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The New Sonic Thread for Bitchin' and Reminiscin'
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No, because some of the worst shit was in the parts that WERE finished:
AAAAAAAHHHHHH
Let me tell you about video games. Let me tell you about Homestuck
That's why I said gameplay specifically and not "story".
Or, you may just have the worst taste in games this side of the Daikatana fan club. The fact you're trying to compare utter shite like the Werehog sections to some of the finest action games ever made, makes me think that you either work for Sega, or you have serious brain damage. Not joking, if you don't work for Sega, see a doctor, you have a tumour up there.
Nah, the levels are counterintuitive, fighting enemies who can all take multiple hits is laborious, "Mach Speed" was a bad idea to start with- it was a perfect storm of bad ideas and rushed execution.
Much of the quality of a higher-budget game seems to be dependent on how strong of a grasp the developers have on what the game is supposed to be like. Sonic 2006 and Sonic Unleashed are good examples of what happens when they don't know what they're doing.
This game seems to be primarily about Sonic running around and slashing things. It's possible to screw that up, sure, but it's more difficult when you've spent a whole bunch of time just focusing on Sonic running around and slashing things.
It's the boss of the QTE that I have the most trouble with, and thinking about it, I'm wondering if part of it isn't because I'm on a regular TV, not widescreen or HD, because sometimes he'll be offscreen at the left, launching crap I can't see until it's halfway in my face.
That, and repeated "fire all weapons!" is more than I can keep up with. I don't know the Xbox 360's button layout that intuitively, which is a major hindrance.
Before actually playing it, I thought the buttons would flash on the screen or something, or the way Tails' plane is shaped, maybe have a button appear in the quadrant that corresponds to that button quadrant on the controller, but no, you just have little buttons appearing over the enemies, wherever they are, making for a total pain.
The worst part is that I WILL hit a button that corresponds to the enemies, and I'll often either get a buzzing sound or Tails telling me to settle down as we get slammed with missile after missile.
Just... fuck it.
I'm glad I only paid 20 bucks for it, but I'm tempted to contact SEGA and say I'm a dissatisfied customer, and want my money back (or give me Black Knight, whatever). I know it won't go anywhere, but it seems like it would be more fun as a diversion than the QTEs, especially since it's not an uncommon business practice for anything but games.
This new one's premise is godawful but if it gets good reviews from some other places I might give it a rent.
I think I'm pissed about the Sonic games et al because it'll sell twenty hojillion copies whilst Valkyria Chronicles, one of the finest RPGs ever made, gets ignored.
SEEEEEGGGGGGGGGGGGGGGGAAAAAAAAAAAA :evil:
Hopefully it's the first level.
(EDIT: yeah, this seems to be the tutorial)
No rings? Hmm.
Yeah, that's actually one thing that seems fun about Unleashed that really isn't that great, the boost. I think it would be a better system if it was more reserved and difficult to get, like you had to collect a large number of rings or open a power-up container to get a limited boost. Then maybe they could bring back the spinball to compensate.
Also the air boost can fuck off.
Let me tell you about video games. Let me tell you about Homestuck
Gold faeries become rings, I think.
I picked up on that, but ot seems a bit of an odd change to make.
Wii Code: 2238-5196-8768-3730
Final Fantasy III Code: 2793-2219-0130
Star Fox DS Code: 404-388-375-490
PM me if you add any of these.
I'd post pictures of Sonic Advance 1-3, Sonic Pocket Adventure, and Sonic Rush & Sonic Rush Adventure but I'm too lazy to go looking.
It may not be a bad game on all merits, but don't try and tell me it's like the classic series at all. Being slowed down by rolling is the silliest change to the game mechanics they've ever done, and that's saying a lot.
No, I don't mean 2-D Sonic. I'm sure TSR would love to come here and explain why those games are NOT akin to the Genesis games, but I'll leave that to him.
I'm not saying they aren't bad games...but They aren't the same as the Genesis era games.
Wii Code: 2238-5196-8768-3730
Final Fantasy III Code: 2793-2219-0130
Star Fox DS Code: 404-388-375-490
PM me if you add any of these.
Geez dude, what the hell makes you God-King of action games? He says that it's not as good, but similar and enjoyable, so that OBVIOUSLY makes him a Sega plant. The combat wasn't great, but I certainly enjoyed smashing little dudes together and throwing them at bigger enemies.
Some people like different things than you, that's no reason to talk down to them, especially about video games.
Cue multiple orgasms from TSR.
In other words, no choice on paths.
Is this the first time Sonic's had bullet time? I'm kinda surprised it took them this long.
Hooray.
http://wii.ign.com/articles/952/952097p1.html
Well, my interest is down a bit after reading this.
Yeah, that was fucking terrible.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Let me tell you about video games. Let me tell you about Homestuck
One for the real systems would probably be a better bet.
Xbox: UnbreakableVows | PSN/Wii U: UnbreakableVow | 3DS: 1521-3241-9354
http://www.youtube.com/watch?v=HFhu9_FRxiE
The official website has launched, and it's got some neat touches to it, with nods to other SEGA games scattered across the background. You can also see the other characters armored up.
And speaking of which, it looks like Silver will be in the multiplayer mode, complete with his own armor.
Although my issues with SA2(B?):
- STORYLINE OH GOD WHY MY EYEBALLS
- Sonic and Shadow levels were decent. Sub missions were good, some of them were basically Sega telling us to go fuck ourselves.
- Tails and Robotnik levels were basically a better 3D Mega Man game than Capcom could ever make, but felt out of place. Not great, but not bad either.
- Preferred Knuckles treasure hunt levels over Rouge's. Don't know why. I think Knuckles levels tended to be more 'open'.
- Oh god the driving parts were horribly what was the point of that Sega jesus
Time Break from SatSR doesn't count?
I'm watching this right now. Good lord, people paid money for this?
PA Lets Play Archive - Twitter - Blog
I still see SA2 as the last great Sonic game - the Sonic/Shadow levels were pretty much spot-on. They were fast, well thought out, and if you were good enough you could get through them looking like a smooth bastard (the grinding and homing attack make a pretty good translation of the momentum-based gameplay of the Mega Drive games). I thought the Tails/Robotnik levels were awesome too, and the Knuckles/Rouge ones were alright, though could've been tightened up a bit (the radar just wasn't good enough for how large the levels were).On top of that, there was loads to do, a heap of unlockables (Green Hill Zone!), a great soundtrack and some pretty tasty graphics.
Heroes really was a crushing dissapointment. Terrible, terrible game.
From a modern perspective Sonic 2006, Heroes, and pretty much everything after SA2 are all pieces of super mega shit.
Shadow the Hedgehog in particular was a black hole of ultra shittiness. "Oh, let's give players the option to fly through levels and completely miss mission objectives, forcing them to backtrack looking for that last soldier to kill." You couldn't even run in a straight fucking line in that game.
If we're talking Mega Man X7, then I agree with you. If we're talking MegaMan Legends, big disagreement.
Let me tell you about Demon's Souls....
Spoiler'd Just in case:
Hope that helps.