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The New Sonic Thread for Bitchin' and Reminiscin'
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Someone needs to "Wily Wars" the MM/GG Sonic game musics.
This does not fill me with confidence.
IGN review -http://wii.ign.com/articles/958/958855p1.html
It is...not positive.
Ouch. Not that I'm surprised, but still.
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The Saturn version of 3D Blast is another game worth the price of admission as an audio CD alone. Even when Sonic games are mediocre they still usually manage to deliver a decent soundtrack.
I hope IGN is fluke. According to metacritic, Nintendo Power gave it an 80, so I'll just wait on more reviews.
They constantly said that it wasn't anything like a Sonic game and compared it to Unleased instead of SatSR, which means that I still have hope for it being awesome. I'll wait and see what other people on the forum have to say about it.
NP gave a similar score for one of the Sonic Riders games, so...
That being to run fast, jump around some and collect some rings.
Sonic and the Black Knight is in every way an improvement over Sonic and the Secret Rings. How much that means depends on your opinion of SatSR, so I'll elaborate. Forgive me if I repeat some stuff everyone already knows, but I'm going into this pretty much cold-turkey.
First of all, the movement controls have been remapped to the joystick. Pressing forward on the stick makes Sonic go forward, pressing back stops him or moves him backward, and pressing left or right shifts him left or right on the track. The actual movement paradigm hasn't changed, just how you control it. Tilting the wiimote was novel, but imprecise; the joystick feels much, much better. Similarly, jumping is on the A button now; press it once to jump and again to do a homing "attack" (more on that later). Again, this involves much less wiimote-flinging than SatSR and is far more precise. Waggle triggers a sword attack. Sword attacks appear to the only way to destroy enemies; if you use the homing attack you'll just fling yourself into them and bounce off. Fortunately, the same principle applies to the enemies (so far): they can't hurt you with simple contact; they have to be actively attacking you. If you want to move and attack quickly, you've got a few options: first of all, you can homing attack at an enemy, then do a waggle attack while in transit. That makes Sonic do the buzz-saw cut we've seen in the trailers, and it's a good way to take out a whole formation of enemies in one move. It's unwieldly at first, but I'm slowly getting used to it. There's also the "Soul Burst" skill, which replaces the Time and Speed Break moves from SatSR; you fill the gauge with pick-ups and by destroying enemies, and then you can go into a slow-time sequence that lets you attack and destroy enemies in a chain that continues as long as you've got power in the bar. It is stop-and-go, like the IGN reviewer mentioned, but it hasn't bothered me personally. There are also a lot of cases where I've been able to maintain full speed simply by jumping over the bad guys.
The one bit of trouble I had with the controls happened really early on; Sonic went through an S-curve in the level, and I somehow managed to bring him to a stop. Getting him going again was a trial until I remembered the rail paradigm and just pushed forward until he got back up to speed. In general, if Sonic isn't moving fast enough, you can get him going by pressing forward and doing a sword slash.
The skill system has been revamped. Most of your moves are available from the start, with minor bonuses available in a progression. You're ranked on every stage from 0(1?) to 5 stars; as you accumulate stars, new skills open up. These are generally simple things like attracting pick-up items from farther away or powering up your guard move. There are also equippable items that affect certain properties, like how fast your Soul Burst gauge fills up.
Can't speak on the voice-acting; I immediately set the language to Japanese, looked back momentarily, then just went "eh, screw it" and switched it back to Japanese. S'just how I roll.
Sonic's hint fairy this time is actually his sword, so take heart: you won't be subjected to an endless stream of high-pitched shrieking about how bottomless pits will kill you. You'll be subjected to an endless stream of deep grunts about how bottomless pits will kill you (and the fact that Sonic is an uncultured douche). I've really enjoyed the dynamic between Sonic and Caliburn in the cinematics.
Personally, I had fun with SatSR, so SatBK is a blast. If you hated hated hated SatSR, you might want to approach with caution.
edit: Shenanigans! IGN have been caught out, thanks to neogaf as always:
Matt didn't actually finishing the game. Given the game being too short was one of the two big reasons he slammed it, this is hilarious.
Regardless, if the best IGNsux argument you can make is "he only played up to the credits"... well...
The story might change after the credits, but I doubt there would be a drastic shift in gameplay, and if you're not too hot about the controls up until that point, the rest of the game probably won't change your mind.
Now it is THEY who are geting thier ass dragon kicked into the milkey way.
And now they have to act like they do like the ball buster.
Yes. I still anger.
Which he had.
And you cropped it out.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
So... playing half a game and reviewing it with such a low score is OK now? He didn't beat the game, he simply dropped it when he saw a fake ending, who knows how the game gets later on, could get much better if it's like Secret Rings and considering that he had that aspect of the game to warn him, playing only a portion of the game doesn't seem right.
Games don't need to be completely finished to be reviewed, but you need to play the parts that represent the whole experience, not make your opinion based on the beggining or ending.
Haven't played the game, so don't know if that's the case or not, but I always take IGN with a grain of salt. A rock.
Pokémon HGSS: 1205 1613 4041
And of course in SA2, the levels after you beat both the light and dark campaigns were pretty awesome...
If the game doesn't get good until after the credits roll, that is still not a ringing endorsement.
It wasn't much different gameplay-wise than what came before. If you didn't like the game up until that point, you won't like the endgame either.
Heck, in SA1, playing more than just Sonic's levels are likely to decrease your opinion of the overall package.
Actually, SA2 was the type of game that the level construction really changed the feel of each character. Some Tails/Robotnik levels were FANTASTIC and others made me go completely mad (for example). The end game levels are all pretty much of high quality.
[citation needed] for the bold part.
And I wonder if you read what others type. The credits he saw were most likely not from the real ending, meaning he didn't play the majority of the game. I want a reviewer to review how the game is in its entirity, I don't mean he needs to review meta gaming, but I would like if they could spend some actual time with games to tell me how it really plays throughout the majority of the game.
I would've liked if reviews of the Secret Rings mentioned that the game started really slow and got pretty damn cool much later on, the gameplay did change a lot in its case, while some reviews simply stopped and voiced their their opinion of only a fraction of the game.
I'm not saying that a game shouldn't be criticised for having poor pacing and build up, or that it should be praised for having good 2 last levels ignoring the rest of the game, I'm saying, that reviewers need to lay as much as possible on the table, because of fairness and because of readers who lack perspective and/or information.
Edit: And I'm assuming that the gaf guy is right, I mean he could be off, who knows.
Pokémon HGSS: 1205 1613 4041
Nintendo Network ID: unclesporky
You still have to get through that first playthrough. The idea of "grinding" those initial hours to get to the good parts of a platformer or action game is absurd, and it's not something I put up with.
I agree, and it's not the best review I've ever read, but I don't even pay attention to scores anymore. There doesn't seem to be much difference between a 1.0 and a 6.9 as there is in the rest of the scale, so why bother?
Pokémon HGSS: 1205 1613 4041
In which case the main problem is that the game has a false start. Maybe a real review would criticize that the rest of the game is largely a retread of Sonic's areas, but we don't know that because we haven't seen a review on that yet. And of course the issue of game length goes out the window.
Nintendo Network ID: unclesporky
Except that length is never raised as a complaint in this particular review. It is only mentioned in the "lasting appeal" blurb at the end, and only to the effect that he wouldn't want to play any more levels anyway.
Is it just not a good "Sonic" game?
What I'm wondering is maybe Cassamassina's review is colored by his expectations of what the game should be and he got something different instead. But maybe what he got isn't actually a bad game, just not what he was expecting.
But you see, it didn't meet his expections, his hope is shattered, so he's suddenly pissed and writes a bad review.
Oh, and there is tons of stuff that's just made me smile. The kind of thing where it's not actually related to the game at all, but you can't help but grin when you see it. For instance, (not really spoiler warning) they provide some slideshows of various fanart from around the world (most of which is very well-made and depicts stuff from all over the Sonic timeline), and the music that plays in the background is a Celtic remix of "It Doesn't Matter". Or, when you clear certain levels, Sonic will run past the "Goal" sign sign, making it spin around and sink into the ground. It's the same sort of feel you get from a Mario game, where all the things that make it a Mario game are present even if they've turned the world upside-down in terms of gameplay.
And yeah, I just hit the fake ending last night. I thought it came up pretty quick, until I remembered that it's never over until you get the seven things and Sonic turns yellow and glowy. I guess I'll have more to report later.
The blurb is part of the review, though, it's not some wholely seperate entity.
I'm looking for a fun game; not a "Sonic" game, per se, as I've pretty much given up on that idea, short of Rush sequels.
It seems like it's not even worth digging up the Sonic Cycle jpeg anymore.
Xbox: UnbreakableVows | PSN/Wii U: UnbreakableVow | 3DS: 1521-3241-9354
As I've already posted in this thread, I kind of was, at least compared to the last half-dozen console entries.
Xbox: UnbreakableVows | PSN/Wii U: UnbreakableVow | 3DS: 1521-3241-9354