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WH40K: DoW2 multiplayer thread. Now with more jailings!
Posts
Hear that ladies and gents?
Nerf Eldar.
Edit: I fail at the double click.
Double click the replay. Buttons are only for the full version.
Edit: beat'd by the questioner. You cad!
Wraithlords were nerfed so hard it's not even funny, their shuriken cannon/brightlance does absolute shit for damage now and they fall in about 4 shots from anything AV or plasma. Platforms just aren't agile enough, it's too easy to just walk outside their line of fire knowing it will take them 10 seconds to redeploy, and one hit from anything semi-powerful will push the platform around and leave it facing the wrong way.
I can deal with orks pretty well, and a SM player who doesn't spam dreads or doesn't micro them well I can beat with brightlance platforms and some falcons. But good nids are just unstoppable. And by good I mean hive tyrant/ravener, zoeys and carnifex spammers.
That's basically Zoanthropes.
aren't there only 2 aspect warriors anyway? shees and warp spiders? or am I forgetting someone...
I think platforms should be made swifter than other armies heavy weaopns, a faster deploy time or something (seriously, it's a platform that floats steadily under it's own power, why you can't just fire it as soon as you stop I have no idea). Not that I'm suggesting they remove deploy time entirely, but something like halving undeploy/deploy time when just pivoting on the spot or something.
which would just encourage more platform use? I thought the whole thing was that platforms are effective but not fun
also: Chaos is awesome and you guys are dumb. ethugs is right that chaos/sm is the central concept of the wh40k universe, so its a little weird for Chaos not to be in the first game. It is nice that they went with nids though.. you get 4 unique races instead of 3.5, and people had been wanting nids for forever. Are SM and CSM very similar in TT?
Really I'd love to run into a bunch of guardians and warp spiders without wondering where the platform is, because its the only real threat. Spiking nades and spamming platforms shouldn't be all of t1.
FACT: Chaos Dwarves are the best Fantasy army.
Chaos Daemons would be much, much preferred to Chaos Space Marines. CSM are so fucking boring it's not even funny.
Yeah but Chaos is super popular, I think it's the second more popular after regular Space Marines. Relic managed to make vanilla marines fairly interesting in DoW2 which is a pretty amazing feat so if anyone can pull off interesting Chaos it'd be them.
Yeah, they could do something pretty cool with them. Like, hmm. How about a whole army that can cloak and is armed with plasma? That would be pretty cool.
You should probably watch the replay I posted.
Give Slaanesh a chance, Rock and Roll Marines foreva!
"So you guys want to join Chaos? Cool. Which Chaos god did you want to worship? Khorne? Slaanesh is a popular one, too..."
"Nah, we're good; we brought our own."
"Go up, thou bald head." -2 Kings 2:23
Anyway! Platforms suck because they're basically static emplacements that you hit X when something attacks them. Still, having half of our army be useful would be great!
Well, everyone keeps saying we need to use combined arms now and massing three different units even when you don't use platforms technically is combined arms.
He could have gotten a wraithlord, but Falcons are better! Also, he only didn't get half of the possible units because the other ones suck.
Open and shut case.
You're right about Guardians not being Aspect Warriors. They're basically Eldar civilians doing military service. They don't follow the Path of the Warrior.
The Storm Guardians, the ones with melee weapons that aren't in DoW2, are retired Howling Banshees and Striking Scorpions (seriously).
Well warpspiders arn't suited for fighting ranged units, falcons are better than wraithlords, and I didnt use plats because certain people were complaining for about 20 pages that plat spam was the only way to win with eldar.
Banshees are unequivicobly terrible though.
Who makes Rocketboys? Kommando Squads? Lootas?
Are they? Kinder told me that banshees make excellent defensive melee!
I guess they're defensive because they can barely beat guardians now.
As Doe pointed out though, they're hardly the only unit with that characteristic.
I'm a little uncertain of how, exactly, SM deal with Tyranids now. But then, I found out I kinda suck with Sm tonight.
Good use of suppression. Plasma cannons. Basically the same way everyone else does. Plus plasma cannons.
Razorbacks and assault cannon dreads tear through them too.
I have had good luck against Nids with flamers. Well, not so much good luck as it wasn't super horrible. Well placed dev suppression and then using the tracker ability is good too. But that works against everything.
I had never heard of these guys so I checked up out on the GW site and ehh. Not that I even play TT or as if DOW2 would require a lot of units, but it seems like they've got little unit variety.
They'd definitely make a very weird and unique army though with troops from all the different gods. It could be very cool if there are enough units out there. It'd be awesome to be able to choose b/w chaos undivided/khorne/nurgle/tzeentch/slaneesh. Maybe as 5 different armies or maybe as a doctrinal choice that also affect unit mix? Could Chaos get 5 heroes? I don't know I like the idea of being able to choose pure armies as well as chaos undivided, but its likely infeasible.
man now I'm really jazzed about Chaos being in the game eventually
is this what they do in TT? :lol: how is that at all fair? o_O hilarious, but only because it sounds so broken
I would avoid relying too much on vehicles against Tyranid, they can tear them apart from range.
You fire, they get into range, jump, they get into range, you flee or die.
You're jumping wrong. Jump further away. (Although I suppose it depends on the unit you're facing but I've had a lot of success against orks with them.)