Welcome to the Tenth Dwarf Fortress Thread!!
(stories of bloodshed and pressure plates)
Get it here: http://www.bay12games.com/dwarves/
A tutorial is available here: Your First Fortress
Then there's also: a very helpful Illustrated Fortress Mode Tutorial
The ever helpful Dwarf Fortress wiki
The First G&T DF thread - forever lost to the chaos of the intertubes
The Second G&T DF thread
The Third G&T DF thread
The Fourth G&T DF thread
The Fifth G&T DF thread
The Sixth G&T DF thread
The Seventh G&T DF thread
The Eighth G&T DF thread
The Ninth G&T DF thread
And the SA DF thread, the Goons have plenty of DF chatter too.
And of course THE EPIC SAGA OF BOATMURDERED
which is a must-read.
Welcome to the mountainhome of the dwarves! Starting out with a hardy band of seven pioneers, you will be beset on all sides by the threat of starvation, exposure, rampant idiocy, inexperience, tantrums, monkey attacks, hostile goblins, kleptomaniacal kobolds, accidental drownings, those goddamn hippy elves, being set on fire, upper class nobles that will make lives hell for your peasantry, and the mortal enemies of the dwarves: [strike]elephants[/strike] carp.
So what's Dwarf Fortress?
It's a rather bizarre [strike]little[/strike] huge
roguelike/ fantasy world generator / colony management sim hybrid. With lots of dead dwarves guaranteed.
You start out with a tiny band of 7 dwarves, a wagon, mules and a pair of cats that multiply without any restraint and flood your fortress with kittens.
With a little luck (and if those goddamn monkeys dont steal all your food off the wagon again), your fortress will make it past the first winter. Or more likely it will collapse and you'll start up a new fortress, avoiding the mistakes of the first.
...before it all ends in a tide of blood and dwarf parts!
And then you start AGAIN!
So what does it look like?
AAAAA LETTERS EVERYWHERE OH GOD HOW DO I DO STUFF?!
A few keys will come up a lot. Pressing these keys will bring up a yellow X cursor which you control using the arrow keys. PROTIP: use the keypad to move the cursor around- it's more comfortable.
- assigns orders at workshops and structures, or used to create rooms from a placed structure, like tables, beds, archery targets, etc, or to destroy them.
- much like Q, but works for sTructures. Use this when you want to examine/destroy a structure that is not a workshop. Also useful for peeking at the contents of a workshop to see how cluttered it is.
- Examines an individual dwarf, where you can look at their stats, gear, thoughts and alter their job list.
- If you'd like to see if that U is an attacking Unicorn or a friendly hUman trader, this is the key you want. Pressing enter examines the object in greater detail (if any).
- Designates an area for tasks. Hit enter to start dragging out a rectangle, enter to stop. Or hold down the mouse button and draw it in. Everything in this area will now be designated for whatever task you had selected, from Digging out rock, cutting down trees, or picking plants, or whatever else it might have been. Use this to dig out your dwarf-hole.
- Brings up your fortress report and tells you how depressingly low you are on food.
- displays a list of all units on the map, along with current job. Useful for finding idlers and wild animals
< and >
- Change the levevel displayed by one (up and down, respectively). Since you'll be using these a lot, it might be wise to remap the keys (I use / and *
on the keypad). To do this, press ESC and use the "Key Bindings" option ("move/view cursor up (Z)" and "down (Z)" )
I built a bridge, but it looked ugly so I demolished it. The new one never gets built because of pathing errors!
Common mistake. Never cut off the fortress. The dwarf builders are trying to get to material/worksites on the other side of the river/chasm, but cant because there's no bridge anymore. Avoid this by always having spare bridges. If this has already happened, build stone blocks at your masonry workshop and use those to build your new bridge, ensuring that you're using accessible materials.
They've sent a diplomat from the mountainhomes and he's killing all my dorfs! What kind of a diplomat is he?!
Aye, the outpost liaison who comes with the dwarven caravan is a delicate fellow. When he arrives, ensure that your outpost leader (use the N key to find him) has all jobs turned off, so that he has the time to meet the diplomat. Otherwise the poor guy will feel unaccepted and get miserable/insane/berserk.
How do I change the game resolution/settings/colours/etc?
In the data/init directory is init.txt, a well documented file which contains all sorts of DF settings.
I'd play this if only it had graphics
There's replacement tile and object graphics you can use along with install instructions on these pages:
Then there's also this: http://mayday.w.staszic.waw.pl/df.htm
It makes the game look like this:
This game is running slooooooooow! I thought ASCII graphics don't need a fast PC?
Make sure your starting area is suitably small for your PC. If you're already in the middle of a game, it may also help to turn off weather and/or temperature in the data\init\init.txt file. There is also a possibility you have set an FPS_CAP in the very same file. It is also worth mentioning that if you have too many tasks going at once, it will slow your performance down dramatically.
What happens if I do this?
Just try it first! It's no fun if we tell you that you would have doomed all your dwarves to a horrible agonizing death beforehand. No fun at all!
Besides, it just means you get to do it better next time.
How do I back up my save game?
A good idea, since the game is only in alpha, and does crash (rarely), but if it does, it can corrupt your entire world.
Make a copy of the data/save directory and keep it somewhere safe. To restore, delete your entire data/save directory and replace it with your copy. NOT DELETING IT FIRST WILL CAUSE ERRORS. For the backing up of save games, you can also go into the init.txt file (\data\init\init.txt) and set
You can make the autosave yearly as well, and making autobackup set to yes will make each autosave a new save instead of overwriting your current one.
Also chronicled here is the stunning tale of a group of dwarves that chose the impossible, they chose Oceanside...
Disclaimer: Dwarf currency is to be called dimdums, no exceptions.
(This introduction was edited by SynthOr, Bahamut0, J3p, Xtarath and Mayday.)