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The New Sonic Thread for Bitchin' and Reminiscin'

1235

Posts

  • Conan-sanConan-san Registered User regular
    Bridge Zone...but?
    Someone needs to "Wily Wars" the MM/GG Sonic game musics.

  • cloudeaglecloudeagle Registered User regular
    So, Sonic and the Black Knight ships today, and there's been very, very little advance coverage.

    This does not fill me with confidence.

    Zangief wrote:
    My low point came while I was crushing man's skull like sparrow's egg between my thighs. But then I thought to myself, "who else would crush man's skull like sparrow's egg between his thighs?"
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  • GraviijaGraviija Registered User regular
    cloudeagle wrote: »
    So, Sonic and the Black Knight ships today, and there's been very, very little advance coverage.

    This does not fill me with confidence.
    Well, we know why in UGN's case.

    IGN review -http://wii.ign.com/articles/958/958855p1.html

    It is...not positive.

    rvcontre78 wrote:
    This game is all about the racism. I hate to think about all the backlash that will be involved but the truth must be told. The truth about a man who kills people by dropping them from his crane. Political correctness be damned. Damned to the max.
  • Clint EastwoodClint Eastwood What happened to you? The Blue RouteRegistered User regular
    will leave your arm sore and your heart broken.

    Ouch. Not that I'm surprised, but still.

    Z3nc12w.png
  • SixfortyfiveSixfortyfive Registered User
    Conan-san wrote: »
    [vidurl=""]Bridge Zone...but?[/vidurl]
    Someone needs to "Wily Wars" the MM/GG Sonic game musics.
    The 8-bit games had such great music.

    [vidurl=""]Labyrinth[/vidurl]
    [vidurl=""]Scrap Brain[/vidurl]
    [vidurl=""]Green Hills[/vidurl]
    [vidurl=""]Gimmick Mountain[/vidurl]
    [vidurl=""]Scrambled Egg[/vidurl]
    [vidurl=""]Sunset Park 3[/vidurl]

    The Saturn version of 3D Blast is another game worth the price of admission as an audio CD alone. Even when Sonic games are mediocre they still usually manage to deliver a decent soundtrack.

    poasting something foolishly foolish.
  • Rorus RazRorus Raz C'est Waa Vie Registered User, Super Moderator, Moderator mod
    The first game got decent reviews, so how did they fuck up this one?

    I hope IGN is fluke. According to metacritic, Nintendo Power gave it an 80, so I'll just wait on more reviews.

    57SICde.png
  • BartholamueBartholamue Registered User regular
    I still like Robotnik's original design the best:
    img
    Wow, that's awesome.

    Steam- SteveBartz Xbox Live- SteveBartz PSN Name- SteveBartz
  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    Updated the OP with some more videos, IGN and Nintendo Power's scores, and the fact the game shipped yesterday.

    1.gif2.gif3.gif4.gif
  • jothkijothki Registered User regular
    Rorus Raz wrote: »
    The first game got decent reviews, so how did they fuck up this one?

    I hope IGN is fluke. According to metacritic, Nintendo Power gave it an 80, so I'll just wait on more reviews.

    They constantly said that it wasn't anything like a Sonic game and compared it to Unleased instead of SatSR, which means that I still have hope for it being awesome. I'll wait and see what other people on the forum have to say about it.

  • XagarathXagarath Registered User regular
    No idea if the IGN review is right, but it's certainly horribly written and doesn't deserve any attention.

  • FoefallerFoefaller Registered User regular
    Rorus Raz wrote: »
    The first game got decent reviews, so how did they fuck up this one?

    I hope IGN is fluke. According to metacritic, Nintendo Power gave it an 80, so I'll just wait on more reviews.

    NP gave a similar score for one of the Sonic Riders games, so...

    steam_sig.png
  • KupiKupi Registered User regular
    His most prominent complaint seems to be the use of waggle in the place of an attack button, which is a problem with most Wii games in the action genre. Hell, Twilight Princess had that problem. It cannot possibly be worse than SatSR, where you had to jerk and jostle the controller to get just about anything accomplished. Since I was one of those freaks who actually enjoyed SatSR, somehow I think I'll actually like SatBK. I plan to pick it up later today; I'll let you know my first impressions once I've gotten started.

  • JebralJebral Registered User regular
    Man, I hate to see that IGN review. Even if the game isn't as bad as they say, it's still sounds very far from what I want in a Sonic game.

    That being to run fast, jump around some and collect some rings.

    steam_sig.png
  • KupiKupi Registered User regular
    To deliver on my promise: my first impressions, from about an hour and a half of play.

    Sonic and the Black Knight is in every way an improvement over Sonic and the Secret Rings. How much that means depends on your opinion of SatSR, so I'll elaborate. Forgive me if I repeat some stuff everyone already knows, but I'm going into this pretty much cold-turkey.

    First of all, the movement controls have been remapped to the joystick. Pressing forward on the stick makes Sonic go forward, pressing back stops him or moves him backward, and pressing left or right shifts him left or right on the track. The actual movement paradigm hasn't changed, just how you control it. Tilting the wiimote was novel, but imprecise; the joystick feels much, much better. Similarly, jumping is on the A button now; press it once to jump and again to do a homing "attack" (more on that later). Again, this involves much less wiimote-flinging than SatSR and is far more precise. Waggle triggers a sword attack. Sword attacks appear to the only way to destroy enemies; if you use the homing attack you'll just fling yourself into them and bounce off. Fortunately, the same principle applies to the enemies (so far): they can't hurt you with simple contact; they have to be actively attacking you. If you want to move and attack quickly, you've got a few options: first of all, you can homing attack at an enemy, then do a waggle attack while in transit. That makes Sonic do the buzz-saw cut we've seen in the trailers, and it's a good way to take out a whole formation of enemies in one move. It's unwieldly at first, but I'm slowly getting used to it. There's also the "Soul Burst" skill, which replaces the Time and Speed Break moves from SatSR; you fill the gauge with pick-ups and by destroying enemies, and then you can go into a slow-time sequence that lets you attack and destroy enemies in a chain that continues as long as you've got power in the bar. It is stop-and-go, like the IGN reviewer mentioned, but it hasn't bothered me personally. There are also a lot of cases where I've been able to maintain full speed simply by jumping over the bad guys.

    The one bit of trouble I had with the controls happened really early on; Sonic went through an S-curve in the level, and I somehow managed to bring him to a stop. Getting him going again was a trial until I remembered the rail paradigm and just pushed forward until he got back up to speed. In general, if Sonic isn't moving fast enough, you can get him going by pressing forward and doing a sword slash.

    The skill system has been revamped. Most of your moves are available from the start, with minor bonuses available in a progression. You're ranked on every stage from 0(1?) to 5 stars; as you accumulate stars, new skills open up. These are generally simple things like attracting pick-up items from farther away or powering up your guard move. There are also equippable items that affect certain properties, like how fast your Soul Burst gauge fills up.

    Can't speak on the voice-acting; I immediately set the language to Japanese, looked back momentarily, then just went "eh, screw it" and switched it back to Japanese. S'just how I roll.

    Sonic's hint fairy this time is actually his sword, so take heart: you won't be subjected to an endless stream of high-pitched shrieking about how bottomless pits will kill you. You'll be subjected to an endless stream of deep grunts about how bottomless pits will kill you (and the fact that Sonic is an uncultured douche). I've really enjoyed the dynamic between Sonic and Caliburn in the cinematics.

    Personally, I had fun with SatSR, so SatBK is a blast. If you hated hated hated SatSR, you might want to approach with caution.

  • jothkijothki Registered User regular
    SatSR doesn't really hit it's stride until the endgame, so I'm curious about how SatBK plays beyond the early parts. I guess I'll have to be patient about that, though.

  • plufimplufim Registered User regular
    I was fearing I'd made a huge error with my preorder, but those impressions remove some of my worries. The IGN review being a Cassmassia one, it was always something to take with a grain of salt (perhaps sonic doesn't have as many "production values" as he'd like. Or sega had the gall not to make a minor change he suggested in a preview).

    edit: Shenanigans! IGN have been caught out, thanks to neogaf as always:
    RobbieNick wrote:
    IGN wrote:
    You can beat the primary single-player mode in a few hours and then you'll unlock some extra playable characters. But there's no point in going back unless you like torturing yourself."

    Wrong. You do not "beat" the game, then unlock the characters. The game gives off a false ending with credits, then the major plot twist happens and the game continues with the ability to play as the other knights. The story is still going on. Did Matt actually think that little bit was the ending?!

    Matt didn't actually finishing the game. Given the game being too short was one of the two big reasons he slammed it, this is hilarious.

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  • SixfortyfiveSixfortyfive Registered User
    plufim wrote: »
    Matt didn't actually finishing the game.
    Lasting Appeal
    You can beat the primary single-player mode in a few hours and then you'll unlock some extra playable characters. But there's no point in going back unless you like torturing yourself.

    Regardless, if the best IGNsux argument you can make is "he only played up to the credits"... well...

    The story might change after the credits, but I doubt there would be a drastic shift in gameplay, and if you're not too hot about the controls up until that point, the rest of the game probably won't change your mind.

    poasting something foolishly foolish.
  • Conan-sanConan-san Registered User regular
    Well, IGN's been compremised ever since they gave Godhand what they did.

    Now it is THEY who are geting thier ass dragon kicked into the milkey way.

    And now they have to act like they do like the ball buster.

    Yes. I still anger.

  • plufimplufim Registered User regular
    I'm not saying there'd be a gameplay shift at all, but he didn't finish the single player game. This would hardly be the first game where the credits roll and then there's more - pretty much every 3D sonic game has at least 2 endings. There isn't just more missions to play, there's more story.

    3DS 0302-0029-3193 NNID plufim steam plufim
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  • GlalGlal Registered User regular
    plufim wrote: »
    Matt didn't actually finishing the game.
    Lasting Appeal
    You can beat the primary single-player mode in a few hours and then you'll unlock some extra playable characters. But there's no point in going back unless you like torturing yourself.
    Regardless, if the best IGNsux argument you can make is "he only played up to the credits"... well...

    The story might change after the credits, but I doubt there would be a drastic shift in gameplay, and if you're not too hot about the controls up until that point, the rest of the game probably won't change your mind.
    And that would be a fair point if plufim hadn't explicitly pointed out that this was aimed at IGN's game longevity complaint.
    Which he had.
    And you cropped it out.

  • RainbowDespairRainbowDespair Registered User regular
    SatSR, like Mirror's Edge, was that true video game oddity: a game that was actually drastically more enjoyable after you beat it. If that review of Sonic & the Black Knight didn't play any of the so called "post-game" content, then my hope for the game just went up drastically.

  • AkatsukiAkatsuki Registered User
    plufim wrote: »
    Matt didn't actually finishing the game.
    Lasting Appeal
    You can beat the primary single-player mode in a few hours and then you'll unlock some extra playable characters. But there's no point in going back unless you like torturing yourself.

    Regardless, if the best IGNsux argument you can make is "he only played up to the credits"... well...

    The story might change after the credits, but I doubt there would be a drastic shift in gameplay, and if you're not too hot about the controls up until that point, the rest of the game probably won't change your mind.

    So... playing half a game and reviewing it with such a low score is OK now? He didn't beat the game, he simply dropped it when he saw a fake ending, who knows how the game gets later on, could get much better if it's like Secret Rings and considering that he had that aspect of the game to warn him, playing only a portion of the game doesn't seem right.
    Games don't need to be completely finished to be reviewed, but you need to play the parts that represent the whole experience, not make your opinion based on the beggining or ending.

    Haven't played the game, so don't know if that's the case or not, but I always take IGN with a grain of salt. A rock.

    Preacher wrote:
    ...my inner weaboo can kawaii all over this desu.

    Pokémon HGSS: 1205 1613 4041
  • MblackwellMblackwell Registered User regular
    Glal wrote: »
    plufim wrote: »
    Matt didn't actually finishing the game.
    Lasting Appeal
    You can beat the primary single-player mode in a few hours and then you'll unlock some extra playable characters. But there's no point in going back unless you like torturing yourself.
    Regardless, if the best IGNsux argument you can make is "he only played up to the credits"... well...

    The story might change after the credits, but I doubt there would be a drastic shift in gameplay, and if you're not too hot about the controls up until that point, the rest of the game probably won't change your mind.
    And that would be a fair point if plufim hadn't explicitly pointed out that this was aimed at IGN's game longevity complaint.
    Which he had.
    And you cropped it out.

    And of course in SA2, the levels after you beat both the light and dark campaigns were pretty awesome...

  • SixfortyfiveSixfortyfive Registered User
    Akatsuki wrote: »
    So... playing half a game and reviewing it with such a low score is OK now? He didn't beat the game, he simply dropped it when he saw a fake ending, who knows how the game gets later on, could get much better if it's like Secret Rings and considering that he had that aspect of the game to warn him, playing only a portion of the game doesn't seem right.
    Games don't need to be completely finished to be reviewed, but you need to play the parts that represent the whole experience, not make your opinion based on the beggining or ending.
    Sometimes I wonder if you people read the things you type.

    If the game doesn't get good until after the credits roll, that is still not a ringing endorsement.
    Mblackwell wrote: »
    And of course in SA2, the levels after you beat both the light and dark campaigns were pretty awesome...
    It wasn't much different gameplay-wise than what came before. If you didn't like the game up until that point, you won't like the endgame either.

    Heck, in SA1, playing more than just Sonic's levels are likely to decrease your opinion of the overall package.

    poasting something foolishly foolish.
  • MblackwellMblackwell Registered User regular
    It wasn't much different gameplay-wise than what came before them. If you didn't like the game up until that point, you won't like the endgame either.

    Actually, SA2 was the type of game that the level construction really changed the feel of each character. Some Tails/Robotnik levels were FANTASTIC and others made me go completely mad (for example). The end game levels are all pretty much of high quality.

  • SixfortyfiveSixfortyfive Registered User
    Almost forgot:
    Glal wrote: »
    Regardless, if the best IGNsux argument you can make is "he only played up to the credits"... well...

    The story might change after the credits, but I doubt there would be a drastic shift in gameplay, and if you're not too hot about the controls up until that point, the rest of the game probably won't change your mind.
    And that would be a fair point if plufim hadn't explicitly pointed out that this was aimed at IGN's game longevity complaint.
    Which he had.
    And you cropped it out.

    [citation needed] for the bold part.

    poasting something foolishly foolish.
  • AkatsukiAkatsuki Registered User
    Akatsuki wrote: »
    So... playing half a game and reviewing it with such a low score is OK now? He didn't beat the game, he simply dropped it when he saw a fake ending, who knows how the game gets later on, could get much better if it's like Secret Rings and considering that he had that aspect of the game to warn him, playing only a portion of the game doesn't seem right.
    Games don't need to be completely finished to be reviewed, but you need to play the parts that represent the whole experience, not make your opinion based on the beggining or ending.
    Sometimes I wonder if you people read the things you type.

    If the game doesn't get good until after the credits roll, that is still not a ringing endorsement.

    And I wonder if you read what others type. The credits he saw were most likely not from the real ending, meaning he didn't play the majority of the game. I want a reviewer to review how the game is in its entirity, I don't mean he needs to review meta gaming, but I would like if they could spend some actual time with games to tell me how it really plays throughout the majority of the game.
    I would've liked if reviews of the Secret Rings mentioned that the game started really slow and got pretty damn cool much later on, the gameplay did change a lot in its case, while some reviews simply stopped and voiced their their opinion of only a fraction of the game.

    I'm not saying that a game shouldn't be criticised for having poor pacing and build up, or that it should be praised for having good 2 last levels ignoring the rest of the game, I'm saying, that reviewers need to lay as much as possible on the table, because of fairness and because of readers who lack perspective and/or information.
    Edit: And I'm assuming that the gaf guy is right, I mean he could be off, who knows.

    Preacher wrote:
    ...my inner weaboo can kawaii all over this desu.

    Pokémon HGSS: 1205 1613 4041
  • UncleSporkyUncleSporky Registered User regular
    I don't really understand that IGN review. I mean I'm not going to defend the game, maybe it sucks, but that's the worst score I've seen for a game that has a full page extolling its positives and then two short paragraphs about its negatives. I saw the score and started reading it and kept waiting for the shoe to drop...and waiting...and waiting. The first page reads like an 8/10.

    3DS Friend Code: 0989 - 1731 - 9504
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  • SixfortyfiveSixfortyfive Registered User
    Akatsuki wrote: »
    Akatsuki wrote: »
    So... playing half a game and reviewing it with such a low score is OK now? He didn't beat the game, he simply dropped it when he saw a fake ending, who knows how the game gets later on, could get much better if it's like Secret Rings and considering that he had that aspect of the game to warn him, playing only a portion of the game doesn't seem right.
    Games don't need to be completely finished to be reviewed, but you need to play the parts that represent the whole experience, not make your opinion based on the beggining or ending.
    Sometimes I wonder if you people read the things you type.

    If the game doesn't get good until after the credits roll, that is still not a ringing endorsement

    And I wonder if you read what others type. The credits he saw were most likely not from the real ending, meaning he didn't play the majority of the game. I want a reviewer to review how the game is in its entirity, I don't mean he needs to review meta gaming, but I would like if they could spend some actual time with games to tell me how it really plays throughout the whole game. I would've liked if reviews of the Secret Rings mentioned that the game started really slow and got pretty damn cool much later on, the gameplay did change a lot, while some reviews simply stopped, and voiced their their opinion of only a fraction of the game.
    Here's the thing, though: Nothing you said here makes me reconsider what I wrote in the post you're replying to. Let's play devil's advocate a little bit and assume that the first playthrough is terrible but not the majority of the game content, and it turns into an 8 or 9 out of 10 game after that. I doubt that's the case, but let's run with it.

    You still have to get through that first playthrough. The idea of "grinding" those initial hours to get to the good parts of a platformer or action game is absurd, and it's not something I put up with.
    I don't really understand that IGN review. I mean I'm not going to defend the game, maybe it sucks, but that's the worst score I've seen for a game that has a full page extolling its positives and then two short paragraphs about its negatives. I saw the score and started reading it and kept waiting for the shoe to drop...and waiting...and waiting. The first page reads like an 8/10.
    I agree, and it's not the best review I've ever read, but I don't even pay attention to scores anymore. There doesn't seem to be much difference between a 1.0 and a 6.9 as there is in the rest of the scale, so why bother?

    poasting something foolishly foolish.
  • AkatsukiAkatsuki Registered User
    Akatsuki wrote: »
    Akatsuki wrote: »
    So... playing half a game and reviewing it with such a low score is OK now? He didn't beat the game, he simply dropped it when he saw a fake ending, who knows how the game gets later on, could get much better if it's like Secret Rings and considering that he had that aspect of the game to warn him, playing only a portion of the game doesn't seem right.
    Games don't need to be completely finished to be reviewed, but you need to play the parts that represent the whole experience, not make your opinion based on the beggining or ending.
    Sometimes I wonder if you people read the things you type.

    If the game doesn't get good until after the credits roll, that is still not a ringing endorsement

    And I wonder if you read what others type. The credits he saw were most likely not from the real ending, meaning he didn't play the majority of the game. I want a reviewer to review how the game is in its entirity, I don't mean he needs to review meta gaming, but I would like if they could spend some actual time with games to tell me how it really plays throughout the whole game. I would've liked if reviews of the Secret Rings mentioned that the game started really slow and got pretty damn cool much later on, the gameplay did change a lot, while some reviews simply stopped, and voiced their their opinion of only a fraction of the game.
    Here's the thing, though: Nothing you said here makes me reconsider what I wrote in the post you're replying to. Let's play devil's advocate a little bit and assume that the first playthrough is terrible but not the majority of the game content, and it turns into an 8 or 9 out of 10 game after that. I doubt that's the case, but let's run with it.

    You still have to get through that first playthrough. The idea of "grinding" those initial hours to get to the good parts of a platformer or action game is absurd, and it's not something I put up with.
    It's simple, what you posted is what I ask of a review, except for your opinion of liking to put up with something or not.

    Preacher wrote:
    ...my inner weaboo can kawaii all over this desu.

    Pokémon HGSS: 1205 1613 4041
  • UncleSporkyUncleSporky Registered User regular
    I think it's partly an issue of semantics: is it really "the first playthrough" if you haven't fully played through the game yet?

    In which case the main problem is that the game has a false start. Maybe a real review would criticize that the rest of the game is largely a retread of Sonic's areas, but we don't know that because we haven't seen a review on that yet. And of course the issue of game length goes out the window.

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  • SixfortyfiveSixfortyfive Registered User
    I think it's partly an issue of semantics: is it really "the first playthrough" if you haven't fully played through the game yet?

    In which case the main problem is that the game has a false start. Maybe a real review would criticize that the rest of the game is largely a retread of Sonic's areas, but we don't know that because we haven't seen a review on that yet.
    This is a good point.
    And of course the issue of game length goes out the window.
    Except that length is never raised as a complaint in this particular review. It is only mentioned in the "lasting appeal" blurb at the end, and only to the effect that he wouldn't want to play any more levels anyway.

    poasting something foolishly foolish.
  • MblackwellMblackwell Registered User regular
    One thing I wonder:

    Is it just not a good "Sonic" game?

    What I'm wondering is maybe Cassamassina's review is colored by his expectations of what the game should be and he got something different instead. But maybe what he got isn't actually a bad game, just not what he was expecting.

    But you see, it didn't meet his expections, his hope is shattered, so he's suddenly pissed and writes a bad review.

  • KupiKupi Registered User regular
    Honestly, even with the stop-and-go battle segments, you still do a crapload more running than in any of the Sonic Adventure games.

    Oh, and there is tons of stuff that's just made me smile. The kind of thing where it's not actually related to the game at all, but you can't help but grin when you see it. For instance, (not really spoiler warning) they provide some slideshows of various fanart from around the world (most of which is very well-made and depicts stuff from all over the Sonic timeline), and the music that plays in the background is a Celtic remix of "It Doesn't Matter". Or, when you clear certain levels, Sonic will run past the "Goal" sign sign, making it spin around and sink into the ground. It's the same sort of feel you get from a Mario game, where all the things that make it a Mario game are present even if they've turned the world upside-down in terms of gameplay.

    And yeah, I just hit the fake ending last night. I thought it came up pretty quick, until I remembered that it's never over until you get the seven things and Sonic turns yellow and glowy. I guess I'll have more to report later.

  • plufimplufim Registered User regular
    I think it's partly an issue of semantics: is it really "the first playthrough" if you haven't fully played through the game yet?

    In which case the main problem is that the game has a false start. Maybe a real review would criticize that the rest of the game is largely a retread of Sonic's areas, but we don't know that because we haven't seen a review on that yet.
    This is a good point.
    And of course the issue of game length goes out the window.
    Except that length is never raised as a complaint in this particular review. It is only mentioned in the "lasting appeal" blurb at the end, and only to the effect that he wouldn't want to play any more levels anyway.

    The blurb is part of the review, though, it's not some wholely seperate entity.

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  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    I am waiting patiently but eagerly for my wife to receive her review copy of the game.

    I'm looking for a fun game; not a "Sonic" game, per se, as I've pretty much given up on that idea, short of Rush sequels.

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  • XagarathXagarath Registered User regular
    Kupi wrote: »
    Or, when you clear certain levels, Sonic will run past the "Goal" sign sign, making it spin around and sink into the ground.
    It's taken them a bizarrely long time to bring that back, really.

  • UnbreakableVowUnbreakableVow Chareth Cutestory Lawyer of the SeaRegistered User regular
    Was anyone actually really looking forward to Sonic and the Black Knight?

    It seems like it's not even worth digging up the Sonic Cycle jpeg anymore.

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  • XagarathXagarath Registered User regular
    Was anyone actually really looking forward to Sonic and the Black Knight?

    It seems like it's not even worth digging up the Sonic Cycle jpeg anymore.

    As I've already posted in this thread, I kind of was, at least compared to the last half-dozen console entries.

  • UnbreakableVowUnbreakableVow Chareth Cutestory Lawyer of the SeaRegistered User regular
    I don't know, I mean I'm not a Sonic fan at all, hate the Genesis games, etc. But then people come in and try to defend "different" Sonics like this one and Unleashed as "good games, just not traditional Sonic." But then I play them and they are still awful games, and it's not like I'm weighing them against their previous entries, they're just so god-fucking-awful on their own terms. Unleashed was easily the worst game I played in 2008, I almost want to give Black Knight a try to see if they can get it two years in a row.

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