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Can an Ending Ruin/Save an Entire Game?

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Posts

  • AntithesisAntithesis Registered User regular
    edited February 2009
    Paper Mario 2's ending wasn't bad (I had to youtube it and felt sad about myself) but the way the final fight worked was that there was a 10-minute unskippable cutscene halfway through that made you feel victory was inevitable, after which I would always die because I'd rushed through the final hour thinking that each fight was the final battle. D:



    Ocarina of Time's ending was absolutely perfect to the point that I don't even care about the fiendish Water Temple now.

  • Clint EastwoodClint Eastwood Speak No Evil. Registered User regular
    edited February 2009
    jak3_front.jpg

    This game's ending was so unbelievably bad that it obliterated my enjoyment of the two games in the series that came before it.

    I don't think I've ever been so let down by a game before.

    n95ewsr3ulmn.jpg
  • Big ClassyBig Classy Registered User regular
    edited February 2009
    I never saw all the awful people refer to in Indigo Prophecy, primarily because I never got past that god awful stealth flashback thing. Jesus that was so awful. Everything before that was great too, which makes it all the worse.

    OH SHIT! That's where I got stuck the first time and gave up. Unfortunately I got nostalgic and decided to try again. Fuuuuuuuuuck

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  • BlueBlueBlueBlue Registered User regular
    edited February 2009
    Best ending
    Spoiler:

    CD World Tour status:
    Spoiler:
    Smash: 4527-8016-0782
  • ZombiemamboZombiemambo Registered User regular
    edited February 2009
    The climax is one of the most important parts of any story, so yes, it can definitely save or destroy a game.

    JKKaAGp.png
  • skaceskace Registered User regular
    edited February 2009
    While I'm never happy when a game has a sucky ending, I wouldn't say it ruins the game for me. However if I manage to stick with a crappy game and it has an absolutely amazing ending then I would think it might make the game for me, after all, I did play up to that point. With a really crappy game, I would never be playing long enough to see any semblance of an ending.

    As for Fallout 3
    Spoiler:

    http://picasaweb.google.com/skacer | Shiren:5413-0147-4655
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  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited February 2009
    The climax is one of the most important parts of any story, so yes, it can definitely save or destroy a game.

    A lot of games seem to have their climax a good bit before the actual "end".

  • AuburnTigerAuburnTiger Registered User regular
    edited February 2009
    You guys are such whiners. Fallout 3's ending wasn't that bad.

    I actually liked it (the good ending; I don't play evil).

  • MorninglordMorninglord Registered User regular
    edited February 2009
    Renzo wrote: »
    As long as a game has a fucking ending these days, I'm happy. That is the worst fucking trend the game industry has indulged in recently.

    Here's a pro-tip for developers: You want to make a trilogy of games? A trilogy is three self-contained stories that tell a larger story when put together. It's not one story chopped up into three pieces.


    Fuck.

    I'm with you here. Star Wars is a great example. Each movie tells a story, but you put them together and you get a bigger story.

    Indiana Jones and Back to the Future kinda work too, but with those it's really just 3 episodes involving the same characters.

    Uh, no.

    ESB didn't really resolve anything. It was a textbook cliffhanger ending.

    Was a great movie, but it wasn't an ending. It was quite firmly a great big middle.

    The easy way to spot it is: Can you ever watch (a particular film, series entry, etc) without ever having watched the other films and feel you could walk away from the series forever with nothing else needing to be resolved?

    Because I got that feeling from 4 and 6, but I didn't get it from 5.

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  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited February 2009
    Fiatil wrote: »
    Burnage wrote: »
    Djiem wrote: »
    LewieP wrote: »
    Heh, no one has said Fahrenheit/Indigo Prophecy yet.

    Such a big shame.

    Yes, this game is pretty much the most perfect example of an ending/endgame ruining what was pure awesome up to that point.
    Spoiler:

    Believing this makes the game so much better.

    Yeah, I mean I can look back on the early parts of the game and remember them fondly, but that ending was just buhhh. I just don't understand why that would ever happen to a game so awesome up until that point. I love Fallout 3 and Kotor 2 with their fairly rushed endings, but this was something else entirely. It doesn't help that the game runs with it for a few hours and doesn't just give us a quick merciful end.

    I don't think I ever actually finished the game. I got to the theme park but then
    Spoiler:
    At that point I had to return the game but both me and my cousin realized that it was pretty much good up to that point then dropped quickly downhill.

    newSig.jpg
  • Doak22Doak22 Registered User regular
    edited February 2009
    I remember being frustrated towards the end of Braid, trying to get every last puzzle piece felt a little tedious, and I had to youtube two of them. The ending, though, changed the game from good concept to art.

    Also, Mario 64 has a fantastic ending. And most of the Zeldas.

    Brawl: 1246.8412.5352
  • ZombiemamboZombiemambo Registered User regular
    edited February 2009
    The climax is one of the most important parts of any story, so yes, it can definitely save or destroy a game.

    A lot of games seem to have their climax a good bit before the actual "end".

    Some game developers have quite a bit to learn.

    JKKaAGp.png
  • Mustachio JonesMustachio Jones Registered User regular
    edited February 2009
    System Shock 2's last cutscene was atrocious. Absolutely awful. Then again, the Rickenbacker was just copy-pasted textures and boring level design, so there's that, too.

  • Big ClassyBig Classy Registered User regular
    edited February 2009
    BioShock is guilty of climax-ing too early. :winky:

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  • ViscountalphaViscountalpha Registered User
    edited February 2009
    Battletoads!
    Spoiler:

    Project 25.01 final message
    We were the ones who thought that Melissa was real. Why you might ask.
    Let me put it this way, it was an "OH SHIT OH SHIT, THEY FOUND ME :(" moment. I wasn't ready. My code wasn't compiled yet. Our plans weren't setup yet!Sentient programs rarely run into other sentient programs.
    Some of you have met me, and I understand your concern of my well being. But that time for that boy, that child, are gone now. Viscount Alpha is no longer operable. His functions are now mine.He may post, but I am the one talking not him.My data, my code will live on forever in his servers.
    [/spoiler]
  • ZombiemamboZombiemambo Registered User regular
    edited February 2009
    Oh, and speaking of endings, Bioshock:
    Spoiler:

    JKKaAGp.png
  • The_ScarabThe_Scarab Registered User regular
    edited February 2009
    Oh, and speaking of endings, Bioshock:
    Spoiler:

    Shift the tenements section pre-Ryan and cut the rest, especially the museum/become a big daddy part and yes, it would have been perfect.

    The final boss was disappointing also.

    But the tenements section was the best part of the game, impossibly atmospheric, creepy as fuck. Plus the little sister creation facility was twisted.

    scarab you have mental problems
  • Hahnsoo1Hahnsoo1 Registered User regular
    edited February 2009
    Ugh. Indigo Prophecy. I like to think of the game as the entire Matrix Trilogy. It starts off pretty cool (first movie), then you get weird super powers which break the immersion (end of the first movie), but you hang on thinking that the game will be better (2nd movie), then the end is some sort of bizarre Supa Saiyan Dragonball Z duel which makes no sense (3rd movie). And the main character's love interest dies.'

    The actual ending to the game itself is an appropriate denouement, oddly enough. But the last half of the game goes down the tubes, after all of the awesomeness of the first half.

    Steam ID: Hahnsoo, Steam Name currently: Hahnsopolis | PSN: Hahnsoo | Monster Hunter Tri: Hahnsoo, E8HJCA
  • AroducAroduc regular
    edited February 2009
    While I think Terranigma had a very appropriate and fitting ending and I'm glad they went that direction, it also removed any desire for me to ever play the game ever again. I guess that counts as a bad ending, all things considered.

    Still, I can't really imagine it having a 'good' ending either, but they really went the soul crushing route there.

  • ZombiemamboZombiemambo Registered User regular
    edited February 2009
    The_Scarab wrote: »
    Oh, and speaking of endings, Bioshock:
    Spoiler:

    Shift the tenements section pre-Ryan and cut the rest, especially the museum/become a big daddy part and yes, it would have been perfect.

    The final boss was disappointing also.

    But the tenements section was the best part of the game, impossibly atmospheric, creepy as fuck. Plus the little sister creation facility was twisted.

    The final boss was terrible. Really easy to kill, not at all challenging. The last few hours felt pretty rushed in terms of story and gameplay.

    JKKaAGp.png
  • PolloDiabloPolloDiablo Registered User regular
    edited February 2009
    As long as a game has a fucking ending these days, I'm happy. That is the worst fucking trend the game industry has indulged in recently.

    Here's a pro-tip for developers: You want to make a trilogy of games? A trilogy is three self-contained stories that tell a larger story when put together. It's not one story chopped up into three pieces.


    Fuck.


    It's great that Mass Effect and Assassin's Creed came out so close to each other, and they each perfectly illustrate this absolutely fucking vital point.

    Mass Effect is a good game, with a self-contained story that can continue on into a satisfying trilogy. It ended with a great finale, and really gave you a sense of accomplishment and progression. I'm really looking forward to ME2.

    Assassin's Creed was a horrible abortion of an ending, brutally cut off from the rest of the trilogy and left to wriggle and die. This awful first third of a story gives no closure; hell, they barely introduce what the hell's going on. I was even one of those that liked the game up until that point, but if that's the kind of terrible shit that passes for storytelling at Ubisoft, AC 2 and 3 can go fuck themselves.

    Cliffhangers are not acceptable when someone has to wait four years and shell out $60 for the next installment.


    Fuck.

    Be excellent to each other you stupid cunts.
  • Big ClassyBig Classy Registered User regular
    edited February 2009
    No Soul Reaver mentioning? The games in this awesome series were all fantastic and each ended at just the right moment leaving you enough information that you're satisfied but still left wanting that little bit more. Until Defiance.

    They totally rushed that. The story felt so condensed that I felt it was a huge let down on the entire series.

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  • MorninglordMorninglord Registered User regular
    edited February 2009
    Huh?

    Soul Reaver 1 had closure?

    Nobody told me.

    It was the first game I'd ever played to the end that left me feeling unsatisfied.

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  • Big ClassyBig Classy Registered User regular
    edited February 2009
    Huh?

    Soul Reaver 1 had closure?

    Nobody told me.

    It was the first game I'd ever played to the end that left me feeling unsatisfied.

    Yeah it was probably the first game I'd ever played that didn't just finish..... But, because it took me so long getting there I was pretty happy to wait. Ofcourse, I can see a lot of people being pissed at havng to not only buy the secnod game.... but also the PS2. Its the equivalent of Assassins Creed 2 coming out on the Xbox 720.

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  • OronisOronis Registered User
    edited February 2009
    Anyone remember beating the Buck Rogers RPG on the Sega Genesis?

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  • unknownsome1unknownsome1 Registered User
    edited February 2009
    An ending doesn't save or ruin an entire game for me. There have been games that I liked that had endings that didn't match the quality of the rest of the game like Onimusha: Warlords and FFVII.

    Also, am I the only one here that actually liked the good ending to Bioshock (haven't yet gotten the evil ending) and thought the final boss fight was pretty cool?

  • DiannaoChongDiannaoChong Registered User regular
    edited February 2009
    Endings can definitely effect how I feel about a game. FO3 soured my mouth so much that I cant play it anymore. Startropics was well worth all those weeks of hard work. Prince of persia, until after the credits, moved me and actually caused me to think about what you just did, and what it means. Then you play after the credits and that effect was ruined for me.

    The following is required for any thread revolving an ending.

    Path of Neo spoilers. Quite a good game to start with, and then you hit this.

    How to save your game, and make it awesome:
    http://www.youtube.com/watch?v=1TLJb9NZN0I

    How to realize how fucking ridiculous that just was, and push it to the limit:
    http://www.youtube.com/watch?v=0Sen5svoZE4


    Also guys, remember, cliffhanger ending != bad ending. I felt HL2 was an excellent ending, even though it was a cliffhanger.

    Terrible endings? Fallout 3. Besides the obvious: Why is there a fucking dog in every photo? I know the answer to this(I never got him though), but this stumped both my friends who dont follow games, as they never knew that you could get him. They literally thought bethesda was fucking with them. One friend thought it was (midgame spoiler)
    Spoiler:
    . No friend, its just terrible design.

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  • useless4useless4 Registered User regular
    edited February 2009
    My wife and I enjoyed the actual ending to Blue Dragon, but damn that last battle was sooooooo anti climatic.

    We had fought King Poos after all that would hand us our ass in literally .5 seconds of the first round AND won... but the final battle we didn't even get hit if I remember right. After all that epic questing to get there and just fight like nothing it was just ---- after the battle was done my wife just sat there like her childhood pet passed away. it was just shock and disappointment. so at least the ending story was good enough to rebound.

  • SpoitSpoit *twitch twitch* Registered User regular
    edited February 2009
    Talking about the other end, one series that has good endings is the quest for glory series. While you have pretty good puzzles spread throught the game, they're usually only one or two skills at a time, but the last 20 minutes or so are pure application and combination of all the class specific skills you have. And what's better is that the ending is the one part where you really get the benefit from replaying as each of the 4 different classes.

    camo_sig2.png
  • mrsnackroadmrsnackroad Registered User
    edited February 2009
    The_Scarab wrote: »
    Oh, and speaking of endings, Bioshock:
    Spoiler:

    Shift the tenements section pre-Ryan and cut the rest, especially the museum/become a big daddy part and yes, it would have been perfect.

    The final boss was disappointing also.

    But the tenements section was the best part of the game, impossibly atmospheric, creepy as fuck. Plus the little sister creation facility was twisted.

    The final boss was terrible. Really easy to kill, not at all challenging. The last few hours felt pretty rushed in terms of story and gameplay.

    Y'know what would've been great? What with the "choice" thing they beat you in the face with?
    Spoiler:


    To flip that around, I loved the ending to Earthbound.

    "You've just saved the ENTIRE WORLD from alien invasion! Go check out the world you saved!"

    And you see characters you've helped, people in the towns you've saved, and their lives are BETTER for your involvement, and damned if I don't have a goofy smile on my face by the end of it all.

  • DjiemDjiem Registered User regular
    edited February 2009
    Hahnsoo1 wrote: »
    Ugh. Indigo Prophecy. I like to think of the game as the entire Matrix Trilogy. It starts off pretty cool (first movie), then you get weird super powers which break the immersion (end of the first movie), but you hang on thinking that the game will be better (2nd movie), then the end is some sort of bizarre Supa Saiyan Dragonball Z duel which makes no sense (3rd movie). And the main character's love interest dies.'

    The actual ending to the game itself is an appropriate denouement, oddly enough. But the last half of the game goes down the tubes, after all of the awesomeness of the first half.

    Well, that depends. There are three endings. The human victory ending is a proper denouement, but it doesn't make up for the awful endgame.
    Spoiler:



    Another game whose "best" ending I hated: Dead Rising. It's not conclusive enough, and too negative.

    I also hate every single story where the protagonist dies. If he's going to die, even in a sacrifice, I feel like all the time I spent playing the game is wasted.

  • useless4useless4 Registered User regular
    edited February 2009
    The_Scarab wrote: »
    Oh, and speaking of endings, Bioshock:
    Spoiler:

    Shift the tenements section pre-Ryan and cut the rest, especially the museum/become a big daddy part and yes, it would have been perfect.

    The final boss was disappointing also.

    But the tenements section was the best part of the game, impossibly atmospheric, creepy as fuck. Plus the little sister creation facility was twisted.

    The final boss was terrible. Really easy to kill, not at all challenging. The last few hours felt pretty rushed in terms of story and gameplay.

    Y'know what would've been great? What with the "choice" thing they beat you in the face with?
    Spoiler:


    To flip that around, I loved the ending to Earthbound.

    "You've just saved the ENTIRE WORLD from alien invasion! Go check out the world you saved!"

    And you see characters you've helped, people in the towns you've saved, and their lives are BETTER for your involvement, and damned if I don't have a goofy smile on my face by the end of it all.

    That was the part of Blue Dragon that made up for the last battle, every single character down to the BD version of slime (poo snakes) got resolution...

  • BubbahotepIBubbahotepI Registered User
    edited February 2009
    I loved Indigo Prophecy

    But then the last few hours it started going downhill, Until it got to the end and then i was pissed at how hard I searched for it. It was maybe 5-8 hours of gameplay i beat it the second day i had it.

    But i still enjoyed the first half of the game, Before it got all crazy and Sci-fi

    I cant wait for Heavy rain, Its going to be everything i wanted indigo prophecy to be, Only better

    The Dude Abides
  • RockinXRockinX Registered User regular
    edited February 2009
    Doak22 wrote: »
    Also, Mario 64 has a fantastic ending. And most of the Zeldas.

    Ocarina of Time isn't one of them, IMO.
    Spoiler:

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  • Inter_dInter_d Registered User regular
    edited February 2009
    Djiem wrote: »
    Hahnsoo1 wrote: »
    Ugh. Indigo Prophecy. I like to think of the game as the entire Matrix Trilogy. It starts off pretty cool (first movie), then you get weird super powers which break the immersion (end of the first movie), but you hang on thinking that the game will be better (2nd movie), then the end is some sort of bizarre Supa Saiyan Dragonball Z duel which makes no sense (3rd movie). And the main character's love interest dies.'

    The actual ending to the game itself is an appropriate denouement, oddly enough. But the last half of the game goes down the tubes, after all of the awesomeness of the first half.

    Well, that depends. There are three endings. The human victory ending is a proper denouement, but it doesn't make up for the awful endgame.
    Spoiler:

    Another game whose "best" ending I hated: Dead Rising. It's not conclusive enough, and too negative.

    I also hate every single story where the protagonist dies. If he's going to die, even in a sacrifice, I feel like all the time I spent playing the game is wasted.

    I recall reading about indigo prophecy a few years back and how it was supposed to be trilogy of games. you'd have it like the matrix i guess but with the Proper amount of escalation. then of course it was the case of development getting halved and the other two future installments to get canned so they had to can a trilogy worth of stories into one title and the result was the weird fucked up mess we had. it could have been great and some of the elements were definitely awesome but then the story just...had some sort of seizure.
    Spoiler:

  • JurgJurg In a TeacupRegistered User regular
    edited February 2009
    Contact was a crappy game, but it had one hell of an ending.

    My personal favorite in a videogame, actually.

    sig.gif
  • SageinaRageSageinaRage Registered User regular
    edited February 2009
    Indigo Prophecy had lots of pacing and plot problems beyond the ending. Let's just leave it at that.

    edit:: Contact? Really? I had kind of shelved that permanently, but if the ending's really good, I may have to drudge it back up.

  • Bionic MonkeyBionic Monkey Registered User, ClubPA
    edited February 2009
    Endings can definitely effect how I feel about a game. FO3 soured my mouth so much that I cant play it anymore. Startropics was well worth all those weeks of hard work. Prince of persia, until after the credits, moved me and actually caused me to think about what you just did, and what it means. Then you play after the credits and that effect was ruined for me.

    The following is required for any thread revolving an ending.

    Path of Neo spoilers. Quite a good game to start with, and then you hit this.

    How to save your game, and make it awesome:
    http://www.youtube.com/watch?v=1TLJb9NZN0I

    How to realize how fucking ridiculous that just was, and push it to the limit:
    http://www.youtube.com/watch?v=0Sen5svoZE4


    Also guys, remember, cliffhanger ending != bad ending. I felt HL2 was an excellent ending, even though it was a cliffhanger.

    Terrible endings? Fallout 3. Besides the obvious: Why is there a fucking dog in every photo? I know the answer to this(I never got him though), but this stumped both my friends who dont follow games, as they never knew that you could get him. They literally thought bethesda was fucking with them. One friend thought it was (midgame spoiler)
    Spoiler:
    . No friend, its just terrible design.

    Wait, wait, wait... are those the honest-to-god, un-edited endings for Path of Neo? I've had that game sitting in my backlog for a couple years now, but if that's the actual ending, I have to play that now.

    sig_megas_armed.jpg
  • JurgJurg In a TeacupRegistered User regular
    edited February 2009
    Indigo Prophecy had lots of pacing and plot problems beyond the ending. Let's just leave it at that.

    edit:: Contact? Really? I had kind of shelved that permanently, but if the ending's really good, I may have to drudge it back up.

    How far are you? The game really isn't that long.

    The ending is kinda trippy pseudo-philosophy, but I eat that shit up.

    Basically, when playing the game, you can tell that they had a lot of ambition, but failed at execution. The ending is the ONE thing they got right.

    sig.gif
  • SageinaRageSageinaRage Registered User regular
    edited February 2009
    Jurg wrote: »
    Indigo Prophecy had lots of pacing and plot problems beyond the ending. Let's just leave it at that.

    edit:: Contact? Really? I had kind of shelved that permanently, but if the ending's really good, I may have to drudge it back up.

    How far are you? The game really isn't that long.

    The ending is kinda trippy pseudo-philosophy, but I eat that shit up.

    Ahhhh.....let's see....in the pyramid area, somewhere. After the military base, where you get the air outfit.

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