Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
In the Second Age of the Third Age, there was KING OF DRAGON PASS [LP]
King of Dragon Pass is a 1999 computer game published by A Sharp. Set in the fictional world of Glorantha, it depicts the lives and fortunes of one of several barbarian clans, settling the untamed lands of Dragon Pass over the course of several decades. The clans bear some similarities, such as fyrds and lawspeakers, to the Iron Age Nordic peoples.
The player controls the seven-member clan ring leading the clan, providing leadership to the clan in all aspects of its life from rituals to diplomacy. The ring can make two macro-level decisions per each of the five seasons in the Gloranthan year. Random events are drawn from a pool of hundreds and are often influenced by previous decisions. In battle, the player determines the goals and preparations, and possibly chooses the actions of his nobles at pivotal moments. To succeed, a player must balance the various needs of survival and prospering, as well as manage the problems presented by the setting or the clan individuals.
But that's just the boring description! Suffice it to say that in this game you control a bunch of rowdy Norsemen who drink, gamble their fortunes with dragons, raise bearded younglings and fight trolls.
Wait, how does this work exactly?
This game doesn't really have a genre. I guess you can call it a god-game/RPG hybrid, but that won't do it justice. There's no animation at all in the game, it's entirely made up of 2D paintings of what's going on. Every ingame year you must plant crops, raise cattle, and war with your neighboring clans. Everything you do in the game has an effect: you don't have enough kindling so you chop down more trees, and a wood nymph sleeps with some of your men, causing vines to burst from their skins. You send a scouting party to the north to look for enemy patrols, you find ancient dwarven treasure. You decide to let some filthy hobos spend the night in your town, and they turn out to be priests who bless the whole town with rains of cows and rye. This goes on and on, and your tiniest act can literally determine if you will find fortune or death in the cold wastes of the north.
And what do we get to do?
Everything! You will decide if our noble tribe pays homage to the Gods, plants more crops, goes to war, or chooses to banish the town drunk after he fucks all the livestock. Every decision in the game I will leave to you, my humble audience.
How often will you update? I've been hurt before, you know.
I don't know. I don't care. Maybe I'll only update once. Maybe I'll keep going to the end of the game. Maybe I'll forget about the thread after a week only to bring it back in two months. Who knows! he goal is to have fun, not commit to a tight schedule. I'll update when I feel like it.
I'm still not sure if I should care...
ah, but I have just the thing to change your mind! For only in King of Dragon Pass can you:
Wage Epic Battles!
Compete In Viking Iron Chef Contests!
Totally Trip Out On Some Drugs To Prove You've Got What It Takes To Rule!