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IGN is saying that the game is going to be an original take on the franchise and take advantage of the Wii's strengths.
So we might not be looking at a port at all.
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If not a port, what will it be? Mini games comprised of parts like the meteor shooting, and the other mini game from the original? (The parts people didn't care so much for) Seriously not trying to be a dick here, just not getting why they would be doing this instead of using their time and resources to make games specifically for Wii. (instead of porting stuff)
Waggle motion controls!
480p visuals!
Stereo sound!
Please note that due to technical constraints we have been forced to eliminate the zero-G sections, the statis and kinesis functions, and enemies will no longer require dismemberment, only headshots or body shots will work.
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Resident Evil 4 showed that a survival horror can be great, effective, and control better than any other version. If they make an original game based in the universe started in Dead Space, what's to say they can't pull this off a second time?
I don't understand how so many people just shrug off an idea because it's on the Wii. If you don't like the system, fine....but why automatically say it's going to suck or go all "Mini-games only lulz" when you have no basis for such comments?
oy.
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Don't forget the REmake. Seriously everything in that game was pre-rendered and it looked beautiful. Why wouldn't Dead Space be able to do pre-rendered everything?
Mainly they don't want to see their pet IP get "cheapened" in their eyes, or they want the team making this game to be focusing on HD hardware instead. Except they can't because it's too expensive!
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EDIT:
Also yeah, being on the Wii doesn't automatically mean this is going to be some shoddy port with bad graphics and no tension.
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Yeah, you are just trying to be goddamn retard, and I must say that you are doing great job with it.
And here is the another one. Now we only need three posters more to complete pentagram of doom. One with Spongebob avatar, one with Flash avatar, and one with Star Wars avatar. After the pentagram is completed, I can call Cthulhu to destroy the planet earth and rest of the cosmos.
I think he just read initial reports of in being a port and missed the post above his. Of course we really know literally nothing, it could still be a port.
Why is it retarded to want someone to make a game specifically tailored to Wii rather than a port? I'd say you picked the wrong person to bash here.
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DAMNIT
It's a Wii, not a freaking Super Nintendo. There is no reason that the zero G sections or dismemberment would not work on the Wii. There is a difference between not as powerful and completely crippled.
It is not retarded at all. But having kneejerk reactions is. "Zomg it must be minigamez".
I'm sorry but this is a bad idea. Turn a shooter built around navigating combat in huge, very detailed environments into old-school Resident Evil with pre-rended backgrounds and static cameras? Might as well just make a new IP if they're going to do that.
No no... I didn't say anything about static cameras. I'm saying pre-rendered backgrounds is nothing new (RE4 did it as well) why couldn't DS do it.
Honestly, the graphics aren't the biggest consideration, the sound is - can the Wii do full 5.1 surround? I know the surround sound scared the hell out of me in that game, although part of that is the fact you'll die incredibly fast on the highest difficulty.
Because in order to make use of pre-rendered backgrounds, you have to use a static camera.
Otherwise if you move the camera, you need to draw the scene again, and whoops, it's not pre-rendered.
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Ah yeah, nevermind. RETRACTION!!
It can do DPL2, which is 5.1 matrixed.
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Not that many people HAVE 5.1 surround sound.
Of course they still play old games. I mean if they weren't PC gamers they would be raging hypocrites (I mean 720p? what is this 2002?) and retro gaming on the PC is pretty easy and rewarding.
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Give the Wii some credit, all the consoles of the previous generation were able to do 5.1 (the PS2 only to some extent).
That said, it all depends on how much effort EA puts into the game, and expecting third parties to put in effort on the Wii has been ... frustrating, as of late.
From the other EA thread:
I don't know enough about other EA games on the Wii; someone mentioned Godfather, it couldn't happen to use that, could it? And did EA do the Quantum of Solace games? If it's not easy for them to use an existing engine, they might actually stop to make something that suits the Wii well for this project instead of cramming a square peg into a round hole.
Wasn't the same said for Dead Rising?
So why the focus on something clearly so trivial as graphics?
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I don't even have 5.1 ears!
I'm interested to know which DS game was capable of that. I'm curious.
Moon looks very atmospheric also.
And lo and behold, both are done by Renegade Kid.
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Probably
Well according to PF it's not full 5.1, it's Dolby Pro Logic. I don't know what the difference is, just that surround sound can make a big difference in a survival horror type game.
And the Gamecube could do 5.1? I didn't have surround sound back then but I don't recall it being possible. If so I may need to try some of my GC games on the Wii with a better sound setup.
Dementium had its moments and also I played the original Resident Evil for the first time on the DS which has its moments as well. Of course I wear headphones and play in the dark like you're supposed to.
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If I remember correctly early Gamecubes had this capability, but they later took away the digital audio port. I'm not sure what happens when you play a 5.1 game on the Wii. I'm not sure which games had 5.1, either. Maybe Rogue Squadron?
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It's still positional audio, just that the newer digital surround formats have one channel per speaker (6 for 5.1) - ProLogic II had two analog channels (L/R) that the receiver processed, and using some fancy comparison algorithms split things into the six parts (common L/R sounds go to C, sounds that are repeated after a delay of a few milliseconds go to rear L/R, anything below X Hz goes to the sub).
Discrete obviously sounds better/cleaner/crisper/however you want to quantify it, but you can still get a positional effect from matrixed surround.
And yes, Cube could do 5.1 through DPL2 as well, assuming the game supports it. Just make sure your receiver is set to understand that signal and the game is set to "surround."
Edit - Cameron, you're thinking about the second A/V port that allowed for component cables and 480p support in certain games. HDTVArcade has a slightly outdated (Starcraft: Ghost is still on it, lulz) list of games.
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Pro Logic II is slightly less accurate than DD 5.1 surround but basically similar. You can carry the signal over a single stereo audio cable, which is the big factor for using Pro Logic II. It uses phasing to tell the decoder what position something is in.
Edit: Beat'd
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