Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
and the class has an official site here where future lectures are supposedly going to be posted
I'm about half way through the lecture and it seems pretty interesting. Although it is a student teacher, he does a good job of avoiding going into rampant fanboyism and "omg we're teaching starcraft!" and actually going into detail about micro, macro, etc and comparing it to other activities. The teacher also has a decent sense of humor, but doesn't get drawn into the random meme thrown out by one of the students.
It's also good to see that this isn't just a "this is a marine, he does X amount of damage and is better against etc. etc." but the teacher, and his assistants, are actual pro players who go into the whole meta game like getting into your opponent's head, analyzing facts during the game, timing, and economics.
I think I'll be keeping up with the lectures, just to see how it plays out. Could get some interesting facts about RTS games overall from it.
So thoughts? Think any other games out there could be done like this?