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[Mouse Guard] Spring 1152 (OOC)

Premier kakosPremier kakos Registered User, ClubPA regular
edited March 2009 in Critical Failures
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It's not what you fight, but what you fight for.

It is now Spring of 1152. The snows have thawed and Lockhaven has managed to survive through the harsh winter. But while the dangers of weather peel away, new threats face the Mouse Territories. This is the story of one Guard patrol group on its mission to protect Mousekind from the plethora of threats.

Needed: Four players who want to play Mouse Guard: The Mousening.

This is a Play by Post and I think I'll be using Obsidian Portal as the place to play this. My OP name is LambdaKnight, BTW.

So, who wants to play?

Premier kakos on
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Posts

  • MarshmallowMarshmallow Registered User regular
    edited January 2009
  • nefffffffffffnefffffffffff Registered User regular
    edited January 2009
    I don't really know this game but please fill me in because I want to play.

    camo_sig2.png
  • ArcanisTheImpotentArcanisTheImpotent Registered User regular
    edited January 2009
    I don't really know this game but please fill me in because I want to play.

    why I dare say, i do believe we have been discussing this very game in a thread recently...

    :)

    Player of Batgirl, Gotham Knights
    GM of Monsterhearts: Blackwood
  • Dac VinDac Vin Reimu Hakurei sat in her shrine because she was on the internet. Registered User regular
    edited January 2009
    Count me in! Same situation as nefffffffff, I don't know much if at all about it, but it sounds interesting.

    camo_sig.png
  • YesNoMuYesNoMu Registered User
    edited January 2009
    Ooh! I just got the book, I'd love to be in a PbP if there's an opening.

    camo_sig2.png
  • INeedNoSaltINeedNoSalt Registered User regular
    edited January 2009
    i feel like i am your best bet for a mouse guard, kakos

    sometimes you just gotta do a thing
  • Premier kakosPremier kakos Registered User, ClubPA regular
    edited January 2009
    Okay. All those people who are interested, I need characters. Due to the limited space, I'll choose the four players from the four best characters I recieve. I apologise if you don't make it in. :(

    http://www.indiepressrevolution.com/xcart/product.php?productid=16758&cat=0&hotseller

    If you haven't already purchased the book and are interested, go there and you can get the physical book AND the PDF for immediate use.

    SuperKawaiiWillSig.jpg
  • MarshmallowMarshmallow Registered User regular
    edited January 2009
    Alright, I borrowed Arcanis' format for this, I'd like to play a tenderpaw if possible so that would mean one of the other players would have to act as my character's mentor. If no one wants to do this or it seems like a bad idea I'd have no problem converting him up to a regular guardmouse.
    Ravi is the second-born son of Tallus the archivist and Ilyn the insectrist of Sprucetuck. Growing up he took every opportunity to accompany his father to the archives, helping fetch scrolls and papers when needed. His spare time in the libraries was spent satisfying his curiosity towards the multitude of flora and fauna native to the Territories, reading the many essays and accounts available front to back. Many a night of his was spent reading by candlelight, and marveling at the adventures and intelligence of the brave mice who had written these reports.

    His induction into the guard came about after an altercation between his father and an administrator over funding led him to pursue a misguided attempt to blackmail the administrator with forged records. The administrator, named Simon, won out and poisoned Ravi's career prospects in Sprucetuck. Fearing that Simon might attempt to ruin the rest of his family, Ravi fled Sprucetuck to Lockhaven, where he volunteered himself for recruitment into the Mouse Guard. He deeply regrets his actions against Simon, and would try to make amends if he thought that Simon would ever accept them. As things are now, he sporadically exchanges letters with his family, but other than that has cut his ties with Sprucetuck, preferring to pretend. for the time being, that his improprieties there never happened.

    Once in Lockhaven, Ravi quickly found himself put under the tutelage of Darrick the archivist, one of the oldfurs in charge of the extensive records held by the Mouse Guard. Ravi quickly established himself as one of the quicker assistants, and was given a fair amount of leniency with the projects he pursued, often finding himself working into the wee hours on some grand reorganizing or filing job. On his rare moments off, he enjoyed exploring the area outside of Lockhaven, often with his friend, Alder the assistant cartographer in tow. The two mice had only a passing interest in each other's study, but that didn't stop Alder from trying to teach Ravi to spot and measure landmarks for traveling, and Ravi from pointing out the more interesting birds that frequented the forest to Alder.

    Ravi's time spent among such great stores of mouse knowledge has instilled in him an utmost respect for the pursuit of such. He sees the advances and progress of mousekind as flowing directly from the acquisition of knowledge of their surroundings. When faced with a problem his first instinct is to observe and understand it, trusting that with understanding comes the answer to your dilemmas.

    Ravi is soon set to be assigned to a Mouse Guard patrol, though nervous he feels his expertise in lore will be a definite asset in recognizing and avoiding danger. He also welcomes the chance to go beyond Lockhaven, and discover new things to record himself and add to the Guard's archives.
    Spoiler:

  • YesNoMuYesNoMu Registered User
    edited January 2009
    Backstory:
    Spoiler:

    Stats:
    Spoiler:

    Is it ok to have my father as my enemy?

    Haha, Marsh, we're both observers by instinct. Hopefully our other party members will be charging right in there.

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  • ArcanisTheImpotentArcanisTheImpotent Registered User regular
    edited February 2009
    lol

    copperwood guardmouse smith with a dad named jasper...

    yesnomu stole my sample character

    Player of Batgirl, Gotham Knights
    GM of Monsterhearts: Blackwood
  • YesNoMuYesNoMu Registered User
    edited February 2009
    Well, I was going to be a sciencey mouse from Sprucetuck whose parents mixed the scent barrier and who used a spear, but Marsh totally stole my idea. So, pick a different character to steal from the next guy, I guess.

    Where are the sample characters? I had no idea!

    camo_sig2.png
  • ArcanisTheImpotentArcanisTheImpotent Registered User regular
    edited February 2009
    haha it was just a joke (it's in the mouse guard discussion thread)

    Player of Batgirl, Gotham Knights
    GM of Monsterhearts: Blackwood
  • MarshmallowMarshmallow Registered User regular
    edited February 2009
    Ravi isn't actually too much of a proper sciencemouse even, he's got more of a naturalist bent going on.

    EDIT: Spears and knives are pretty nice if you don't have a good fighter skill because you can use your Nature for Maneuver tests.

  • YesNoMuYesNoMu Registered User
    edited February 2009
    haha it was just a joke (it's in the mouse guard discussion thread)
    Oh, I see! Well, two mice from Copperwood whose parents are smiths wouldn't be weird, we're pretty different otherwise. I'll change my dad's name, and it'll be perfect!

    camo_sig2.png
  • INeedNoSaltINeedNoSalt Registered User regular
    edited February 2009
    Spoiler:

    Henson hails from Port Sumac, where his parents reared insects of various species to aid the sailors and crews in their duties (particularly, Henson's families grew large, tough beetles that could be used to load or unload large hauls of goods onto and off of boats; they also rented or sold such beetles to travelers who would carry goods from the Port back to other cities.)

    When Henson was first taken in as a Tenderpaw under a Senior Artisan, his learned affinities for insects made him a perfect candidate for tutelage under Erik, one of the Guard's most capable insectrists (word has it that Erik knows his bugs so well that he can even speak their language!)

    From there, Henson was led on to study under Bryant, an Oldfur Patrol Guard who favored a calculated, mindful approach to Guard work. "Always know what you're getting into," Bryant would say. "Acting blindly is often worse than not acting at all."

    Henson celebrated his acceptance in the Mouse Guard proper by taking a brief visit to Port Sumac, his home town. While there, he drank heavily with his old friends. While intoxicated, he found himself and his friend Conrad arguing with a sailor mouse. The argument led to fisticuffs, and during the brawl, Conrad stabbed the sailor mouse, who died from the wound. Henson took full responsibility for the murder, and spent three years in prison before being allowed to return to the Mouse Guard.

    Since his incarceration, Henson has shown his dedication to the Guard and their ideals, forcing himself to be an example of the Guard's ideals and qualities. Still, his recklessness that night haunts him internally and externally, and the Guard Captain Gerard (long-time friend to the slain sailor) still does everything in his power to stymie Henson's progress through the guard.

    Henson's friend, Conrad, has since purchased his own boat and set himself upon a life of mouse piracy, attacking other mouse ships and smuggling their goods into Port Sumac through his fences.

    sometimes you just gotta do a thing
  • YesNoMuYesNoMu Registered User
    edited February 2009
    Haha, we're the band of mouse-criminals. Awesome.

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  • MarshmallowMarshmallow Registered User regular
    edited February 2009
    Oh snap, I forgot to reduce my circles for that, too. Guess I've got Circles 1 instead of 2.

    Also, every one of us so far has an instinct or belief that discourages rushing in, should be fun.

  • INeedNoSaltINeedNoSalt Registered User regular
    edited February 2009
    Would totally take on a certain tenderpaw criminal as my own ward if he so desired

    sometimes you just gotta do a thing
  • MarshmallowMarshmallow Registered User regular
    edited February 2009
    That would be incredibly rad of you. :D

  • fadingathedgesfadingathedges Registered User regular
    edited February 2009
    Are you still accepting character applications, and at what rank do you have a dearth? ::goes to see and make a mouse::

    Win some blizzard Comic-Constuff: http://splur.gy/r/97y9q/r/2NRMzn3qxnH
  • YesNoMuYesNoMu Registered User
    edited February 2009
    No patrol leader yet.

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  • fadingathedgesfadingathedges Registered User regular
    edited February 2009
    yeah, i'm working on one now ;o


    e~ got lots done, going to bed, will prolly finish tomorrow

    Win some blizzard Comic-Constuff: http://splur.gy/r/97y9q/r/2NRMzn3qxnH
  • OhtheVogonityOhtheVogonity Registered User regular
    edited February 2009
    I would love to be a part of this, but I don't think it's in the cards at the moment.

    Nonetheless, I will monitor this closely.

    Best of luck you brave little mice!

    Oh freddled gruntbuggly...thy micturations are to me/ As plurdled gabbleblotchits on a lurgid bee
  • DiscoGobboDiscoGobbo Registered User
    edited February 2009
    I'll have my guardmouse, Chesterfield, up around lunchtime.

    PSN ID : DiscoGobbo.
    Warrior | Mage
  • A BearA Bear Registered User
    edited February 2009
    Judging from the level of interest in this thread, if there are enough beginners for a second run maybe a few of us could get together. Even if our first missions are just the "LTP" ones from the book.

    Edit: In the meantime as I'm drawing up some fun character ideas, maybe I'll end up throwing my hat in the ring here too. There have only been three submissions currently, right?

    [SIGPIC][/SIGPIC]
  • DiscoGobboDiscoGobbo Registered User
    edited February 2009
    Chesterfield

    Stats
    Spoiler:

    Background
    Spoiler:

    PSN ID : DiscoGobbo.
    Warrior | Mage
  • fadingathedgesfadingathedges Registered User regular
    edited February 2009
    This is what I've got so far.
    Spoiler:

    Win some blizzard Comic-Constuff: http://splur.gy/r/97y9q/r/2NRMzn3qxnH
  • MarshmallowMarshmallow Registered User regular
    edited February 2009
    Hey disco, looking at chesterfield I think you may have misread some of the character creation. Specifically, when starting out you shouldn't have any skills at just one, for skills you take the amount of checks you put in them and add one, so a fighting skill with 3 checks would be "Fighting 4".

    I also think only patrol leaders and tenderpaws get three traits, but I might be mistaken.

    EDIT: Background looks pretty cool though.

  • INeedNoSaltINeedNoSalt Registered User regular
    edited February 2009
    Well, he gets to pick either Tough or Weather Sense because of being from Port Sumac.

    I think Guardmice only get to choose one more in addition to that, though.

    sometimes you just gotta do a thing
  • fadingathedgesfadingathedges Registered User regular
    edited February 2009
    edt~ Ok, I think I'm done. His age may change again.
    Spoiler:
    Spoiler:


    e~ Instinct is hard for me to wrap my brain around... I keep coming up with things that seem more like nervous ticks or habits, but when I try to put my mind in "what does he do when trouble shows up" mode I'm not hitting on anything worthwhile.... "uh he talks to it or cuts it into pieces."

    e2~ Well, looking at all of the sample ones in the book i guess it doesn't have to be danger-specific, though most are.... I think I've got something.

    Win some blizzard Comic-Constuff: http://splur.gy/r/97y9q/r/2NRMzn3qxnH
  • DiscoGobboDiscoGobbo Registered User
    edited February 2009
    You are correct, thank you.

    Changes made in original post.

    PSN ID : DiscoGobbo.
    Warrior | Mage
  • Premier kakosPremier kakos Registered User, ClubPA regular
    edited February 2009
    A Bear wrote: »
    Judging from the level of interest in this thread, if there are enough beginners for a second run maybe a few of us could get together. Even if our first missions are just the "LTP" ones from the book.

    Edit: In the meantime as I'm drawing up some fun character ideas, maybe I'll end up throwing my hat in the ring here too. There have only been three submissions currently, right?

    Please, by all means, submit your character!

    SuperKawaiiWillSig.jpg
  • A BearA Bear Registered User
    edited February 2009
    Back by popular demand:

    Bio:
    Spoiler:

    Stats:
    Spoiler:

    [SIGPIC][/SIGPIC]
  • fadingathedgesfadingathedges Registered User regular
    edited February 2009
    kakos, question:

    Instructor says the the Ob. is your student's current Nature. Does that imply an opposed roll or that a student with Nature 5 cannot be taught without 5 successes?

    If the latter, teaching seems really hard.

    I would like to be able to use Instructor with at least some degree of efficacy. Currently I have a 3, 1 from an assistant and 2 from a wise... i don't think equipment would help any would it? Probably not. So, 6 dice total, should be reasonably good as long as I'm rolling a vs test.

    Win some blizzard Comic-Constuff: http://splur.gy/r/97y9q/r/2NRMzn3qxnH
  • MarshmallowMarshmallow Registered User regular
    edited February 2009
    You could conceivably have equipment, depending on what it is you're trying to instruct there could be a range of teaching aids that could give you a bonus. Also, everyone else who knows the skill you're trying to teach can add one of their dice to help you.

  • Premier kakosPremier kakos Registered User, ClubPA regular
    edited February 2009
    kakos, question:

    Instructor says the the Ob. is your student's current Nature. Does that imply an opposed roll or that a student with Nature 5 cannot be taught without 5 successes?

    If the latter, teaching seems really hard.

    I would like to be able to use Instructor with at least some degree of efficacy. Currently I have a 3, 1 from an assistant and 2 from a wise... i don't think equipment would help any would it? Probably not. So, 6 dice total, should be reasonably good as long as I'm rolling a vs test.

    It's an Obstacle, so that's the number of successes you need. Keep in mind that when Instructing, you use the taxed Nature. So, teach when the Mouse has his Nature taxed. Or, if the Mouse's nature isn't taxed, then cause it to be taxed. "Before I can teach you this, you need to go do some Research." The student scurries off, does some Research, calling on his Nature. If the mouse fails, his Nature is taxed, making it easier to teach him. If he passes, well, I'd consider that a good reason to give some sort of bonus to being taught.

    Also, keep in mind that it's possible to get lots of help with the roll. Call on the skill you're trying to teach. +1D. You have a Wise somehow related? +1D. Another person is around that can help? +1D You have yet another person around to help? Another +1D.

    However, all that being said, this is one of the many reasons a character should strike a balance between a high and low Nature.

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  • INeedNoSaltINeedNoSalt Registered User regular
    edited February 2009
    also, it seems pretty reasonable to me that a character with a really high nature would have trouble being taught to do things that don't fall under the purview of his mousiness.

    sometimes you just gotta do a thing
  • fadingathedgesfadingathedges Registered User regular
    edited February 2009
    That's true, but spending a precious Player's Turn roll for an I-Need-All-Winners-On-5d6 (1 in 32 odds) seems pretty steep... especially when it's not really something I can compromise on and the end result is 1 pass or fail towards an advancement. I didn't realize more than one person could Help though, and I've changed my wises to add Tutelage. I might try to move another point into Instruction as well, we'll see.

    Does having a Wise only add 1d regardless of the wise's score?

    Win some blizzard Comic-Constuff: http://splur.gy/r/97y9q/r/2NRMzn3qxnH
  • ArcanisTheImpotentArcanisTheImpotent Registered User regular
    edited February 2009
    well, think of it this way: teaching someone to do something and expecting them to be completely proficient in it is a very tall order.

    teaching ain't easy

    Player of Batgirl, Gotham Knights
    GM of Monsterhearts: Blackwood
  • A BearA Bear Registered User
    edited February 2009
    Consider how long the apprenticeship and mentoring phases last in a mouse's life, and in the end the statistical gains are just a handful of numbers. In the same vein, even if you only complete a small number of Instructor checks, your mouse's RP role will still undoubtedly be that of a mentor/leader/teacher type and in the end that will bear the greater weight on your character's stat picks. Shoot, I buried a ton of points in things that might see only limited uses. Harvester? That might never see play, but the guy was a good harvester and if I'm smart there will be a useful way to put the RP together with the nuts and bolts.

    [SIGPIC][/SIGPIC]
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