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[OOC] Mouse Guard: Spring 1149 - How the west was won

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Posts

  • fadingathedgesfadingathedges Registered User regular
    Only have a sec but wanted to pop in and say update inc later today ;o

  • fadingathedgesfadingathedges Registered User regular
    Rafferty's Poison

    To alleviate the condition, you will need a Will test needing 4 successes, or a Healer test needing 3 successes. You can make this test at the cost of two checks in the GM's Turn (Noah has two and may give them away at his discretion) or wait until the Player's Turn[costs 1 check in Player's Turn to try to recover] (when you hit Shaleburrow) and deal with it there. Having a healer fail this check can permanently reduce one skill or stat. Remember that the condition will modify your rolls as long as you have it. Once you make some decisions on that front~



    The Journey to Shaleburrow

    This encounter will be run a bit differently than the spiders. I don't want a series of posts like "We walked some!" "But then you took a wrong turn!" "And then we rested!" "And then it rained!" :lol: So instead, we will entirely resolve the OOC portion here, then one amongst you will make a single IC post to describe the patrol's journey. This will work sortof like the "segue" post I described before, and earn whoever ends up doing it one additional check in the Player's Turn.

    Instead of 2 conflicts of 2 mice with 3 actions per, let's try 1 conflict with 4 mice and 4 actions.


    For starters we'll need the starting Dispositions.

    6d6.hits(4)=3 +6 = 9 for Spring

    For the patrol, someone with a good Pathfinder and Health should roll~
    Pathfinder.d6 + [Health Score] + 3


    After that, everyone can go wild and make your checks simultaneously here as you are available. You are free to rearrange the order in which you go before rolling, if you wish. Spring's actions will occur in the same order regardless.

    If anyone has questions about which skills are used for Attack/Defend/Maneuver/Feint, just ask :)


    Spring with Dispo 9 / 9 vs Bertrand, Rafferty, Elwood & Noah with Dispo ??? / ???
    Round1: Bertrand takes action [a], pitted against Spring's ???
    Round1: Elwood takes action , pitted against Spring's ???
    Round1: Rafferty takes action [c], pitted against Spring's ???
    Round1: Noah takes action [d], pitted against Spring's ???

    To whomever ends up writing the IC bit once we're done: weather, terrain, overgrowth, rain and exhaustion are your enemies for this fight. If you have any questions holler.

  • El SkidEl Skid The frozen white northRegistered User regular
    Rafferty's Poison

    To alleviate the condition, you will need a Will test needing 4 successes, or a Healer test needing 3 successes. You can make this test at the cost of two checks in the Player's Turn (Noah has two and may give them away at his discretion) or wait until the Player's Turn (when you hit Shaleburrow) and deal with it there. Having a healer fail this check can permanently reduce one skill or stat. Remember that the condition will modify your rolls as long as you have it. Once you make some decisions on that front~

    I assume that the 2 checks need to be spent on the GMs turn (lime above)? Also, what is the modifier while I have the poison?(red above)

    Also, Bertrand is clearly the one that should roll our disposition, having 3 pathfinder and 5 will.

    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • ZerinanZerinan Registered User
    Psst, I have 5 pathfinder and 5 health. Maybe I should roll it?

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  • El SkidEl Skid The frozen white northRegistered User regular
    Zerinan wrote: »
    Psst, I have 5 pathfinder and 5 health. Maybe I should roll it?

    Gah. It's health, not will? Then yes, go ahead :P

    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • fadingathedgesfadingathedges Registered User regular
    Yeah Skid that was a typo, i fixed it.

  • El SkidEl Skid The frozen white northRegistered User regular
    Yeah Skid that was a typo, i fixed it.

    Oh good. I thought I was going crazy(er) :P

    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • ZerinanZerinan Registered User
    Sorry, I'm at a LAN, so time right now is really weird for me. But, my roll is better late than never, I suppose.

    5d6.hits(4)=3 successes + 5 health + 3 = 11

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  • fadingathedgesfadingathedges Registered User regular
    Everyone can go wild and make your checks simultaneously here as you are available. You are free to rearrange the order in which you go before rolling, if you wish. Spring's actions will occur in the same order regardless.

    If anyone has questions about which skills are used for Attack/Defend/Maneuver/Feint, just ask :)


    Spring with Dispo 9 / 9 vs Bertrand, Rafferty, Elwood & Noah with Dispo 11 / 11
    Round1: Bertrand takes action [a], pitted against Spring's ???
    Round1: Elwood takes action , pitted against Spring's ???
    Round1: Rafferty takes action [c], pitted against Spring's ???
    Round1: Noah takes action [d], pitted against Spring's ???

  • mightyspacepopemightyspacepope Registered User regular
    What skills are we using, fading? I won't have access to my book until Wednesday and I'm a little bit unclear about what I should be doing so I don't hold things up.

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  • destroyah87destroyah87 Registered User regular
    From the Book:

    The mice use Pathfinder for Attack and Feint. Survivalist and Weather Watcher may be used for Defend and Maneuver.

  • El SkidEl Skid The frozen white northRegistered User regular
    I was going to ask that too.

    Can we make up encounters and use our skills in said encounters?

    Like... an attack option that involved killing some beasties (rolling hunting/health) or foraging for food to prevent starvation as a defensive action (rolling foraging/nature) etc etc?

    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • destroyah87destroyah87 Registered User regular
    Regardless, I'll probably be making my tests with Weather Watcher to Maneuver or Defend as necessary.

    I also have Path-Wise, Rain-Wise, or Forest-Wise that I could use to give myself +1d if Fading approves? I think that any of these three would be applicable in this instance, Forest-Wise or Rain-Wise more so then Path-Wise.

    However, Path-Wise could possibly be used to give someone else a helper die. Assuming I'm reading the book's rules correctly.

  • fadingathedgesfadingathedges Registered User regular
    Ya Destro those sound appropriate.
    El Skid wrote: »
    I was going to ask that too.

    Can we make up encounters and use our skills in said encounters?

    Like... an attack option that involved killing some beasties (rolling hunting/health) or foraging for food to prevent starvation as a defensive action (rolling foraging/nature) etc etc?


    Killing beasties would be a separate conflict, like the fight with the spiders.

    Defend(Survivalist/Weatherwatcher) would cover foraging and such. Skills like Harvesting could be cited as a helper skill allowing you to give another mouse +1d on their check.

    Nature can be tapped for anything, and citing Foraging would be a legitimate for Defend and stay within the bounds of mouse nature, so you would be less likely to tax it.
    Tapping Nature is described here under "using a Persona Point".

  • fadingathedgesfadingathedges Registered User regular
    From the Book:

    The mice use Pathfinder for Attack and Feint. Survivalist and Weather Watcher may be used for Defend and Maneuver.

    This is accurate BTW.

  • ZerinanZerinan Registered User
    Well, I could "Attack" spring first. Now that the fight is all over, Noah would go back to attempted to lead the mice the right way, even if it hasn't quite worked out yet.

    5d6.hits(4)=1 success. Drat. Well, is there any way I can get an extra die from one of the helper skills? I could tap nature, but I'm not sure if it would be worth it right in the beginning of the 'fight'.

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  • fadingathedgesfadingathedges Registered User regular
    Yes, someone or other can give you +1D with Scout or Pathfinder or something like that, so roll another die.

    I think you need to declare tapping Nature before the roll... the only thing you can do post-roll is spend a Fate to roll another die for each 6 you have (and you happen to have one here).

    In general you guys have alot more Disposition than the journey should need, so you're not getting hosed off the bat here. Go ahead and roll the extra die and I'll post for Spring.

  • fadingathedgesfadingathedges Registered User regular
    Everyone can go wild and make your checks simultaneously here as you are available. You are free to rearrange the order in which you go before rolling, if you wish. Spring's actions will occur in the same order regardless.

    If anyone has questions about which skills are used for Attack/Defend/Maneuver/Feint, just ask :)


    Spring's Attack vs Noah:
    6d6.hits(4)=2




    Spring with Dispo 7 / 9 vs Bertrand, Rafferty, Elwood & Noah with Dispo 9 / 11
    Round1: Noah takes action [Attack], pitted against Spring's [Attack]
    Round1: Bertrand takes action [a], pitted against Spring's ???
    Round1: Elwood takes action , pitted against Spring's ???
    Round1: Rafferty takes action [c], pitted against Spring's ???

  • mightyspacepopemightyspacepope Registered User regular
    I'm not up yet, correct?

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  • ZerinanZerinan Registered User
    Well, you can go ahead an roll your move, I think. It's all kinda happening at once.

    1d6.hits(4)=1 success. I guess the extra die was worth it.

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  • El SkidEl Skid The frozen white northRegistered User regular
    So if I wanted to use weather watcher... I would roll 2D (skill) -1D(sick) = 1d6?

    Still trying to get the hang of this...

    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • fadingathedgesfadingathedges Registered User regular
    Yes, but just how you can add +1d to your pool when someone helps you fight, you can get +1d if someone can help you with your action here. To help Weather Watcher, the book lists "Scientist and appropriate Wises". Bertrand has multiple Wises that could be helpful here, so you can get a +1d from his Forest-Wise, we'll say.

    Also, you can add +1d from your own Wises if you have one that applies. This is less commonly applicable in fights but check what you took and see if it applies to your rolls here.



    e~ Updated above to reflect Noah's additional success.

  • El SkidEl Skid The frozen white northRegistered User regular
    So. Assuming Bertrand helps, I can get 2D(skill) -1D (sick) +1D (Bertrand helping) +1D (my alert wise) = 3d6?

    And if I want I can tax my nature to add another?

    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • fadingathedgesfadingathedges Registered User regular
    Mostly correct, but some of that is a bit off target.

    Your TRAITS are Alert and Fearless. You can invoke each once per session to gain +1d on an appropriate roll.

    Your WISES are Snake-wise and Winter-wise. They don't really apply here.

    There are two ways you can spend Persona. The first one is just to roll an extra die, like you said. The second is to Tap Nature.
    If you spend a Persona Point and Tap Nature, you will roll an extra 3 dice because your Nature is 3... but this will tax your Nature, effectively lowering it by 1 until you can recover it, which is substantially difficult to do.

    However, one of the occasions where you can recover taxed Nature is about to occur: after the journey one of you (decided by the group) will write the journey into an [IC] post which I mentioned will count as a "prologue". Whoever does so can recover a taxed Nature.

  • El SkidEl Skid The frozen white northRegistered User regular
    Also, having nature taxed isn't all bad, from what I can understand. It makes it easier to learn things, for instance?

    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • fadingathedgesfadingathedges Registered User regular
    True. Honestly, off the top of my head I can't think of a dire situation that forces you to use Nature - in a fight you can always just avoid using Defend of Maneuver, for example - but there may be one I'm not remembering.


    e~ It is good in the sense that you can roll Climbing/Hiding/Foraging/Escaping all with Nature.

  • destroyah87destroyah87 Registered User regular
    Making a Maneuver Roll.

    Weather-Watcher 6 + Forest-wise = 7d6.

    7d6.hits(4) = 4

    So that's 4 successes on a Maneuver action against Spring's action.

  • mightyspacepopemightyspacepope Registered User regular
    Since my skills are:

    Boatcrafter xx (3)
    Cook x (2)
    Stonemason xx (3)
    Deceiver x (2)
    Fighter xxxx (5)
    Instructor xxx (4)
    Militarist xx (3)

    I suppose I should just roll nature?

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  • fadingathedgesfadingathedges Registered User regular
    pope~
    Nature can be used as a substitute for any ability or skill that you don’t have. However, using Nature prevents the character from learning new skills.

    If a character does not have an appropriate skill for a test, he may roll his Will or Health in place of Nature. Total up the dice for the ability, wises, help and gear. Make the test using half that number, rounded up. If the skill is physical, use half of Health. If the skill is mental or social-oriented, use half of Will.

    In the latter case you earn a check towards learning whatever skill is being subbed in for.

    Speaking of earning checks: everyone earns one Success check for the first skill they used in the fight with the spiders: Fighter, Nature, Hunter, etc.


    Spring's Defend vs Bert:
    6d6.hits(4)=3
    This is an opposed check, you win by 1. The only option you can take with 1 margin of success is Impede, so Spring will roll 1 less die next action.


    Spring with Dispo 7 / 9 vs Bertrand, Rafferty, Elwood & Noah with Dispo 9 / 11
    Round1: Noah takes action [Attack], pitted against Spring's [Attack]
    Round1: Bertrand takes action [Maneuver], pitted against Spring's [Defend] (Spring Impeded next check)
    Round1: Elwood takes action , pitted against Spring's ???
    Round1: Rafferty takes action [c], pitted against Spring's ???[/QUOTE]

  • ZerinanZerinan Registered User
    I've forgotten about this, sadly, but I do have a valid reason. It's the end of the semester, and I'm focusing on all the end projects and finals and such.

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  • mightyspacepopemightyspacepope Registered User regular
    Attempted a Pathfinder.

    Pathfinder (Attack) (3d6.hits(4)=1)

    I assumed that someone would've been able to help me (1/2 of Health (2D) +1D from helper). It also seems like I could use Star-wise to help. If so:

    Pathfinder (Attack) with Star-wise (1d6.hits(4)=0)

    So, 1 bloody success.

    Sorry for the lateness. I'm in the process of stepping down from my position at work and I've been helping the new guy get ready to take over. It's been a bitch and a half. Things ought to get saner after this weekend. If I'm ever holding something up, don't hesitate to roll for me.

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  • El SkidEl Skid The frozen white northRegistered User regular
    El Skid wrote: »
    So. Assuming Bertrand helps, I can get 2D(weather watcher skill) -1D (sick) +1D (Bertrand helping) +1D (my alert wise trait) = 3d6?

    Let's do this.

    3d6.hits(4)=2 hits

    Not bad, all things considered.

    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • fadingathedgesfadingathedges Registered User regular
    NP guys, we can float you some/make rolls etc while your RL stuff has you tied up. I know how it can be.


    Conflict update in a bit.

  • ZerinanZerinan Registered User
    *poke poke*

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  • destroyah87destroyah87 Registered User regular
    I'm still here and interested in continuing

  • El SkidEl Skid The frozen white northRegistered User regular
    Ditto.

    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • fadingathedgesfadingathedges Registered User regular
    Hi guys! I'm sorry I poofed ;/ RL issues popped up and my time went away.

    I am still interested in this, if you guys are. Pipe up if you are or if you're too busy, one way or the other.

  • destroyah87destroyah87 Registered User regular
    I'm still up for this

    EDIT: though I'm leaving on vacation for two weeks this friday.
    going to be out of town with little to no internet access from the 12th to the 24th

  • mightyspacepopemightyspacepope Registered User regular
    fading, I love you man, but I've got my fingers in a lot of pies and I don't think I'll have the time to be able to commit reliably enough to the game to be worthwhile. Also, try as I might, the rules for Mouse Guard never really clicked to the point where they made sense to me, although you guys were a lot of help in that regard.

    grimbanner.jpg
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