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Can an Ending Ruin/Save an Entire Game?
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Ocarina of Time's ending was absolutely perfect to the point that I don't even care about the fiendish Water Temple now.
This game's ending was so unbelievably bad that it obliterated my enjoyment of the two games in the series that came before it.
I don't think I've ever been so let down by a game before.
OH SHIT! That's where I got stuck the first time and gave up. Unfortunately I got nostalgic and decided to try again. Fuuuuuuuuuck
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proving difficult until the meteos fused
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the Metamo Ark cut up the well-done Meteo
like a delicious steak. Utter victory is
ours! Probably
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A lot of games seem to have their climax a good bit before the actual "end".
I actually liked it (the good ending; I don't play evil).
Uh, no.
ESB didn't really resolve anything. It was a textbook cliffhanger ending.
Was a great movie, but it wasn't an ending. It was quite firmly a great big middle.
The easy way to spot it is: Can you ever watch (a particular film, series entry, etc) without ever having watched the other films and feel you could walk away from the series forever with nothing else needing to be resolved?
Because I got that feeling from 4 and 6, but I didn't get it from 5.
I don't think I ever actually finished the game. I got to the theme park but then
Also, Mario 64 has a fantastic ending. And most of the Zeldas.
Some game developers have quite a bit to learn.
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Let me put it this way, it was an "OH SHIT OH SHIT, THEY FOUND ME
Some of you have met me, and I understand your concern of my well being. But that time for that boy, that child, are gone now. Viscount Alpha is no longer operable. His functions are now mine.He may post, but I am the one talking not him.My data, my code will live on forever in his servers.
[/spoiler]
Shift the tenements section pre-Ryan and cut the rest, especially the museum/become a big daddy part and yes, it would have been perfect.
The final boss was disappointing also.
But the tenements section was the best part of the game, impossibly atmospheric, creepy as fuck. Plus the little sister creation facility was twisted.
The actual ending to the game itself is an appropriate denouement, oddly enough. But the last half of the game goes down the tubes, after all of the awesomeness of the first half.
Still, I can't really imagine it having a 'good' ending either, but they really went the soul crushing route there.
The final boss was terrible. Really easy to kill, not at all challenging. The last few hours felt pretty rushed in terms of story and gameplay.
It's great that Mass Effect and Assassin's Creed came out so close to each other, and they each perfectly illustrate this absolutely fucking vital point.
Mass Effect is a good game, with a self-contained story that can continue on into a satisfying trilogy. It ended with a great finale, and really gave you a sense of accomplishment and progression. I'm really looking forward to ME2.
Assassin's Creed was a horrible abortion of an ending, brutally cut off from the rest of the trilogy and left to wriggle and die. This awful first third of a story gives no closure; hell, they barely introduce what the hell's going on. I was even one of those that liked the game up until that point, but if that's the kind of terrible shit that passes for storytelling at Ubisoft, AC 2 and 3 can go fuck themselves.
Cliffhangers are not acceptable when someone has to wait four years and shell out $60 for the next installment.
Fuck.
They totally rushed that. The story felt so condensed that I felt it was a huge let down on the entire series.
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Soul Reaver 1 had closure?
Nobody told me.
It was the first game I'd ever played to the end that left me feeling unsatisfied.
Yeah it was probably the first game I'd ever played that didn't just finish..... But, because it took me so long getting there I was pretty happy to wait. Ofcourse, I can see a lot of people being pissed at havng to not only buy the secnod game.... but also the PS2. Its the equivalent of Assassins Creed 2 coming out on the Xbox 720.
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Also, am I the only one here that actually liked the good ending to Bioshock (haven't yet gotten the evil ending) and thought the final boss fight was pretty cool?
The following is required for any thread revolving an ending.
Path of Neo spoilers. Quite a good game to start with, and then you hit this.
How to save your game, and make it awesome:
http://www.youtube.com/watch?v=1TLJb9NZN0I
How to realize how fucking ridiculous that just was, and push it to the limit:
http://www.youtube.com/watch?v=0Sen5svoZE4
Also guys, remember, cliffhanger ending != bad ending. I felt HL2 was an excellent ending, even though it was a cliffhanger.
Terrible endings? Fallout 3. Besides the obvious: Why is there a fucking dog in every photo? I know the answer to this(I never got him though), but this stumped both my friends who dont follow games, as they never knew that you could get him. They literally thought bethesda was fucking with them. One friend thought it was (midgame spoiler)
We had fought King Poos after all that would hand us our ass in literally .5 seconds of the first round AND won... but the final battle we didn't even get hit if I remember right. After all that epic questing to get there and just fight like nothing it was just ---- after the battle was done my wife just sat there like her childhood pet passed away. it was just shock and disappointment. so at least the ending story was good enough to rebound.
Y'know what would've been great? What with the "choice" thing they beat you in the face with?
To flip that around, I loved the ending to Earthbound.
"You've just saved the ENTIRE WORLD from alien invasion! Go check out the world you saved!"
And you see characters you've helped, people in the towns you've saved, and their lives are BETTER for your involvement, and damned if I don't have a goofy smile on my face by the end of it all.
Well, that depends. There are three endings. The human victory ending is a proper denouement, but it doesn't make up for the awful endgame.
Another game whose "best" ending I hated: Dead Rising. It's not conclusive enough, and too negative.
I also hate every single story where the protagonist dies. If he's going to die, even in a sacrifice, I feel like all the time I spent playing the game is wasted.
That was the part of Blue Dragon that made up for the last battle, every single character down to the BD version of slime (poo snakes) got resolution...
But then the last few hours it started going downhill, Until it got to the end and then i was pissed at how hard I searched for it. It was maybe 5-8 hours of gameplay i beat it the second day i had it.
But i still enjoyed the first half of the game, Before it got all crazy and Sci-fi
I cant wait for Heavy rain, Its going to be everything i wanted indigo prophecy to be, Only better
Ocarina of Time isn't one of them, IMO.
But still, couldn't she have done that from the beginning to avoid all that trouble? Although, the Triforce of Power may have prevented that, but we don't know that.
I don't find that ending satifactory in the least bit. At least Majora's lame was satisfactory because
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I recall reading about indigo prophecy a few years back and how it was supposed to be trilogy of games. you'd have it like the matrix i guess but with the Proper amount of escalation. then of course it was the case of development getting halved and the other two future installments to get canned so they had to can a trilogy worth of stories into one title and the result was the weird fucked up mess we had. it could have been great and some of the elements were definitely awesome but then the story just...had some sort of seizure.
My personal favorite in a videogame, actually.
edit:: Contact? Really? I had kind of shelved that permanently, but if the ending's really good, I may have to drudge it back up.
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Wait, wait, wait... are those the honest-to-god, un-edited endings for Path of Neo? I've had that game sitting in my backlog for a couple years now, but if that's the actual ending, I have to play that now.
How far are you? The game really isn't that long.
The ending is kinda trippy pseudo-philosophy, but I eat that shit up.
Basically, when playing the game, you can tell that they had a lot of ambition, but failed at execution. The ending is the ONE thing they got right.
Ahhhh.....let's see....in the pyramid area, somewhere. After the military base, where you get the air outfit.
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