: Activate Raiders, Advance Jump Preparation
    No Raiders or Basestars to Activate.
    Jump Preparation advances to Level 3 - Jump Unavailable.


    Turn 41: Admiral William Adama (Rend)

    Receive Skills Step: Rend draws 3 Leadership and 2 Tactics cards.

    Current Situation:
    PA-BSG-Game04-Turn41.jpg
    Spoiler:

    chirisigtext.png
  • RendRend Registered User regular
    edited February 2009
    Play Tactics 1 to scout the crisis deck.

  • DarianDarian Registered User regular
    edited February 2009
    That's the sort of thing a Cylon would do!

    I'm on to you, Admiral.

  • RendRend Registered User regular
    edited February 2009
    I'll show you MY crisis deck. :winky:

  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Turn 41: Admiral William Adama (Rend)

    Movement Step: Remain in Research Lab.
    Action Step: Play Tactics 1 to scout the Crisis Deck.

    Raptor Risk: 4 > 3, Scout successful.

    Rend looks at the top card of the Crisis Deck then moves it to the bottom.


    Crisis Step: Guilt By Collusion

    Skill Check [9] Leadership + Tactics
    Pass: William Adama (Rend) may choose a character to move to the “Brig.”
    Fail: -1 Morale.


    After Crisis: Activate Raiders, Advance Jump Preparation


    Skill Card Contributions
    Destiny Deck: 2
    Darian: 1
    abotkin: 0 (no cards in hand)
    Maddoc: 1
    DevoutlyApathetic: ???
    Rend: ???

    chirisigtext.png
  • DarianDarian Registered User regular
    edited February 2009
    I'll contribute one; not doing anything else with my cards these days.

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited February 2009
    Contributing one card

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    icon-18x18_zps3f731cae.png Basilius | TF2 Backpack | Hero Academy - Laitarne | PSN - Masked_Unit
  • DevoutlyApatheticDevoutlyApathetic I've Done Worse Registered User regular
    edited February 2009
    I uh, really don't think I care about this check.

    I'll submit a tentative Zero cards barring some kind of contrary input from the Admiral. In the morning, when sleep has fixed this exhaustion and blood alcohol content issues I'm currently having.

    Trogg wrote: »
    Not as positive as AIDS and cancer, but positive nonetheless.
  • RendRend Registered User regular
    edited February 2009
    I'll wait on contributing for the moment, because I think we should pass this given one fact: Super crisis.

    There's 1 super crisis that could doom us when maddoc gets his turn, one that could endanger us, but ONLY if we fail this check, and 2 which would be useless to them in the timeframe they have.

    And the skill check on the one that would be useful is pretty brutal. So I say lets win this one. We want 3 morale when maddoc's turn comes up, in case he has that one.

  • DevoutlyApatheticDevoutlyApathetic I've Done Worse Registered User regular
    edited February 2009
    Rend wrote: »
    I'll wait on contributing for the moment, because I think we should pass this given one fact: Super crisis.

    There's 1 super crisis that could doom us when maddoc gets his turn, one that could endanger us, but ONLY if we fail this check, and 2 which would be useless to them in the timeframe they have.

    And the skill check on the one that would be useful is pretty brutal. So I say lets win this one. We want 3 morale when maddoc's turn comes up, in case he has that one.

    If we fail this check and are left with a 50/50 chance of being fucked on Maddoc's turn I have to ask if we really want to even see Maddoc's next turn. At this stage we can get a 25% chance of winning on Starbuck's turn, 50% if we have a card that's likely to get spent attempting to pass this check. It comes down to a die roll so I guess the real question is this:

    Should we be considering Forcing a Jump?

    This is really a matter of opinion and style and I'd like to hear y'all's thoughts on this.

    Trogg wrote: »
    Not as positive as AIDS and cancer, but positive nonetheless.
  • RendRend Registered User regular
    edited February 2009
    I vote no. I'd rather not, after all this, leave it to a coin flip.

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited February 2009
    I was sort of hoping that one of those basestar shots last time would have taken out FTL Control to avoid that scenario, personally. :|

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    icon-18x18_zps3f731cae.png Basilius | TF2 Backpack | Hero Academy - Laitarne | PSN - Masked_Unit
  • abotkinabotkin Registered User regular
    edited February 2009
    I'm OK with sticking it out, the board is clear right now. I think we stand a decent chance of making it without forcing the jump.

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  • abotkinabotkin Registered User regular
    edited February 2009
    Sooo.... are we going to attempt to pass the skill check or not? It's obvious and unnecessary, but I'll go ahead and put it down so my post has a bit more substance and will hopefully get this back on track.

    Empty hand, submitting no cards to the skill check.

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  • RendRend Registered User regular
    edited February 2009
    I'll wait just a bit longer for DA.

  • DevoutlyApatheticDevoutlyApathetic I've Done Worse Registered User regular
    edited February 2009
    Two cards, like the number of days that took....

    Trogg wrote: »
    Not as positive as AIDS and cancer, but positive nonetheless.
  • RendRend Registered User regular
    edited February 2009
  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Turn 41: Admiral William Adama (Rend)

    Crisis Step: Guilt By Collusion

    Skill Check [9] Leadership + Tactics
    Pass: William Adama (Rend) may choose a character to move to the “Brig.”
    Fail: -1 Morale.

    Skill Card Contributions
    Destiny Deck: 2
    Darian: 1
    abotkin: 0 (no cards in hand)
    Maddoc: 1
    DevoutlyApathetic: 2
    Rend: 4

    Skill Cards and Result
    Leadership 1
    Leadership 1
    Leadership 2
    Leadership 2
    Leadership 3
    Tactics 2
    Tactics 3

    Politics 4
    Piloting 1
    Piloting 3

    Total: 14 - 8 = 6, Fail: -1 Morale.

    Angered and confused over Baltar's reveal as a Cylon, the remaining humans demand answers from the fleet leadership. Ultimately, the seeds of discord sown by the Cylon agents is enough to prevent anyone from cooling the situation, further dampening the fleet's spirit further.


    After Crisis: Activate Raiders, Advance Jump Preparation
    No Raiders or Basestars to Activate.
    Jump Preparation advances to Level 4 - Jump available with high risk.


    Turn 42: Lee "Apollo" Adama (Darian)

    The Destiny Deck is rebuilt (Tactics Deck is shuffled after the first draw).

    Receive Skills Step: Darian draws 2 Engineering cards.
    Movement Step: Stay at Caprica.
    Action Step: Activate location to draw two Crisis Cards and play one.

    Current Situation:
    PA-BSG-Game04-Turn42.jpg
    Spoiler:

    Darian, which Crisis Card will you play?

    chirisigtext.png
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