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Dead Space Wii announced

XagarathXagarath Registered User regular
http://www.eurogamer.net/articles/dead-space-heading-to-wii-this-year

Well.. yeah.
There's not a lot more to it than that, really.
Expect watered-down graphics, but the gameplay might survive. Short development time suggests it's a port rather than a separate game, to me.

Do this and Dead Rising set a trend for 360-to-Wii ports? We'll see.

Update: It's a prequel. Trailer here:
http://www.eurogamer.net/videos/dead-space-extraction-reveal-trailer

Xagarath on
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Posts

  • Brainiac 8Brainiac 8 Registered User regular
    http://wii.ign.com/articles/950/950714p1.html

    IGN is saying that the game is going to be an original take on the franchise and take advantage of the Wii's strengths.

    So we might not be looking at a port at all.

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  • ScottyScotty Registered User regular
    In my city, the shelves for the Wii section are always full of games like these, (ports) and it's not because they're being restocked.:|

    If not a port, what will it be? Mini games comprised of parts like the meteor shooting, and the other mini game from the original? (The parts people didn't care so much for) Seriously not trying to be a dick here, just not getting why they would be doing this instead of using their time and resources to make games specifically for Wii. (instead of porting stuff)

  • PeregrineFalconPeregrineFalcon Registered User
    Dead Space: Wii Edition, now with:

    Waggle motion controls!
    480p visuals!
    Stereo sound!

    Please note that due to technical constraints we have been forced to eliminate the zero-G sections, the statis and kinesis functions, and enemies will no longer require dismemberment, only headshots or body shots will work.

    Looking for a DX:HR OnLive code for my kid brother.
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  • psyck0psyck0 Registered User regular
    That's funny. It sounds exactly like you, and half the people in this thread, have made up your mind already that if it's for the Wii, it's going to suck, and are being exactly that: dicks. If you don't like Wii games, or if graphics are so important to you that you'll ignore superior controls, why don't you just not post here?

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  • WulfWulf Registered User regular
    WTB: One to One movement with the Ripper.

    *Rev* HEEEEEEEEREEEEES JOHNNY!

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  • Brainiac 8Brainiac 8 Registered User regular
    I was wondering the same thing.

    Resident Evil 4 showed that a survival horror can be great, effective, and control better than any other version. If they make an original game based in the universe started in Dead Space, what's to say they can't pull this off a second time?

    I don't understand how so many people just shrug off an idea because it's on the Wii. If you don't like the system, fine....but why automatically say it's going to suck or go all "Mini-games only lulz" when you have no basis for such comments?

    oy.

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  • urahonkyurahonky Registered User regular
    Lly wrote: »
    Eh...it wont be nearly as creepy without the higher end graphics and lighting effects. The Wii hardware just can't handle this game to do it justice.

    Have you played RE4? Dead Space has nothing in common with the way that game created tension/terror...?

    I've been creeped out by a DS game, you don't need amazing graphics to evoke a creepy feeling.

    EDIT: And of course it won't be exactly the same as the original game in every way so I hope this doesn't turn into another cock fest with everyone saying "ohhhh noooo his suit has less polygons and I can see the enemies' pixels" like it's some shocking new revelation.

    Yeah but RE4 was developed with lower spec hardware in mind. The developers were able to design the game with that in mind. A lot of the tension in Dead Space comes from the visuals, the lighting, the space scenes, the fog and particle effects. Not to mention the sound, although i see no reason the wii can't cope with the sound.

    Don't forget the REmake. Seriously everything in that game was pre-rendered and it looked beautiful. Why wouldn't Dead Space be able to do pre-rendered everything?

  • UncleSporkyUncleSporky Registered User regular
    I think it's pretty laughable.

    Mainly they don't want to see their pet IP get "cheapened" in their eyes, or they want the team making this game to be focusing on HD hardware instead. Except they can't because it's too expensive!

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  • ArcSynArcSyn Registered User regular
    Well, I, for one, am looking forward to this.

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  • HenroidHenroid Baba Booey to y'all Tyler, TX (where hope comes to die!)Registered User regular
    I hope the same people harping on graphics so much are going to remain consistent and never look back to games prior to this gen as awesome. Because their graphics suck by today's standard.

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  • HelloweenHelloween Registered User regular
    I hope this turns out awesome. Then I get to buy Dead Space for the third time!

    EDIT:

    Also yeah, being on the Wii doesn't automatically mean this is going to be some shoddy port with bad graphics and no tension.

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  • elkataselkatas Registered User regular
    Scotty wrote: »
    Seriously not trying to be a dick here, just not getting why they would be doing this instead of using their time and resources to make games specifically for Wii.

    Yeah, you are just trying to be goddamn retard, and I must say that you are doing great job with it. :|
    Dead Space: Wii Edition, now with:

    And here is the another one. Now we only need three posters more to complete pentagram of doom. One with Spongebob avatar, one with Flash avatar, and one with Star Wars avatar. After the pentagram is completed, I can call Cthulhu to destroy the planet earth and rest of the cosmos.

    Hypnotically inclined.
  • UncleSporkyUncleSporky Registered User regular
    elkatas wrote: »
    Scotty wrote: »
    Seriously not trying to be a dick here, just not getting why they would be doing this instead of using their time and resources to make games specifically for Wii.

    Yeah, you are just trying to be goddamn retard, and I must say that you are doing great job with it. :|

    I think he just read initial reports of in being a port and missed the post above his. Of course we really know literally nothing, it could still be a port.

    Why is it retarded to want someone to make a game specifically tailored to Wii rather than a port? I'd say you picked the wrong person to bash here.

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  • HtownHtown Registered User regular
    Dead Space: Wii Edition, now with:

    Waggle motion controls!
    480p visuals!
    Stereo sound!

    Please note that due to technical constraints we have been forced to eliminate the zero-G sections, the statis and kinesis functions, and enemies will no longer require dismemberment, only headshots or body shots will work.

    DAMNIT

    It's a Wii, not a freaking Super Nintendo. There is no reason that the zero G sections or dismemberment would not work on the Wii. There is a difference between not as powerful and completely crippled.

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  • elkataselkatas Registered User regular
    Why is it retarded to want someone to make a game specifically tailored to Wii rather than a port? I'd say you picked the wrong person to bash here.

    It is not retarded at all. But having kneejerk reactions is. "Zomg it must be minigamez".

    Hypnotically inclined.
  • GyralGyral Registered User regular
    urahonky wrote: »
    Lly wrote: »
    Eh...it wont be nearly as creepy without the higher end graphics and lighting effects. The Wii hardware just can't handle this game to do it justice.

    Have you played RE4? Dead Space has nothing in common with the way that game created tension/terror...?

    I've been creeped out by a DS game, you don't need amazing graphics to evoke a creepy feeling.

    EDIT: And of course it won't be exactly the same as the original game in every way so I hope this doesn't turn into another cock fest with everyone saying "ohhhh noooo his suit has less polygons and I can see the enemies' pixels" like it's some shocking new revelation.

    Yeah but RE4 was developed with lower spec hardware in mind. The developers were able to design the game with that in mind. A lot of the tension in Dead Space comes from the visuals, the lighting, the space scenes, the fog and particle effects. Not to mention the sound, although i see no reason the wii can't cope with the sound.

    Don't forget the REmake. Seriously everything in that game was pre-rendered and it looked beautiful. Why wouldn't Dead Space be able to do pre-rendered everything?

    I'm sorry but this is a bad idea. Turn a shooter built around navigating combat in huge, very detailed environments into old-school Resident Evil with pre-rended backgrounds and static cameras? Might as well just make a new IP if they're going to do that.

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  • HtownHtown Registered User regular
    You jokers make my head hurt. I'm out.

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  • urahonkyurahonky Registered User regular
    Gyral wrote: »
    urahonky wrote: »
    Lly wrote: »
    Eh...it wont be nearly as creepy without the higher end graphics and lighting effects. The Wii hardware just can't handle this game to do it justice.

    Have you played RE4? Dead Space has nothing in common with the way that game created tension/terror...?

    I've been creeped out by a DS game, you don't need amazing graphics to evoke a creepy feeling.

    EDIT: And of course it won't be exactly the same as the original game in every way so I hope this doesn't turn into another cock fest with everyone saying "ohhhh noooo his suit has less polygons and I can see the enemies' pixels" like it's some shocking new revelation.

    Yeah but RE4 was developed with lower spec hardware in mind. The developers were able to design the game with that in mind. A lot of the tension in Dead Space comes from the visuals, the lighting, the space scenes, the fog and particle effects. Not to mention the sound, although i see no reason the wii can't cope with the sound.

    Don't forget the REmake. Seriously everything in that game was pre-rendered and it looked beautiful. Why wouldn't Dead Space be able to do pre-rendered everything?

    I'm sorry but this is a bad idea. Turn a shooter built around navigating combat in huge, very detailed environments into old-school Resident Evil with pre-rended backgrounds and static cameras? Might as well just make a new IP if they're going to do that.

    No no... I didn't say anything about static cameras. I'm saying pre-rendered backgrounds is nothing new (RE4 did it as well) why couldn't DS do it.

  • GanluanGanluan Registered User regular
    It'd be awesome if they made a new game in the same universe - I'd love to see the Dead Space storyline/universe continue. I really enjoyed the game on the 360.

    Honestly, the graphics aren't the biggest consideration, the sound is - can the Wii do full 5.1 surround? I know the surround sound scared the hell out of me in that game, although part of that is the fact you'll die incredibly fast on the highest difficulty.

  • PeregrineFalconPeregrineFalcon Registered User
    urahonky wrote: »
    No no... I didn't say anything about static cameras. I'm saying pre-rendered backgrounds is nothing new (RE4 did it as well) why couldn't DS do it.

    Because in order to make use of pre-rendered backgrounds, you have to use a static camera.

    Otherwise if you move the camera, you need to draw the scene again, and whoops, it's not pre-rendered.

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  • urahonkyurahonky Registered User regular
    urahonky wrote: »
    No no... I didn't say anything about static cameras. I'm saying pre-rendered backgrounds is nothing new (RE4 did it as well) why couldn't DS do it.

    Because in order to make use of pre-rendered backgrounds, you have to use a static camera.

    Otherwise if you move the camera, you need to draw the scene again, and whoops, it's not pre-rendered.

    Ah yeah, nevermind. RETRACTION!!

  • PeregrineFalconPeregrineFalcon Registered User
    Ganluan wrote: »
    It'd be awesome if they made a new game in the same universe - I'd love to see the Dead Space storyline/universe continue. I really enjoyed the game on the 360.

    Honestly, the graphics aren't the biggest consideration, the sound is - can the Wii do full 5.1 surround? I know the surround sound scared the hell out of me in that game, although part of that is the fact you'll die incredibly fast on the highest difficulty.

    It can do DPL2, which is 5.1 matrixed.

    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • GyralGyral Registered User regular
    I got a feeling that if they use the RE4 engine as a model, some of the areas of the game maybe have to be restructured. Some were pretty damn huge. I'm sure tossing in a few doors that allow for areas to load (much like the original but in a smaller scale) would make the gameworld doable on a Wii scale.

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  • DarkPrimusDarkPrimus Registered User regular
    I have not played Dead Space but everyone keeps saying great things about it so I'm sure I'll check it out eventually. But considering what a dream RE4 Wii is to control I'll take that kind of precision control over HD any day.

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  • psyck0psyck0 Registered User regular
    Ganluan wrote: »
    It'd be awesome if they made a new game in the same universe - I'd love to see the Dead Space storyline/universe continue. I really enjoyed the game on the 360.

    Honestly, the graphics aren't the biggest consideration, the sound is - can the Wii do full 5.1 surround? I know the surround sound scared the hell out of me in that game, although part of that is the fact you'll die incredibly fast on the highest difficulty.

    Not that many people HAVE 5.1 surround sound.

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  • lowlylowlycooklowlylowlycook Registered User regular
    Henroid wrote: »
    I hope the same people harping on graphics so much are going to remain consistent and never look back to games prior to this gen as awesome. Because their graphics suck by today's standard.

    Of course they still play old games. I mean if they weren't PC gamers they would be raging hypocrites (I mean 720p? what is this 2002?) and retro gaming on the PC is pretty easy and rewarding.

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  • DarkPrimusDarkPrimus Registered User regular
    Ganluan wrote: »
    Honestly, the graphics aren't the biggest consideration, the sound is - can the Wii do full 5.1 surround? I know the surround sound scared the hell out of me in that game, although part of that is the fact you'll die incredibly fast on the highest difficulty.

    Give the Wii some credit, all the consoles of the previous generation were able to do 5.1 (the PS2 only to some extent).

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  • LunkerLunker Registered User
    First off, it is a seriously dick move to write off the game without actually seeing it. EA has been lauded by many here for its impressive efforts with new IPs, and it's only natural to want to expand those IPs and see them flourish instead of stall, like a good number of EA games did this past fall. I remember Dead Space itself being derided as a focus-group-driven RE4 clone when it was announced, and it ended up being a sleeper hit.

    That said, it all depends on how much effort EA puts into the game, and expecting third parties to put in effort on the Wii has been ... frustrating, as of late.

    From the other EA thread:
    Lunker wrote: »
    Dead Space: Plasma Cut Till You Drop!

    Seriously, if it's just an RE4 palette swap like how Dead Rising is turning out, it's going to be a huge missed opportunity. I hope it's got more effort put into it, because the controls could be heavenly.

    Well it's not by Capcom, is it? What EA games could it be a palette swap of?

    I don't know enough about other EA games on the Wii; someone mentioned Godfather, it couldn't happen to use that, could it? And did EA do the Quantum of Solace games? If it's not easy for them to use an existing engine, they might actually stop to make something that suits the Wii well for this project instead of cramming a square peg into a round hole.
    Brainiac 8 wrote:
    http://wii.ign.com/articles/950/950714p1.html

    IGN is saying that the game is going to be an original take on the franchise and take advantage of the Wii's strengths.

    So we might not be looking at a port at all.

    Wasn't the same said for Dead Rising?

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  • HenroidHenroid Baba Booey to y'all Tyler, TX (where hope comes to die!)Registered User regular
    Henroid wrote: »
    I hope the same people harping on graphics so much are going to remain consistent and never look back to games prior to this gen as awesome. Because their graphics suck by today's standard.

    Of course they still play old games. I mean if they weren't PC gamers they would be raging hypocrites (I mean 720p? what is this 2002?) and retro gaming on the PC is pretty easy and rewarding.

    So why the focus on something clearly so trivial as graphics?

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  • agoajagoaj Play It Loud! Get N Or Get OutRegistered User regular
    psyck0 wrote: »
    Ganluan wrote: »
    It'd be awesome if they made a new game in the same universe - I'd love to see the Dead Space storyline/universe continue. I really enjoyed the game on the 360.

    Honestly, the graphics aren't the biggest consideration, the sound is - can the Wii do full 5.1 surround? I know the surround sound scared the hell out of me in that game, although part of that is the fact you'll die incredibly fast on the highest difficulty.

    Not that many people HAVE 5.1 surround sound.

    I don't even have 5.1 ears!

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  • GuibsGuibs Registered User regular
    I've been creeped out by a DS game, you don't need amazing graphics to evoke a creepy feeling.

    I'm interested to know which DS game was capable of that. I'm curious.

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  • Brainiac 8Brainiac 8 Registered User regular
    Dementium: The Ward is a pretty creepy game that was quite effective on the DS.


    Moon looks very atmospheric also.

    And lo and behold, both are done by Renegade Kid. :P

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  • agoajagoaj Play It Loud! Get N Or Get OutRegistered User regular
    Guibs wrote: »
    I've been creeped out by a DS game, you don't need amazing graphics to evoke a creepy feeling.

    I'm interested to know which DS game was capable of that. I'm curious.

    Probably
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  • GlalGlal Registered User regular
  • GanluanGanluan Registered User regular
    DarkPrimus wrote: »
    Ganluan wrote: »
    Honestly, the graphics aren't the biggest consideration, the sound is - can the Wii do full 5.1 surround? I know the surround sound scared the hell out of me in that game, although part of that is the fact you'll die incredibly fast on the highest difficulty.

    Give the Wii some credit, all the consoles of the previous generation were able to do 5.1 (the PS2 only to some extent).

    Well according to PF it's not full 5.1, it's Dolby Pro Logic. I don't know what the difference is, just that surround sound can make a big difference in a survival horror type game.

    And the Gamecube could do 5.1? I didn't have surround sound back then but I don't recall it being possible. If so I may need to try some of my GC games on the Wii with a better sound setup.

  • UncleSporkyUncleSporky Registered User regular
    Guibs wrote: »
    I've been creeped out by a DS game, you don't need amazing graphics to evoke a creepy feeling.

    I'm interested to know which DS game was capable of that. I'm curious.

    Dementium had its moments and also I played the original Resident Evil for the first time on the DS which has its moments as well. Of course I wear headphones and play in the dark like you're supposed to.

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  • Cameron_TalleyCameron_Talley Registered User regular
    Ganluan wrote: »
    DarkPrimus wrote: »
    Ganluan wrote: »
    Honestly, the graphics aren't the biggest consideration, the sound is - can the Wii do full 5.1 surround? I know the surround sound scared the hell out of me in that game, although part of that is the fact you'll die incredibly fast on the highest difficulty.

    Give the Wii some credit, all the consoles of the previous generation were able to do 5.1 (the PS2 only to some extent).

    Well according to PF it's not full 5.1, it's Dolby Pro Logic. I don't know what the difference is, just that surround sound can make a big difference in a survival horror type game.

    And the Gamecube could do 5.1? I didn't have surround sound back then but I don't recall it being possible. If so I may need to try some of my GC games on the Wii with a better sound setup.

    If I remember correctly early Gamecubes had this capability, but they later took away the digital audio port. I'm not sure what happens when you play a 5.1 game on the Wii. I'm not sure which games had 5.1, either. Maybe Rogue Squadron?

    Spoiler:
  • PeregrineFalconPeregrineFalcon Registered User
    Ganluan wrote: »
    Well according to PF it's not full 5.1, it's Dolby Pro Logic. I don't know what the difference is, just that surround sound can make a big difference in a survival horror type game.

    And the Gamecube could do 5.1? I didn't have surround sound back then but I don't recall it being possible. If so I may need to try some of my GC games on the Wii with a better sound setup.

    It's still positional audio, just that the newer digital surround formats have one channel per speaker (6 for 5.1) - ProLogic II had two analog channels (L/R) that the receiver processed, and using some fancy comparison algorithms split things into the six parts (common L/R sounds go to C, sounds that are repeated after a delay of a few milliseconds go to rear L/R, anything below X Hz goes to the sub).

    Discrete obviously sounds better/cleaner/crisper/however you want to quantify it, but you can still get a positional effect from matrixed surround.

    And yes, Cube could do 5.1 through DPL2 as well, assuming the game supports it. Just make sure your receiver is set to understand that signal and the game is set to "surround."

    Edit - Cameron, you're thinking about the second A/V port that allowed for component cables and 480p support in certain games. HDTVArcade has a slightly outdated (Starcraft: Ghost is still on it, lulz) list of games.

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  • MblackwellMblackwell Registered User regular
    Neither Wii nor GameCube have Dolby Digital Surround 5.1 support. They both use Dolby Pro Logic II.

    Pro Logic II is slightly less accurate than DD 5.1 surround but basically similar. You can carry the signal over a single stereo audio cable, which is the big factor for using Pro Logic II. It uses phasing to tell the decoder what position something is in.

    Edit: Beat'd

  • RohanRohan Registered User regular
    Well, we know how this thread is going to end.

    ...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.

    Nothing's forgotten, nothing is ever forgotten
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