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Content patch (1.13) coming to Diablo 2.
Posts
Heh, there are people who think that maphacking is fixable without adding some sort of nasty DRM that everyone would hate?
Someone could just swoop in and steal all the shit on the ground before the trading parties could. Shit was cutthroat.
Yeah, but you have to admit that other than one or two types most of the gems are pretty worthless.
Man, my life was horrible. Thankfully my laptop most likely won't be able to handle D3, I like the way things are now.
God i have some amazing memories from playing 1.09 with my high school buddies.
Fucking ITH weapons and white rings all up ins.
(After that patch came out years ago I remember all my characters being useless shits that couldnt kill anything on Hell, when I used to be able to slaughter the cow world alone in like 5 minutes)
Edit: oh and I dont know why, but expired characters can still be used (for me and my friend at least) because I went on the other day and my dude was expired but I chose to use him anyways and it worked. Same for my friend. We were baffled and happy at the same time.
If they dropped it down to 20$ like the SC one, I'd finally buy this game.
I'd be alright with Non-Ladder = respecs, Ladder = no respecs. But really either way I'll play it. I'd be stupid to boycott the game for that.
I knew I sensed a disturbance in the force.
Here we go again!
That said, I don't think I have the heart to load up D2 again. The cutscenes remain to this day among my alltime favourites, particularly the opening cinematic, but I just broke free from WoW cold turkey 2 months ago.
I'm gonna wait until at least D3 before I let a game own my soul again.
I admit, I'm Blizzard's bitch.
e: And yeah, the 'r' word is enough to get me worked up about anything. ESPECIALLY Diablo 2.
A thousand times this. I just played way too much Diablo 2. I need something more than a content patch. Maybe like...Diablo 3?
I have to admit, having a shared stash makes my heart all afflutter with excitement, but it's a feature I hope for in D3. I'll back them beta-testing it in D2 though!
Which segues nicely into a thought regarding the patch; I can't read the link from work, but it sounds like a test bed for ideas that might alter what we get with D3 at the end, even if they're not calling it that? That alone might be a reason to support trying out respecs in D2 (a game over 8 years old) in order to tweak how to best apply them in D3 (which I believe we already know is going to have them).
I'd be comfortable with a City of Heroes approach to respec'ing; a quest or event you can complete a few times per character, along with infrequent ones given over time, perhaps tied into patches that alter the balance of a class?
I'd even be fine with a WoW style of respec'ing where it could be done at will, but was turned off for Hardcore, who is already a seperate group. I suppose this would exclude people who want to play hardcore with respec'ing, but that could be part of the draw/bragging rights; you want to show off your fancy coloured name, you gotta roll with the big boys on every level, including spec planning.
I'd suggest it could just be an option available at character creation; a checkmark box whether to allow them or not, with people who choose not to have the option available being given a minor perk (like D2 Hardcore, a different name colour perhaps, something similarly cosmetic) but are still able to play with regular players, thus eliminating the concern about stratifying the playerbase beyond Normal/Hardcore.
One feature I would like to see them change is this: Remove the gold-loss penalty on death. Players lose so much freaking cash when their character dies that it makes money almost pointless to have. The only thing money is used for anyway is repairs and resurrecting your mercs. But Merc rezzes can get pretty costly. And if you get on a hell map with an enemy type that just completely trumps your character/build, you could be in for a long night of corpse runs. And every time you die, you lose a shitload of money. Its pretty ridiculous.
Wait a second. Losing money, thereby decreasing the total supply of money in the game world, makes money more pointless? o_O
If anything, not losing gold when you die would make gold so much more worthless than it already is.
Fixed that for ya.
I jest. Much respect for anyone with the tenacity and supreme zen-like acceptance of loss that lurks around every corner and dropped packet in Hardcore, but that's just not how I roll.
Yes, lag deaths are the worst. But I think I would have stopped playing D2 long before I did without hardcore. The simple fact that you have to remake characters and re-acquire items when you kick it just adds a bunch of play time. And I detest MF/Baal runs, so having non-permanent characters was liberating in that sense.
Plus, bragging rights. 8-)
Also, Hardcore is such an adrenalin rush, that I could never go back to softcore afterward. When everything has the potential to ruin months of work, mere gold and exp loss just don't cut it.
http://steamcommunity.com/id/idolninja
All skeletons is a dream build I want to always do. But the last time I tried it, Diablo wiped my entire skeleton army in one fire ring... And it left me to fight with my wand of death.
20 skeles + 20 skele mastery + 20 revives + 20 Mages + teleport + amp damage = dead any single target
Admittedly this was before the synergies patch. I noticed that they were a lot more powerful in the recent build but never got around to making one.
Pretty sure no. I think they are going to be using b.net again... Which kinda irks me.
Since synergies patch I have taken this build to mid 80s twice and I can't imagine playing any other way. I was so disappointed WoW didn't have a Necromancer.
Actually I don't do 20 revives, 1 point is enough. With +skills you'll have 20 or more anyway. Instead I have a point in almost every curse and fill up Corpse Explosion as far as I can. Generally I just use the regular clay golem too, slowing is useful.
Nintendo Network ID: unclesporky
If you hunt around a bit, you can find it for $25. Before CC announced they were going under, like three months ago, me and some buddies found like 8 battle chests at our local CC for $25 a piece. It's a shame we have like 4 key sets per person, otherwise I would've hopped on that deal.
Literally, that's all you needed. The golem was unkillable.
There was nothing wrong with BNet if you ignored the r-tards on there. Personally I'd rather have a free game on BNet than paying $15/month. Then it basically becomes WoW.
I can say that if D3 has a monthly fee I will not be participating.
40 Udar can kill an Uber-Tristram fast.
I hate b.net because I get dropped almost all the time, and the botters really annoy me.
^^^ Those got annoying as fuck.
I can't even think of any areas in the game with more than 20 Urdar in proximity.
Nintendo Network ID: unclesporky
D3, I mean.
Because D2 scares me. It's the lover I left years ago. The parting was bittersweet, but as good as the times were, I just can't bring myself to immerse myself again... this is rapidly becomming "methinks thou dost protest too much" territory.
But I want to talk about D3, and Blizzard probably won't give us a release date until a few days after it hits store shelves.
Well, Diablo 3 and Starcraft 2 will be using the new B.net 2.0 that they are working on, not the old one that their previous games used.